Dual wielding

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Dual wielding refers to the state of wielding one-handed weapon in each hand.

Mechanics

Dual-wielding does not provide any inherent stat bonuses.

If both weapons can be used by a skill, the hand used may alternate, or both hands may be used for a combined single damage hit. The specific interaction will be determined by the skill itself. In the case that both hands are used simultaneously, each hand rolls separately and combines their damage into a single hit at the end of calculations, but only one hand needs to be a critical strike for the entire hit to be considered a critical strike.

If one of the equipped weapons is incompatible with the skill's requirements, only the compatible weapon will be used.

It is possible to dual wield two two-handed weapons, or one two-handed weapon and one one-handed weapon, with the Giant's Blood keystone. This is restricted to two-handed axes, swords, or maces however.

Certain weapons cannot be dual-wielded, or have restrictions to dual-wielding:

  • Martial weapons can only be dual-wielded with the same item class of martial weapon in both hands.
  • Claws cannot be equipped with a shield or sceptre. They can only be dual-wielded with two claws.
  • Spears and flails cannot be dual-wielded with any weapon.
  • A player cannot dual wield two wands, sceptres, or traps.
  • Sceptres can be equipped on the off-hand with any other one-handed weapon, but can only be equipped with a shield or focus if equipped on the main hand.
Dual-wielding/off hand options
Main hand Off hand options
Mace Mace, sceptre, shield
Axe Axe, sceptre, shield
Flail Sceptre, shield
Sword Sword, sceptre, shield
Sceptre Shield
Spear Shield
Claw Claw
Dagger Dagger, sceptre, shield
Trap Sceptre, shield
Wand Wand, sceptre, shield

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