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Shock

From Path of Exile 2 Wiki
Revision as of 10:35, 12 December 2024 by Lokust (talk | contribs) (fixed typo)
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Shocked
Ailment
Shock status icon.png
Shock
Tooltip
Shock is an ailment that causes targets to take 20% increased damage, and lasts 4 seconds by default.

Lightning damage from Hits Contributes to chance to Shock enemies. The higher the Lightning damage dealt, the higher the chance. By default a Hit has 1% chance to Shock for every 4% of the target's Ailment Threshold dealt.


Shock is a non-damaging lightning ailment that causes the target to take increased damage.

Mechanics

Shock grants a debuff of 20% increased Damage taken. This is additive with other damage taken modifiers.

Shock does not stack; each instance of shock has an independent duration and only the highest effect shock will apply.

The chance to apply shock depends on the amount of pre-mitigation damage dealt relative to the monster's ailment threshold. It is a base of 25% chance to apply per 100% of ailment threshold the hit deals.[1] Critical strikes do not inherently always apply ailments, but they do indirectly affect the chance to apply ailments due to critical damage bonus affecting the damage dealt.

Version history

Version Changes
0.1.0
  • Introduced to the game.
  1. Confirmed by viperesque on the official Path of Exile Discord. https://discord.com/channels/174993814845521922/1118165205025828884/1311050747261227071