Module:Sandbox
This page is not an actual Scribunto module. It exists to provide editors a place to create experimental modules.
Naming your modules
To keep things tidy, please use the following format to name your experimental modules:
Module:Sandbox/Your username/Module name
Cleaning up unused modules
Experimental modules may be deleted by admins upon request or after a long period of inactivity.
List of modules in this area
For a list of the experimental modules under Module:Sandbox, see Special:PrefixIndex/Module:Sandbox/.
The above documentation is transcluded from Module:Sandbox/doc.
Editors can experiment in this module's sandbox and testcases pages.
Subpages of this module.
Editors can experiment in this module's sandbox and testcases pages.
Subpages of this module.
-- Cargo reworked item module -- ---------------------------------------------------------------------------- -- TODO -- ---------------------------------------------------------------------------- -- Items -- ----- -- Check if abyss jewels actually have radius modifiers -- -- Aggregate ids from skill id from modifiers -- -- DROP restriction improvements: -- drop monster type(s) -- -- unique items: -- 3D art -- supporter attribution -- -- Maps: -- Area level can be retrieved eventually -- -- Essence: -- type column -- monster modifier info -- -- random modifier -- -> sell price must consider random mods -- -- prophecy base item -> i18n -- ---------- -- Item class -- ---------- -- -- remove the ul if name_list is not provided -- maybe smw -- ---------------------------------------------------------------------------- -- Imports -- ---------------------------------------------------------------------------- local xtable = require('Module:Table') local m_util = require('Module:Util') local getArgs = require('Module:Arguments').getArgs local m_game = require('Module:Game') local m_skill = require('Module:Skill') local m_area = require('Module:Area') local m_cargo = require('Module:Cargo') local f_item_link = require('Module:Item link').item_link local p = {} local c = {} c.image_size = 39 c.image_size_full = c.image_size * 2 c.query_default = 50 c.query_max = 200 c.lang = mw.language.new('en') -- ---------------------------------------------------------------------------- -- Strings -- ---------------------------------------------------------------------------- -- This section contains strings used by this module. -- Add new strings here instead of in-code directly, this will help other -- people to correct spelling mistakes easier and help with translation to -- other PoE wikis. -- -- TODO: Maybe move this out to a separate sub-page module local i18n = { inventory_icon = 'File:%s inventory icon.png', status_icon = 'File:%s status icon.png', divination_card_art = 'File:%s card art.png', gem_tag_category = '[[:Category:%s (gem tag)|%s]]', categories = { -- maintenance cats improper_modifiers = 'Items with improper modifiers', missing_release_version = 'Items without a release version', broken_upgraded_from_reference = 'Items with broken item references in upgraded from parameters', duplicate_query_area_ids = 'Items with duplicate area ids from queries', base_items = 'Base items', derived_items = 'Derived items', sell_prices_override = 'Items with sell prices overrides', -- regular cats alternate_artwork = 'Items with alternate artwork', -- misc gem_tag_affix = '%s (gem tag)', unique_affix = 'Unique %s', prophecies = 'Prophecies', talismans = 'Talismans', essences = 'Essences', }, stat_skip_patterns = { maps = { '%d+%% increased Quantity of Items found in this Area', '%d+%% increased Rarity of Items found in this Area', '%+%d+%% Monster pack size', -- ranges '%(%d+%-%d+%)%% increased Quantity of Items found in this Area', '%(%d+%-%d+%)%% increased Rarity of Items found in this Area', '%+%(%d+%-%d+%)%% Monster pack size', }, jewels = { 'Limited to %d+ %(Hidden%)', 'Jewel has a radius of %d+ %(Hidden%)', }, }, help_text_defaults = { active_gem = 'Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.', support_gem = 'This is a Support Gem. It does not grant a bonus to your character, but skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.', hideout_doodad = 'Right click on this item then left click on a location on the ground to create the object.', jewel = 'Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.', }, -- Used by the item info box tooltips = { corrupted = 'Corrupted', support_icon = 'Icon: %s', radius = 'Radius: %s', mana_reserved = 'Mana Reserved: %s', mana_cost = 'Mana Cost: %s', mana_multiplier = 'Mana Multiplier: %s', vaal_souls_per_use = 'Souls Per Use: %s', stored_uses = 'Can Store %s Use(s)', vaal_soul_gain_prevention_time = 'Soul Gain Prevention: %s', cooldown_time = 'Cooldown Time: %s', cast_time = 'Cast Time: %s', critical_strike_chance = 'Critical Strike Chance: %s', damage_effectiveness = 'Damage Effectiveness: %s', projectile_speed = 'Projectile Speed: %s', quality = 'Quality: %s', physical_damage = 'Physical Damage: %s', elemental_damage = 'Elemental Damage:%s', chaos_damage = 'Chaos Damage: %s', attacks_per_second = 'Attacks per Second: %s', weapon_range = 'Weapon Range: %s', map_level = 'Map Level: %s', map_tier = 'Map Tier: %s', map_guild_character = m_util.html.abbr('Guild Character', 'When used in guild creation, this map can be used for the listed character') .. ': %s', item_quantity = 'Item Quantity: %s', item_rarity = 'Item Rarity: %s', monster_pack_size = 'Monster Pack Size: %s', limited_to = 'Limited to: %s', flask_mana_recovery = 'Recovers %s Mana over %s seconds', flask_life_recovery = 'Recovers %s Life over %s seconds', flask_duration = 'Lasts %s Seconds', flask_charges_per_use = 'Consumes %s of %s Charges on use', chance_to_block = 'Chance to Block: %s', armour = 'Armour: %s', evasion = 'Evasion: %s', energy_shield = 'Energy Shield: %s', talisman_tier = 'Talisman Tier: %s', stack_size = 'Stack Size: %s', essence_level = 'Essence Level: %s', requires = 'Requires %s', level_inline = 'Level %s', level = 'Level: %s', gem_quality = 'Per 1% Quality:', variation_singular = 'Variation', variation_plural = 'Variations', favour_cost = 'Favour cost: %s', seal_cost = 'Seal Cost: <br>%s', cannot_be_traded_or_modified = 'Cannot be traded or modified', item_class_map = { ['Staff'] = 'Staff', ['Bow'] = 'Bow', ['Wand'] = 'Wand', ['Two Hand Axe'] = 'Two Handed Axe', ['Two Hand Sword'] = 'Two Hand Sword', ['Two Hand Mace'] = 'Two Hand Mace', ['Sceptre'] = 'One Handed Mace', ['One Hand Mace'] = 'One Handed Mace', ['One Hand Axe'] = 'One Handed Axe', ['One Hand Sword'] = 'One Handed Sword', ['Thrusting One Hand Sword'] = 'One Handed Sword', ['Claw'] = 'Claw', ['Dagger'] = 'Dagger', ['FishingRod'] = 'Fishing Rod', }, random_mod = '<<random modifier %s>>', -- -- secondary infobox -- drop_restrictions = 'Acquisition', league_restriction = m_util.html.abbr('League(s):', 'Item can be obtained in relation to these league(s)') .. ' %s', drop_disabled = 'DROP DISABLED', purchase_costs = m_util.html.abbr('Purchase Costs', 'Cost of purchasing an item of this type at NPC vendors. This does not indicate whether NPCs actually sell the item.'), sell_price = m_util.html.abbr('Sell Price', 'Items or currency received when selling this item at NPC vendors. Certain vendor recipes may override this value.'), damage_per_second = 'Weapon DPS', physical_dps = 'Physical', fire_dps = 'Fire', cold_dps = 'Cold', lightning_dps = 'Lightning', chaos_dps = 'Chaos', elemental_dps = 'Elemental', poison_dps = 'Phys+Chaos', dps = 'Total', misc = 'Miscellaneous', item_class = 'Item class: %s', metadata_id = 'Metadata ID: %s', }, item_class_infobox = { page = '[[Item class]]', info = m_util.html.abbr('(?)', 'Item classes categorize items. Classes are often used to restrict items or skill gems to a specific class or by item filters'), also_referred_to_as = 'Also referred to as:', }, debug = { base_item_field_not_found = 'Base item property not found: %s.%s', field_value_mismatch = 'Value for argument "%s" is set to something else then default: %s', }, errors = { missing_base_item = 'Rarity is set to above normal, but base item is not set. A base item for rarities above normal is required!', missing_rarity = 'Base item parameter is set, but rarity is set to normal. A rarity above normal is required!', missing_amount = 'Item amount is missing or not a number (%s)', upgraded_from_broken_reference = 'Item reference in %s is broken (results: %s)', duplicate_base_items = 'More then one result found for the specified base item. Consider using base_item_page or base_item_id to narrow down the results.', base_item_not_found = 'Base item could not be found in the database. Check for spelling mistakes or whether the base item page exists on the wiki. If the base item page exists on the wiki, but it can not be found please null-edit the page.', invalid_league = '%s is not a recognized league', invalid_tag = '%s is not a valid tag', generic_argument_parameter = 'Unrecognized %s parameter "%s"', invalid_item_class = 'Invalid item class', non_unique_relic = 'Only unique items can be be relics', duplicate_area_id_from_query = 'Query found duplicate area ids that do not need to be set on the item. Duplicate ids: "%s"', duplicate_metadata = 'Duplicate metadata id "%s" on page "%s"', invalid_class = 'The item class name "%s" is invalid.', invalid_class_id = 'The item class id "%s" is invalid. Using the correct item class id is required for the template to work correctly.', }, } -- ---------------------------------------------------------------------------- -- Other stuff -- ---------------------------------------------------------------------------- local h = {} function h.debug(tpl_args, func) if tpl_args.debug == nil then return end func() end function h.na_or_val(tr, value, func) if value == nil then tr:wikitext(m_util.html.td.na()) else local raw_value = value if func ~= nil then value = func(value) end tr :tag('td') :attr('data-sort-value', raw_value) :wikitext(value) :done() end end -- helper to loop over the range variables easier h.range_map = { min = { var = '_range_minimum', }, max = { var = '_range_maximum', }, avg = { var = '_range_average', }, } h.range_fields = { { field = '_range_minimum', type = nil, }, { field = '_range_maximum', type = nil, }, { field = '_range_average', type = nil, }, { field = '_range_text', type = 'Text', }, { field = '_range_colour', type = 'String', }, { field = '_html', type = 'Text', }, } function h.handle_range_args(tpl_args, frame, argument_key, field, value, fmt_options) fmt_options = mw.clone(fmt_options) fmt_options.return_color = true local html, colour = m_util.html.format_value(tpl_args, frame, value, fmt_options) tpl_args[argument_key .. '_html'] = html tpl_args[field .. '_html'] = html tpl_args[field .. '_range_colour'] = colour fmt_options = mw.clone(fmt_options) fmt_options.no_color = true tpl_args[field .. '_range_text'] = m_util.html.format_value(tpl_args, frame, value, fmt_options) end function h.stats_update(tpl_args, id, value, modid, key) if tpl_args[key][id] == nil then tpl_args[key][id] = { references = {modid}, min = value.min, max = value.max, avg = value.avg, } else if modid ~= nil then table.insert(tpl_args[key][id].references, modid) end tpl_args[key][id].min = tpl_args[key][id].min + value.min tpl_args[key][id].max = tpl_args[key][id].max + value.max tpl_args[key][id].avg = tpl_args[key][id].avg + value.avg end end h.stat = {} function h.stat.add (value, stat_cached) value.min = value.min + stat_cached.min value.max = value.max + stat_cached.max end function h.stat.more (value, stat_cached) value.min = value.min * (1 + stat_cached.min / 100) value.max = value.max * (1 + stat_cached.max / 100) end function h.stat.more_inverse (value, stat_cached) value.min = value.min / (1 + stat_cached.min / 100) value.max = value.max / (1 + stat_cached.max / 100) end -- ---------------------------------------------------------------------------- -- core -- ---------------------------------------------------------------------------- local core = {} function core.build_cargo_data(tpl_args, frame) for _, table_name in ipairs(core.item_classes[tpl_args.class_id].tables) do for k, field_data in pairs(core.cargo[table_name].fields) do field_data.table = table_name for _, stat_data in pairs(core.stat_map) do if stat_data.field == k then for _, range_field in ipairs(h.range_fields) do local field_name = stat_data.field .. range_field.field local data = { no_copy = true, table = table_name, field = field_name, -- if the type is nil, use the parent type -- this is set integer/float values correctly type = range_field.type or field_data.type, } core.cargo[table_name].fields[field_name] = data core.map[field_name] = data end break end end if table_name == 'weapons' then for _, dps_data in ipairs(core.dps_map) do for _, range_field in ipairs(h.range_fields) do local field_name = dps_data.field .. range_field.field local data = { no_copy = true, table = table_name, field = field_name, -- dps values are floating points type = range_field.type or 'Float', } core.cargo[table_name].fields[field_name] = data core.map[field_name] = data end end end end end end function core.validate_mod(tpl_args, frame, args) -- args: -- key - implict or explicit -- i -- value local prefix = args.key .. args.i local value = tpl_args[prefix] local out = { result=nil, -- commited to cargo at a later point id=nil, stat_text=nil, is_implicit=(args.key == 'implicit'), is_random=nil, } if value ~= nil then out.id = value out.stat_text = tpl_args[prefix .. '_text'] out.is_random = false table.insert(tpl_args._mods, out) return true elseif tpl_args[prefix .. '_random_list'] then tpl_args._flags.random_mods = true value = m_util.string.split(tpl_args[prefix .. '_random_list'], ',%s*') for _, mod_id in ipairs(value) do table.insert(tpl_args._mods, { result = nil, id = mod_id, stat_text = tpl_args[prefix .. '_text'] or string.format(i18n.tooltips.random_mod, args.i), is_implicit = (args.key == 'implicit'), is_random = true, }) end return true elseif tpl_args[prefix .. '_text'] then value = tpl_args[prefix .. '_text'] tpl_args._flags.text_modifier = true out.result = value out.stat_text = value out.is_random = false table.insert(tpl_args._mods, out) return true end return false end function core.process_smw_mods(tpl_args, frame) if #tpl_args._mods > 0 then local mods = {} local mod_ids = {} local non_random_mod_ids = {} for _, mod_data in ipairs(tpl_args._mods) do if mod_data.result == nil then mods[mod_data.id] = mod_data mod_ids[#mod_ids+1] = mod_data.id if not mod_data.is_random then table.insert(non_random_mod_ids, mod_data.id) end end tpl_args._subobjects[#tpl_args._subobjects+1] = { _table = 'item_mods', id = mod_data.id, text = mod_data.stat_text, is_implicit = mod_data.is_implicit, is_random = mod_data.is_random, } end local results = m_cargo.array_query{ tables={'mods'}, fields={'mods._pageName', 'mods.id', 'mods.required_level', 'mods.stat_text'}, id_field='mods.id', id_array=mod_ids, } for _, data in ipairs(results) do local mod_data = mods[data['mods.id']] mod_data.result = data if mod_data.is_random == false then -- update item level requirement local keys = {'required_level_final'} -- only update base item requirement if this is an implicit if mod_data.key == 'implicit' then keys[#keys+1] = 'required_level' end for _, key in ipairs(keys) do local req = math.floor(tonumber(data['mods.required_level']) * 0.8) if req > tpl_args[key] then tpl_args[key] = req end end end end -- fetch stats results = m_cargo.query( {'mods', 'mod_stats'}, {'mods.id', 'mod_stats.id', 'mod_stats.min', 'mod_stats.max'}, { join='mods._pageID=mod_stats._pageID', where=string.format('mod_stats.id IS NOT NULL AND mods.id IN ("%s")', table.concat(mod_ids, '", "')), } ) for _, data in ipairs(results) do -- Stat subobject local mod_data = mods[data['mods.id']] if mod_data.result.stats == nil then mod_data.result.stats = {data, } else mod_data.result.stats[#mod_data.result.stats+1] = data end local id = data['mod_stats.id'] local value = { min = tonumber(data['mod_stats.min']), max = tonumber(data['mod_stats.max']), } value.avg = (value.min+value.max)/2 local prefix = '' if mod_data.is_random then prefix = '_random' end h.stats_update(tpl_args, id, value, mod_data.result['mods.id'], prefix .. '_stats') if mod_data.is_implicit then h.stats_update(tpl_args, id, value, mod_data.result['mods.id'], prefix .. '_implicit_stats') else h.stats_update(tpl_args, id, value, mod_data.result['mods.id'], prefix .. '_explicit_stats') end end if tpl_args._flags.sell_prices_override ~= true then -- fetch sell prices results = m_cargo.query( {'mods', 'mod_sell_prices'}, {'mods.id', 'mod_sell_prices.amount', 'mod_sell_prices.name'}, { join='mods._pageID=mod_sell_prices._pageID', -- must be non random mods to avoid accumulating sell prices of randomized modifiers where=string.format('mod_sell_prices.amount IS NOT NULL AND mods.id IN ("%s")', table.concat(non_random_mod_ids, '", "')), } ) for _, data in ipairs(results) do local mod_data = mods[data['mods.id']] if not mod_data.is_implicit then local values = { name = data['mod_sell_prices.name'], amount = tonumber(data['mod_sell_prices.amount']), } -- sell_prices is defined in tpl_args.sell_prices_override tpl_args.sell_prices[values.name] = (tpl_args.sell_prices[values.name] or 0) + values.amount end end end end if tpl_args._flags.sell_prices_override ~= true then local missing_sell_price = true for _, _ in pairs(tpl_args.sell_prices) do missing_sell_price = false break end if missing_sell_price then tpl_args.sell_prices['Scroll Fragment'] = 1 end -- Set sell price on page for name, amount in pairs(tpl_args.sell_prices) do -- sell_price_order is defined in tpl_args.sell_prices_override tpl_args.sell_price_order[#tpl_args.sell_price_order+1] = name tpl_args._subobjects[#tpl_args._subobjects+1] = { _table = 'item_sell_prices', amount = amount, name = name, } end table.sort(tpl_args.sell_price_order) end end function core.process_base_item(tpl_args, frame, args) local where if tpl_args.base_item_id ~= nil then where = string.format('items.metadata_id="%s"', tpl_args.base_item_id) elseif tpl_args.base_item_page ~= nil then where = string.format('items._pageName="%s"' , tpl_args.base_item_page) elseif tpl_args.base_item ~= nil then where = string.format('items.name="%s"' , tpl_args.base_item) elseif tpl_args.rarity ~= 'Normal' then error(m_util.html.error{msg=i18n.errors.missing_base_item}) else return end if where ~= nil and tpl_args.rarity == 'Normal' and not tpl_args._flags.is_prophecy then error(m_util.html.error{msg=i18n.errors.missing_rarity}) end where = string.format('%s AND items.class_id="%s" AND items.rarity="Normal"', where, tpl_args.class_id) local join = {} for _, table_name in ipairs(core.item_classes[tpl_args.class_id].tables) do if table_name ~= 'items' then join[#join+1] = string.format('items._pageID=%s._pageID', table_name) end end local fields = { 'items._pageName', 'items.name', 'items.metadata_id', } for _, k in ipairs(tpl_args._base_item_args) do local data = core.map[k] if data.field ~= nil then fields[#fields+1] = string.format('%s.%s', data.table, data.field) end end local result = m_util.cargo.query( core.item_classes[tpl_args.class_id].tables, fields, { where=where, join=table.concat(join, ','), groupBy='items._pageID', } ) if #result > 1 then error(m_util.html.error{msg=i18n.errors.duplicate_base_items}) -- TODO be more explicit in the error? elseif #result == 0 then error(m_util.html.error{msg=i18n.errors.base_item_not_found}) end result = result[1] tpl_args.base_item_data = result core.process_arguments(tpl_args, frame, {array={'base_item', 'base_item_page', 'base_item_id'}}) --Copy values.. for _, k in ipairs(tpl_args._base_item_args) do local data = core.map[k] if data.field ~= nil and data.func_fetch == nil then local value = result[string.format('%s.%s', data.table, data.field)] -- I can just use data.default since it will be nil if not provided (nil == nil). Neat! ;) if value ~= nil and (tpl_args[k] == data.default or type(data.default) == 'function') then tpl_args[k] = value if data.func ~= nil then data.func(tpl_args, frame) end if data.func_copy ~= nil then data.func_copy(tpl_args, frame) end elseif value == nil then h.debug(tpl_args, function () mw.logObject(string.format(i18n.debug.base_item_field_not_found, data.table, data.field)) end) elseif tpl_args[k] ~= data.default then h.debug(tpl_args, function () mw.logObject(string.format(i18n.debug.field_value_mismatch, k, tostring(tpl_args[k]))) end) end elseif data.func_fetch ~= nil then data.func_fetch(tpl_args, frame) end end end function core.process_arguments(tpl_args, frame, args) for _, k in ipairs(args.array) do local data = core.map[k] if data == nil then error(string.format('Invalid key or missing data for "%s"', k)) end if data.no_copy == nil then table.insert(tpl_args._base_item_args, k) end if data.func ~= nil then data.func(tpl_args, frame) --[[local status, err = pcall(data.func) -- an error was raised, return the error string instead of the template if not status then return err end ]]-- end if tpl_args[k] == nil then if tpl_args.class_id and core.item_classes[tpl_args.class_id].defaults ~= nil and core.item_classes[tpl_args.class_id].defaults[k] ~= nil then tpl_args[k] = core.item_classes[tpl_args.class_id].defaults[k] elseif data.default ~= nil then if type(data.default) == 'function' then tpl_args[k] = data.default() else tpl_args[k] = data.default end end end end end function core.process_mod_stats(tpl_args, args) local lines = {} local skip = core.class_specifics[tpl_args.class_id] if skip then skip = skip.skip_stat_lines end local random_mods = {} for _, modinfo in ipairs(tpl_args._mods) do if modinfo.is_implicit == args.is_implicit then if modinfo.is_random == true then if random_mods[modinfo.stat_text] then table.insert(random_mods[modinfo.stat_text], modinfo) else random_mods[modinfo.stat_text] = {modinfo} end else if modinfo.id == nil then table.insert(lines, modinfo.result) -- Allows the override of the SMW fetched mod texts for this modifier via <modtype><id>_text parameter elseif modinfo.text ~= nil then table.insert(lines, modinfo.text) else for _, line in ipairs(m_util.string.split(modinfo.result['mods.stat_text'] or '', '<br>')) do if line ~= '' then if skip == nil then table.insert(lines, line) else local skipped = false for _, pattern in ipairs(skip) do if string.match(line, pattern) then skipped = true break end end if not skipped then table.insert(lines, line) end end end end end end end end for stat_text, modinfo_list in pairs(random_mods) do local text = {} for _, modinfo in ipairs(modinfo_list) do table.insert(text, modinfo.result['mods.stat_text']) end local tbl = mw.html.create('table') tbl :attr('class', 'random-modifier-stats mw-collapsed') :attr('style', 'text-align: left') :tag('tr') :tag('th') :attr('class', 'mw-customtoggle-31') :wikitext(stat_text) :done() :done() :tag('tr') :attr('class', 'mw-collapsible mw-collapsed') :attr('id', 'mw-customcollapsible-31') :tag('td') :wikitext(table.concat(text, '<hr style="width: 20%">')) :done() :done() table.insert(lines, tostring(tbl)) end if #lines == 0 then return else return table.concat(lines, '<br>') end end function core.process_upgraded_from(tpl_args, frame) local sets = {} local setid = 1 local set repeat local prefix = string.format('upgraded_from_set%s_', setid) local groupid = 1 local group set = { groups = {}, optional = m_util.cast.boolean(tpl_args[prefix .. 'optional']), text = m_util.cast.text(tpl_args[prefix .. 'text']), } repeat local group_prefix = string.format('%sgroup%s_', prefix, groupid) group = { item_name = tpl_args[group_prefix .. 'item_name'], item_id = tpl_args[group_prefix .. 'item_id'], item_page = tpl_args[group_prefix .. 'item_page'], amount = tonumber(tpl_args[group_prefix .. 'amount']), notes = m_util.cast.text(tpl_args[group_prefix .. 'notes']), } if group.item_name ~= nil or group.item_id ~= nil or group.item_page ~= nil then if group.amount == nil then error(string.format(i18n.errors.missing_amount, group_prefix .. 'amount')) else -- for verification purposes local where if group.item_id then where = string.format('items.metadata_id="%s"', group.item_id) elseif group.item_page then where = string.format('items._pageName="%s"', group.item_page) elseif group.item_name then where = string.format('items.name="%s"', group.item_name) end local results = m_util.cargo.query( {'items'}, {'items._pageName', 'items.name', 'items.metadata_id'}, { where=where, } ) if #results ~= 1 then tpl_args._errors[#tpl_args._errors+1] = string.format(i18n.errors.upgraded_from_broken_reference, string.sub(group_prefix, 1, -2), #results) tpl_args._flags.broken_upgraded_from_reference = true else results = results[1] if results['items.metadata_id'] then group.item_id = results['items.metadata_id'] end group.item_name = results['items.name'] group.page = results['items._pageName'] set.groups[#set.groups+1] = group end end end groupid = groupid + 1 until group.item_name == nil and group.item_id == nil and group.item_page == nil -- set was empty, can terminate safely if #set.groups == 0 then set = nil else setid = setid + 1 sets[#sets+1] = set end until set == nil if #sets == 0 then return end tpl_args.upgrade_from_sets = sets -- set upgraded_from data for i, set in ipairs(sets) do tpl_args._subobjects[#tpl_args._subobjects+1] = { _table = 'upgraded_from_sets', set_id = i, text = set.text, --'optional' = set.optional, } for j, group in ipairs(set.groups) do tpl_args._subobjects[#tpl_args._subobjects+1] = { _table = 'upgraded_from_groups', group_id = j, set_id = i, item_name = group.item_name, item_id = group.item_id, item_page = group.page, amount = group.amount, notes = group.notes, } end end end -- -- function factory -- core.factory = {} function core.factory.cast_text(k, args) args = args or {} return function (tpl_args, frame) tpl_args[args.key_out or k] = m_util.cast.text(tpl_args[k]) end end function core.factory.display_value(args) -- args: -- type: Type of the keys (nil = regular, gem = skill gems, stat = stats) -- options<Array>: -- key: key to use -- allow_zero: allow zero values -- hide_default: hide the value if this is set -- hide_default_key: key to use if it isn't equal to the key parameter -- -- from m_util.html.format_value -- -- fmt: formatter to use for the value instead of valfmt -- fmt_range: formatter to use for the range values. Default: (%s to %s) -- insert: insert results into this object -- func: Function to adjust the value with before output -- color: colour code for m_util.html.poe_color, overrides mod colour -- no_color: set to true to ingore colour entirely -- truncate: set to true to truncate the line for k, default in pairs({options = {}}) do if args[k] == nil then args[k] = default end end return function (tpl_args, frame) local base_values = {} local temp_values = {} if args.type == 'gem' then if not core.class_groups.gems.keys[tpl_args.class_id] then return end for i, data in ipairs(args.options) do local value = tpl_args.skill_levels[0][data.key] if value ~= nil then base_values[#base_values+1] = value temp_values[#temp_values+1] = {value={min=value,max=value}, index=i} else value = { min=tpl_args.skill_levels[1][data.key], max=tpl_args.skill_levels[tpl_args.max_level][data.key], } if value.min == nil or value.max == nil then else base_values[#base_values+1] = value.min temp_values[#temp_values+1] = {value=value, index=i} end end end elseif args.type == 'stat' then for i, data in ipairs(args.options) do local value = tpl_args._stats[data.key] if value ~= nil then base_values[i] = value.min temp_values[#temp_values+1] = {value=value, index=i} end end else for i, data in ipairs(args.options) do base_values[i] = tpl_args[data.key] local value = {} if tpl_args[data.key .. '_range_minimum'] ~= nil then value.min = tpl_args[data.key .. '_range_minimum'] value.max = tpl_args[data.key .. '_range_maximum'] elseif tpl_args[data.key] ~= nil then value.min = tpl_args[data.key] value.max = tpl_args[data.key] end if value.min == nil then else temp_values[#temp_values+1] = {value=value, index=i} end end end local final_values = {} for i, data in ipairs(temp_values) do local opt = args.options[data.index] local insert = false if opt.hide_default == nil then insert = true elseif opt.hide_default_key == nil then local v = data.value if opt.hide_default ~= v.min and opt.hide_default ~= v.max then insert = true end else local v = { min = tpl_args[opt.hide_default_key .. '_range_minimum'], max = tpl_args[opt.hide_default_key .. '_range_maximum'], } if v.min == nil or v.max == nil then if opt.hide_default ~= tpl_args[opt.hide_default_key] then insert = true end elseif opt.hide_default ~= v.min and opt.hide_default ~= v.max then insert = true end end if insert == true then table.insert(final_values, data) end end -- all zeros = dont display and return early if #final_values == 0 then return nil end local out = {} for i, data in ipairs(final_values) do local value = data.value value.base = base_values[data.index] local options = args.options[data.index] if options.color == nil and args.type == 'gem' then value.color = 'value' end if options.truncate then options.class = 'u-truncate-line' end out[#out+1] = m_util.html.format_value(tpl_args, frame, value, options) end if args.inline then return