Module:Monster/sandbox: Difference between revisions
Jump to navigation
Jump to search
(html encode image name for page title) |
(check for nil value) |
||
Line 1,078: | Line 1,078: | ||
local image_name = tpl_args.name or tpl_args.monster_type_id | local image_name = tpl_args.name or tpl_args.monster_type_id | ||
image_name = string.gsub(image_name, '[%[%]]', '') | image_name = string.gsub(image_name, '[%[%]]', '') | ||
local title = mw.title.makeTitle('File', image_name .. ' monster screenshot.jpg') | |||
if not (title and title.file and title.file.exists) then | |||
return | return | ||
end | end |
Revision as of 05:42, 4 September 2023
This is the module sandbox page for Module:Monster.
The above documentation is transcluded from Module:Monster/doc.
Editors can experiment in this module's sandbox and testcases pages.
Please add categories to the /doc subpage. Subpages of this module.
Editors can experiment in this module's sandbox and testcases pages.
Please add categories to the /doc subpage. Subpages of this module.
-------------------------------------------------------------------------------
--
-- Module:Monster
--
-- This module implements Template:Monster
-------------------------------------------------------------------------------
require('Module:No globals')
local m_util = require('Module:Util')
local m_cargo = require('Module:Cargo')
local m_game = mw.loadData('Module:Game')
local f_skill_link = require('Module:Skill link').skill_link
-- ----------------------------------------------------------------------------
-- Strings
-- ----------------------------------------------------------------------------
local i18n = {
cats = {
data = 'Monster data',
boss = 'Boss',
},
tooltips = {
name = 'Name',
rarity = 'Rarity',
experience_multiplier = 'Base Experience Multiplier',
health_multiplier = 'Base Health Multiplier',
damage_multiplier = 'Base Damage Multiplier',
attack_speed = 'Base Attack Speed',
critical_strike_chance = 'Base Critical Strike Chance',
minimum_attack_distance = 'Minimum Attack Distance',
maximum_attack_distance = 'Maximum Attack Distance',
difficulty = 'Act',
resistances = 'Resistances',
part1 = '[[Act 1|1]]-[[Act 5|5]]',
part2 = '[[Act 5|5]]-[[Act 10|10]]',
maps = '[[Act 10|10]]-',
fire = m_game.constants.damage_types.fire.short_upper,
cold = m_game.constants.damage_types.cold.short_upper,
lightning = m_game.constants.damage_types.lightning.short_upper,
chaos = m_game.constants.damage_types.chaos.short_upper,
stat_text = 'Effects from modifiers',
size = 'Object size',
model_size_multiplier = 'Model size multiplier',
tags = 'Internal tags',
metadata_id = 'Metadata id',
monster_type_id = 'Monster type id',
area = 'Area',
monster_level = 'Level',
skills = 'Skills',
life = 'Life',
damage = 'Damage',
aps = 'Attacks per second',
critical_strike_chance_total = 'Critical strike chance',
armour = 'Armour rating',
evasion = 'Evasion rating',
accuracy = 'Accuracy rating',
experience = 'Experience',
summon_life = 'Summon life',
monster_data = 'Monster data',
},
intro = {
text_with_name = "'''%s''' is the internal id for the [[%s|%s]] [[monster]]. ",
text_without_name = "'''%s''' is the internal id of an unnamed [[monster]]. ",
},
errors = {
invalid_rarity_id = 'The rarity id "%s" is invalid. Acceptable values are "normal", "magic", "rare" and "unique".',
},
}
-- ----------------------------------------------------------------------------
-- Helper functions
-- ----------------------------------------------------------------------------
local h = {}
function h.add_mod_id(tpl_args, value)
--[[
Add mod ids in an ordered way.
]]
if type(value) ~= 'table' then
value = {value}
end
for _, id in ipairs(value or {}) do
if tpl_args._mods[id] == nil then
tpl_args._mods[id] = true
tpl_args._mods[#tpl_args._mods+1] = id
end
end
return value
end
function h.stat_calc(stats)
--[[
Calculates a modified stat.
Parameters
----------
stats : List
Associated List with added, increased, more and less as keys.
Examples
--------
stats = {
added={6,4},
increased={100, 50}, -- [%]
more={20, 30}, -- [%]
}
= h.stat_calc(stats)
]]
local funcs = {
added=function(stats)
--[[
Sum the added terms.
]]
local out = 0
for _, v in ipairs(stats['added']) do
out = v + out
end
return out
end,
increased=function(stats)
--[[
Sum the increased terms.
Values should be in percent.
]]
local out = 1
for _, v in ipairs(stats['increased']) do
out = v/100 + out
end
return out
end,
more=function(stats)
--[[
Calculate the product of the more terms.
Values should be in percent.
