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Module:Data tables/Character stats
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Please add categories to the /doc subpage. Subpages of this module.
local data = {
{
name="Character",
id="level",
value=1,
stat_text="Level 1",
},
{
name="Character",
id="is_player",
value=1,
stat_text="Is player",
},
{
name="Character",
id="energy_shield_recharge_rate_per_minute_%",
value=1200,
stat_text="20% of Energy Shield Recharged per second",
},
{
name="Character",
id="mana_regeneration_rate_per_minute_%",
value=105,
stat_text="Regenerate 1.8% of Mana per second",
},
{
name="Character",
id="base_maximum_fire_damage_resistance_%",
value=75,
stat_text="+75% to maximum Fire Resistance",
},
{
name="Character",
id="base_maximum_cold_damage_resistance_%",
value=75,
stat_text="+75% to maximum Cold Resistance",
},
{
name="Character",
id="base_maximum_lightning_damage_resistance_%",
value=75,
stat_text="+75% to maximum Lightning Resistance",
},
{
name="Character",
id="base_maximum_chaos_damage_resistance_%",
value=75,
stat_text="+75% to maximum Chaos Resistance",
},
{
name="Character",
id="maximum_physical_damage_reduction_%",
value=90,
stat_text="90% to maximum Physical Damage Reduction",
},
{
name="Character",
id="maximum_block_%",
value=75,
stat_text="+75% to maximum Chance to Block Attack Damage",
},
{
name="Character",
id="base_maximum_spell_block_%",
value=75,
stat_text="+75% to maximum Chance to Block Spell Damage",
},
{
name="Character",
id="base_attack_speed_+%_per_frenzy_charge",
value=4,
stat_text="4% increased Attack Speed per Frenzy Charge",
},
{
name="Character",
id="base_cast_speed_+%_per_frenzy_charge",
value=4,
stat_text="4% increased Cast Speed per Frenzy Charge",
},
{
name="Character",
id="object_inherent_damage_+%_final_per_frenzy_charge",
value=4,
stat_text="4% more Damage per Frenzy Charge",
},
{
name="Character",
id="physical_damage_reduction_%_per_endurance_charge",
value=4,
stat_text="4% additional Physical Damage Reduction per Endurance Charge",
},
{
name="Character",
id="resist_all_elements_%_per_endurance_charge",
value=4,
stat_text="+4% to all Elemental Resistances per Endurance Charge",
},
{
name="Character",
id="critical_strike_chance_+%_per_power_charge",
value=40,
stat_text="40% increased Critical Strike Chance per Power Charge",
},
{
name="Character",
id="max_viper_strike_orbs",
value=4,
stat_text="Can have up to 4 Viper Strike Orbs",
},
{
name="Character",
id="dual_wield_inherent_attack_speed_+%_final",
value=10,
stat_text="10% more Attack Speed while Dual Wielding",
},
{
name="Character",
id="dual_wield_inherent_physical_attack_damage_+%_final",
value=20,
stat_text="20% more Attack Physical Damage while Dual Wielding",
},
{
name="Character",
id="max_fuse_arrow_orbs",
value=5,
stat_text="Can have up to 5 Explosive Arrow Stacks",
},
{
name="Character",
id="max_fire_beam_stacks",
value=8,
stat_text="Can have up to 8 Fire Beam Stacks",
},
{
name="Character",
id="base_evasion_rating",
value=53,
stat_text="+53 to Evasion Rating",
},
{
name="Character",
id="life_per_level",
value=12,
stat_text="+12 Maximum Life per Level",
},
{
name="Character",
id="mana_per_level",
value=6,
stat_text="+6 Maximum Mana per Level",
},
{
name="Character",
id="accuracy_rating_per_level",
value=2,
stat_text="+2 Accuracy Rating per Level",
},
{
name="Character",
id="evasion_rating_per_level",
value=300,
stat_text="+3 Evasion Rating per Level",
},
{
name="Character",
id="block_while_dual_wielding_%",
value=15,
stat_text="+15% Chance to Block Attack Damage while Dual Wielding",
},
{
name="Character",
id="base_critical_strike_multiplier",
value=150,
stat_text="Base Critical Strike Multiplier: 150",
},
{
name="Character",
id="critical_ailment_dot_multiplier_+",
value=50,
stat_text="+50% to Damage over Time Multiplier for Ailments from Critical Strikes",
},
{
name="Character",
id="max_endurance_charges",
value=3,
stat_text="+3 to Maximum Endurance Charges",
},
{
name="Character",
id="max_frenzy_charges",
value=3,
stat_text="+3 to Maximum Frenzy Charges",
},
{
name="Character",
id="max_power_charges",
value=3,
stat_text="+3 to Maximum Power Charges",
},
{
name="Character",
id="maximum_righteous_charges",