m_util.html.poe_color('default', string.format(args.inline, unpack(out))) else return table.concat(out, '') end end end function core.factory.display_value_only(key) return function(tpl_args, frame) return tpl_args[key] end end function core.factory.descriptor_value(args) -- Arguments: -- key -- tbl args = args or {} return function (tpl_args, frame, value) args.tbl = args.tbl or tpl_args if args.tbl[args.key] then value = m_util.html.abbr(value, args.tbl[args.key]) end return value end end function core.factory.damage_html(args) return function(tpl_args, frame) if args.key ~= 'physical' then args.color = args.key args.no_color = true end local keys = { min=args.key .. '_damage_min', max=args.key .. '_damage_max', } local value = {} for ktype, key in pairs(keys) do value[ktype] = core.factory.display_value{options={ [1] = { key = key, no_color = args.no_color, hide_default = 0 }}}(tpl_args, frame) end if value.min and value.max then value = value.min .. '–' .. value.max if args.color ~= nil then value = m_util.html.poe_color(args.color, value) end tpl_args[args.key .. '_damage_html'] = value end end end core.display = {} function core.display.make_main_container(tpl_args, frame, container_type) local container = mw.html.create('span') :attr( 'class', 'item-box -' .. tpl_args.frame_type) if tpl_args.class_id == 'DivinationCard' then container :tag('span') :attr( 'class', 'divicard-wrapper') :tag('span') :attr('class', 'divicard-art') :wikitext( '[[' .. tpl_args.card_art .. '|link=|alt=]]' ) :done() :tag('span') :attr('class', 'divicard-frame') :wikitext( '[[File:Divination card frame.png|link=|alt=]]' ) :done() :tag('span') :attr('class', 'divicard-header') :wikitext(tpl_args.name) :done() :tag('span') :attr('class', 'divicard-stack') :wikitext(tpl_args.stack_size) :done() :tag('span') :attr('class', 'divicard-reward') :tag('span') :wikitext(tpl_args.description) :done() :done() :tag('span') :attr('class', 'divicard-flavour text-color -flavour') :tag('span') :wikitext(tpl_args.flavour_text) :done() :done() :done() --TODO Extras? else local header_css if tpl_args.base_item and tpl_args.rarity ~= 'Normal' then line_type = 'double' else line_type = 'single' end local name_line = tpl_args.name if tpl_args.base_item and not tpl_args._flags.is_prophecy then name_line = name_line .. '<br>' .. tpl_args.base_item end container :tag('span') :attr( 'class', 'header -' .. line_type ) :wikitext( name_line ) :done() core.display.add_to_container_from_map(tpl_args, frame, container, core.item_display_groups, container_type) end if tpl_args.skill_icon ~= nil then container:wikitext(string.format('[[%s]]', tpl_args.skill_icon)) end return container end function core.display.add_to_container_from_map(tpl_args, frame, container, mapping, container_type) local grpcont local valid local statcont = mw.html.create('span') statcont :attr('class', 'item-stats') :done() local count = 0 for _, group in ipairs(mapping) do grpcont = {} if group.func == nil then for _, disp in ipairs(group) do valid = true if container_type == 'inline' and disp.inline == false then valid = false else -- No args to verify which means always valid if disp.args == nil then elseif type(disp.args) == 'table' then for _, key in ipairs(disp.args) do if tpl_args[key] == nil then valid = false break end end elseif type(disp.args) == 'function' then valid = disp.args(tpl_args, frame, container_type) end end if valid then grpcont[#grpcont+1] = disp.func(tpl_args, frame, container_type) end end else grpcont = group.func(tpl_args, frame, container_type) end if #grpcont > 0 then count = count + 1 local header = '' if group.header == nil then elseif type(group.header) == 'function' then header = group.header() else header = string.format('<em class="header">%s</em><br>', group.header) end statcont :tag('span') :attr('class', 'group ' .. (group.css_class or '')) :wikitext(header .. table.concat(grpcont, '<br>')) :done() end end -- Don't add empty containers if count > 0 then container:node(statcont) end end function core.display.strip_random_stats(tpl_args, frame, stat_text, container_type) if tpl_args._flags.random_mods and container_type == 'inline' then repeat local text = string.match(stat_text, '<th class="mw%-customtoggle%-31">(.+)</th>') if text ~= nil then stat_text = string.gsub(stat_text, '<table class="random%-modifier%-stats.+</table>', text, 1) end until text == nil end return stat_text end -- -- argument mapping -- -- format: -- tpl_args key = { -- no_copy = true or nil -- When loading an base item, dont copy this key -- property = 'prop', -- Property associated with this key -- property_func = function or nil -- Function to unpack the property into a native lua value. -- If not specified, func is used. -- If neither is specified, value is copied as string -- func = function or nil -- Function to unpack the argument into a native lua value and validate it. -- If not specified, value will not be set. -- default = object -- Default value if the parameter is nil -- } core.map = { -- special params html = { no_copy = true, field = 'html', type = 'Text', func = nil, }, implicit_stat_text = { field = 'implicit_stat_text', type = 'Text', func = function(tpl_args, frame) tpl_args.implicit_stat_text = core.process_mod_stats(tpl_args, {is_implicit=true}) end, }, explicit_stat_text = { field = 'explicit_stat_text', type = 'Text', func = function(tpl_args, frame) tpl_args.explicit_stat_text = core.process_mod_stats(tpl_args, {is_implicit=false}) if tpl_args.is_talisman or tpl_args.is_corrupted then if tpl_args.explicit_stat_text == nil or tpl_args.explicit_stat_text == '' then tpl_args.explicit_stat_text = m_util.html.poe_color('corrupted', i18n.tooltips.corrupted) else tpl_args.explicit_stat_text = (tpl_args.explicit_stat_text or '') .. '<br>' .. m_util.html.poe_color('corrupted', i18n.tooltips.corrupted) end end end, }, stat_text = { field = 'stat_text', type = 'Text', func = function(tpl_args, frame) local sep = '' if tpl_args.implicit_stat_text and tpl_args.explicit_stat_text then sep = string.format('<span class="item-stat-separator -%s"></span>', tpl_args.frame_type) end local text = (tpl_args.implicit_stat_text or '') .. sep .. (tpl_args.explicit_stat_text or '') if string.len(text) > 0 then tpl_args.stat_text = text end end, }, class = { no_copy = true, field = 'class', type = 'String', func = function (tpl_args, frame) tpl_args.class = m_game.constants.item.classes[tpl_args.class_id]['long_upper'] end, }, -- processed in core.build_item_classes class_id = { no_copy = true, field = 'class_id', type = 'String', func = function (tpl_args, frame) if m_game.constants.item.classes[tpl_args.class_id] == nil then error(string.format(i18n.errors.invalid_class_id, tostring(tpl_args.class_id))) end end }, -- generic rarity = { no_copy = true, field = 'rarity', type = 'String', func = m_util.cast.factory.table('rarity', {key={'full', 'long_lower'}, tbl=m_game.constants.item.rarity, rtrkey='full'}), }, name = { no_copy = true, field = 'name', type = 'String', func = nil, }, size_x = { field = 'size_x', type = 'Integer', func = m_util.cast.factory.number('size_x'), }, size_y = { field = 'size_y', type = 'Integer', func = m_util.cast.factory.number('size_y'), }, drop_enabled = { no_copy = true, field = 'drop_enabled', type = 'Boolean', func = m_util.cast.factory.boolean('drop_enabled'), default = true, }, drop_level = { no_copy = true, field = 'drop_level', type = 'Integer', func = m_util.cast.factory.number('drop_level'), }, drop_level_maximum = { no_copy = true, field = 'drop_level_maximum', type = 'Integer', func = m_util.cast.factory.number('drop_level_maximum'), }, drop_leagues = { no_copy = true, field = 'drop_leagues', type = 'List (,) of String', func = m_util.cast.factory.assoc_table('drop_leagues', {tbl=m_game.constants.leagues, errmsg=i18n.errors.invalid_league}), }, drop_areas = { no_copy = true, field = 'drop_areas', type = 'List (,) of String', func = function(tpl_args, frame) if tpl_args.drop_areas ~= nil then tpl_args.drop_areas = m_util.string.split(tpl_args.drop_areas, ',%s*') tpl_args.drop_areas_data = m_cargo.array_query{ tables={'areas'}, fields={'areas._pageName', 'areas.id', 'areas.name', 'areas.main_page'}, id_field='areas.id', id_array=tpl_args.drop_areas, query={limit=5000}, } end -- find areas based on item tags for atlas bases local query_data for _, tag in ipairs(tpl_args.tags or {}) do if string.match(tag, '%s*atlas%s*') ~= nil and tag ~= 'atlas_base_type' then query_data = m_util.cargo.query( {'areas', 'spawn_weights'}, {'areas._pageName', 'areas.id', 'areas.name', 'areas.main_page'}, { join='areas._pageID=spawn_weights._pageID', where=string.format('spawn_weights.tag = "%s" AND spawn_weights.weight > 0', tag), groupBy='areas.id', } ) break end end if query_data ~= nil then -- in case no manual drop areas have been set if tpl_args.drop_areas == nil then tpl_args.drop_areas = {} tpl_args.drop_areas_data = {} end local drop_areas_assoc = {} for _, id in ipairs(tpl_args.drop_areas) do drop_areas_assoc[id] = true end local duplicates = {} for _, row in ipairs(query_data) do if drop_areas_assoc[row['areas.id']] == nil then tpl_args.drop_areas[#tpl_args.drop_areas+1] = row['areas.id'] tpl_args.drop_areas_data[#tpl_args.drop_areas_data+1] = row else duplicates[#duplicates+1] = row['areas.id'] end end if #duplicates > 0 then tpl_args._errors[#tpl_args._errors+1] = string.format(i18n.errors.duplicate_area_id_from_query, table.concat(duplicates, ', ')) tpl_args._flags.duplicate_query_area_ids = true end end end, }, drop_text = { no_copy = true, field = 'drop_text', type = 'Text', func = core.factory.cast_text('drop_text'), }, required_level = { field = 'required_level_base', type = 'Integer', func = m_util.cast.factory.number('required_level'), default = 1, }, required_level_final = { field = 'required_level', type = 'Integer', func = function(tpl_args, frame) tpl_args.required_level_final = tpl_args.required_level end, default = 1, }, required_dexterity = { field = 'required_dexterity', type = 'Integer', func = m_util.cast.factory.number('required_dexterity'), default = 0, }, required_strength = { field = 'required_strength', type = 'Integer', func = m_util.cast.factory.number('required_strength'), default = 0, }, required_intelligence = { field = 'required_intelligence', type = 'Integer', func = m_util.cast.factory.number('required_intelligence'), default = 0, }, inventory_icon = { no_copy = true, field = 'inventory_icon', type = 'String', func = function(tpl_args, frame) if tpl_args.class_id == 'DivinationCard' then tpl_args.inventory_icon = tpl_args.inventory_icon or 'Divination card' end tpl_args.inventory_icon_id = tpl_args.inventory_icon or tpl_args.name tpl_args.inventory_icon = string.format(i18n.inventory_icon, tpl_args.inventory_icon_id) end, }, -- note: this must be called after inventory item to work correctly as it depends on tpl_args.inventory_icon_id being set alternate_art_inventory_icons = { no_copy = true, field = 'alternate_art_inventory_icons', type = 'List (,) of String', func = function(tpl_args, frame) local icons = {} if tpl_args.alternate_art_inventory_icons ~= nil then local names = m_util.string.split(tpl_args.alternate_art_inventory_icons, ',%s*') for _, name in ipairs(names) do icons[#icons+1] = string.format(i18n.inventory_icon, string.format('%s %s', tpl_args.inventory_icon_id, name)) end end tpl_args.alternate_art_inventory_icons = icons end, default = function () return {} end, }, cannot_be_traded_or_modified = { no_copy = true, field = 'cannot_be_traded_or_modified', type = 'Boolean', func = m_util.cast.factory.boolean('cannot_be_traded_or_modified'), default = false, }, help_text = { field = 'help_text', type = 'Text', func = core.factory.cast_text('help_text'), }, flavour_text = { no_copy = true, field = 'flavour_text', type = 'Text', func = core.factory.cast_text('flavour_text'), }, tags = { field = 'tags', type = 'List (,) of String', func = m_util.cast.factory.assoc_table('tags', { tbl = m_game.constants.tags, errmsg = i18n.errors.invalid_tag, }), }, metadata_id = { no_copy = true, field = 'metadata_id', type = 'String', --type = 'String(unique; size=200)', func = function(tpl_args, frame) if tpl_args.metadata_id == nil then return end local results = m_util.cargo.query( {'items'}, {'items._pageName'}, { where=string.format('items.metadata_id="%s" AND items._pageName != "%s"', tpl_args.metadata_id, mw.title.getCurrentTitle().fullText) } ) if #results > 0 and tpl_args.debug_id == nil and not tpl_args.debug then error(string.format(i18n.errors.duplicate_metadata, tpl_args.metadata_id, results[1]['items._pageName'])) end end, }, is_corrupted = { no_copy = true, field = 'is_corrupted', type = 'Boolean', func = m_util.cast.factory.boolean('is_corrupted'), default = false, }, is_relic = { no_copy = true, field = 'is_relic', type = 'Boolean', func = function(tpl_args, frame) m_util.cast.factory.boolean('is_relic')(tpl_args, frame) if tpl_args.is_relic == true and tpl_args.rarity ~= 'Unique' then error(i18n.errors.non_unique_relic) end end, default = false, }, is_prophecy = { no_copy = true, field = nil, type = nil, func = function(tpl_args, frame) tpl_args._flags.is_prophecy = (tpl_args.metadata_id == 'Metadata/Items/Currency/CurrencyItemisedProphecy' or tpl_args.base_item == 'Prophecy' or tpl_args.base_item_page == 'Prophecy' or tpl_args.base_item_id == 'Metadata/Items/Currency/CurrencyItemisedProphecy') end }, purchase_costs = { func = function(tpl_args, frame) local purchase_costs = {} for _, rarity_names in ipairs(m_game.constants.item.rarity) do local rtbl = {} local prefix = string.format('purchase_cost_%s', rarity_names.long_lower) local i = 1 while i ~= -1 do prefix = prefix .. i local values = { name = tpl_args[prefix .. '_name'], amount = tonumber(tpl_args[prefix .. '_amount']), rarity = rarity_names.long_upper, } if values.name ~= nil and values.amount ~= nil then rtbl[#rtbl+1] = values i = i + 1 tpl_args._subobjects[#tpl_args._subobjects+1] = { _table = 'item_purchase_costs', amount = values.amount, name = values.name, rarity = values.rarity, } else i = -1 end end purchase_costs[rarity_names.long_lower] = rtbl end tpl_args.purchase_costs = purchase_costs end, func_fetch = function(tpl_args, frame) if tpl_args.rarity ~= 'Unique' then return end local results = m_util.cargo.query( {'items' ,'item_purchase_costs'}, {'item_purchase_costs.amount', 'item_purchase_costs.name', 'item_purchase_costs.rarity'}, { join = 'items._pageID=item_purchase_costs._pageID', where = string.format('items._pageName="%s" AND item_purchase_costs.rarity="Unique"', tpl_args.base_item_page), } ) for _, row in ipairs(results) do local values = { rarity = row['item_purchase_costs.rarity'], name = row['item_purchase_costs.name'], amount = tonumber(row['item_purchase_costs.amount']), } local datavar = tpl_args.purchase_costs[string.lower(values.rarity)] datavar[#datavar+1] = values tpl_args._subobjects[#tpl_args._subobjects+1] = { _table = 'item_purchase_costs', amount = values.amount, name = values.name, rarity = values.rarity, } end end, }, sell_prices_override = { no_copy = true, func = function(tpl_args, frame) -- these variables are also used by mods when setting automatic sell prices tpl_args.sell_prices = {} tpl_args.sell_price_order = {} local name local amount local i = 0 repeat i = i + 1 name = tpl_args[string.format('sell_price%s_name', i)] amount = tpl_args[string.format('sell_price%s_amount', i)] if name ~= nil and amount ~= nil then tpl_args.sell_price_order[#tpl_args.sell_price_order+1] = name tpl_args.sell_prices[name] = amount tpl_args._subobjects[#tpl_args._subobjects+1] = { _table = 'item_sell_prices', amount = amount, name = name, } end until name == nil or amount == nil -- if sell prices are set, the override is active for _, _ in pairs(tpl_args.sell_prices) do tpl_args._flags.sell_prices_override = true break end end, }, -- -- specific section -- -- Most item classes quality = { no_copy = true, field = 'quality', type = 'Integer', -- Can be set manually, but default to Q20 for unique weapons/body armours -- Also must copy to stat for the stat adjustments to work properly func = function(tpl_args, frame) local quality = tonumber(tpl_args.quality) -- if quality == nil then if tpl_args.rarity ~= 'Unique' then quality = 0 elseif core.class_groups.weapons.keys[tpl_args.class_id] or core.class_groups.armor.keys[tpl_args.class_id] then quality = 20 else quality = 0 end end tpl_args.quality = quality local stat = { min = quality, max = quality, avg = quality, } h.stats_update(tpl_args, 'quality', stat, nil, '_stats') if tpl_args.class_id == 'UtilityFlask' or tpl_args.class_id == 'UtilityFlaskCritical' then h.stats_update(tpl_args, 'quality_flask_duration', stat, nil, '_stats') -- quality is added to quantity for maps elseif tpl_args.class_id == 'Map' then h.stats_update(tpl_args, 'map_item_drop_quantity_+%', stat, nil, '_stats') end end, }, -- amulets is_talisman = { field = 'is_talisman', type = 'Boolean', func = m_util.cast.factory.boolean('is_talisman'), default = false, }, talisman_tier = { field = 'talisman_tier', type = 'Integer', func = m_util.cast.factory.number('talisman_tier'), }, -- flasks charges_max = { field = 'charges_max', type = 'Integer', func = m_util.cast.factory.number('charges_max'), }, charges_per_use = { field = 'charges_per_use', type = 'Integer', func = m_util.cast.factory.number('charges_per_use'), }, flask_mana = { field = 'mana', type = 'Integer', func = m_util.cast.factory.number('flask_mana'), }, flask_life = { field = 'life', type = 'Integer', func = m_util.cast.factory.number('flask_life'), }, flask_duration = { field = 'duration', type = 'Float', func = m_util.cast.factory.number('flask_duration'), }, buff_id = { field = 'id', type = 'String', func = nil, }, buff_values = { field = 'buff_values', type = 'List (,) of Integer', func = function(tpl_args, frame) local values = {} local i = 0 repeat i = i + 1 local key = 'buff_value' .. i values[i] = tonumber(tpl_args[key]) tpl_args[key] = nil until values[i] == nil -- needed so the values copyied from unique item base isn't overriden if #values >= 1 then tpl_args.buff_values = values end end, func_copy = function(tpl_args, frame) tpl_args.buff_values = m_util.string.split(tpl_args.buff_values, ',%s*') end, default = function () return {} end, }, buff_stat_text = { field = 'stat_text', type = 'String', func = nil, }, buff_icon = { field = 'icon', type = 'String', func = function(tpl_args, frame) tpl_args.buff_icon = string.format(i18n.status_icon, tpl_args.name) end, }, -- weapons critical_strike_chance = { field = 'critical_strike_chance', type = 'Float', func = m_util.cast.factory.number('critical_strike_chance'), }, attack_speed = { field = 'attack_speed', type = 'Float', func = m_util.cast.factory.number('attack_speed'), }, weapon_range = { field = 'weapon_range', type = 'Integer', func = m_util.cast.factory.number('weapon_range'), }, physical_damage_min = { field = 'physical_damage_min', type = 'Integer', func = m_util.cast.factory.number('physical_damage_min'), }, physical_damage_max = { field = 'physical_damage_max', type = 'Integer', func = m_util.cast.factory.number('physical_damage_max'), }, fire_damage_min = { field = 'fire_damage_min', type = 'Integer', func = m_util.cast.factory.number('fire_damage_min'), default = 0, }, fire_damage_max = { field = 'fire_damage_max', type = 'Integer', func = m_util.cast.factory.number('fire_damage_max'), default = 0, }, cold_damage_min = { field = 'cold_damage_min', type = 'Integer', func = m_util.cast.factory.number('cold_damage_min'), default = 0, }, cold_damage_max = { field = 'cold_damage_max', type = 'Integer', func = m_util.cast.factory.number('cold_damage_max'), default = 0, }, lightning_damage_min = { field = 'lightning_damage_min', type = 'Integer', func = m_util.cast.factory.number('lightning_damage_min'), default = 0, }, lightning_damage_max = { field = 'lightning_damage_max', type = 'Integer', func = m_util.cast.factory.number('lightning_damage_max'), default = 0, }, chaos_damage_min = { field = 'chaos_damage_min', type = 'Integer', func = m_util.cast.factory.number('chaos_damage_min'), default = 0, }, chaos_damage_max = { field = 'chaos_damage_max', type = 'Integer', func = m_util.cast.factory.number('chaos_damage_max'), default = 0, }, -- armor-type stuff armour = { field = 'armour', type = 'Integer', func = m_util.cast.factory.number('armour'), default = 0, }, energy_shield = { field = 'energy_shield', type = 'Integer', func = m_util.cast.factory.number('energy_shield'), default = 0, }, evasion = { field = 'evasion', type = 'Integer', func = m_util.cast.factory.number('evasion'), default = 0, }, -- shields block = { field = 'block', type = 'Integer', func = m_util.cast.factory.number('block'), }, -- skill gem stuff gem_description = { field = 'gem_description', type = 'Text', func = core.factory.cast_text('gem_description'), }, dexterity_percent = { field = 'dexterity_percent', type = 'Integer', func = m_util.cast.factory.percentage('dexterity_percent'), }, strength_percent = { field = 'strength_percent', type = 'Integer', func = m_util.cast.factory.percentage('strength_percent'), }, intelligence_percent = { field = 'intelligence_percent', type = 'Integer', func = m_util.cast.factory.percentage('intelligence_percent'), }, primary_attribute = { field = 'primary_attribute', type = 'String', func = function(tpl_args, frame) for _, attr in ipairs(m_game.constants.attributes) do local val = tpl_args[attr.long_lower .. '_percent'] if val and val >= 60 then tpl_args['primary_attribute'] = attr.long_upper return end end tpl_args['primary_attribute'] = 'None' end, }, gem_tags = { field = 'gem_tags', type = 'List (,) of String', -- TODO: default rework func = m_util.cast.factory.array_table('gem_tags', { tbl = m_game.constants.item.gem_tags, errmsg = i18n.errors.invalid_tag, }), default = function () return {} end, }, -- Support gems only support_gem_letter = { field = 'support_gem_letter', type = 'String(size=1)', func = nil, }, support_gem_letter_html = { field = 'support_gem_letter_html', type = 'Text', func = function(tpl_args, frame) if tpl_args.support_gem_letter == nil then return end -- TODO replace this with a loop possibly local css_map = { strength = 'red', intelligence = 'blue', dexterity = 'green', } local id for k, v in pairs(css_map) do k = string.format('%s_percent', k) if tpl_args[k] and tpl_args[k] > 50 then id = v break end end if id ~= nil then local container = mw.html.create('span') container :attr('class', string.format('support-gem-id-%s', id)) :wikitext(tpl_args.support_gem_letter) :done() tpl_args.support_gem_letter_html = tostring(container) end end, }, -- Maps map_tier = { field = 'tier', type = 'Integer', func = m_util.cast.factory.number('tier'), }, map_guild_character = { field = 'guild_character', type = 'String(size=1)', func = nil, }, map_area_id = { field = 'area_id', type = 'String', func = nil, -- TODO: Validate against a query? }, map_area_level = { field = 'area_level', type = 'Integer', func = m_util.cast.factory.number('map_area_level'), }, unique_map_guild_character = { field = 'unique_guild_character', type = 'String(size=1)', func_copy = function(tpl_args, frame) tpl_args.map_guild_character = tpl_args.unique_map_guild_character end, func = nil, }, unique_map_area_id = { field = 'unique_area_id', type = 'String', func = nil, -- TODO: Validate against a query? func_copy = function(tpl_args, frame) tpl_args.map_area_id = tpl_args.unique_map_area_id end, }, unique_map_area_level = { field = 'unique_area_level', type = 'Integer', func = m_util.cast.factory.number('unique_map_area_level'), func_copy = function(tpl_args, frame) tpl_args.map_area_level = tpl_args.unique_map_area_level end, }, -- -- Currency-like items -- stack_size = { field = 'stack_size', type = 'Integer', func = m_util.cast.factory.number('stack_size'), }, stack_size_currency_tab = { field = 'stack_size_currency_tab', type = 'Integer', func = m_util.cast.factory.number('stack_size_currency_tab'), }, description = { field = 'description', type = 'Text', func = core.factory.cast_text('description'), }, cosmetic_type = { field = 'cosmetic_type', type = 'String', func = core.factory.cast_text('cosmetic_type'), }, -- for essences is_essence = { field = nil, func = m_util.cast.factory.boolean('is_essence'), default = false, }, essence_level_restriction = { field = 'level_restriction', type = 'Integer', func = m_util.cast.factory.number('essence_level_restriction'), }, essence_level = { field = 'level', type = 'Integer', func = m_util.cast.factory.number('essence_level'), }, -- -- hideout doodads (HideoutDoodads.dat) -- is_master_doodad = { field = 'is_master_doodad', type = 'Boolean', func = m_util.cast.factory.boolean('is_master_doodad'), }, master = { field = 'master', type = 'String', -- todo validate against list of master names func = m_util.cast.factory.table('master', {key='full', tbl=m_game.constants.masters}), }, master_level_requirement = { field = 'level_requirement', type = 'Integer', func = m_util.cast.factory.number('master_level_requirement'), }, master_favour_cost = { field = 'favour_cost', type = 'Integer', func = m_util.cast.factory.number('master_favour_cost'), }, variation_count = { field = 'variation_count', type = 'Integer', func = m_util.cast.factory.number('variation_count'), }, -- Propehcy prophecy_id = { field = 'prophecy_id', type = 'String', func = nil, }, prediction_text = { field = 'prediction_text', type = 'Text', func = core.factory.cast_text('prediction_text'), }, seal_cost = { field = 'seal_cost', type = 'Integer', func = m_util.cast.factory.number('seal_cost'), }, prophecy_reward = { field = 'reward', type = 'Text', func = core.factory.cast_text('prophecy_reward'), }, prophecy_objective = { field = 'objective', type = 'Text', func = core.factory.cast_text('prophecy_objective'), }, -- Divination cards card_art = { field = 'card_art', type = 'Page', func = function(tpl_args, frame) tpl_args.card_art = string.format(i18n.divination_card_art, tpl_args.name) end, }, -- ------------------------------------------------------------------------ -- derived stats -- ------------------------------------------------------------------------ -- For rarity != normal, rarity already verified base_item = { no_copy = true, field = 'base_item', type = 'String', func = function(tpl_args, frame) tpl_args.base_item = tpl_args.base_item_data['items.name'] end, }, base_item_id = { no_copy = true, field = 'base_item_id', type = 'String', func = function(tpl_args, frame) tpl_args.base_item_id = tpl_args.base_item_data['items.metadata_id'] end, }, base_item_page = { no_copy = true, field = 'base_item_page', type = 'Page', func = function(tpl_args, frame) tpl_args.base_item_page = tpl_args.base_item_data['items._pageName'] end, }, name_list = { no_copy = true, field = 'name_list', type = 'List (�) of String', func = function(tpl_args, frame) if tpl_args.name_list ~= nil then tpl_args.name_list = m_util.string.split(tpl_args.name_list, ',%s*') tpl_args.name_list[#tpl_args.name_list+1] = tpl_args.name else tpl_args.name_list = {tpl_args.name} end end, }, frame_type = { no_copy = true, field = 'frame_type', type = 'String', property = nil, func = function(tpl_args, frame) if tpl_args._flags.is_prophecy then tpl_args.frame_type = 'prophecy' return end local var = core.class_specifics[tpl_args.class_id] if var ~= nil and var.frame_type ~= nil then tpl_args.frame_type = var.frame_type return end if tpl_args.is_relic then tpl_args.frame_type = 'relic' return end tpl_args.frame_type = string.lower(tpl_args.rarity) end, }, -- -- args populated by mod validation -- mods = { default = function () return {} end, func_fetch = function (tpl_args, frame) local results = m_cargo.query( {'items' ,'item_mods'}, {'item_mods.id', 'item_mods.is_implicit', 'item_mods.is_random', 'item_mods.text'}, { join = 'items._pageID=item_mods._pageID', where = string.format('items._pageName="%s" AND item_mods.is_implicit=1', tpl_args.base_item_page), } ) for _, row in ipairs(results) do -- Handle text-only mods local result if row['item_mods.id'] == nil then result = row['item_mods.text'] end tpl_args._mods[#tpl_args._mods+1] = { result=result, id=row['item_mods.id'], stat_text=row['item_mods.text'], is_implicit=m_util.cast.boolean(row['item_mods.is_implicit']), is_random=m_util.cast.boolean(row['item_mods.is_random']), } end end, }, physical_damage_html = { no_copy = true, field = 'physical_damage_html', type = 'Text', func = core.factory.damage_html{key='physical'}, }, fire_damage_html = { no_copy = true, field = 'fire_damage_html', type = 'Text', func = core.factory.damage_html{key='fire'}, }, cold_damage_html = { no_copy = true, field = 'cold_damage_html', type = 'Text', func = core.factory.damage_html{key='cold'}, }, lightning_damage_html = { no_copy = true, field = 'lightning_damage_html', type = 'Text', func = core.factory.damage_html{key='lightning'}, }, chaos_damage_html = { no_copy = true, field = 'chaos_damage_html', type = 'Text', func = core.factory.damage_html{key='chaos'}, }, damage_avg = { no_copy = true, field = 'damage_avg', type = 'Text', func = function(tpl_args, frame) local dmg = {min=0, max=0} for key, _ in pairs(dmg) do for _, data in ipairs(m_game.constants.damage_types) do dmg[key] = dmg[key] + tpl_args[string.format('%s_damage_%s_range_average', data.short_lower, key)] end end dmg = (dmg.min + dmg.max) / 2 tpl_args.damage_avg = dmg end, }, damage_html = { no_copy = true, field = 'damage_html', type = 'Text', func = function(tpl_args, frame) local text = {} for _, data in ipairs(m_game.constants.damage_types) do local value = tpl_args[data.short_lower .. '_damage_html'] if value ~= nil then text[#text+1] = value end end if #text > 0 then tpl_args.damage_html = table.concat(text, '<br>') end end, }, item_limit = { no_copy = true, field = 'item_limit', type = 'Integer', func = m_util.cast.factory.number('item_limit'), }, jewel_radius_html = { no_copy = true, field = 'radius_html', type = 'Text', func = function(tpl_args, frame) local radius = tpl_args._stats.local_jewel_effect_base_radius if radius then radius = radius.min tpl_args.jewel_radius_html = string.format('%s (%i)', (m_game.constants.item.jewel_radius_to_size[radius] or '?'), radius) end end, }, drop_areas_html = { no_copy = true, field = 'drop_areas_html', type = 'Text', func = function(tpl_args, frame) if tpl_args.drop_areas_data == nil then return end if tpl_args.drop_areas_html ~= nil then return end local areas = {} for _, data in pairs(tpl_args.drop_areas_data) do -- skip legacy maps in the drop html listing if not (string.match(data['areas.id'], '^MapAtlas.