Trial of the Sekhemas

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Lua error: Error: Table areas not found.. The Trial of the Sekhemas is one of three Ascension Trials found in Wraeclast. It is a randomized gauntlet of rooms filled with monsters and traps that must be traversed before the player runs out of honour.

Overview

To gain access, the player must first defeat Balbala, the Traitor and obtain File:Balbala's Barya inventory icon.pngBalbala's BaryaBalbala's BaryaArea Level: 22
Number of Trials: 1
"Why are you standing there gawking at me?
We must go to the Trial of the Sekhemas!"
Take this item to the Trial of the Sekhemas. Right-click to listen to Balbala.
File:Balbala's Barya inventory icon.png
. This coin can be placed within the Relic Altar to begin the trial. Doing so will grant access to the entire first floor of the Trial. Higher level coins obtained later in the game provide access to additional floors and improved rewards, and are also tradeable. Each floor contains 8 rooms, with the 8th room being a boss. There are 4 floors in total.



All of your progress, including Honour, Sacred Water, Boons, Afflictions, etc. are carried over between floors. A Sekhema Trial run contains 4 floors, each containing 8 rooms. The 8th room of each floor always contains a Boss.[1][2] Each floor after the first also adds +1 to area level from the initial Forbidden Tome (up to +3 on the last floor), up to a maximum of area level 83.



The trial is composed of several progressive rooms within a floor. Each room will have an objective to accomplish before the room is passed, and the floor is ended by a boss. Every room will have a reward - for example, they may reward a File:Bronze Key inventory icon.pngBronze KeyBronze KeyUsed to open Bronze Caches within the TrialsFile:Bronze Key inventory icon.png, File:Silver Key inventory icon.pngSilver KeySilver KeyUsed to open Silver Caches within the TrialsFile:Silver Key inventory icon.png, or File:Golden Key inventory icon.pngGolden KeyGolden KeyUsed to open Golden Caches within the TrialsFile:Golden Key inventory icon.png, which may be used to open their respective caches at the end of the trial.

Damage taken during the Trial of the Sekhemas will also damage your Honour, which cannot be recovered by normal means. Running out of honour will fail the trial.

The exile may be supported or impeded by Boons and Afflictions, special buffs and debuffs that persist throughout the trial. Sacred Water may be traded with Balbala for boons and relics.

At the end of the trial, the exile may access the Altar of Ascendancy. For exiles who reach it for the first time, The Altar of Ascendancy grants two ascendancy points and allows them to choose an ascendancy class.


To enter the Forbidden Sanctum, players must place Module Error: No results found for item using search term "item_name = The Mortinomicon Exitio Immortalis" or a Module Error: No results found for item using search term "item_name = Forbidden Tome" into the Relic Altar in the Forbidden Sanctum area. Crashing during a Sanctum room will reset the room's progress, as long as the player did not fail the room due to resolve loss. However, any changes to your resolve and inspiration during the room's progress will be retained. Aureus and rewards are locked in upon successful completion of a room[2]. It is possible to return back into the room from the reward room to kill any remaining enemies or open aureus chests.

Each Sanctum run is independent between characters on the same account.[2]

Relic Altar

  • The Relic Altar is unlocked in Act 10 after unlocking the Forbidden Sanctum through the quest Aiding an Archivist.
  • Each character has its own Relic Altar and uses separate Relics. However, the Relic Locker is shared between all of your characters in the same league.[2]
  • Relics placed in the Relic Altar are locked in for the entire Sanctum run as soon as they are confirmed and cannot be added or removed in the middle of a run. The current run must be completed, failed, or forfeited to add or remove Relics.[2]
  • The Relic Altar contains 18 inventory spaces, but 12 are initially locked and can be obtained by defeating specific minibosses or floor bosses.

Unlocking

Locked inventory spaces for the Relic Altar can be unlocked by completing various rooms or floors in the Forbidden Sanctum.

Row Column Unlocking Requirement
1 1 Complete the Sanctum Bellum room in the Sanctum Cathedral
1 2 Complete the Sanctum Archives
1 3 Complete the Sanctum Archives
1 4 Complete the Sanctum Vaults
2 1 Complete the Sanctum Vaults
2 5 Complete the Sanctum Cathedral
3 1 Complete the Sanctum Cathedral
3 5 Complete the Sanctum Necropolis
4 2 Complete the Sanctum Necropolis
4 3 Complete the Scriptorium room in the Sanctum Archives
4 4 Complete the Reliquary room in the Sanctum Vaults
4 5 Complete the Mausoleum room in the Sanctum Necropolis

