Iron Reflexes
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Iron Reflexes is a keystone passive skill that removes all evasion rating and converts it to armour.
Mechanics
The final Armour value is calculated with the following formula:
Flat AR * (1 + [total #% increased/reduced AR]) * (More/Less AR modifiers) + Flat EV * (1 + [total #% increased/reduced AR or EV]) * (More/Less AR modifiers) * (More/Less EV modifiers)
where:
- EV = "Evasion Rating"
- AR = "Armour"
- Flat EV = Sum of Evasion Rating from Equipped Items (e.g. Body Armour, Shield) and other sources of additional Evasion Rating
- Flat AR = Sum of Armour from Equipped Items (e.g. Body Armour, Shield) and other sources of additional Evasion Rating
- More/Less modifiers from different sources are multiplicative with each other.
Modifiers which grant #% increased Evasion Rating and Armour or #% increased Global Defences only apply to base values one time.
When factoring modifiers which apply to specific equipment slots, each source of flat AR/EV should be calculated separately, and then summed at the end. These modifiers are additive with other increases and reductions.
Location
Iron Reflexes is located on the ? of the passive skill tree.
Related unique items
These unique items have the Iron Reflexes modifier, which provides the same effect as this keystone. Allocating the keystone while equipping one of these items will impart no additional benefit.
Item | Base item | Required level | Stats |
---|---|---|---|
The Knight-errantFile:The Knight-errant inventory icon.pngThe Knight-errant Mail SabatonsArmour: (15-20) Evasion: (15-20)10% increased Movement Speed 50% increased Armour and Evasion +(34) to Stun Threshold Iron ReflexesSome search forever for their path.File:The Knight-errant inventory icon.png | Mail Sabatons | 1 | 10% increased Movement Speed 50% increased Armour and Evasion +(34) to Stun Threshold Iron Reflexes |
Version history
Version | Changes |
---|---|
Unknown |
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