value=5,
stat_text="",
},
{
name="Character",
id="base_number_of_totems_allowed",
value=1,
stat_text="+1 to maximum number of Summoned Totems",
},
{
name="Character",
id="base_number_of_traps_allowed",
value=15,
stat_text="Can have up to 15 Traps placed at a time",
},
{
name="Character",
id="base_number_of_remote_mines_allowed",
value=15,
stat_text="Can have up to 15 Remote Mines placed at a time",
},
{
name="Character",
id="max_corrupted_blood_stacks",
value=20,
stat_text="Can have up to 20 Corrupted Blood Stacks",
},
{
name="Character",
id="max_corrupted_blood_rain_stacks",
value=20,
stat_text="Can have up to 20 Corrupted Blood Rain Stacks",
},
{
name="Character",
id="max_charged_attack_stacks",
value=6,
stat_text="6 additional maximum Blade Flurry stages",
},
{
name="Character",
id="max_talisman_degen_stacks",
value=20,
stat_text="",
},
{
name="Character",
id="max_frost_nova_stacks",
value=20,
stat_text="",
},
{
name="Character",
id="maximum_dodge_chance_%",
value=75,
stat_text="Can have up to 75% Dodge Chance",
},
{
name="Character",
id="maximum_spell_dodge_chance_%",
value=75,
stat_text="Can have up to 75% Spell Dodge Chance",
},
{
name="Character",
id="max_rampage_stacks",
value=1000,
stat_text="Can have up to 1000 Rampage Stacks",
},
{
name="Character",
id="damage_+%_per_10_rampage_stacks",
value=2,
stat_text="2% increased Damage per 10 Rampage Stacks",
},
{
name="Character",
id="movement_velocity_+%_per_10_rampage_stacks",
value=1,
stat_text="1% increased Movement Speed per 20 Rampage Stacks",
},
{
name="Character",
id="pvp_shield_damage_+%_final",
value=-15,
stat_text="15% less Shield Damage in PvP",
},
{
name="Character",
id="maximum_life_leech_rate_%_per_minute",
value=1200,
stat_text="+20% of Maximum Life to Maximum total Recovery per second from Life Leech",
},
{
name="Character",
id="maximum_mana_leech_rate_%_per_minute",
value=1200,
stat_text="+20% of Maximum Mana to maximum total Recovery per second from Mana Leech",
},
{
name="Character",
id="maximum_energy_shield_leech_rate_%_per_minute",
value=600,
stat_text="+10% of Maximum Energy Shield to maximum total Recovery per second from Energy Shield Leech",
},
{
name="Character",
id="minions_have_labyrinth_trap_degen_effect_+%",
value=-90,
stat_text="",
},
{
name="Character",
id="minion_damage_taken_+%_from_spike_traps_final",
value=-90,
stat_text="",
},
{
name="Character",
id="minion_damage_taken_+%_from_guillotine_traps_final",
value=-90,
stat_text="",
},
{
name="Character",
id="traps_explode_on_timeout",
value=1,
stat_text="Traps Trigger at the end of their Duration",
},
{
name="Character",
id="maximum_rage",
value=50,
stat_text="+50 to Maximum Rage",
},
{
name="Character",
id="max_delve_degen_stacks",
value=5000,
stat_text="",
},
{
name="Character",
id="max_azurite_debuff_stacks",
value=10,
stat_text="",
},
{
name="Character",
id="melee_variation",
value=1,
stat_text="",
},
{
name="Character",
id="impaled_debuff_base_duration_ms",
value=8000,
stat_text="",
},
{
name="Character",
id="impaled_debuff_number_of_reflected_hits",
value=5,
stat_text="Impales you inflict last 5 additional Hits",
},
{
name="Character",
id="base_total_number_of_sigils_allowed",
value=3,
stat_text="You can Cast 3 additional Brands",
},
{
name="Character",
id="maximum_life_leech_amount_per_leech_%_max_life",
value=10,
stat_text="+10% of Maximum Life to maximum Recovery per Life Leech",
},
{
name="Character",
id="maximum_mana_leech_amount_per_leech_%_max_mana",
value=10,
stat_text="+10% of Maximum Mana to maximum Recovery per Mana Leech",
},
{
name="Character",
id="maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield",
value=10,
stat_text="+10% of Maximum Energy Shield to maximum Recovery per Energy Shield Leech",
},
{
name="Character",
id="enable_movement_skill_animation_skipping",
value=1,
stat_text="",
},
{
name="Character",
id="melee_hit_damage_stun_multiplier_+%",
value=25,
stat_text="",
},
{
name="Character",
id="non_physical_hit_damage_stun_multiplier_+%",
value=-25,
stat_text="",
},
{
name="Character",
id="object_inherent_melee_hit_stun_duration_+%_final",
value=50,
stat_text="",
},
{
name="Character",
id="additional_insanity_effects_while_delirious",
value=1,
stat_text="",
},
}
return data