Mechanics

Resolve

  • Resolve is an additional stat player characters have while exploring the Sanctum, somewhat similar to Ruin from Ultimatum league.
  • The default maximum Resolve is 300. Resolve is maintained between rooms, and the player is ejected from the Sanctum if it hits 0, resetting all floors and rooms. Being ejected does not count as a death, nor does it remove experience.
  • Resolve is lost from hits from monsters or traps in the Sanctum. Closer proximity to monsters reduces the Resolve lost on hit.[2]
  • Minions and non-party allies do not cause Resolve to be lost if hit.
  • A fixed amount of Resolve can be restored in Fountain rooms.
  • Gaining additional Maximum Resolve will also cause the character to gain current Resolve of the same amount. Losing Maximum Resolve will not further affect the current Resolve.
  • Accursed Pacts that cause you to Lose #% Maximum Resolve and the Minor Affliction "Spiked Exit" can be safely taken even with only 1 Maximum Resolve, and will have no effect (they cannot fail a run by itself).
  • Maximum Resolve is soft capped at 1000; however, it is possible to exceed these values from sources that modify maximum Resolve at the start of a room/floor.

Resolve defences

File:Resolve defence scaling graph.png
Estimated scaling of resolve mitigation/avoidance based on sampled values in version 3.22.0.
File:Resolve aegis scaling graph2.png
Estimated scaling of resolve aegis based on sampled values in version 3.22.0.

Defensive mechanics such as evade/dodge chance, damage reduction, block, spell suppression, and avoidance do not directly affect the loss of Resolve. However, the primary defence stats scale certain Resolve-specific defences found exclusively in the Sanctum:

  • Resolve Mitigation: Mitigation prevents a portion of Resolve loss and scales with your Armour. #% Resolve Mitigation from Enemy Hits
    • Resolve mitigation scales approximately logarithmically, up to 40% at ~3 million armour.
  • Resolve Avoidance: This scales with your Evasion Rating. #% chance to Avoid Resolve loss from Enemy Hits
    • Resolve avoidance scales approximately logarithmically, up to 40% at ~3 million evasion rating.
  • Resolve Aegis: Up to 50% of Resolve loss from Enemy Hits is removed from the Aegis before Resolve or Inspiration. Aegis is broken when any Resolve is lost from Enemy hits. Aegis is instantly restored after 4 seconds of no Resolve being lost. Resolve Aegis scales with your maximum Energy Shield. # Resolve Aegis
    • Resolve avoidance scales approximately logarithmically, up to ~65 at ~160 thousand energy shield.

Aureus

  • Aureus is a type of non-tradeable currency similar to Azurite which can be found in the Sanctum from chests or from killed enemies. Aureus is collected automatically when the player is near it.
  • Aureus can be traded to the merchant for a small amount of Resolve recovery, various Boons, or relics.
  • Aureus is maintained between rooms and floors, and is reset when the Sanctum run ends.
  • Aureus drops from Templar Stash chests, as well as from Guards and Bosses when killed.

Inspiration

  • Inspiration acts as a buffer over your maximum Resolve, somewhat similar to Energy Shield in comparison to life.
  • Inspiration cannot be recovered like Resolve.
  • Inspiration is soft capped at 1000; however, it is possible to exceed these values from sources that modify Inspiration at the start of a room/floor.

