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Module:Monster
The above documentation is transcluded from Module:Monster/doc.
Editors can experiment in this module's sandbox and testcases pages.
Subpages of this module.
Editors can experiment in this module's sandbox and testcases pages.
Subpages of this module.
-- ----------------------------------------------------------------------------
-- Imports
-- ----------------------------------------------------------------------------
local m_cargo = require('Module:Cargo')
local getArgs = require('Module:Arguments').getArgs
local m_util = require('Module:Util')
local m_game = require('Module:Game')
local p = {}
-- ----------------------------------------------------------------------------
-- Strings
-- ----------------------------------------------------------------------------
local i18n = {
tooltips = {
difficulty = 'Difficulty',
resistances = 'Resistances',
part1 = '[[Act 1]]-<br>[[Act 5]]',
part2 = '[[Act 5]]-<br>[[Act 10]]',
maps = 'post<br>[[Act 10]]',
fire = m_game.constants.damage_types.fire.short_upper,
cold = m_game.constants.damage_types.cold.short_upper,
lightning = m_game.constants.damage_types.lightning.short_upper,
chaos = m_game.constants.damage_types.chaos.short_upper,
},
}
-- ----------------------------------------------------------------------------
-- Helpers
-- ----------------------------------------------------------------------------
local h = {}
function h.add_mod_id(tpl_args, frame, value)
for _, id in ipairs(value or {}) do
tpl_args._mods[id] = true
end
end
-- ----------------------------------------------------------------------------
-- Tables
-- ----------------------------------------------------------------------------
local tables = {}
tables.monsters = {
table = 'monsters',
order = {'metadata_id', 'tags', 'monster_type_id', 'mod_ids', 'part1_mod_ids', 'part2_mod_ids', 'endgame_mod_ids', 'skill_ids', 'name', 'size', 'minimum_attack_distance', 'maximum_attack_distance', 'model_size_multiplier', 'experience_multiplier', 'damage_multiplier', 'health_multiplier', 'critical_strike_chance', 'attack_speed',
'mods'},
fields = {
metadata_id = {
field = 'metadata_id',
type = 'String',
},
monster_type_id = {
field = 'monster_type_id',
type = 'String',
func = function (tpl_args, frame, value)
tpl_args.monster_type = m_cargo.query(
{'monster_types', 'monster_resistances'},
{
'monster_types.tags',
'monster_types.armour_multiplier',
'monster_types.evasion_multiplier',
'monster_types.energy_shield_multiplier',
'monster_types.damage_spread',
'monster_resistances.part1_fire',
'monster_resistances.part1_cold',
'monster_resistances.part1_lightning',
'monster_resistances.part1_chaos',
'monster_resistances.part2_fire',
'monster_resistances.part2_cold',
'monster_resistances.part2_lightning',
'monster_resistances.part2_chaos',
'monster_resistances.maps_fire',
'monster_resistances.maps_cold',
'monster_resistances.maps_lightning',
'monster_resistances.maps_chaos'
},
{
join = 'monster_types.monster_resistance_id = monster_resistances.id',
where = string.format('monster_types.id = "%s"', value),
}
)[1]
for _, tag in ipairs(m_util.string.split(tpl_args.monster_type['monster_types.tags'], ',%s+')) do
tpl_args.tags[#tpl_args.tags+1] = tag
end
end,
},
mod_ids = {
field = 'mod_ids',
type = 'List (,) of String',
func = h.add_mod_id,
},
part1_mod_ids = {
field = 'part1_mod_ids',
type = 'List (,) of String',
func = h.add_mod_id,
},
part2_mod_ids = {
field = 'part2_mod_ids',
type = 'List (,) of String',
func = h.add_mod_id,
},
endgame_mod_ids = {
field = 'endgame_mod_ids',
type = 'List (,) of String',
func = h.add_mod_id,
},
tags = {
field = 'tags',
type = 'List (,) of String',
},
skill_ids = {
field = 'skill_ids',
type = 'List (,) of String',
--TODO
},
-- add base type info or just parse it?
