Module:Data tables/Monster stats
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Editors can experiment in this module's sandbox and testcases pages.
Please add categories to the /doc subpage. Subpages of this module.
local data = {
{
name="Monster",
id="item_drop_slots",
value=1,
stat_text="",
},
{
name="Monster",
id="energy_shield_recharge_rate_per_minute_%",
value=1200,
stat_text="20% of Energy Shield Recharged per second",
},
{
name="Monster",
id="mana_regeneration_rate_per_minute_%",
value=100,
stat_text="Regenerate 1.7% of Mana per second",
},
{
name="Monster",
id="base_maximum_mana",
value=200,
stat_text="+200 to maximum Mana",
},
{
name="Monster",
id="maximum_physical_damage_reduction_%",
value=75,
stat_text="75% to maximum Physical Damage Reduction",
},
{
name="Monster",
id="max_viper_strike_orbs",
value=4,
stat_text="Can have up to 4 Viper Strike Orbs",
},
{
name="Monster",
id="base_maximum_fire_damage_resistance_%",
value=75,
stat_text="+75% to maximum Fire Resistance",
},
{
name="Monster",
id="base_maximum_cold_damage_resistance_%",
value=75,
stat_text="+75% to maximum Cold Resistance",
},
{
name="Monster",
id="base_maximum_lightning_damage_resistance_%",
value=75,
stat_text="+75% to maximum Lightning Resistance",
},
{
name="Monster",
id="base_maximum_chaos_damage_resistance_%",
value=75,
stat_text="+75% to maximum Chaos Resistance",
},
{
name="Monster",
id="max_fuse_arrow_orbs",
value=5,
stat_text="Can have up to 5 Explosive Arrow Stacks",
},
{
name="Monster",
id="max_fire_beam_stacks",
value=8,
stat_text="Can have up to 8 Fire Beam Stacks",
},
{
name="Monster",
id="max_charged_attack_stacks",
value=10,
stat_text="10 additional maximum Blade Flurry stages",
},
{
name="Monster",
id="base_critical_strike_multiplier",
value=130,
stat_text="Base Critical Strike Multiplier: 130",
},
{
name="Monster",
id="critical_ailment_dot_multiplier_+",
value=30,
stat_text="+30% to Damage over Time Multiplier for Ailments from Critical Strikes",
},
{
name="Monster",
id="max_endurance_charges",
value=3,
stat_text="+3 to Maximum Endurance Charges",
},
{
name="Monster",
id="max_frenzy_charges",
value=3,
stat_text="+3 to Maximum Frenzy Charges",
},
{
name="Monster",
id="max_power_charges",
value=3,
stat_text="+3 to Maximum Power Charges",
},
{
name="Monster",
id="base_attack_speed_+%_per_frenzy_charge",
value=15,
stat_text="15% increased Attack Speed per Frenzy Charge",
},
{
name="Monster",
id="base_cast_speed_+%_per_frenzy_charge",
value=15,
stat_text="15% increased Cast Speed per Frenzy Charge",
},
{
name="Monster",
id="movement_velocity_+%_per_frenzy_charge",
value=5,
stat_text="5% increased Movement Speed per Frenzy Charge",
},
{
name="Monster",
id="object_inherent_damage_+%_final_per_frenzy_charge",
value=4,
stat_text="4% more Damage per Frenzy Charge",
},
{
name="Monster",
id="physical_damage_reduction_%_per_endurance_charge",
value=15,
stat_text="15% additional Physical Damage Reduction per Endurance Charge",
},
{
name="Monster",
id="resist_all_elements_%_per_endurance_charge",
value=15,
stat_text="+15% to all Elemental Resistances per Endurance Charge",
},
{
name="Monster",
id="critical_strike_chance_+%_per_power_charge",
value=200,
stat_text="200% increased Critical Strike Chance per Power Charge",
},
{
name="Monster",
id="maximum_block_%",
value=75,
stat_text="+75% to maximum Chance to Block Attack Damage",
},
{
name="Monster",
id="base_number_of_totems_allowed",
value=1,
stat_text="+1 to maximum number of Summoned Totems",
},
{
name="Monster",
id="base_number_of_traps_allowed",
value=3,
stat_text="Can have up to 3 Traps placed at a time",
},
{
name="Monster",
id="base_number_of_remote_mines_allowed",
value=5,
stat_text="Can have up to 5 Remote Mines placed at a time",
},
{
name="Monster",
id="max_corrupted_blood_stacks",
value=20,
stat_text="Can have up to 20 Corrupted Blood Stacks",
},
{
name="Monster",
id="max_corrupted_blood_rain_stacks",
value=20,
stat_text="Can have up to 20 Corrupted Blood Rain Stacks",
},
{
name="Monster",
id="maximum_dodge_chance_%",
value=75,
stat_text="Can have up to 75% Dodge Chance",
},
{
name="Monster",
id="maximum_spell_dodge_chance_%",
value=75,
stat_text="Can have up to 75% Spell Dodge Chance",
},
{
name="Monster",
id="movement_velocity_cap",
value=128,
stat_text="Movement Speed is capped at 128",
},
{
name="Monster",
id="maximum_life_leech_rate_%_per_minute",
value=1200,
stat_text="+20% of Maximum Life to Maximum total Recovery per second from Life Leech",
},
{
name="Monster",
id="maximum_mana_leech_rate_%_per_minute",
value=1200,
stat_text="+20% of Maximum Mana to maximum total Recovery per second from Mana Leech",
},
{
name="Monster",
id="maximum_energy_shield_leech_rate_%_per_minute",
value=600,
stat_text="+10% of Maximum Energy Shield to maximum total Recovery per second from Energy Shield Leech",
},
{
name="Monster",
id="monster_ignite_damage_+%_final",
value=-50,
stat_text="",
},
{
name="Monster",
id="monster_bleeding_damage_+%_final",
value=-86,
stat_text="",
},
{
name="Monster",
id="monster_poison_damage_+%_final",
value=-50,
stat_text="",
},
{
name="Monster",
id="bleeding_moving_damage_%_of_base_override",
value=500,
stat_text="",
},
{
name="Monster",
id="max_azurite_debuff_stacks",
value=10,
stat_text="",
},
{
name="Monster",
id="impaled_debuff_base_duration_ms",
value=8000,
stat_text="",
},
{
name="Monster",
id="impaled_debuff_number_of_reflected_hits",
value=5,
stat_text="Impales you inflict last 5 additional Hits",
},
{
name="Monster",
id="ignore_skill_weapon_restrictions",
value=1,
stat_text="",
},
{
name="Monster",
id="base_total_number_of_sigils_allowed",
value=3,
stat_text="You can Cast 3 additional Brands",
},
{
name="Monster",
id="maximum_life_leech_amount_per_leech_%_max_life",
value=10,
stat_text="+10% of Maximum Life to maximum Recovery per Life Leech",
},
{
name="Monster",
id="maximum_mana_leech_amount_per_leech_%_max_mana",
value=10,
stat_text="+10% of Maximum Mana to maximum Recovery per Mana Leech",
},
{
name="Monster",
id="maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield",
value=10,
stat_text="+10% of Maximum Energy Shield to maximum Recovery per Energy Shield Leech",
},
{
name="Monster",
id="object_inherent_melee_hit_stun_duration_+%_final",
value=20,
stat_text="",
},
{
name="Monster",
id="scale_melee_range_to_actor_scale",
value=1,
stat_text="",
},
{
name="Monster",
id="use_melee_pattern_range",
value=1,
stat_text="",
},
}
return data