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Module:Data tables/Monster stats
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local data = {
{
name="Monster",
id="item_drop_slots",
value=1,
stat_text="1 item drop slots",
},
{
name="Monster",
id="energy_shield_recharge_rate_per_minute_%",
value=1200,
stat_text="20% of [[Energy Shield]] Recharged per second",
},
{
name="Monster",
id="mana_regeneration_rate_per_minute_%",
value=100,
stat_text="Regenerate 1.7% of [[Mana]] per second",
},
{
name="Monster",
id="base_maximum_mana",
value=200,
stat_text="+200 to maximum [[Mana]]",
},
{
name="Monster",
id="maximum_physical_damage_reduction_%",
value=75,
stat_text="75% to maximum [[Physical Damage]] Reduction",
},
{
name="Monster",
id="max_viper_strike_orbs",
value=4,
stat_text="Can have up to 4 [[Viper Strike]] Orbs",
},
{
name="Monster",
id="base_maximum_fire_damage_resistance_%",
value=75,
stat_text="+75% to maximum [[Fire Resistance]]",
},
{
name="Monster",
id="base_maximum_cold_damage_resistance_%",
value=75,
stat_text="+75% to maximum [[Cold Resistance]]",
},
{
name="Monster",
id="base_maximum_lightning_damage_resistance_%",
value=75,
stat_text="+75% to maximum [[Lightning Resistance]]",
},
{
name="Monster",
id="base_maximum_chaos_damage_resistance_%",
value=75,
stat_text="+75% to maximum [[Chaos Resistance]]",
},
{
name="Monster",
id="max_fuse_arrow_orbs",
value=5,
stat_text="Can have up to 5 [[Explosive Arrow]] Stacks",
},
{
name="Monster",
id="max_fire_beam_stacks",
value=8,
stat_text="Can have up to 8 Fire Beam Stacks",
},
{
name="Monster",
id="max_charged_attack_stacks",
value=10,
stat_text="10 additional maximum [[Blade Flurry]] stages",
},
{
name="Monster",
id="base_critical_strike_multiplier",
value=130,
stat_text="Base [[Critical Strike]] Multiplier: 130",
},
{
name="Monster",
id="critical_ailment_dot_multiplier_+",
value=30,
stat_text="+30% to Damage over Time Multiplier for Ailments from Critical Strikes",
},
{
name="Monster",
id="max_endurance_charges",
value=3,
stat_text="+3 to Maximum [[Endurance Charge|Endurance Charges]]",
},
{
name="Monster",
id="max_frenzy_charges",
value=3,
stat_text="+3 to Maximum [[Frenzy]] [[Charge|Charges]]",
},
{
name="Monster",
id="max_power_charges",
value=3,
stat_text="+3 to Maximum [[Power Charge|Power Charges]]",
},
{
name="Monster",
id="base_attack_speed_+%_per_frenzy_charge",
value=15,
stat_text="15% increased [[Attack Speed]] per [[Frenzy]] [[Charge]]",
},
{
name="Monster",
id="base_cast_speed_+%_per_frenzy_charge",
value=15,
stat_text="15% increased [[Cast Speed]] per [[Frenzy]] [[Charge]]",
},
{
name="Monster",
id="movement_velocity_+%_per_frenzy_charge",
value=5,
stat_text="5% increased [[Movement Speed]] per [[Frenzy]] [[Charge]]",
},
{
name="Monster",
id="object_inherent_damage_+%_final_per_frenzy_charge",
value=4,
stat_text="4% more Damage per [[Frenzy]] [[Charge]]",
},
{
name="Monster",
id="physical_damage_reduction_%_per_endurance_charge",
value=15,
stat_text="15% additional [[Physical Damage]] Reduction per [[Endurance Charge]]",
},
{
name="Monster",
id="resist_all_elements_%_per_endurance_charge",
value=15,
stat_text="+15% to all [[Elemental Resistance|Elemental Resistances]] per [[Endurance Charge]]",
},
{
name="Monster",
id="critical_strike_chance_+%_per_power_charge",
value=200,
stat_text="200% increased [[Critical Strike Chance]] per [[Power Charge]]",
},
{
name="Monster",
id="maximum_block_%",
value=75,
stat_text="+75% to maximum Chance to [[Block]] [[Attack Damage]]",
},
{