Boon

  • Above your inspiration bar, major boons are grouped in a symbol with a very thick and bright yellow bordered boon symbol, while all minor boons are grouped in a plain yellow bordered boon symbol. Boons are shown when hovering the according symbol.
  • Boons grant various benefits to your Sanctum run and can help recover or mitigate damage to your Resolve, increase your Aureus and rewards, debuff monsters, grant Inspiration, or provide other helpful buffs.
Boon Type Image Boon Name Description
Major Boons File:BoonAll-SeeingEyeIcon.png All-Seeing Eye The Sanctum Map is fully revealed
editor's note: overrides all afflictions and modifiers that hide parts of the Sanctum map, including Module Error: No results found for item using search term "item_name = The Chains of Castigation"
Major Boons File:BoonBronzeCoinIcon.png Bronze Coin Picking up Aureus coins recovers Resolve
editor's note: recovers the same amount of Resolve as Aureus obtained; scaled by modifiers to Resolve recovery
Major Boons File:BoonBronzeDescryIcon.png Bronze Descry Ignore Resolve lost for 1 second after losing Resolve from a Hit
Major Boons File:BoonCrystalChaliceIcon.png Crystal Chalice You cannot receive any more Minor Afflictions
editor's note: Crystal Shard's Affliction to Boon transformation can still occur with this Boon
Major Boons File:BoonCrystalShardIcon.png Crystal Shard The next Affliction you gain is converted into a random Minor Boon
editor's note: This Boon's Affliction to Boon transformation can still occur with Crystal Chalice
Major Boons File:BoonGoldCoinIcon.png Gold Coin Aureus coins found are doubled
Major Boons File:BoonGoldenDescryIcon.png Golden Descry Recover +15 Resolve on room completion
Major Boons File:BoonHolyDescryIcon.png Holy Descry Upon reaching 0 Resolve, revive with full Resolve, lose 50% of your current Maximum Resolve, and remove a random Boon
editor's note: this is the only Boon that can save a run with "Cannot Recover Resolve" or "Maximum Resolve is 1" modifiers, as long as the player has Boons to remove
Major Boons File:BoonHolyWaterIcon.png Holy Water Gain a random Minor Boon when you use a Fountain
Major Boons File:BoonImperialSealIcon.png Imperial Seal Traps are Disabled
Major Boons File:BoonMustyWineIcon.png Musty Wine At the start of each room, a random Shrine effect is applied to you
Major Boons File:BoonPriest'sDescryIcon.png Priest's Descry Upon reaching 0 Resolve, revive with 75% of Maximum Resolve once
editor's note: does not work on no-hit runs
Major Boons File:BoonSacredMirrorIcon.png Sacred Mirror Duplicate up to 3 random Offer Rewards
editor's note: only applies to rewards deferred to end of Floor/Sanctum; can apply to same reward more than once; applies immediately once obtained to your current rewards
Major Boons File:BoonSilverCoinIcon.png Silver Coin Gain 20 Aureus coins when you lose Resolve from a Hit
Major Boons File:BoonSilverDescryIcon.png Silver Descry Ignore the first Resolve lost from Hits in each room
Minor Boons File:BoonAdrenalineVialIcon.png Adrenaline Vial Recover 50% of your Maximum Resolve on entering Boss Room
Minor Boons File:BoonArcaneAegisIcon.png Arcane Aegis Trigger Arcane Buffer when your Inspiration reaches 0
Minor Boons File:BoonAssassin'sBladeIcon.png Assassin's Blade The next 10 Guards you Hit are killed Instantly
Minor Boons File:BoonAssassin'sBladeIcon.png Assassin's Blade The next 9 Guards you Hit are killed Instantly
Minor Boons File:BoonAssassin'sBladeIcon.png Assassin's Blade The next 8 Guards you Hit are killed Instantly
Minor Boons File:BoonAssassin'sBladeIcon.png Assassin's Blade The next 7 Guards you Hit are killed Instantly
Minor Boons File:BoonAssassin'sBladeIcon.png Assassin's Blade The next 6 Guards you Hit are killed Instantly
Minor Boons File:BoonAssassin'sBladeIcon.png Assassin's Blade The next 5 Guards you Hit are killed Instantly
Minor Boons File:BoonAssassin'sBladeIcon.png Assassin's Blade The next 4 Guards you Hit are killed Instantly
Minor Boons File:BoonAssassin'sBladeIcon.png Assassin's Blade The next 3 Guards you Hit are killed Instantly
