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Block

From Path of Exile 2 Wiki
Revision as of 04:30, 11 December 2024 by Vinibot (talk | contribs) (→‎top: Renaming template because of name conflict)
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Block
Tooltip
Chance to Block incoming Strikes and Projectiles, causing them to deal no damage.

Some larger and more dangerous enemy Attacks cannot be Blocked.

Blocking is negating or reducing enemy damage with a shield. Shield implicit modifiers may grant the Module Error: No skills found with q_where = skill.active_skill_name="Raise Shield" skill, which allows the player to raise their shield, completely negating incoming damage from the front. As the character takes damage while in active block, their stun meter builds up. If the meter fills, the character will be stunned and the active block will end. Certain enemies will have unblockable attacks, which are indicated by red flashes over them prior to the attack.

Mechanics

Unblockable skills

Certain monsters may use skills which cannot normally be blocked, which will flash red when used. It is possible to block these skills with the modifier Can Block Damage from all Hits, such as from {{il|The Wailing Wall.

Damage over time cannot be blocked as it does not hit.

Passive block

Active block

When using certain shield skills such as Raise Shield or Shield Charge, the player will gain a directional guaranteed block. This will cause all hits that can be blocked from the direction the shield is facing to be blocked, ignoring your passive chance to block.

Blocking hits through active block will build up a stun meter. When the stun meter is full, the active block skill will be cancelled and the player will become stunned.

All other effects related to block still apply. If players take damage from blocked hits (e.g. from Glancing Blows), this will also apply to active block.


Version history

Version Changes
0.1.0
  • Introduced to the game.