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Modifiers

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Modifiers, also known as Affixes, are the random properties that roll on items in Path of Exile 2, defining their stats and functionality. These properties provide bonuses or effects and are divided into two primary types:

Magic items can have up to 2 modifiers (1 prefix and 1 suffix), while rare items can have up to 6 modifiers (3 prefixes and 3 suffixes). The specific combination of affixes determines the overall power and utility of the item, making modifiers central to itemization and character progression.

Local and global modifiers

Local modifiers are modifiers that directly affect the item they're on. Global modifiers affect the character as a whole. Base stats modified by local modifiers will appear blue as opposed to grey when viewing the item. Conditional modifiers are always global.

The following modifiers (with exactly the stated wording) are local when encountered on martial weapons:

  • Adds # to # [Physical/Lightning/Cold/Fire/Chaos] Damage
    • This local modifier adds directly to the weapon's base added damage.
    • Global versions of this modifier may state ... to Attacks or ... to Spells, or neither. If neither is stated, it will apply to all spells and attacks.
  • #% increased Physical Damage
    • This local modifier directly modifies the weapon's base physical damage. For example, if a weapon's base grants 50-100 Added Physical Damage, and it has the modifiers Adds 25 to 50 Physical Damage and 100% increased Physical Damage, its final base physical damage will be 150 to 300 Physical Damage.
    • Multiple sources of this modifier, such as by enchant from an Iron Rune, are additive.
    • Because this modifier directly modifies the weapon's base physical damage, even if all the physical damage is later converted to another damage type, the modifier will still be effective, as it increased the damage that got converted.
    • Global versions of this modifier may specify ... Global Physical Damage, but not always. If they are not found on a martial weapon however, they will still be global.
  • #% increased Attack Speed
    • This modifier directly modifies the weapon's base attack speed. It is multiplicative with global sources of attack speed.

On sceptres:

  • #% increased Spirit
    • This modifier directly modifies the Spirit's base stat, which grants +100 to Spirit.

On armour (equipment):

  • +# to [Armour/Evasion Rating/Energy Shield]
  • #% increased [Armour/Evasion Rating/Energy Shield] (and any combination of the three)
    • For energy shield specifically, global versions will specify ... maximum Energy Shield