Minor Boons File:BoonAssassin'sBladeIcon.png Assassin's Blade The next 2 Guards you Hit are killed Instantly
Minor Boons File:BoonAssassin'sBladeIcon.png Assassin's Blade The next Guard you Hit is killed Instantly
Minor Boons File:BoonBlackPearlIcon.png Black Pearl Traps impact 50% reduced Resolve
editor's note: affects both Resolve and Inspiration loss
Minor Boons File:BoonChippedDiceIcon.png Chipped Dice The Merchant's Shop can be Rerolled
Minor Boons File:BoonDivinia'sGiftIcon.png Divinia's Gift Your next purchase from the Merchant has no cost
Minor Boons File:BoonEnchantedUrnIcon.png Enchanted Urn 30% increased Effect of your non-Unique Relics
Minor Boons File:BoonEngravedOrbIcon.png Engraved Orb 100% increased Resolve recovered while Resolve is below 50%
Minor Boons File:BoonFountainOfYouthIcon.png Fountain of Youth Gain +40 Maximum Resolve each time you use a Fountain
Minor Boons File:BoonFrightMaskIcon.png Fright Mask Monsters deal 40% less Damage
Minor Boons File:BoonGildedLyreIcon.png Gilded Lyre Gain +100 Inspiration at the start of each floor
Minor Boons File:BoonGlowingOrbIcon.png Glowing Orb The next time you go below 20% Resolve, heal for 50% Resolve
Minor Boons File:BoonGoldMagnetIcon.png Gold Magnet 50% more Aureus coins found
Minor Boons File:BoonGoldMineIcon.png Gold Mine Aureus coins found on this floor are doubled
Minor Boons File:BoonGoldTrophyIcon.png Gold Trophy Your aureus coins are increased by 10% on room completion
(removed when you purchase something from the Merchant)
Minor Boons File:BoonHareFootIcon.png Hare Foot 60% increased Movement Speed
Minor Boons File:BoonLiltingMelodyIcon.png Lilting Melody Gain 150 Inspiration if you complete the next 2 rooms without losing Resolve or Inspiration
Minor Boons File:BoonLiltingMelodyIcon.png Lilting Melody Gain 150 Inspiration if you complete the next room without losing Resolve or Inspiration
Minor Boons File:BoonLustrousPearlIcon.png Lustrous Pearl Traps are slower
editor's note: can have negative effects - slows down the fog in Lycia's hallway sequence
Minor Boons File:BoonMellifluousChorusIcon.png Mellifluous Chorus 40% less Resolve lost while you have Inspiration
editor's note: affects both Resolve and Inspiration loss
Minor Boons File:BoonMirrorOfFortuneIcon.png Mirror of Fortune Duplicate a random Offer Reward
editor's note: only applies to rewards deferred to end of Floor/Sanctum; applies immediately once obtained to your current rewards
Minor Boons File:BoonOrnateDaggerIcon.png Ornate Dagger You and your minions deal 50% more Damage
Minor Boons File:BoonPrayerBeadsIcon.png Prayer Beads Cannot lose Resolve until you complete the next room
editor's note: does not affect Inspiration loss
Minor Boons File:BoonRustedChimesIcon.png Rusted Chimes Gain +30 Inspiration when you gain an Affliction
Minor Boons File:BoonRustedDescryIcon.png Rusted Descry 50% increased Resolve recovered
Minor Boons File:BoonSanguineVialIcon.png Sanguine Vial Monsters have 30% less Maximum Life
Minor Boons File:BoonScryingCrystalIcon.png Scrying Crystal You can see an additional room ahead on the Sanctum Map
Minor Boons File:BoonSliverChaliceIcon.png Silver Chalice The next Minor Boon you gain is converted into a random Major Boon
Minor Boons File:BoonSilverTongueIcon.png Silver Tongue 50% reduced Merchant prices
editor's note: stacks additively with Austerity Pact to make all Merchant items free
Minor Boons File:BoonTarnishedCoinIcon.png Tarnished Coin 100% increased Aureus coins gained while Resolve is below 50%
Minor Boons File:BoonTarnishedDescryIcon.png Tarnished Descry +150 to Maximum Resolve
Minor Boons File:BoonUntunedLuteIcon.png Untuned Lute +100 to Inspiration
Minor Boons File:BoonViciousIchorIcon.png Viscous Ichor Monsters have 20% reduced Action Speed
editor's note: can affect bosses' arena effect/despawn time
Minor Boons File:BoonWoodenEffigyIcon.png Wooden Effigy Monsters impact 25% less Resolve
editor's note: affects both Resolve and Inspiration loss
Minor Boons File:BoonLustrousLacquerIcon.png Lustrous Lacquer 50% more Defences
editor's note: affects Resolve Mitigation, Resolve Avoidance, and Resolve Aegis

