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Dodge roll

From Path of Exile 2 Wiki
Revision as of 09:27, 7 January 2025 by Blvcksvn (talk | contribs)
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Dodge roll is a movement skill that is possessed by default on all characters. It does not require a skill gem slot, and has a dedicated keybind space by default.

Mechanics

  • Dodge roll has no cooldown or cost by default.
  • Dodge roll moves the player 3.7 metres in a direction.
  • Dodge roll cannot be used to cross gaps or crossable terrain obstacles (e.g. small fences) or move between different elevations.
  • Dodge roll reduces the player's character size to 0 units during the skill animation. This allows the user to roll through enemies if there is a small gap between them, but they can still get stuck if completely surrounded.
  • Certain small monsters can get pushed away by the player while dodge rolling.
  • The first half of the roll animation avoids projectiles and non-AoE attacks, and can be used to cancel almost any animation except another roll.
  • Rolling covers more initial distance but travels the same total distance as base movement speed (walking/running) over its entire duration. Roll speed is affected by movement speed. Compared to regular movement, it allows for quicker reactions against hazards but is not an overall speed boost.
  • Dodge roll's animation cannot be modified by skill speed. However, it is affected by action speed.
  • Modifiers to dodge roll distance do not increase the time it takes to complete the dodge roll, but instead cause it to cover a larger distance in the same time. It is effectively a speed multiplier for dodge roll overall.
  • Dodge roll will forcibly cancel most skills. Skills stop spending mana or other costs if cancelled.
  • Rolling while shapeshifted will morph you out of the transformation, though this can be negated in some cases.

Modifying dodge roll

Certain skills and passives can modify Dodge roll or change its functions entirely.

Related unique items

Theses unique items have effects related to Dodge Roll:

ItemBase itemRequired levelStats
Surefooted SigilJade Amulet8+(10-15) to Dexterity+(40-60) to maximum Life
+(5-15) to Dexterity
+1 Metre to Dodge Roll distance
50% increased Evasion Rating if you've Dodge Rolled Recently
GhostmarchThreaded Shoes16(100-150)% increased Evasion and Energy Shield
+(30-50) to maximum Mana
+(17-23)% to Chaos Resistance
Dodge Roll passes through Enemies
Ab AeternoGrand Cuisses65(15–30)% increased Movement Speed
(60–80)% increased Armour, Evasion and Energy Shield
Dodge Roll avoids all Hits
10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds

Version history

Version Changes
0.1.0d
  • Player size is now set to Zero units while dodge rolling instead of One unit.
  • Some smaller monsters can now be pushed while dodge rolling. This includes monsters such as the Adorned Beetles in Keth.
0.1.0
  • Introduced to the game.