]]
local out = 1
for _, v in ipairs(stats['more']) do
out = (1 + v/100) * out
end
return out
end,
less=function(stats)
--[[
Calculate the product of the less terms.
Values should be in percent.
Should only be used for stats that defines directions in the
stat id. Prefer the more function instead.
]]
local out = 1
for _, v in ipairs(stats['less']) do
out = (1 - v/100) * out
end
return out
end,
}
local out = 1
for k, v in pairs(stats) do
if type(funcs[k]) == 'function' then
out = funcs[k](stats) * out
else
out = v * out
end
end
return out
end
h.stat_calc_verbose = function(stats)
--[[
Show how the stats list is calculated.
]]
local verbose_funcs = {
added=function(stats)
local st = {}
for _, v in ipairs(stats['added']) do
st[#st+1] = v/1
end
return string.format('(%s)', table.concat(st, ' + '))
end,
increased=function(stats)
local st = {}
for _, v in ipairs(stats['increased']) do
st[#st+1] = v/100
end
return string.format('(1 + %s)', table.concat(st, ' + '))
end,
more=function(stats)
local st = {}
for _, v in ipairs(stats['more']) do
st[#st+1] = string.format('(1 + %s)', v/100)
end
return string.format('(%s)', table.concat(st, ' * '))
end,
less=function(stats)
local st = {}
for _, v in ipairs(stats['less']) do
st[#st+1] = string.format('(1 - %s)', v/100)
end
return string.format('(%s)', table.concat(st, ' * '))
end,
}
local out = {}
for k, v in pairs(stats) do
if type(verbose_funcs[k]) == 'function' then
out[#out+1] = verbose_funcs[k](stats)
else
out[#out+1] = string.format('%s', v)
end
end
return table.concat(out, ' * ')
end
function h.stat_match(stats, strings, result)
--[[
Match strings to ids in result and append them to stats.
Parameters
----------
stats : Array, required.
Array to append values to.
strings : array, required.
Array of ids to to match result to.
result : array, required.
Row result from a cargo_query. Must contain 'mod_stats.id' and
'mod_stats.max'.
Examples
--------
stats = {
added={2},
increased={0},
more={0},
}
strings = {
added={'base_maximum_life'},
increased={'maximum_life_+%'},
more={'maximum_life_+%_final'},
}
result = {
['mod_stats.id'] = 'maximum_life_+%',
['mod_stats.max'] = 100,
}
h.stat_match(stats, strings, result)
mw.logObject(stats)
]]
for k, stat_ids in pairs(strings) do
for _, stat_id in ipairs(stat_ids) do
-- Match the stat. TODO: Is there a smarter way? Can't just find
-- the pattern within the string though since increased and more
-- are so similar.
if stat_id == result['mod_stats.id'] then
if stats[k] == nil then
stats[k] = {}
end
stats[k][#stats[k]+1] = result['mod_stats.max'] -- TODO: add range.
end
end
end
end
function h.stat_format(args)
--[[
Format the stat value.
Parameters
----------
args : Array, required.
Array of arguments to modify the stat format. Supported keys are:
args.fmt
args.level
args.value
args.value_verbose
]]
local fmt = '%0.2f'
if args.value > 10000 then
fmt = '%0.3E'
elseif args.value > 100 then
fmt = '%0.0f'
end
return m_util.html.abbr(
string.format(args.fmt or fmt, args.value),
string.format('Lvl. %0.0f: %s', args.level, args.value_verbose)
)
end
function h.stat_calc_per_monster_level(tpl_args, f_stats, f_strings)
--[[
Calculate the total stat value per monster level.
Parameters
----------
f_stats : Function, required.
Function returning an array of stat values per monster level.
f_strings : function, required.
Function returning an array of stat ids to match to cargo results per
monster level.
]]
-- Stop if no monster level was found:
if #tpl_args.monster_level == 0 then
return nil
end
-- Calculate the total stat value for each monster level:
local out = {}
for i, result in ipairs(tpl_args._mod_data['monster_level']) do
-- Initial stats for monsters:
local stats = f_stats(tpl_args, result)
-- Append matching stats from the modifiers:
for _, modid in ipairs(tpl_args._mods) do
local mod = tpl_args._mod_data[modid]
for _, v in ipairs(mod) do
h.stat_match(
stats,
f_strings(tpl_args, result),
v
)
end
end
-- Calculate the total stat value and format the output:
out[i] = h.stat_format{
level=result['monster_base_stats.level'],
value=h.stat_calc(stats),
value_verbose=h.stat_calc_verbose(stats),
}
end
return table.concat(out, ', ')
end
function h.intro_text(tpl_args)
--[[
Display an introductory text about the monster data.