Affliction

  • Above your inspiration bar, major afflictions are grouped in a symbol with a very thick and bright purple bordered boon symbol, while all minor afflictions are grouped in a plain purple bordered affliction symbol. Afflictions are shown when hovering according symbol.
  • Afflictions grant various downsides to your Sanctum run and can reduce or prevent Resolve recovery, spawn additional traps, buff monsters, affect your Aureus generation, or hide rooms or rewards on the Sanctum Map.
Affliction Type Icon Affliction Name Description
Major Afflictions File:CurseAnomalyAttractorIcon.png Anomaly Attractor Rooms spawn Volatile Anomalies
Major Afflictions File:CurseChiselledStoneIcon.png Chiselled Stone Monsters Petrify on Hit
editor's note: free for Trickster/Juggernauts with minimum Action Speed
Major Afflictions File:CurseCutpurseIcon.png Cutpurse You cannot gain Aureus coins
Major Afflictions File:CurseDeadlySnareIcon.png Deadly Snare Traps impact infinite Resolve
editor's note: some persistent skills from Sanctum monsters (e.g. Undying Archmage's floating balls' projectiles and explosion) count as traps and will end the run immediately on hit
Major Afflictions File:CurseDeathTollIcon.png Death Toll Lose 250 Resolve after completing 8 rooms
editor's note: this Resolve loss is considered similar to taking a hit, and will remove Inspiration before Resolve
Major Afflictions File:CurseDemonicSkullIcon.png Demonic Skull Cannot recover Resolve
Major Afflictions File:CurseGhastlyScytheIcon.png Ghastly Scythe Losing Resolve ends your Sanctum
(removed after 3 rooms)
Major Afflictions File:CurseGhastlyScytheIcon.png Ghastly Scythe Losing Resolve ends your Sanctum
(removed after 2 rooms)
Major Afflictions File:CurseGhastlyScytheIcon.png Ghastly Scythe Losing Resolve ends your Sanctum
(removed after 1 room)
Major Afflictions File:CurseGlassShardIcon.png Glass Shard The next Boon you gain is converted into a random Minor Affliction
editor's note: This Affliction's Boon to Affliction transformation can still occur with Unassuming Brick
Major Afflictions File:CurseOrbOfNegationIcon.png Orb of Negation Non-Unique Relics have no Effect
Major Afflictions File:CurseUnassumingBrickIcon.png Unassuming Brick You cannot gain any more Boons
editor's note: Glass Shard's Boon to Affliction transformation can still occur with this Affliction
Major Afflictions File:CurseVeiledSightIcon.png Veiled Sight Rooms are unknown on the Sanctum Map
editor's note: superseded by All-Seeing Eye
Major Afflictions File:CurseCorrosiveConcoctionIcon.png Corrosive Concoction No Resolve Mitigation, chance to Avoid Resolve loss or Resolve Aegis
Minor Afflictions File:CurseAccursedPrismIcon.png Accursed Prism When you gain an Affliction, gain an additional random Minor Affliction
Minor Afflictions File:CurseBlackSmokeIcon.png Black Smoke You can see one fewer room ahead on the Sanctum Map
editor's note: superseded by All-Seeing Eye
Minor Afflictions File:CurseBluntSwordIcon.png Blunt Sword You and your Minions deal 25% less Damage
Minor Afflictions File:CurseChainsOfBindingIcon.png Chains of Binding Monsters inflict Binding Chains on Hit
(Binding Chains: You are slowed by Binding Chains. Move to break the chains)
editor's note: 20% reduced Movement Speed per stack
Minor Afflictions File:CurseCharredCoinIcon.png Charred Coin 50% less Aureus coins found
Minor Afflictions File:CurseConcealedAnomalyIcon.png Concealed Anomaly Guards release a Volatile Anomaly on Death
Minor Afflictions File:CurseCorruptedLockpickIcon.png Corrupted Lockpick Chests in rooms explode when opened
Minor Afflictions File:CurseDarkPitIcon.png Dark Pit Traps impact 100% increased Resolve
editor's note: affects both Resolve and Inspiration loss
Minor Afflictions File:CurseDeceptiveMirrorIcon.png Deceptive Mirror You are not always taken to the room you select
editor's note: can randomly take player to a different connected room in the same column
Minor Afflictions File:CurseDoorTaxIcon.png Door Tax Lose 30 Aureus coins on room completion
Minor Afflictions File:CurseEmptyTroveIcon.png Empty Trove Chests no longer drop Aureus coins
editor's note: includes Reward Chests
Minor Afflictions File:CurseFiendishWingsIcon.png Fiendish Wings Monsters' Action Speed cannot be slowed below base
Monsters have 30% increased Attack, Cast and Movement Speed
Minor Afflictions File:CurseFloorTaxIcon.png Floor Tax Lose all Aureus on floor completion
Minor Afflictions File:CurseGargoyleTotemIcon.png Gargoyle Totem Guards are accompanied by a Gargoyle
Minor Afflictions File:CurseGoldenSmokeIcon.png Golden Smoke Rewards are unknown on the Sanctum Map
editor's note: superseded by All-Seeing Eye
Minor Afflictions File:CurseHaemorrhageIcon.png Haemorrhage You cannot recover Resolve
(removed after killing the next Floor Boss)
Minor Afflictions File:CurseHonedClawsIcon.png Honed Claws Monsters deal 25% more Damage
Minor Afflictions File:CurseHungryFangsIcon.png Hungry Fangs Monsters impact 25% more Resolve
editor's note: affects both Resolve and Inspiration loss
Minor Afflictions File:CurseLiquidCowardiceIcon.png Liquid Cowardice Lose 10 Resolve when you use a Flask
editor's note: removes Inspiration before Resolve; bricks a run with Ghastly Scythe; can also brick during Lycia's second form if flasks unless flasks are unequipped
Minor Afflictions File:CurseMarkOfTerrorIcon.png Mark of Terror Monsters inflict Resolve Weakness on Hit
(Resolve Weakness: Hits against you impact 50% more Resolve)
editor's note: affects both Resolve and Inspiration loss
Minor Afflictions File:CursePhantomIllusionIcon.png Phantom Illusion Every room grants a random Minor Affliction
(Afflictions granted this way are removed on room completion)
Minor Afflictions File:CursePoisonedWaterIcon.png Poisoned Water Gain a random Minor Affliction when you use a Fountain
Minor Afflictions File:CursePurpleSmokeIcon.png Purple Smoke Afflictions are unknown on the Sanctum Map
editor's note: superseded by All-Seeing Eye
Minor Afflictions File:CurseRapidQuicksandIcon.png Rapid Quicksand Traps are faster
also affects Skull traps and Lycia's hallway fog
Minor Afflictions File:CurseRedSmokeIcon.png Red Smoke Room types are unknown on the Sanctum Map
editor's note: superseded by All-Seeing Eye
Minor Afflictions File:CurseRustedCoinIcon.png Rusted Coin The Merchant only offers one choice
supersedes additional option Relic modifiers
Minor Afflictions File:CurseSpikedExitIcon.png Spiked Exit Lose 5% of current Resolve on room completion
editor's note: ignores Inspiration. Bricks a run with Ghastly Scythe. Cannot reduce Resolve below 1
Minor Afflictions File:CurseSpikedShellIcon.png Spiked Shell Monsters have 30% more Maximum Life
Minor Afflictions File:CurseSpiltPurseIcon.png Spilt Purse Lose 20 Aureus coins when you lose Resolve from a Hit
editor's note: does not apply when losing Inspiration
Minor Afflictions File:CurseTatteredBlindfoldIcon.png Tattered Blindfold 90% reduced Light Radius
Minimap is hidden
Minor Afflictions File:CurseTightCollarIcon.png Tight Choker You can have a maximum of 5 Boons
Minor Afflictions File:CurseUnhallowedAmuletIcon.png Unhallowed Amulet The Merchant offers 50% fewer choices
Minor Afflictions File:CurseUnhallowedRingIcon.png Unhallowed Ring 50% increased Merchant prices
Minor Afflictions File:CurseUnholyUrnIcon.png Unholy Urn 50% reduced Effect of your non-Unique Relics
Minor Afflictions File:CurseUnquenchedThirstIcon.png Unquenched Thirst 50% reduced Resolve recovered
Minor Afflictions File:CurseVoodooDollIcon.png Voodoo Doll 100% more Resolve lost while Resolve is below 50%
editor's note: affects both Resolve and Inspiration loss
Minor Afflictions File:CurseWeakenedFleshIcon.png Weakened Flesh -100 to Maximum Resolve
editor's note: cannot reduce Resolve below 1
Minor Afflictions File:CurseWornSandalsIcon.png Worn Sandals 40% reduced Movement Speed
Minor Afflictions File:CurseShatteredShieldIcon.png Shattered Shield Cannot have Resolve Aegis