name="Monster",
id="base_number_of_totems_allowed",
value=1,
stat_text="+1 to maximum number of Summoned [[Totem|Totems]]",
},
{
name="Monster",
id="base_number_of_traps_allowed",
value=3,
stat_text="Can have up to 3 [[Trap|Traps]] placed at a time",
},
{
name="Monster",
id="base_number_of_remote_mines_allowed",
value=5,
stat_text="Can have up to 5 Remote [[Mine|Mines]] placed at a time",
},
{
name="Monster",
id="max_corrupted_blood_stacks",
value=20,
stat_text="Can have up to 20 [[Corrupted Blood]] Stacks",
},
{
name="Monster",
id="max_corrupted_blood_rain_stacks",
value=20,
stat_text="Can have up to 20 [[Corrupted Blood]] Rain Stacks",
},
{
name="Monster",
id="maximum_dodge_chance_%",
value=75,
stat_text="Can have up to 75% [[Dodge]] Chance",
},
{
name="Monster",
id="maximum_spell_dodge_chance_%",
value=75,
stat_text="Can have up to 75% [[Spell Dodge]] Chance",
},
{
name="Monster",
id="movement_velocity_cap",
value=128,
stat_text="[[Movement Speed]] is capped at 128",
},
{
name="Monster",
id="maximum_life_leech_rate_%_per_minute",
value=1200,
stat_text="+20% of Maximum [[Life]] to Maximum total Recovery per second from [[Life]] [[Leech]]",
},
{
name="Monster",
id="maximum_mana_leech_rate_%_per_minute",
value=1200,
stat_text="+20% of Maximum [[Mana]] to maximum total Recovery per second from [[Mana]] [[Leech]]",
},
{
name="Monster",
id="maximum_energy_shield_leech_rate_%_per_minute",
value=600,
stat_text="+10% of Maximum [[Energy Shield]] to maximum total Recovery per second from [[Energy Shield]] [[Leech]]",
},
{
name="Monster",
id="monster_ignite_damage_+%_final",
value=-50,
stat_text="Monsters deal 50% less [[Ignite]] Damage",
},
{
name="Monster",
id="monster_bleeding_damage_+%_final",
value=-86,
stat_text="Monsters deal 86% less Bleeding Damage",
},
{
name="Monster",
id="monster_poison_damage_+%_final",
value=-50,
stat_text="Monsters deal 50% less [[Poison]] Damage",
},
{
name="Monster",
id="bleeding_moving_damage_%_of_base_override",
value=500,
stat_text="Bleeding while moving deals 500% of base damage",
},
{
name="Monster",
id="max_azurite_debuff_stacks",
value=10,
stat_text="Can have up to 10 Azurite Stacks",
},
{
name="Monster",
id="impaled_debuff_base_duration_ms",
value=8000,
stat_text="Impale lasts 8 seconds",
},
{
name="Monster",
id="impaled_debuff_number_of_reflected_hits",
value=5,
stat_text="Impales you inflict last 5 additional [[Hit|Hits]]",
},
{
name="Monster",
id="ignore_skill_weapon_restrictions",
value=1,
stat_text="[[Skill]] weapon restrictions are ignored",
},
{
name="Monster",
id="base_total_number_of_sigils_allowed",
value=3,
stat_text="You can Cast 3 additional Brands",
},
{
name="Monster",
id="maximum_life_leech_amount_per_leech_%_max_life",
value=10,
stat_text="+10% of Maximum [[Life]] to maximum Recovery per [[Life]] [[Leech]]",
},
{
name="Monster",
id="maximum_mana_leech_amount_per_leech_%_max_mana",
value=10,
stat_text="+10% of Maximum [[Mana]] to maximum Recovery per [[Mana]] [[Leech]]",
},
{
name="Monster",
id="maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield",
value=10,
stat_text="+10% of Maximum [[Energy Shield]] to maximum Recovery per [[Energy Shield]] [[Leech]]",
},
{
name="Monster",
id="object_inherent_melee_hit_stun_duration_+%_final",
value=20,
stat_text="Melee [[Hit|hits]] have 20% more Stun Duration",
},
{
name="Monster",
id="scale_melee_range_to_actor_scale",
value=1,
stat_text="Melee range scaled by model size",
},
{
name="Monster",
id="use_melee_pattern_range",
value=1,
stat_text="",
},
}
return data