*') or string.match(data['areas.id'], '^Map2.*')) then local page if data['areas.main_page'] then page = data['areas.main_page'] else page = data['areas._pageName'] end areas[#areas+1] = string.format('[[%s]]', page) end end tpl_args.drop_areas_html = table.concat(areas, ' • ') end, }, release_version = { no_copy = true, field = 'release_version', type = 'String' }, removal_version = { no_copy = true, field = 'removal_version', type = 'String', }, -- -- args governing use of the template itself -- suppress_improper_modifiers_category = { no_copy = true, field = nil, func = m_util.cast.factory.boolean('suppress_improper_modifiers_category'), default = false, }, } core.stat_map = { required_level_final = { field = 'required_level', stats_add = { 'local_level_requirement_+', }, stats_override = { ['local_unique_tabula_rasa_no_requirement_or_energy_shield'] = {min=1, max=1}, }, minimum = 1, html_fmt_options = { fmt = '%i', }, }, weapon_range = { field = 'weapon_range', stats_add = { 'local_weapon_range_+', }, minimum = 0, html_fmt_options = { fmt = '%i', }, }, physical_damage_min = { field = 'physical_damage_min', stats_add = { 'local_minimum_added_physical_damage', }, stats_increased = { 'local_physical_damage_+%', 'quality', }, minimum = 0, html_fmt_options = { fmt = '%i', }, }, physical_damage_max = { field = 'physical_damage_max', stats_add = { 'local_maximum_added_physical_damage', }, stats_increased = { 'local_physical_damage_+%', 'quality', }, minimum = 0, html_fmt_options = { fmt = '%i', }, }, fire_damage_min = { field = 'fire_damage_min', stats_add = { 'local_minimum_added_fire_damage', }, minimum = 0, html_fmt_options = { color = 'fire', fmt = '%i', }, }, fire_damage_max = { field = 'fire_damage_max', stats_add = { 'local_maximum_added_fire_damage', }, minimum = 0, html_fmt_options = { color = 'fire', fmt = '%i', }, }, cold_damage_min = { field = 'cold_damage_min', stats_add = { 'local_minimum_added_cold_damage', }, minimum = 0, html_fmt_options = { color = 'cold', fmt = '%i', }, }, cold_damage_max = { field = 'cold_damage_max', stats_add = { 'local_maximum_added_cold_damage', }, minimum = 0, html_fmt_options = { color = 'cold', fmt = '%i', }, }, lightning_damage_min = { field = 'lightning_damage_min', stats_add = { 'local_minimum_added_lightning_damage', }, minimum = 0, html_fmt_options = { color = 'lightning', fmt = '%i', }, }, lightning_damage_max = { field = 'lightning_damage_max', stats_add = { 'local_maximum_added_lightning_damage', }, minimum = 0, html_fmt_options = { color = 'lightning', fmt = '%i', }, }, chaos_damage_min = { field = 'chaos_damage_min', stats_add = { 'local_minimum_added_chaos_damage', }, minimum = 0, html_fmt_options = { color = 'chaos', fmt = '%i', }, }, chaos_damage_max = { field = 'chaos_damage_max', stats_add = { 'local_maximum_added_chaos_damage', }, minimum = 0, html_fmt_options = { color = 'chaos', fmt = '%i', }, }, critical_strike_chance = { field = 'critical_strike_chance', stats_add = { 'local_critical_strike_chance', }, stats_increased = { 'local_critical_strike_chance_+%', }, stats_override = { ['local_weapon_always_crit'] = {min=100, max=100}, }, minimum = 0, html_fmt_options = { fmt = '%.2f%%', }, }, attack_speed = { field = 'attack_speed', stats_increased = { 'local_attack_speed_+%', }, minimum = 0, html_fmt_options = { fmt = '%.2f', }, }, flask_life = { field = 'life', stats_add = { 'local_flask_life_to_recover', }, stats_increased = { 'local_flask_life_to_recover_+%', 'local_flask_amount_to_recover_+%', 'quality', }, html_fmt_options = { fmt = '%i', }, }, flask_mana = { field = 'mana', stats_add = { 'local_flask_mana_to_recover', }, stats_increased = { 'local_flask_mana_to_recover_+%', 'local_flask_amount_to_recover_+%', 'quality', }, }, flask_duration = { field = 'duration', stats_increased = { 'local_flask_duration_+%', -- regular quality isn't used here because it doesn't increase duration of life/mana/hybrid flasks 'quality_flask_duration', }, stats_increased_inverse = { 'local_flask_recovery_speed_+%', }, minimum = 0, html_fmt_options = { fmt = '%.2f', }, }, charges_per_use = { field = 'charges_per_use', stats_increased = { 'local_charges_used_+%', }, minimum = 0, html_fmt_options = { fmt = '%i', }, }, charges_max = { field = 'charges_max', stats_add = { 'local_extra_max_charges', }, stats_increased = { 'local_max_charges_+%', }, minimum = 0, html_fmt_options = { fmt = '%i', }, }, block = { field = 'block', stats_add = { 'local_additional_block_chance_%', }, minimum = 0, html_fmt_options = { fmt = '%i%%', }, }, armour = { field = 'armour', stats_add = { 'local_base_physical_damage_reduction_rating', }, stats_increased = { 'local_physical_damage_reduction_rating_+%', 'local_armour_and_energy_shield_+%', 'local_armour_and_evasion_+%', 'local_armour_and_evasion_and_energy_shield_+%', 'quality', }, minimum = 0, html_fmt_options = { fmt = '%i', }, }, evasion = { field = 'evasion', stats_add = { 'local_base_evasion_rating', 'local_evasion_rating_and_energy_shield', }, stats_increased = { 'local_evasion_rating_+%', 'local_evasion_and_energy_shield_+%', 'local_armour_and_evasion_+%', 'local_armour_and_evasion_and_energy_shield_+%', 'quality', }, minimum = 0, html_fmt_options = { fmt = '%i', }, }, energy_shield = { field = 'energy_shield', stats_add = { 'local_energy_shield', 'local_evasion_rating_and_energy_shield', }, stats_increased = { 'local_energy_shield_+%', 'local_armour_and_energy_shield_+%', 'local_evasion_and_energy_shield_+%', 'local_armour_and_evasion_and_energy_shield_+%', 'quality', }, stats_override = { ['local_unique_tabula_rasa_no_requirement_or_energy_shield'] = {min=0, max=0}, }, minimum = 0, html_fmt_options = { fmt = '%i', }, }, required_dexterity = { field = 'required_dexterity', stats_add = { 'local_dexterity_requirement_+' }, stats_increased = { 'local_dexterity_requirement_+%', 'local_attribute_requirements_+%', }, stats_override = { ['local_unique_tabula_rasa_no_requirement_or_energy_shield'] = {min=0, max=0}, ['local_no_attribute_requirements'] = {min=0, max=0}, }, minimum = 0, html_fmt_options = { fmt = '%i', }, }, required_intelligence = { field = 'required_intelligence', stats_add = { 'local_intelligence_requirement_+' }, stats_increased = { 'local_intelligence_requirement_+%', 'local_attribute_requirements_+%', }, stats_override = { ['local_unique_tabula_rasa_no_requirement_or_energy_shield'] = {min=0, max=0}, ['local_no_attribute_requirements'] = {min=0, max=0}, }, minimum = 0, html_fmt_options = { fmt = '%i', }, }, required_strength = { field = 'required_strength', stats_add = { 'local_strength_requirement_+' }, stats_increased = { 'local_strength_requirement_+%', 'local_attribute_requirements_+%', }, stats_override = { ['local_unique_tabula_rasa_no_requirement_or_energy_shield'] = {min=0, max=0}, ['local_no_attribute_requirements'] = {min=0, max=0}, }, minimum = 0, html_fmt_options = { fmt = '%i', }, }, map_area_level = { field = 'map_area_level', stats_override = { ['map_item_level_override'] = true, }, }, } core.dps_map = { { name = 'physical_dps', field = 'physical_dps', damage_args = {'physical_damage', }, label_infobox = i18n.tooltips.physical_dps, html_fmt_options = { color = 'value', fmt = '%.1f', }, }, { name = 'fire_dps', field = 'fire_dps', damage_args = {'fire_damage'}, label_infobox = i18n.tooltips.fire_dps, html_fmt_options = { color = 'fire', fmt = '%.1f', }, }, { name = 'cold_dps', field = 'cold_dps', damage_args = {'cold_damage'}, label_infobox = i18n.tooltips.cold_dps, html_fmt_options = { color = 'cold', fmt = '%.1f', }, }, { name = 'lightning_dps', field = 'lightning_dps', damage_args = {'lightning_damage'}, label_infobox = i18n.tooltips.lightning_dps, html_fmt_options = { color = 'lightning', fmt = '%.1f', }, }, { name = 'chaos_dps', field = 'chaos_dps', damage_args = {'chaos_damage'}, label_infobox = i18n.tooltips.chaos_dps, html_fmt_options = { color = 'chaos', fmt = '%.1f', }, }, { name = 'elemental_dps', field = 'elemental_dps', damage_args = {'fire_damage', 'cold_damage', 'lightning_damage'}, label_infobox = i18n.tooltips.elemental_dps, html_fmt_options = { color = 'value', fmt = '%.1f', }, }, { name = 'poison_dps', field = 'poison_dps', damage_args = {'physical_damage', 'chaos_damage'}, label_infobox = i18n.tooltips.poison_dps, html_fmt_options = { color = 'value', fmt = '%.1f', }, }, { name = 'dps', field = 'dps', damage_args = {'physical_damage', 'fire_damage', 'cold_damage', 'lightning_damage', 'chaos_damage'}, label_infobox = i18n.tooltips.dps, html_fmt_options = { color = 'value', fmt = '%.1f', }, }, } core.cargo = {} core.cargo.items = { table = 'items', fields = { html = core.map.html, implicit_stat_text = core.map.implicit_stat_text, explicit_stat_text = core.map.explicit_stat_text, stat_text = core.map.stat_text, class = core.map.class, class_id = core.map.class_id, rarity = core.map.rarity, name = core.map.name, size_x = core.map.size_x, size_y = core.map.size_y, drop_enabled = core.map.drop_enabled, drop_level = core.map.drop_level, drop_level_maximum = core.map.drop_level_maximum, drop_leagues = core.map.drop_leagues, drop_areas = core.map.drop_areas, drop_areas_html = core.map.drop_areas_html, drop_text = core.map.drop_text, required_level = core.map.required_level, required_level_final = core.map.required_level_final, required_dexterity = core.map.required_dexterity, required_strength = core.map.required_strength, required_intelligence = core.map.required_intelligence, inventory_icon = core.map.inventory_icon, alternate_art_inventory_icons = core.map.alternate_art_inventory_icons, buff_icon = core.map.buff_icon, cannot_be_traded_or_modified = core.map.cannot_be_traded_or_modified, help_text = core.map.help_text, flavour_text = core.map.flavour_text, tags = core.map.tags, metadata_id = core.map.metadata_id, is_corrupted = core.map.is_corrupted, is_relic = core.map.is_relic, quality = core.map.quality, base_item = core.map.base_item, base_item_id = core.map.base_item_id, base_item_page = core.map.base_item_page, frame_type = core.map.frame_type, name_list = core.map.name_list, description = core.map.description, release_version = core.map.release_version, removal_version = core.map.removal_version, }, } core.cargo.item_sell_prices = { table = 'item_sell_prices', fields = { amount = { field = 'amount', type = 'Integer', }, name = { field = 'name', type = 'String', }, }, } core.cargo.item_purchase_costs = { table = 'item_purchase_costs', fields = { amount = { field = 'amount', type = 'Integer', }, name = { field = 'name', type = 'String', }, rarity = { field = 'rarity', type = 'String', }, }, } core.cargo.item_mods = { table = 'item_mods', fields = { id = { field = 'id', type = 'String', }, stat_text = { field = 'text', type = 'Text', }, is_implicit = { field = 'is_implicit', type = 'Boolean', }, is_random = { field = 'is_random', type = 'Boolean', }, }, } core.cargo.item_stats = { table = 'item_stats', fields = { id = { field = 'id', type = 'String', }, min = { field = 'min', type = 'Integer', }, max = { field = 'max', type = 'Integer', }, avg = { field = 'avg', type = 'Integer', }, is_implicit = { field = 'is_implicit', type = 'Boolean', }, is_random = { field = 'is_random', type = 'Boolean', }, }, } -- There probably will be a table named "buffs" in the future, so "item_buffs" is the best solution here core.cargo.item_buffs = { table = 'item_buffs', fields = { id = core.map.buff_id, buff_values = core.map.buff_values, stat_text = core.map.buff_stat_text, icon = core.map.buff_icon, }, } core.cargo.upgraded_from_sets = { table = 'upgraded_from_sets', fields = { set_id = { field = 'set_id', type = 'Integer', }, text = { field = 'text', type = 'Text', }, } } core.cargo.upgraded_from_groups = { table = 'upgraded_from_groups', fields = { group_id = { field = 'group_id', type = 'Integer', }, set_id = { field = 'set_id', type = 'Integer', }, item_id = { field = 'item_id', type = 'String', }, item_name = { field = 'item_name', type = 'String', }, item_page = { field = 'item_page', type = 'Page', }, integer = { field = 'amount', type = 'Integer', }, notes = { field = 'notes', type = 'Text', }, } } core.cargo.amulets = { table = 'amulets', fields = { is_talisman = core.map.is_talisman, talisman_tier = core.map.talisman_tier, }, } core.cargo.flasks = { table = 'flasks', fields = { -- All flasks duration = core.map.flask_duration, charges_max = core.map.charges_max, charges_per_use = core.map.charges_per_use, -- Life/Mana/Hybrid flasks life = core.map.flask_life, mana = core.map.flask_mana, }, } core.cargo.weapons = { table = 'weapons', fields = { critical_strike_chance = core.map.critical_strike_chance, attack_speed = core.map.attack_speed, weapon_range = core.map.weapon_range, physical_damage_min = core.map.physical_damage_min, physical_damage_max = core.map.physical_damage_max, physical_damage_html = core.map.physical_damage_html, fire_damage_html = core.map.fire_damage_html, cold_damage_html = core.map.cold_damage_html, lightning_damage_html = core.map.lightning_damage_html, chaos_damage_html = core.map.chaos_damage_html, damage_avg = core.map.damage_avg, damage_html = core.map.damage_html, -- Values added via stat population fire_damage_min = core.map.fire_damage_min, fire_damage_max = core.map.fire_damage_max, cold_damage_min = core.map.cold_damage_min, cold_damage_max = core.map.cold_damage_max, lightning_damage_min = core.map.lightning_damage_min, lightning_damage_max = core.map.lightning_damage_max, chaos_damage_min = core.map.chaos_damage_min, chaos_damage_max = core.map.chaos_damage_max, }, } core.cargo.armours = { table = 'armours', fields = { armour = core.map.armour, energy_shield = core.map.energy_shield, evasion = core.map.evasion, }, } core.cargo.shields = { table = 'shields', fields = { block = core.map.block, } } core.cargo.skill_gems = { table = 'skill_gems', fields = { gem_description = core.map.gem_description, dexterity_percent = core.map.dexterity_percent, strength_percent = core.map.strength_percent, intelligence_percent = core.map.intelligence_percent, primary_attribute = core.map.primary_attribute, gem_tags = core.map.gem_tags, -- Support Skill Gems support_gem_letter = core.map.support_gem_letter, support_gem_letter_html = core.map.support_gem_letter_html, }, } core.cargo.maps = { table = 'maps', fields = { tier = core.map.map_tier, guild_character = core.map.map_guild_character, unique_guild_character = core.map.unique_map_guild_character, area_id = core.map.map_area_id, unique_area_id = core.map.unique_map_area_id, -- REMOVE? area_level = core.map.map_area_level, unique_area_level = core.map.unique_map_area_level, }, } core.cargo.stackables = { table = 'stackables', fields = { stack_size = core.map.stack_size, stack_size_currency_tab = core.map.stack_size_currency_tab, cosmetic_type = core.map.cosmetic_type, }, } core.cargo.essences = { table = 'essences', fields = { level_restriction = core.map.essence_level_restriction, level = core.map.essence_level, }, } core.cargo.hideout_doodads = { table = 'hideout_doodads', fields = { is_master_doodad = core.map.is_master_doodad, master = core.map.master, master_level_requirement = core.map.master_level_requirement, master_favour_cost = core.map.master_favour_cost, variation_count = core.map.variation_count, }, } core.cargo.prophecies = { table = 'prophecies', fields = { prophecy_id = core.map.prophecy_id, prediction_text = core.map.prediction_text, seal_cost = core.map.seal_cost, objective = core.map.prophecy_objective, reward = core.map.prophecy_reward, }, } core.cargo.divination_cards = { table = 'divination_cards', fields = { card_art = core.map.card_art, }, } core.cargo.jewels = { table = 'jewels', fields = { item_limit = core.map.item_limit, radius_html = core.map.jewel_radius_html, }, } -- TODO: Second pass for i18n item classes -- base item is default, but will be validated later -- Notes: -- inventory_icon must always be before alternate_art_inventory_icons -- drop_areas after tags -- is_relic after rarity core.default_args = { 'rarity', 'name', 'name_list', 'size_x', 'size_y', 'drop_enabled', 'drop_level', 'drop_level_maximum', 'drop_leagues', 'drop_text', 'required_level', 'required_level_final', 'inventory_icon', 'alternate_art_inventory_icons', 'flavour_text', 'cannot_be_traded_or_modified', 'help_text', 'tags', 'metadata_id', 'is_corrupted', 'is_relic', 'purchase_costs', 'sell_prices_override', 'mods', 'drop_areas', 'drop_areas_html', 'suppress_improper_modifiers_category', 'is_prophecy', 'class', } -- frame_type is needed in stat_text core.late_args = {'frame_type', 'implicit_stat_text', 'explicit_stat_text', 'stat_text'} core.prophecy_args = {'prophecy_id', 'prediction_text', 'seal_cost', 'prophecy_objective', 'prophecy_reward'} core.tables = {'items'} core.class_groups = { flasks = { tables = {'flasks'}, keys = {['LifeFlask'] = true, ['ManaFlask'] = true, ['HybridFlask'] = true, ['UtilityFlask'] = true, ['UtilityFlaskCritical'] = true}, args = {'quality', 'flask_duration', 'charges_max', 'charges_per_use'}, }, weapons = { tables = {'weapons'}, keys = {['Claw'] = true, ['Dagger'] = true, ['Wand'] = true, ['One Hand Sword'] = true, ['Thrusting One Hand Sword'] = true, ['One Hand Axe'] = true, ['One Hand Mace'] = true, ['Bow'] = true, ['Staff'] = true, ['Two Hand Sword'] = true, ['Two Hand Axe'] = true, ['Two Hand Mace'] = true, ['Sceptre'] = true, ['FishingRod'] = true}, args = {'quality', 'required_dexterity', 'required_intelligence', 'required_strength', 'critical_strike_chance', 'attack_speed', 'physical_damage_min', 'physical_damage_max', 'lightning_damage_min', 'lightning_damage_max', 'cold_damage_min', 'cold_damage_max', 'fire_damage_min', 'fire_damage_max', 'chaos_damage_min', 'chaos_damage_max', 'weapon_range'}, late_args = {'physical_damage_html', 'fire_damage_html', 'cold_damage_html', 'lightning_damage_html', 'chaos_damage_html', 'damage_avg', 'damage_html'}, }, gems = { tables = {'skill_gems'}, keys = {['Active Skill Gem'] = true, ['Support Skill Gem'] = true}, args = {'dexterity_percent', 'strength_percent', 'intelligence_percent', 'primary_attribute', 'gem_tags'}, }, armor = { tables = {'armours'}, keys = {['Gloves'] = true, ['Boots'] = true, ['Body Armour'] = true, ['Helmet'] = true, ['Shield'] = true}, args = {'quality', 'required_dexterity', 'required_intelligence', 'required_strength', 'armour', 'energy_shield', 'evasion'}, }, stackable = { tables = {'stackables'}, keys = {['Currency'] = true, ['StackableCurrency'] = true, ['HideoutDoodad'] = true, ['Microtransaction'] = true, ['DivinationCard'] = true, ['DelveSocketableCurrency'] = true}, args = {'stack_size', 'stack_size_currency_tab', 'description', 'cosmetic_type'}, }, } core.class_specifics = { ['Amulet'] = { tables = {'amulets'}, args = {'is_talisman', 'talisman_tier'}, }, ['LifeFlask'] = { args = {'flask_life'}, }, ['ManaFlask'] = { args = {'flask_mana'}, }, ['HybridFlask'] = { args = {'flask_life', 'flask_mana'}, }, ['UtilityFlask'] = { tables = {'item_buffs'}, args = {'buff_id', 'buff_values', 'buff_stat_text', 'buff_icon'}, }, ['UtilityFlaskCritical'] = { tables = {'item_buffs'}, args = {'buff_id', 'buff_values', 'buff_stat_text', 'buff_icon'}, }, ['Active Skill Gem'] = { defaults = { help_text = i18n.help_text_defaults.active_gem, size_x = 1, size_y = 1, }, frame_type = 'gem', }, ['Support Skill Gem'] = { args = {'support_gem_letter', 'support_gem_letter_html'}, defaults = { help_text = i18n.help_text_defaults.support_gem, size_x = 1, size_y = 1, }, frame_type = 'gem', }, ['Shield'] = { tables = {'shields'}, args = {'block'}, }, ['Map'] = { tables = {'maps'}, args = {'quality', 'map_tier', 'map_guild_character', 'map_area_id', 'map_area_level', 'unique_map_area_id', 'unique_map_area_level', 'unique_map_guild_character'}, skip_stat_lines = i18n.stat_skip_patterns.maps, }, ['Currency'] = { frame_type = 'currency', }, ['StackableCurrency'] = { tables = {'essences', 'prophecies'}, args = {'is_essence', 'essence_level_restriction', 'essence_level'}, frame_type = 'currency', }, ['Microtransaction'] = { frame_type = 'currency', }, ['HideoutDoodad'] = { tables = {'hideout_doodads'}, args = {'is_master_doodad', 'master', 'master_level_requirement', 'master_favour_cost', 'variation_count'}, defaults = { help_text = i18n.help_text_defaults.hideout_doodad, }, frame_type = 'currency', }, ['Jewel'] = { tables = {'jewels'}, late_args = {'item_limit', 'jewel_radius_html'}, defaults = { help_text = i18n.help_text_defaults.jewel, }, skip_stat_lines = i18n.stat_skip_patterns.jewels, }, ['AbyssJewel'] = { tables = {'jewels'}, late_args = {'item_limit', 'jewel_radius_html'}, skip_stat_lines = i18n.stat_skip_patterns.jewels, }, ['QuestItem'] = { args = {'description'}, frame_type = 'quest', }, ['DivinationCard'] = { tables = {'divination_cards'}, args = {'card_art',}, frame_type = 'divicard', }, ['LabyrinthItem'] = { frame_type = 'currency', }, ['LabyrinthTrinket'] = { tables = {'item_buffs'}, args = {'description', 'buff_icon'}, frame_type = 'currency', }, ['PantheonSoul'] = { defaults = { cannot_be_traded_or_modified = true, }, }, ['IncursionItem'] = { frame_type = 'currency', }, } -- add defaults from class specifics and class groups core.item_classes = {} core.item_classes_extend = {'tables', 'args', 'late_args'} function core.build_item_classes(tpl_args, frame) core.map.class.func(tpl_args, frame) -- Skip building for anything but the specified class. for id, data in pairs(m_game.constants.item.classes) do if id == tpl_args.class_id then core.item_classes[id] = { tables = xtable:new(), args = xtable:new(), late_args = xtable:new(), defaults = {}, } core.item_classes[id].tables:insertT(core.tables) break end end for _, row in pairs(core.class_groups) do for class, _ in pairs(row.keys) do if class == tpl_args.class_id then for _, k in ipairs(core.item_classes_extend) do if row[k] ~= nil then core.item_classes[class][k]:insertT(row[k]) end end break end end end local class_specifics = core.class_specifics[tpl_args.class_id] if class_specifics then for _, k in ipairs(core.item_classes_extend) do if class_specifics[k] ~= nil then core.item_classes[tpl_args.class_id][k]:insertT(class_specifics[k]) end end if class_specifics.defaults ~= nil then for key, value in pairs(class_specifics.defaults) do core.item_classes[tpl_args.class_id].defaults[key] = value end end end end -- GroupTable -> RowTable -> formatter function -- -- -- -- Contents here are meant to resemble the ingame infobox of items -- core.item_display_groups = { -- Tags, stats, level, etc -- group -- group[n].args - -- group[n].func - -- group[n].inline - if set to false, don't add to html for the inline infobox, but still show this field on the item page { { args = {'cosmetic_type'}, func = core.factory.display_value{ options = { [1] = { key = 'cosmetic_type', fmt = '%s', color = 'default' }, }, }, }, { args = function(tpl_args, frame) if tpl_args.class_id == nil then return false end return core.class_groups.weapons.keys[tpl_args.class_id] ~= nil end, func = function(tpl_args, frame) local v = i18n.tooltips.item_class_map[tpl_args.class_id] return m_util.html.format_value(tpl_args, frame, {min=v, max=v}, {color = 'default'}) end, }, { args = {'gem_tags'}, func = function(tpl_args, frame) local out = {} for i, tag in ipairs(tpl_args.gem_tags) do out[#out+1] = string.format(i18n.gem_tag_category, tag, tag) end return table.concat(out, ', ') end, }, { args = {'support_gem_letter_html'}, func = core.factory.display_value{ options = { [1] = { key = 'support_gem_letter_html', inline = i18n.tooltips.support_icon, }, }, }, }, { args = {'radius'}, func = core.factory.display_value{ options = { [1] = { key = 'radius', inline = i18n.tooltips.radius, func = core.factory.descriptor_value{key='radius_description'}, }, [2] = { key = 'radius_secondary', inline = ' / %s', func = core.factory.descriptor_value{key='radius_secondary_description'}, }, [3] = { key = 'radius_tertiary', inline = ' / %s', func = core.factory.descriptor_value{key='radius_tertiary_description'}, }, }, }, }, -- TODO: gem level here. Maybe put max level here? { args = nil, func = core.factory.display_value{ type='gem', options = { [1] = { key = 'mana_cost', hide_default = 100, fmt = function (tpl_args, frame) if tpl_args.has_percentage_mana_cost then return '%i%%' else return '%i' end end, inline = function (tpl_args, frame) if tpl_args.has_reservation_mana_cost then return i18n.tooltips.mana_reserved else return i18n.tooltips.mana_cost end end, }, }, }, }, { args = nil, func = core.factory.display_value{ type='gem', options = { [1] = { key = 'mana_multiplier', hide_default = 100, fmt = '%i%%', inline = i18n.tooltips.mana_multiplier, }, }, }, }, -- TODO: i18n { args = nil, func = core.factory.display_value{ type='gem', options = { [1] = { key = 'vaal_souls_requirement', hide_default = 0, fmt = '%i (N) / ', inline = i18n.tooltips.vaal_souls_per_use, }, }, }, }, { args = nil, func = core.factory.display_value{ type='gem', options = { [1] = { key = 'vaal_stored_uses', hide_default = 0, fmt = '%i', inline = i18n.tooltips.stored_uses, }, }, }, }, { args = nil, func = core.factory.display_value{ type='gem', options = { [1] = { key = 'stored_uses', hide_default = 0, fmt = '%i', inline = i18n.tooltips.stored_uses, }, }, }, }, { args = nil, func = core.factory.display_value{ type='gem', options = { [1] = { key = 'vaal_soul_gain_prevention_time', hide_default = 0, -- Technically it rounds to nearest, but it is given in milliseconds in the data, fmt = '%.3f sec', inline = i18n.tooltips.vaal_soul_gain_prevention_time, }, }, }, }, { args = nil, func = core.factory.display_value{ type='gem', options = { [1] = { key = 'cooldown', hide_default = 0, fmt = '%.2f sec', inline = i18n.tooltips.cooldown_time, }, }, }, }, { args = {'cast_time'}, func = core.factory.display_value{ options = { [1] = { key = 'cast_time', hide_default = 0, fmt = '%.2f sec', inline = i18n.tooltips.cast_time, }, }, }, }, { args = nil, func = core.factory.display_value{ type='gem', options = { [1] = { key = 'critical_strike_chance', hide_default = 0, fmt = '%.2f%%', inline = i18n.tooltips.critical_strike_chance, }, }, }, }, { args = nil, func = core.factory.display_value{ type='gem', options = { [1] = { key = 'damage_effectiveness', hide_default = 100, fmt = '%i%%', inline = i18n.tooltips.damage_effectiveness, }, }, }, }, { args = {'projectile_speed'}, func = core.factory.display_value{ options = { [1] = { key = 'projectile_speed', inline = i18n.tooltips.projectile_speed, }, }, }, }, -- Quality is before item stats, but after gem stuff and item class { args = {'quality'}, func = core.factory.display_value{ options = { [1] = { key = 'quality', fmt = '+%i%%', color = 'mod', inline = i18n.tooltips.quality, hide_default = 0, }, }, }, }, -- Weapon only { args = {'physical_damage_html'}, func = core.factory.display_value{ options = { [1] = { key = 'physical_damage_html', fmt = '%s', inline = i18n.tooltips.physical_damage, }, }, }, }, { args = nil, func = function(tpl_args, frame) local text = '' for _, dtype in ipairs({'fire_damage_html', 'cold_damage_html', 'lightning_damage_html'}) do local value = tpl_args[dtype] if value ~= nil then text = text .. ' ' .. value end end if text ~= '' then return string.format(i18n.tooltips.elemental_damage, text) else return end end, }, { args = {'chaos_damage_html'}, func = core.factory.display_value{ options = { [1] = { key = 'chaos_damage_html', fmt = '%s', inline = i18n.tooltips.chaos_damage, }, }, }, }, { args = {'critical_strike_chance_html'}, func = core.factory.display_value{ options = { [1] = { key = 'critical_strike_chance_html', fmt = '%s', inline = i18n.tooltips.critical_strike_chance, }, }, }, }, { args = {'attack_speed_html'}, func = core.factory.display_value{ options = { [1] = { key = 'attack_speed_html', fmt = '%s', inline = i18n.tooltips.attacks_per_second, }, }, }, }, { args = {'weapon_range_html'}, func = core.factory.display_value{ options = { [1] = { key = 'weapon_range_html', fmt = '%s', inline = i18n.tooltips.weapon_range, }, }, }, }, -- Map only { args = {'map_area_level'}, func = core.factory.display_value{ options = { [1] = { key = 'map_area_level', fmt = '%i', inline = i18n.tooltips.map_level, }, }, }, }, { args = {'map_tier'}, func = core.factory.display_value{ options = { [1] = { key = 'map_tier', fmt = '%i', inline = i18n.tooltips.map_tier, }, }, }, }, { args = function(tpl_args, frame) return tpl_args.map_guild_character ~= nil and tpl_args.rarity == 'Normal' end, func = core.factory.display_value{ options = { [1] = { key = 'map_guild_character', fmt = '%s', inline = i18n.tooltips.map_guild_character, }, }, }, }, { args = function(tpl_args, frame) return tpl_args.unique_map_guild_character ~= nil and tpl_args.rarity == 'Unique' end, func = core.factory.display_value{ options = { [1] = { key = 'unique_map_guild_character', fmt = '%s', inline = i18n.tooltips.map_guild_character, }, }, }, }, { args = nil, func = core.factory.display_value{ type = 'stat', options = { [1] = { key = 'map_item_drop_quantity_+%', fmt = '+%i%%', color = 'mod', inline = i18n.tooltips.item_quantity, hide_default = 0, }, }, }, }, { args = nil, func = core.factory.display_value{ type = 'stat', options = { [1] = { key = 'map_item_drop_rarity_+%', fmt = '+%i%%', color = 'mod', inline = i18n.tooltips.item_rarity, hide_default = 0, }, }, }, }, { args = nil, func = core.factory.display_value{ type = 'stat', options = { [1] = { key = 'map_pack_size_+%', fmt = '+%i%%', color = 'mod', inline = i18n.tooltips.monster_pack_size, hide_default = 0, }, }, }, }, -- Jewel Only { args = nil, func = core.factory.display_value{ options = { [1] = { key = 'item_limit', fmt = '%i', inline = i18n.tooltips.limited_to, }, }, }, }, { args = {'jewel_radius_html'}, func = core.factory.display_value{ options = { [1] = { key = 'jewel_radius_html', fmt = '%s', inline = i18n.tooltips.radius, }, }, }, }, -- Flask only { args = {'flask_mana_html', 'flask_duration_html'}, --func = core.factory.display_flask('flask_mana'), func = core.factory.display_value{ inline = i18n.tooltips.flask_mana_recovery, options = { [1] = { key = 'flask_mana_html', fmt = '%s', }, [2] = { key = 'flask_duration_html', fmt = '%s', }, } }, }, { args = {'flask_life_html', 'flask_duration_html'}, func = core.factory.display_value{ inline = i18n.tooltips.flask_life_recovery, options = { [1] = { key = 'flask_life_html', fmt = '%s', }, [2] = { key = 'flask_duration_html', fmt = '%s', }, } }, }, { -- don't display for mana/life flasks args = function(tpl_args, frame) for _, k in ipairs({'flask_life_html', 'flask_mana_html'}) do if tpl_args[k] ~= nil then return false end end return tpl_args['flask_duration_html'] ~= nil end, func = core.factory.display_value{ inline = i18n.tooltips.flask_duration, options = { [1] = { key = 'flask_duration_html', fmt = '%s', }, }, }, }, { args = {'charges_per_use_html', 'charges_max_html'}, func = core.factory.display_value{ inline = i18n.tooltips.flask_charges_per_use, options = { [1] = { key = 'charges_per_use_html', fmt = '%s', }, [2] = { key = 'charges_max_html', fmt = '%s', }, }, }, }, { args = {'buff_stat_text'}, func = core.factory.display_value{ options = { [1] = { key = 'buff_stat_text', color = 'mod', }, }, }, }, -- armor { args = {'block_html'}, func = core.factory.display_value{ options = { [1] = { key = 'block_html', inline = i18n.tooltips.chance_to_block, fmt = '%s', hide_default = 0, hide_default_key = 'block', }, }, }, }, { args = {'armour_html'}, func = core.factory.display_value{ options = { [1] = { key = 'armour_html', inline = i18n.tooltips.armour, fmt = '%s', hide_default = 0, hide_default_key = 'armour', }, }, }, }, { args = {'evasion_html'}, func = core.factory.display_value{ options = { [1] = { key = 'evasion_html', inline = i18n.tooltips.evasion, fmt = '%s', hide_default = 0, hide_default_key = 'evasion', }, }, }, }, { args = {'energy_shield_html'}, func = core.factory.display_value{ options = { [1] = { key = 'energy_shield_html', inline = i18n.tooltips.energy_shield, fmt = '%s', hide_default = 0, hide_default_key = 'energy_shield', }, }, }, }, -- Amulet only { args = {'talisman_tier'}, func = core.factory.display_value{ options = { [1] = { key = 'talisman_tier', fmt = '%i', inline = i18n.tooltips.talisman_tier, }, }, }, }, -- Misc { args = {'stack_size'}, func = core.factory.display_value{ options = { [1] = { key = 'stack_size', hide_default = 1, fmt = '%i', inline = i18n.tooltips.stack_size, }, }, }, }, -- Essence stuff { args = {'essence_level'}, func = core.factory.display_value{ options = { [1] = { key = 'essence_level', fmt = '%i', inline = i18n.tooltips.essence_level, }, }, }, }, }, -- Requirements { -- TODO: i18n Master name? { args = {'master', 'master_level_requirement'}, func = function(tpl_args, frame) -- masters have been validated before local data for i, rowdata in ipairs(m_game.constants.masters) do if tpl_args.master == rowdata.full then data = rowdata break end end return m_util.html.poe_color('default', i18n.tooltips.requires, string.format('[[%s|%s %s]]', data.full, data.short_upper, tpl_args.master_level_requirement)) end }, -- Instead of item level, show drop level if any { args = nil, func = function(tpl_args, frame) local opt = { [1] = { key = 'required_level_final_html', hide_default = 1, hide_default_key = 'required_level_final', inline = i18n.tooltips.level_inline, inline_color = false, }, } for _, attr in ipairs(m_game.constants.attributes) do opt[#opt+1] = { key = string.format('required_%s_html', attr['long_lower']), hide_default = 0, hide_default_key = string.format('required_%s', attr['long_lower']), inline = ', %s ' .. attr['short_upper'], inline_color = false, } end local requirements = core.factory.display_value{options = opt}(tpl_args, frame) -- return early if requirements == nil then return end requirements = string.gsub(requirements, '^, ', '') return m_util.html.poe_color('default', string.format(i18n.tooltips.requires, requirements)) end, }, }, -- Gem description { css_class = 'tc -gemdesc', { args = {'gem_description'}, func = core.factory.display_value_only('gem_description'), }, }, -- Gem Quality Stats { css_class = 'tc -mod', { args = {'quality_stat_text'}, func = function(tpl_args, frame) lines = {} lines[#lines+1] = m_util.html.poe_color('default', i18n.tooltips.gem_quality) lines[#lines+1] = tpl_args.quality_stat_text return table.concat(lines, '<br>') end, }, }, -- Gem Implicit Stats { css_class = 'tc -mod', { args = function(tpl_args, frame) return core.class_groups.gems.keys[tpl_args.class_id] and tpl_args.stat_text end, func = function(tpl_args, frame) lines = {} lines[#lines+1] = tpl_args.stat_text if tpl_args.gem_tags:contains('Vaal') then lines[#lines+1] = m_util.html.poe_color('corrupted', i18n.tooltips.corrupted) end return table.concat(lines, '<br>') end, }, }, -- Implicit Stats { css_class = 'tc -mod', func = function(tpl_args, frame, container_type) if tpl_args.implicit_stat_text then return {core.display.strip_random_stats(tpl_args, frame, tpl_args.implicit_stat_text, container_type)} else return {} end end, }, -- Stats { css_class = 'tc -mod', func = function(tpl_args, frame, container_type) if tpl_args.explicit_stat_text then return {core.display.strip_random_stats(tpl_args, frame, tpl_args.explicit_stat_text, container_type)} else return {} end end, }, -- Experience --[[{ { args = {'experience'}, func = core.factory.display_value{ key = 'experience', options = { [1] = { fmt = '%i', }, }, }, }, },]]-- -- Description (currency, doodads) { css_class = 'tc -mod', { args = {'description'}, func = core.factory.display_value_only('description'), }, }, -- Variations (for doodads) { css_class = 'tc -mod', { args = {'variation_count'}, func = function(tpl_args, frame) local txt if tpl_args.variation_count == 1 then txt = i18n.tooltips.variation_singular else txt = i18n.tooltips.variation_plural end return string.format('%i %s', tpl_args.variation_count, txt) end, }, }, -- Flavour Text { css_class = 'tc -flavour', { args = {'flavour_text'}, func = core.factory.display_value_only('flavour_text'), }, }, -- Prophecy text { css_class = 'tc -value', { args = {'prediction_text'}, func = core.factory.display_value_only('prediction_text'), }, }, -- Can not be traded or modified { css_class = 'tc -canttradeormodify', { args = {'cannot_be_traded_or_modified'}, func = function(tpl_args, frame) if tpl_args.cannot_be_traded_or_modified == true then return i18n.tooltips.cannot_be_traded_or_modified end end, }, }, -- Help text { css_class = 'tc -help', { args = {'help_text'}, func = core.factory.display_value_only('help_text'), --inline = false, }, }, -- Cost (i.e. vendor costs) { --css_class = '', { args = {'master_favour_cost'}, func = core.factory.display_value{ options = { [1] = { key = 'master_favour_cost', inline = i18n.tooltips.favour_cost, color = 'currency', }, }, }, }, { args = {'seal_cost'}, func = core.factory.display_value{ options = { [1] = { key = 'seal_cost', fmt = '%dx ', color = 'currency', inline = function (tpl_args, frame) return i18n.tooltips.seal_cost .. f_item_link{item_name_exact='Silver Coin', html=''} end, }, }, }, }, }, } -- -- This is meant to show additional information about the item in a separate infobox -- core.extra_display_groups = { -- Drop info { header = i18n.tooltips.drop_restrictions, css_class = '', { args = {'drop_enabled'}, func = core.factory.display_value{ options = { [1] = { key = 'drop_level', fmt = '%i', inline = i18n.tooltips.level, }, [2] = { key = 'drop_level_maximum', hide_default = 100, fmt = '%i', inline = ' / %s', }, }, }, }, { args = {'drop_leagues'}, func = function(tpl_args, frame) return string.format(i18n.tooltips.league_restriction, m_util.html.poe_color('value', table.concat(tpl_args.drop_leagues, ', '))) end }, { args = {'drop_areas_html'}, func = core.factory.display_value_only('drop_areas_html'), }, { args = {'drop_text'}, func = core.factory.display_value_only('drop_text'), }, { args = function(tpl_args, frame) if tpl_args.drop_enabled == true then return false end return true end, func = function(tpl_args, frame) local span = mw.html.create('span') span :attr('class', 'infobox-disabled-drop') :wikitext(i18n.tooltips.drop_disabled) :done() return tostring(span) end, }, }, { header = i18n.tooltips.purchase_costs, { args = function(tpl_args, frame) for rarity, data in pairs(tpl_args.purchase_costs) do if #data > 0 then return true end end return false end, func = function(tpl_args, frame) local tbl = mw.html.create('table') tbl --:attr('class', 'wikitable') :attr('style', 'width: 100%; margin-top: 0px;') for _, rarity_names in ipairs(m_game.constants.item.rarity) do local data = tpl_args.purchase_costs[rarity_names.long_lower] if #data > 0 then local tr = tbl:tag('tr') tr :tag('td') :wikitext(rarity_names.long_upper) local td = tr:tag('td') for _, purchase_data in ipairs(data) do td:wikitext(string.format('%dx [[%s]]<br />', purchase_data.amount, purchase_data.name)) end end end return tostring(tbl) end, }, }, { header = i18n.tooltips.sell_price, { args = {'sell_price_order'}, func = function(tpl_args, frame) local out = {} for _, item_name in ipairs(tpl_args.sell_price_order) do out[#out+1] = string.format('%dx [[%s]]', tpl_args.sell_prices[item_name], item_name) end return table.concat(out, '<br />') end, }, }, -- Damage per second { header = i18n.tooltips.damage_per_second, -- Autoinsert here from dps map }, { header = i18n.tooltips.misc, { args = {'class'}, func = core.factory.display_value{ options = { [1] = { key = 'class', fmt = '%s', inline = i18n.tooltips.item_class, }, }, }, }, { args = {'metadata_id'}, func = core.factory.display_value{ options = { [1] = { key = 'metadata_id', fmt = '%s', inline = i18n.tooltips.metadata_id, truncate = true, }, }, }, }, }, } for i, data in ipairs(core.dps_map) do table.insert(core.extra_display_groups[4], { args = {data.name .. '_html'}, func = core.factory.display_value{ options = { [1] = { key = data.name .. '_html', inline = data.label_infobox .. ': %s', fmt = '%s', -- the html already contains the colour no_color = true, }, }, }, }) if i == 5 then table.insert(core.extra_display_groups[4], { args = function (tpl_args, frame) return tpl_args.elemental_dps_html ~= nil or tpl_args.poison_dps_html ~= nil end, func = function (tpl_args, frame) return '' end, }) elseif i == 7 then table.insert(core.extra_display_groups[4], { args = {'dps_html'}, func = function (tpl_args, frame) return '' end, }) end end -- ---------------------------------------------------------------------------- -- Tables -- ---------------------------------------------------------------------------- function cargo_declare(data) return function(frame) local tpl_args = getArgs(frame, { parentFirst = true }) frame = m_util.misc.get_frame(frame) local dcl_args = {} dcl_args._table = data.table for k, field_data in pairs(data.fields) do if field_data.field then dcl_args[field_data.field] = field_data.type for _, stat_data in pairs(core.stat_map) do if stat_data.field == k then for _, range_fields in ipairs(h.range_fields) do -- if the type is nil, use the parent type -- so this is set integer/float values correctly dcl_args[stat_data.field .. range_fields.field] = range_fields.type or field_data.type end break end end end end if dcl_args._table == 'weapons' then for _, dps_data in ipairs(core.dps_map) do for _, range_fields in ipairs(h.range_fields) do -- since there is no parent, the default is float dcl_args[dps_data.field .. range_fields.field] = range_fields.type or 'Float' end end end if tpl_args.debug then mw.logObject(dcl_args) end return m_util.cargo.declare(frame, dcl_args) end end p.table_items = cargo_declare(core.cargo.items) p.table_item_sell_prices = cargo_declare(core.cargo.item_sell_prices) p.table_item_purchase_costs = cargo_declare(core.cargo.item_purchase_costs) p.table_item_mods = cargo_declare(core.cargo.item_mods) p.table_item_stats = cargo_declare(core.cargo.item_stats) p.table_item_buffs = cargo_declare(core.cargo.item_buffs) p.table_upgraded_from_sets = cargo_declare(core.cargo.upgraded_from_sets) p.table_upgraded_from_groups = cargo_declare(core.cargo.upgraded_from_groups) p.table_amulets = cargo_declare(core.cargo.amulets) p.table_flasks = cargo_declare(core.cargo.flasks) p.table_weapons = cargo_declare(core.cargo.weapons) p.table_armours = cargo_declare(core.cargo.armours) p.table_shields = cargo_declare(core.cargo.shields) p.table_skill_gems = cargo_declare(core.cargo.skill_gems) p.table_maps = cargo_declare(core.cargo.maps) p.table_stackables = cargo_declare(core.cargo.stackables) p.table_essences = cargo_declare(core.cargo.essences) p.table_hideout_doodads = cargo_declare(core.cargo.hideout_doodads) p.table_prophecies = cargo_declare(core.cargo.prophecies) p.table_divination_cards = cargo_declare(core.cargo.divination_cards) p.table_jewels = cargo_declare(core.cargo.jewels) -- ---------------------------------------------------------------------------- -- Page views -- ---------------------------------------------------------------------------- -- -- Template:Item -- function p.itembox (frame) -- -- Args/Frame -- local t = os.clock() local tpl_args = getArgs(frame, { parentFirst = true }) frame = m_util.misc.get_frame(frame) -- -- Shared args -- tpl_args._flags = {} tpl_args._base_item_args = {} tpl_args._mods = {} for _, k in ipairs({'', '_random'}) do for _, prefix in ipairs({'', '_implicit', '_explicit'}) do tpl_args[k .. prefix .. '_stats'] = {} end end tpl_args._subobjects = {} tpl_args._properties = {} tpl_args._errors = {} core.process_arguments(tpl_args, frame, {array={'class_id'}}) core.build_item_classes(tpl_args, frame) core.build_cargo_data(tpl_args, frame) -- TODO: Found out wtf is going on. Need to call this twice to fix core.build_cargo_data(tpl_args, frame) -- Using general purpose function to handle release and removal versions m_util.args.version(tpl_args, {frame=frame, set_properties=true}) -- Must validate some argument early. It is required for future things core.process_arguments(tpl_args, frame, {array=core.default_args}) core.process_arguments(tpl_args, frame, {array=core.item_classes[tpl_args.class_id].args}) -- Base Item core.process_base_item(tpl_args, frame) -- Prophecy special snowflake if tpl_args._flags.is_prophecy then err = core.process_arguments(tpl_args, frame, {array=core.prophecy_args}) if err then return err end tpl_args.inventory_icon = string.format(i18n.inventory_icon, 'Prophecy') end -- Mods for _, k in ipairs({'implicit', 'explicit'}) do local success = true local i = 1 while success do success = core.validate_mod(tpl_args, frame, {key=k, i=i}) i = i + 1 end end core.process_smw_mods(tpl_args, frame) -- Add stats - this is for when mods are not set, but we still need stats to calcuate new armour values etc m_util.args.stats(tpl_args, {prefix='extra_'}) for _, stat in ipairs(tpl_args.extra_stats) do if stat.value ~= nil then stat.min = stat.value stat.max = stat.value stat.avg = stat.value end h.stats_update(tpl_args, stat.id, stat, nil, '_stats') h.stats_update(tpl_args, stat.id, stat, nil, '_explicit_stats') end -- Transpose stats into cargo data for _, random_prefix in ipairs({'', '_random'}) do for _, type_prefix in ipairs({'', '_implicit', '_explicit'}) do for id, data in pairs(tpl_args[random_prefix .. type_prefix .. '_stats']) do local is_implicit if type_prefix == '_implicit' then is_implicit = true elseif type_prefix == '_explicit' then is_implicit = false end tpl_args._subobjects[#tpl_args._subobjects+1] = { _table = 'item_stats', id = id, min = data.min, max = data.max, avg = data.avg, is_implicit = is_implicit, is_random = random_prefix == '_random', } end end end -- Handle extra stats (for gems) if core.class_groups.gems.keys[tpl_args.class_id] then m_skill.skill(frame, tpl_args) end -- -- Handle local stats increases/reductions/additions -- local skip = {} -- general stats for k, data in pairs(core.stat_map) do local value = tpl_args[k] if value ~= nil and skip[k] == nil then value = {min=value, max=value, base=value} -- If stats are overriden we scan save some CPU time here local overridden = false if data.stats_override ~= nil then for stat_id, override_value in pairs(data.stats_override) do local stat_value = tpl_args._stats[stat_id] if stat_value ~= nil then -- Use the value of stat if override_value == true then value.min = stat_value.min value.max = stat_value.max overridden = true elseif stat_value ~= 0 then value.min = override_value.min value.max = override_value.max overridden = true end end end end if overridden == false then -- The simple cases; this must be using ipairs as "add" must apply before for _, operator in ipairs({'add', 'more'}) do local st = data['stats_' .. operator] if st ~= nil then for _, statid in ipairs(st) do if tpl_args._stats[statid] ~= nil then h.stat[operator](value, tpl_args._stats[statid]) end end end end -- For increased stats we need to add them up first for stat_key, stat_func in pairs({increased=h.stat.more, increased_inverse=h.stat.more_inverse}) do local st = data['stats_' .. stat_key] if st ~= nil then local total_increase = {min=0, max=0} for _, statid in ipairs(st) do if tpl_args._stats[statid] ~= nil then for var, current_value in pairs(total_increase) do total_increase[var] = current_value + tpl_args._stats[statid][var] end end end stat_func(value, total_increase) end end if data.minimum ~= nil then for _, key in ipairs({'min', 'max'}) do if value[key] < data.minimum then value[key] = data.minimum end end end else end value.avg = (value.min + value.max) / 2 -- don't add the properties unless we need to if (data.default ~= nil and (value.min ~= data.default or value.max ~= data.default)) or data.default == nil then for short_key, range_data in pairs(h.range_map) do tpl_args[data.field .. range_data.var] = value[short_key] end -- process to HTML to use on list pages or other purposes h.handle_range_args(tpl_args, frame, k, data.field, value, data.html_fmt_options or {}) end for short_key, range_data in pairs(h.range_map) do tpl_args[k .. range_data.var] = value[short_key] end end end -- calculate and handle weapon dps if core.class_groups.weapons.keys[tpl_args.class_id] then for _, data in ipairs(core.dps_map) do local damage = { min = {}, max = {}, } for var_type, value in pairs(damage) do -- covers the min/max/avg range for short_key, range_data in pairs(h.range_map) do value[short_key] = 0 for _, damage_key in ipairs(data.damage_args) do value[short_key] = value[short_key] + (tpl_args[string.format('%s_%s%s', damage_key, var_type, range_data.var)] or 0) end end end local value = {} for short_key, range_data in pairs(h.range_map) do local result = (damage.min[short_key] + damage.max[short_key]) / 2 * tpl_args[string.format('attack_speed%s', range_data.var)] value[short_key] = result tpl_args[string.format('%s%s', data.field, range_data.var)] = result end if value.avg > 0 then h.handle_range_args(tpl_args, frame, data.name, data.field, value, data.html_fmt_options or {}) end end end -- late processing core.process_arguments(tpl_args, frame, {array=core.late_args}) core.process_arguments(tpl_args, frame, {array=core.item_classes[tpl_args.class_id].late_args}) -- Handle upgrade from restrictions/info core.process_upgraded_from(tpl_args, frame) -- ------------------------------------------------------------------------ -- Infobox handling -- ------------------------------------------------------------------------ -- Store the infobox so it can be accessed with ease on other pages tpl_args.html = tostring(core.display.make_main_container(tpl_args, frame, 'inline')) local container = core.display.make_main_container(tpl_args, frame, 'infobox') if tpl_args.inventory_icon ~= nil and tpl_args.class_id ~= 'DivinationCard' then container:wikitext(string.format('[[%s|%sx%spx]]', tpl_args.inventory_icon, c.image_size_full*tpl_args.size_x, c.image_size_full*tpl_args.size_y)) end -- -- Secondary infobox -- local extra_infobox = mw.html.create('span') :attr( 'class', 'item-box -' .. tpl_args.frame_type) core.display.add_to_container_from_map(tpl_args, frame, extra_infobox, core.extra_display_groups) -- -- Output -- local infobox = mw.html.create('span') infobox :attr('class', 'infobox-page-container') :node(container) :node(extra_infobox) -- skill_screenshot is set in skill module if tpl_args.skill_screenshot then infobox:wikitext(string.format('<br>[[%s|300px]]', tpl_args.skill_screenshot)) end local out = tostring(infobox) -- ------------------------------------------------------------------------ -- Category handling -- ------------------------------------------------------------------------ local cats = {} if tpl_args.rarity == 'Unique' then cats[#cats+1] = string.format(i18n.categories.unique_affix, tpl_args.class) elseif tpl_args._flags.is_prophecy then cats[#cats+1] = i18n.categories.prophecies elseif tpl_args.is_talisman then cats[#cats+1] = i18n.categories.talismans elseif tpl_args.is_essence then cats[#cats+1] = i18n.categories.essences else cats[#cats+1] = tpl_args.class end if tpl_args.rarity ~= 'Normal' or tpl_args.base_item == 'Prophecy' or tpl_args.base_item_id == 'Metadata/Items/Currency/CurrencyItemisedProphecy' then cats[#cats+1] = i18n.categories.derived_items else cats[#cats+1] = i18n.categories.base_items end for _, attr in ipairs(m_game.constants.attributes) do if tpl_args[attr.long_lower .. '_percent'] then cats[#cats+1] = string.format('%s %s', attr.long_upper, tpl_args.class) end end local affix if tpl_args.class_id == 'Active Skill Gem' or tpl_args.class_id == 'Support Skill Gem' then affix = i18n.categories.gem_tag_affix end if affix ~= nil then for _, tag in ipairs(tpl_args.gem_tags) do cats[#cats+1] = string.format(affix, tag) end end if #tpl_args.alternate_art_inventory_icons > 0 then cats[#cats+1] = i18n.categories.alternate_artwork end -- TODO: add maintenance categories if tpl_args.release_version == nil then cats[#cats+1] = i18n.categories.missing_release_version end if tpl_args._flags.text_modifier and not tpl_args.suppress_improper_modifiers_category then cats[#cats+1] = i18n.categories.improper_modifiers end -- for _, k in ipairs({'broken_upgraded_from_reference', 'duplicate_query_area_ids', 'sell_prices_override'}) do if tpl_args._flags[k] then cats[#cats+1] = i18n.categories[k] end end out = out .. m_util.misc.add_category(cats, {ingore_blacklist=tpl_args.debug}) -- -- Misc -- -- Also show the infobox for areas right away for maps, since they're both on the same page local query_id if tpl_args.rarity == 'Normal' and tpl_args.map_area_id ~= nil then query_id = tpl_args.map_area_id elseif tpl_args.rarity == 'Unique' and tpl_args.unique_map_area_id ~= nil then query_id = tpl_args.unique_map_area_id end if query_id then out = out .. m_area.query_area_info{cats=yes, where=string.format('areas.id="%s"', query_id)} end -- ------------------------------------------------------------------------ -- Store cargo data -- ------------------------------------------------------------------------ -- Map argument values for cargo storage for _, table_name in ipairs(core.item_classes[tpl_args.class_id].tables) do tpl_args._subobjects[table_name] = { _table = table_name, } end for k, v in pairs(tpl_args) do local data = core.map[k] if data ~= nil then if data.table ~= nil and data.field ~= nil then tpl_args._subobjects[data.table][data.field] = v elseif data.table == nil and data.field ~= nil then error(string.format('Missing table for field "%s", key "%s", \nvalue:\n "%s" \ndata:\n%s', data.field, k, mw.dumpObject(v), mw.dumpObject(data))) elseif data.table ~= nil and data.field == nil then error(string.format('Missing field for table "%s", key "%s", \nvalue:\n "%s" \ndata:\n%s', data.table, k, mw.dumpObject(v), mw.dumpObject(data))) end end end -- Don't actually save data in testing mode if not tpl_args.test then for _, data in pairs(tpl_args._subobjects) do m_util.cargo.store(frame, data, { debug=tpl_args.debug, sep={ name_list='�', }, }) end end -- Show additional error messages in console to help fixing them if #tpl_args._errors > 0 then mw.logObject(table.concat(tpl_args._errors, '\n')) end if tpl_args.test then tpl_args.out = out return tpl_args else mw.logObject(os.clock() - t) return out end end -- ---------------------------------------------------------------------------- -- Result formatting templates for SMW queries -- ---------------------------------------------------------------------------- -- -- Template: -- function p.simple_item_list(frame) -- Args local tpl_args = getArgs(frame, { parentFirst = true }) frame = m_util.misc.get_frame(frame) local query = {} for key, value in pairs(tpl_args) do if string.sub(key, 0, 2) == 'q_' then query[string.sub(key, 3)] = value end end local fields = { 'items._pageName', 'items.name', } if tpl_args.no_icon == nil then fields[#fields+1] = 'items.inventory_icon' end if tpl_args.no_html == nil then fields[#fields+1] = 'items.html' end local tables = m_util.string.split(tpl_args.q_tables or '', ',%s*') table.insert(tables, 'items') query.groupBy = query.groupBy or 'items._pageID' local results = m_util.cargo.query( tables, fields, query ) local out = {} for _, row in ipairs(results) do local link = f_item_link{page=row['items._pageName'], name=row['items.name'], inventory_icon=row['items.inventory_icon'] or '', html=row['items.html'] or '', skip_query=true} if tpl_args.format == nil then out[#out+1] = string.format('* %s', link) elseif tpl_args.format == 'none' then out[#out+1] = link elseif tpl_args.format == 'li' then out[#out+1] = string.format('<li>%s</li>', link) else error(string.format(i18n.errors.generic_argument_parameter, 'format', tpl_args.format)) end end if tpl_args.format == nil then return table.concat(out, '\n') elseif tpl_args.format == 'none' then return table.concat(out, '\n') elseif tpl_args.format == 'li' then return table.concat(out) end end -- ---------------------------------------------------------------------------- -- Misc. Item templates -- ---------------------------------------------------------------------------- -- -- Template:Item class -- function p.item_class (frame) -- Get args local tpl_args = getArgs(frame, { parentFirst = true }) frame = m_util.misc.get_frame(frame) if not doInfoCard then doInfoCard = require('Module:Infocard')._main end local err = true for _, row in pairs(m_game.constants.item.classes) do if row['full'] == tpl_args.name then err = false break end end if err then error(string.format(i18n.errors.invalid_class, tostring(tpl_args.name))) end if tpl_args.name_list ~= nil then tpl_args.name_list = m_util.string.split(tpl_args.name_list, ',%s*') else tpl_args.name_list = {} end -- local ul = mw.html.create('ul') for _, item in ipairs(tpl_args.name_list) do ul :tag('li') :wikitext(item) :done() end -- Output Infocard local tplargs = { ['header'] = tpl_args.name, ['subheader'] = i18n.item_class_infobox.page .. i18n.item_class_infobox.info, [1] = i18n.item_class_infobox.also_referred_to_as .. tostring(ul), } -- cats local cats = { 'Item classes', tpl_args.name, } -- Done return doInfoCard(tplargs) .. m_util.misc.add_category(cats, {ingore_blacklist=tpl_args.debug}) end -- ---------------------------------------------------------------------------- -- Debug stuff -- ---------------------------------------------------------------------------- p.debug = {} -- ---------------------------------------------------------------------------- -- Return -- ---------------------------------------------------------------------------- return p