Trial objectives

Each room contains one of the following trial objectives:

  • Defeat the Rare Monsters: The player must defeat all of the rare monsters in the room. Clearing 50% of the rare monsters will cause an indicator to appear, pointing towards remaining rare monsters.
  • Disable the Crystals: The player must disable all of the Death Crystals in the room. Any Crystals still active when the timer expires will deal damage.


  • Find the Exit (locate the exit door)
    • Linear: The exit door is located at the the end of a series of traps.
    • Four corners: The exit door is located randomly in one of four directions on the map.
  • Defeat all the Guards (defeat every rare monster and Unique Guard)
    • Arena: Guards will spawn in waves in a small arena with traps.
    • Linear: Guards are located in packs along a set path.
  • Defeat the Boss (defeat minibosses based on map bosses)
Sanctum Layout
Room Goal Defeat all the Guards
(Linear)
Defeat all the Guards
(Arena)
Find the Exit
(Four corners)
Find the Exit
(Linear)
Defeat the Boss
(Miniboss)
Floor 1:
Sanctum Archives
Chambers of Inscription Templar Annals
1 central Skull, walls and "2 lasers"
Abandoned Library
Ice Traps
Holy Trials
Mana Rune Squares
Scriptorium
Crimson Archbishop
Floor 2:
Sanctum Vaults
Derelict Caverns Battlegrounds
1 central Skull, no walls, "lasers, donut", and "meteors, no walls"
Decrepit Cellar
Ice Traps
Gauntlet
Fireballs
Reliquary
Greater Wraith
Floor 3:
Sanctum Cathedral
Unholy Lair Infernum
2 Skulls, dividing wall, "4 lasers, dividing wall", and "meteors, ∞ arena"
Halls of Worship
Ice Traps
Crucible
Mana Rune Squares and Skull
Sanctum Bellum
Aureate Guardian
Floor 4:
Sanctum Necropolis
Lost Catacombs Desecrated Crypt
1 Skull, 90 degree arc, "4 lasers", and "meteors"
Undercroft
Ice Traps and Skull
Entombment
Fireballs or
Mana Rune Squares + Lasers
Mausoleum
Colossal Lithomancer