name = {
field = 'name',
type = 'String',
},
size = {
field = 'size',
type = 'Integer',
},
minimum_attack_distance = {
field = 'minimum_attack_distance',
type = 'Integer',
},
maximum_attack_distance = {
field = 'maximum_attack_distance',
type = 'Integer',
},
model_size_multiplier = {
field = 'model_size_multiplier',
type = 'Float',
},
experience_multiplier = {
field = 'experience_multiplier',
type = 'Float',
},
damage_multiplier = {
field = 'damage_multiplier',
type = 'Float',
},
health_multiplier = {
field = 'health_multiplier',
type = 'Float',
},
critical_strike_chance = {
field = 'critical_strike_chance',
type = 'Float',
},
attack_speed = {
field = 'attack_speed',
type = 'Float',
},
--
-- Processing fields
--
mods = {
func = function (tpl_args, frame)
local mlist = {}
for key, _ in pairs(tpl_args._mods) do
mlist[#mlist+1] = key
end
tpl_args._mods = m_cargo.array_query{
tables={'mods'},
fields={'mods.stat_text'},
id_field='mods.id',
id_array=mlist
}
end,
},
}
}
tables.monster_types = {
table = 'monster_types',
order = {'id', 'tags', 'monster_resistance_id'},
fields = {
id = {
field = 'id',
type = 'String',
},
tags = {
field = 'tags',
type = 'List (,) of String',
},
monster_resistance_id = {
field = 'monster_resistance_id',
type = 'String',
},
armour_multiplier = {
field = 'armour_multiplier',
type = 'Float',
},
evasion_multiplier = {
field = 'evasion_multiplier',
type = 'Float',
},
energy_shield_multiplier = {
field = 'energy_shield_multiplier',
type = 'Float',
},
damage_spread = {
field = 'damage_spread',
type = 'Float',
},
}
}
tables.monster_resistances = {
table = 'monster_resistances',
order = {'id', 'part1_fire', 'part1_cold', 'part1_lightning', 'part1_chaos', 'part2_fire', 'part2_cold', 'part2_lightning', 'part2_chaos', 'maps_fire', 'maps_cold', 'maps_lightning', 'maps_chaos'},
fields = {
id = {
field = 'id',
type = 'String',
},
part1_fire = {
field = 'part1_fire',
type = 'Integer',
},
part1_cold = {
field = 'part1_cold',
type = 'Integer',
},
part1_lightning = {
field = 'part1_lightning',
type = 'Integer',
},
part1_chaos = {
field = 'part1_chaos',
type = 'Integer',
},
part2_fire = {
field = 'part2_fire',
type = 'Integer',
},
part2_cold = {
field = 'part2_cold',
type = 'Integer',
},
part2_lightning = {
field = 'part2_lightning',
type = 'Integer',
},
part2_chaos = {
field = 'part2_chaos',
type = 'Integer',
},
maps_fire = {
field = 'maps_fire',
type = 'Integer',
},
maps_cold = {
field = 'maps_cold',
type = 'Integer',
},
maps_lightning = {
field = 'maps_lightning',
type = 'Integer',
},
maps_chaos = {
field = 'maps_chaos',
type = 'Integer',
},
}
}
tables.monster_base_stats = {
table = 'monster_base_stats',
order = {'level', 'damage', 'evasion', 'accuracy', 'life', 'experience', 'summon_life'},
fields = {
level = {
field = 'level',
type = 'Integer',
},
damage = {
field = 'damage',
type = 'Float',
},
evasion = {
field = 'evasion',
type = 'Integer',
},
accuracy = {
field = 'accuracy',
type = 'Integer',
},
life = {
field = 'life',
type = 'Integer',
},
experience = {
field = 'experience',
type = 'Integer',
},
summon_life = {
field = 'summon_life',
type = 'Integer',
},
-- whole bunch of other values I have no clue about ...