]]
local out = {}
if mw.ustring.find(tpl_args['metadata_id'], '_') then
out[#out+1] = mw.getCurrentFrame():expandTemplate{
title='Incorrect title',
args = {title=tpl_args['id']}
}
end
if tpl_args['name'] then
out[#out+1] = string.format(
i18n.intro.text_with_name,
tpl_args['metadata_id'],
tpl_args['main_page'] or tostring(mw.title.getCurrentTitle()),
tpl_args['name']
)
else
out[#out+1] = string.format(
i18n.intro.text_without_name,
tpl_args['metadata_id']
)
end
return table.concat(out)
end
function h.info_box(tpl_args, tbl_view)
-- Create the infobox:
local container = mw.html.create('div')
container
:attr('class', 'modbox floatright')
local tbl = container:tag('table')
tbl
:attr('class', 'wikitable')
-- :attr('style', 'float:right; margin-left: 10px;')
for _, data in ipairs(tbl_view) do
local v = data.func(tpl_args)
if v ~= nil and v ~= '' then
local tr = tbl:tag('tr')
if data.header then
tr:tag('th'):wikitext(data.header):done()
tr:tag('td'):wikitext(v):done()
else
tr:tag('th'):attr('colspan', 2):wikitext(v):done()
end
end
end
return tostring(container)
end
function h.stat_box(tpl_args)
--[[
Display the stat box.
]]
local container = mw.html.create('div')
container
:attr('class', 'modbox floatright')
-- stat table
local tbl = container:tag('table')
tbl
:attr('class', 'wikitable sortable')
-- :attr('style', 'style="width: 100%;"')
:tag('tr')
:tag('th')
:attr('colspan', 4)
:wikitext('Stats')
:done()
:done()
:tag('tr')
:tag('th')
:wikitext('#')
:done()
:tag('th')
:wikitext('Stat Id')
:done()
:tag('th')
:wikitext('Min')
:done()
:tag('th')
:wikitext('Max')
:done()
:done()
:done()
local i = 0
for _, modid in ipairs(tpl_args._mods) do
local mod = tpl_args._mod_data[modid]
for k, v in ipairs(mod) do
if v['mod_stats.id'] then
i = i + 1
local linked_stat = v['mod_stats.id']
if v['mod_stats._pageName'] then
linked_stat = string.format(
'[[%s|%s]]',
v['mod_stats._pageName'],
v['mod_stats.id']
)
end
tbl
:tag('tr')
:tag('td')
:wikitext(i)
:done()
:tag('td')
:wikitext(linked_stat)
:done()
:tag('td')
:wikitext(v['mod_stats.min'])
:done()
:tag('td')
:wikitext(v['mod_stats.max'])
:done()
:done()
:done()
end
end
end
return tostring(container)
end
-- ----------------------------------------------------------------------------
-- Tables
-- ----------------------------------------------------------------------------
local tables = {}
tables.monsters = {
table = 'monsters',
order = {
'metadata_id',
'tags',
'monster_type_id',
'mod_ids',
'part1_mod_ids',
'part2_mod_ids',
'endgame_mod_ids',
'skill_ids',
'name',
'size',
'minimum_attack_distance',
'maximum_attack_distance',
'model_size_multiplier',
'experience_multiplier',
'damage_multiplier',
'health_multiplier',
'critical_strike_chance',
'attack_speed',
'mods',
'is_boss',
'rarity_id',
'rarity'
},
fields = {
metadata_id = {
field = 'metadata_id',
type = 'String',
func = function (tpl_args, value)
tpl_args.monster_usages = m_cargo.query(
{'areas', 'maps', 'items'},
{
'areas.name',
'areas.id',
'areas.area_level',
'areas.boss_monster_ids',
'areas.modifier_ids',
'areas.main_page',
'areas._pageName',
'maps.area_level',
'maps._pageName',
'items.drop_enabled'
},
{
join=[[
areas.id=maps.area_id,
maps._pageID=items._pageID
]],
where=m_cargo.replace_holds{
string=string.format(
[[
CASE WHEN maps.area_level IS NOT NULL THEN
areas.boss_monster_ids HOLDS "%s"
AND items.drop_enabled = True
ELSE
areas.boss_monster_ids HOLDS "%s"
END
]],
value,
value
),
mode='regex'
},
orderBy='maps.area_level, areas.area_level'
}
)
return value
end,
},
monster_type_id = {
field = 'monster_type_id',
type = 'String',
func = function (tpl_args, value)
tpl_args.monster_type = m_cargo.query(
{'monster_types', 'monster_resistances'},
{
'monster_types.tags',
'monster_types.armour_multiplier',
'monster_types.evasion_multiplier',
'monster_types.energy_shield_multiplier',
'monster_types.damage_spread',
'monster_resistances.part1_fire',
'monster_resistances.part1_cold',
'monster_resistances.part1_lightning',
'monster_resistances.part1_chaos',
'monster_resistances.part2_fire',
'monster_resistances.part2_cold',
'monster_resistances.part2_lightning',
'monster_resistances.part2_chaos',
'monster_resistances.maps_fire',
'monster_resistances.maps_cold',
'monster_resistances.maps_lightning',
'monster_resistances.maps_chaos'
},
{
join='monster_types.monster_resistance_id = monster_resistances.id',
where=string.format('monster_types.id = "%s"', value),
}
)[1] or {}
if tpl_args.monster_type['monster_types.tags'] then
local tags = m_util.string.split(
tpl_args.monster_type['monster_types.tags'],
',%s+'
)
-- TODO: Maybe this can be fixed earlier?