Note: most "Find the Exit" rooms have shortcuts that require movement skills.

Room Reward Types

Note: All room types other than boss rooms can become Afflicted. Afflicted rooms are indicated by a purple border and cause the character to gain an Affliction on entry.

Item Reward Room

File:Sanctum offer icon.png When players are offered rewards, they have three options:

  • Receive #x <item1> now
  • Receive #x <item2> at end of the Floor ("at end of the next Floor" if on room 8)
  • Receive #x <item3> on completing the Sanctum

The quantity and/or types of items improve based on the area level of the zone, the current floor, and how long you defer the reward, at the cost of risking the reward entirely if the player fails the run. Item chests have a 5 Aureus fee to open.

Rarer items like Module Error: No results found for item using search term "item_name = Mirror of Kalandra", Module Error: No results found for item using search term "item_name = Divine Orb", File:Exalted Orb inventory icon.pngExalted OrbExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.
Shift click to unstack.
File:Exalted Orb inventory icon.png
, and Module Error: No results found for item using search term "item_name = Sacred Orb" become available on Floor 3 and 4.

Treasure Reward Room

File:Sanctum minor treasure icon.pngFile:Sanctum major treasure icon.png Contains chests of Aureus; comes in 2 types: Minor Treasure Reward (2 chests) or Major Treasure Reward (5 chests).


Fountain

File:Sanctum fountain icon.png Fountain rooms contain an interactable Fountain which grants Recover 25% of Maximum Resolve for a 5 Aureus fee.

Benevolent Fountain

File:Sanctum benevolent fountain icon.png Benevolent Fountain rooms contain an interactable Benevolent Fountain which grants Gain a Random Boon for a 150 Aureus fee.

Afflicted Fountain

File:Sanctum afflicted fountain icon.png Afflicted Fountain rooms contain an interactable Afflicted Fountain which grants Recover 50% of Maximum Resolve, but also inflicts a random minor Affliction on you, for a 5 Aureus fee.

Radiant Fountain

File:Sanctum radiant fountain icon.png Radiant Fountain rooms contain an interactable Radiant Fountain which grants a random Boon, removes a random Affliction, and grants 200 Inspiration for a 5 Aureus fee. Rerolls Afflictions on Afflicted Rooms on the current floor if an Affliction was removed.


Merchant

File:Sanctum Merchant icon.png Merchant rooms contain the NPC Sister Divinia who sells you Boons or relics in exchange for Aureus. She can also recover 50 Resolve once per encounter for a 200 Aureus fee.

Accursed Pact

File:Sanctum accursed pact icon.png Accursed Pact rooms allow you to accept any of three random Accursed Pacts which grants both an upside and downside, as well as an item reward upon accepting at least 1 Accursed Pact.