}
}
tables.monster_map_multipliers = {
table = 'monster_map_multipliers',
order = {'level', 'health', 'damage', 'boss_health', 'boss_damage', 'boss_item_rarity', 'boss_item_quantity'},
fields = {
level = {
field = 'level',
type = 'Integer',
},
health = {
field = 'health',
type = 'Integer',
},
damage = {
field = 'damage',
type = 'Integer',
},
boss_health = {
field = 'boss_health',
type = 'Integer',
},
boss_damage = {
field = 'boss_damage',
type = 'Integer',
},
boss_item_rarity = {
field = 'boss_item_rarity',
type = 'Integer',
},
boss_item_quantity = {
field = 'boss_item_quanity',
type = 'Integer',
},
}
}
tables.monster_life_scaling = {
table = 'monster_life_scaling',
order = {'level', 'magic', 'rare'},
fields = {
level = {
field = 'level',
type = 'Integer',
},
magic = {
field = 'magic',
type = 'Integer',
},
rare = {
field = 'rare',
type = 'Integer',
},
}
}
-- ----------------------------------------------------------------------------
-- Monster box sections
-- ----------------------------------------------------------------------------
local view = {
{
func = function (tpl_args, frame)
local tbl = mw.html.create('table')
tbl
:attr('class', 'wikitable')
:tag('tr')
:tag('th')
:wikitext(i18n.tooltips.difficulty)
:attr('rowspan', 2)
:done()
:tag('th')
:wikitext(i18n.tooltips.resistances)
:attr('colspan', 4)
:done()
:done()
:tag('tr')
:tag('th')
:wikitext(i18n.tooltips.fire)
:done()
:tag('th')
:wikitext(i18n.tooltips.cold)
:done()
:tag('th')
:wikitext(i18n.tooltips.lightning)
:done()
:tag('th')
:wikitext(i18n.tooltips.chaos)
:done()
:done()
for _, k in ipairs({'part1', 'part2', 'maps'}) do
local tr = tbl:tag('tr')
tr
:tag('th')
:wikitext(i18n.tooltips[k])
:done()
for _, element in ipairs({'fire', 'cold', 'lightning', 'chaos'}) do
tr
:tag('td')
:attr('class', 'tc -' .. element)
:wikitext(tpl_args.monster_type[string.format('monster_resistances.%s_%s', k, element)])
:done()
end
end
return tostring(tbl)
end,
},
}
-- ----------------------------------------------------------------------------
-- Page views
-- ----------------------------------------------------------------------------
p.table_monsters = m_cargo.declare_factory{data=tables.monsters}
p.table_monster_types = m_cargo.declare_factory{data=tables.monster_types}
p.table_monster_resistances = m_cargo.declare_factory{data=tables.monster_resistances}
p.table_monster_base_stats = m_cargo.declare_factory{data=tables.monster_base_stats}
p.table_monster_map_multipliers = m_cargo.declare_factory{data=tables.monster_map_multipliers}
p.table_monster_life_scaling = m_cargo.declare_factory{data=tables.monster_life_scaling}
function p.store_data(frame)
-- Get args
tpl_args = getArgs(frame, {
parentFirst = true
})
frame = m_util.misc.get_frame(frame)
if tables[tpl_args.tbl] == nil then
error(i18n.errors.invalid_table)
end
-- mw.loadData has some problems...
local data = require(string.format('Module:Monster/%s', tpl_args.tbl))
tpl_args.index_start = tpl_args.index_start or 1
tpl_args.index_end = tpl_args.index_end or #data
for i=tpl_args.index_start, tpl_args.index_end do
local row = data[i]
if row == nil then
break
end
-- get full table name
row._table = tables[tpl_args.tbl].table
m_util.cargo.store(frame, row)
end
return string.format('Attempted to store rows %s to %s in "%s" table', tpl_args.index_start, tpl_args.index_end, tpl_args.tbl)
end
function p.monster (frame)
-- Get args
tpl_args = getArgs(frame, {
parentFirst = true
})
frame = m_util.misc.get_frame(frame)
tpl_args._mods = {}
-- parse
m_cargo.parse_field_arguments{
tpl_args=tpl_args,
frame=frame,
table_map=tables.monsters,
}
return view[1].func(tpl_args, frame)
end
return p