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Stun

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Stun
Tooltip
Hits against any target build up Stun. Once an enemy has more Stun than their Stun Threshold, their action is interrupted and they are Stunned for a short time.

Physical damage and Melee Damage both have higher Stun buildup.
A portion of Stun also builds towards Heavy Stun on non-players.
Stun Threshold
Tooltip
Stun Threshold determines how much Stun buildup is needed to Stun or Heavy Stun a target.
Crushing Blows
Tooltip
Crushing Blows cause a Heavy Stun on enemies that are Primed for Stun.
Primed for Stun
Tooltip
Normal enemies are Primed for Stun when they have at least 40% Heavy Stun buildup. Magic enemies are instead primed at 60% buildup, Rare at 70%, and Unique at 80%.
Heavy Stun
Tooltip
Hitting an enemy builds towards a Heavy Stun based on the damage dealt. Different enemies have different Heavy Stun thresholds and durations, with very large monsters having a high Heavy Stun Threshold. Players cannot be Heavy Stunned.

While an enemy is Heavy Stunned, they cannot act and count as Immobilised.

Physical damage and Melee Damage each cause 50% more Heavy Stun buildup. These bonuses are multiplicative with each other.

A stun is an on-hit effect that occurs when the defender's Stun buildup exceeds their Stun Threshold, interrupting the defender's action and causing them to be unable to act while the stun animation is playing.

Mechanics

Hits can inflict Stun buildup based on the damage inflicted compared to the target's maximum Life. Stun buildup stacks additively until it exceeds the target's Stun Threshold, at which point it inflicts a Stun for a short time.

Stun buildup cannot occur while the target is actively stunned. Physical damage and melee damage inherently have higher stun buildup than other damage types or damage categories.

A portion of stun also builds towards a Heavy Stun for non-player targets, which provides a longer interruption than regular stuns.

Version history

Version Changes
0.1.0
  • Introduced to the game.