Accursed Pact outcomes
Icon Upside Downside
File:Gain b 25.png Gain a specific Minor Boon Lose 25% Maximum Resolve
File:Gain B 50.png Gain a random Major Boon Lose 50% Maximum Resolve
File:Gain bb 50.png Gain 2 random Minor Boons Lose 50% Maximum Resolve
File:Gain b+a.png Gain a specific Minor Boon Gain a specific Minor Affliction
File:Gain b+Ra.png Gain a specific Minor Boon Gain a random Minor Affliction
File:Lose a+Gain Ra.png Lose a specific Minor Affliction Gain a random Minor Affliction
File:Gain Rb+Ra.png Gain a random Minor Boon Gain a random Minor Affliction
File:Lose Rb+Rb.png Lose a random Minor Affliction Lose a random Minor Boon
File:Gain rbbb + A.png Gain 3 random Minor Boons Gain a specific Major Affliction
File:Lose Raaa+Gain A.png Lose 3 random Minor Afflictions Gain a random Major Affliction
File:Lose Rbbb + Gain B.png Gain a random Major Boon Lose 3 random Minor Boons
File:Pact Gain Inspiration.png Gain 100 Inspiration Lose 200 Resolve
File:Pact 1 Resolve.png All but 1 Maximum Resolve is converted to Inspiration Maximum Resolve is 1
File:Pact Inspiration to Coin.png Gain Aureus coins equal to the amount of Inspiration removed Remove all Inspiration
File:Pact Resolve to Coin.png Gain 50% of current Resolve as Aureus coins Lose 50% of current Resolve
File:Pact Boss.png
Apex Pact
50% less Resolve lost in Boss Rooms 100% more Resolve lost in non-Boss Rooms
File:Pact Merchant.png
Austerity Pact
Merchant prices are reduced by 50% Monsters do not drop Aureus coins
File:Pact Twin.png
Doubling Pact
Guards are Twinned Guards are Twinned
File:Pact Reset Inspiration.png
Indomitable Pact
Gain 30 Inspiration at the start of every room Inspiration resets every room
File:Pact Resolve Max Down.png
Pyrrhic Pact
Resolve recovered is doubled Maximum Resolve is lowered by 50% of recovered Resolve
File:Pact Rare.png
Dauntless Pact
50% more Rare Monsters Rare Monsters have an additional Modifier

The options that state "Lose #% Maximum Resolve" will not fail the run if Maximum Resolve is 1.

Attempting to use the Gain 200 Inspiration, Lose 200 Resolve Pact when you have less than 200 Resolve will cause an error, stating "Not enough Resolve".


Enemies

Each room in the Sanctum contains a number of normal and rare enemies. All rare enemies must be killed before being able to complete the room.

Floor Bosses

Sanctum Bosses
Boss Name Boss Room Description
Rattlecage Trial of Strength
Hadi of the Flaming River
Rafiq of the Frozen Spring
Zarokh, the Eternal

Rewards

Jewels

Jewels are items which can be found randomly throughout the trial from monsters or chests. These jewels are craftable items that can be socketed into jewel sockets on the passive skill tree to grant various stats or modify the effects of other passives in the jewel's radius.

Relics

Main page: Relic

Relics are a type of item that is exclusive to the Trial of the Sekhemas. They can be placed in the Relic Altar to provide buffs various beneficial stats that can make the run easier or more rewarding.

  • Relics can be found within the Trial of the Sekhemas from monsters or purchased for Sacred Water.
  • They can be stored in a special separate stash called the Relic Locker, which can also be placed as a hideout decoration.
  • To equip a relic, they must be placed in the Relic Altar on a 5x4 grid with two of the corner slots blocked off. Additional grid slots can be unlocked as you progress, up to a total of 18 slots.
  • Relics are craftable. Magic relics can have up to two modifiers. They cannot become rare.
  • The pool of modifiers relics can roll depends on the total number of inventory slots it takes up, ranging from 2/3/4 or small/medium/large respectively.

Small relics

ItemInventory
size
Drop
level
Seal RelicFile:Seal Relic inventory icon.pngSeal RelicPlace this item on the Relic Altar at the start of the Trial of the SekhemasFile:Seal Relic inventory icon.png2×11
Urn RelicFile:Urn Relic inventory icon.pngUrn RelicPlace this item on the Relic Altar at the start of the Trial of the SekhemasFile:Urn Relic inventory icon.png1×21

Medium relics

ItemInventory
size
Drop
level
Amphora RelicFile:Amphora Relic inventory icon.pngAmphora RelicPlace this item on the Relic Altar at the start of the Trial of the SekhemasFile:Amphora Relic inventory icon.png1×31
Tapestry RelicFile:Tapestry Relic inventory icon.pngTapestry RelicPlace this item on the Relic Altar at the start of the Trial of the SekhemasFile:Tapestry Relic inventory icon.png3×11

Large relics

ItemInventory
size
Drop
level
Coffer RelicFile:Coffer Relic inventory icon.pngCoffer RelicPlace this item on the Relic Altar at the start of the Trial of the SekhemasFile:Coffer Relic inventory icon.png2×21
Incense RelicFile:Incense Relic inventory icon.pngIncense RelicPlace this item on the Relic Altar at the start of the Trial of the SekhemasFile:Incense Relic inventory icon.png4×11

Party mechanics

  • The Trial of the Sekhema's choices are made by the area's instance owner.
  • All party members share Honour.

Version history

Version Changes

References

  1. https://twitter.com/pathofexile/status/1598434028398706688
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Cite error: Invalid <ref> tag; no text was provided for refs named RAQ