if tpl_args.tags == nil then
tpl_args.tags = {}
end
for _, tag in ipairs(tags) do
tpl_args.tags[#tpl_args.tags+1] = tag
end
end
return value
end,
},
mod_ids = {
field = 'mod_ids',
type = 'List (,) of String',
func = h.add_mod_id,
},
part1_mod_ids = {
field = 'part1_mod_ids',
type = 'List (,) of String',
func = h.add_mod_id,
},
part2_mod_ids = {
field = 'part2_mod_ids',
type = 'List (,) of String',
func = h.add_mod_id,
},
endgame_mod_ids = {
field = 'endgame_mod_ids',
type = 'List (,) of String',
func = h.add_mod_id,
},
tags = {
field = 'tags',
type = 'List (,) of String',
},
skill_ids = {
field = 'skill_ids',
type = 'List (,) of String',
--TODO
},
-- add base type info or just parse it?
name = {
field = 'name',
type = 'String',
},
size = {
field = 'size',
type = 'Integer',
},
minimum_attack_distance = {
field = 'minimum_attack_distance',
type = 'Integer',
},
maximum_attack_distance = {
field = 'maximum_attack_distance',
type = 'Integer',
},
model_size_multiplier = {
field = 'model_size_multiplier',
type = 'Float',
},
experience_multiplier = {
field = 'experience_multiplier',
type = 'Float',
},
damage_multiplier = {
field = 'damage_multiplier',
type = 'Float',
},
health_multiplier = {
field = 'health_multiplier',
type = 'Float',
},
critical_strike_chance = {
field = 'critical_strike_chance',
type = 'Float',
},
attack_speed = {
field = 'attack_speed',
type = 'Float',
},
is_boss = {
field = 'is_boss',
type = 'Boolean',
func = function (tpl_args)
-- If the monster is used in some area it's most likely
-- an unique boss:
if #tpl_args.monster_usages > 0 then
tpl_args.is_boss = true
else
tpl_args.is_boss = false
end
return tpl_args.is_boss
end,
},
rarity_id = {
field = 'rarity_id',
type = 'String',
func = function (tpl_args)
--[[
Define the rarity of the monster. There's no obvious
parameter that can be datamined for this so this will
be mostly guess work.
]]
-- User defined rarity takes priority:
if tpl_args.rarity_id ~= nil then
if m_game.constants.rarities[tpl_args.rarity_id] == nil then
error(string.format(i18n.errors.invalid_rarity_id,
tostring(tpl_args.rarity_id)))
end
return tpl_args.rarity_id
end
-- If the monster is used in some area it's most likely
-- an unique boss:
if tpl_args.is_boss then
tpl_args.rarity_id = 'unique'
return tpl_args.rarity_id
end
-- If there are no mods it's probably a normal monster:
if #tpl_args._mods == 0 then
tpl_args.rarity_id = 'normal'
return tpl_args.rarity_id
end
-- Try to determine rarity from mods:
for _, modid in ipairs(tpl_args._mods) do
local mod = tpl_args._mod_data[modid]
-- Check if the mod contains the monster rarity stat:
for _, v in ipairs(mod) do
if v['mod_stats.id'] == 'monster_rarity' then
-- TODO: m_game rarity id does not match the stat:
local int_id = tonumber(v['mod_stats.max']) + 1
for k, row in pairs(m_game.constants.rarities) do
if int_id == row['id'] then
tpl_args.rarity_id = k
return tpl_args.rarity_id
end
end
end
end
end
-- If none of the mods contains the monster rarity
-- stat then it might be an unique:
if tpl_args.rarity_id == nil then
tpl_args.rarity_id = 'unique'
return tpl_args.rarity_id
end
end,
},
rarity = {
field = 'rarity',
type = 'String',
func = function (tpl_args)
local results = m_cargo.map_results_to_id{
results=m_cargo.query(
{
'mods',
'mod_stats',
},
{
'mods.domain',
'mods.generation_type',
'mods.mod_groups',
'mods.id',
'mod_stats.id',
'mod_stats.max',
'mod_stats.min',
'mod_stats._pageName',
},
{
join='mods._pageID=mod_stats._pageID',
where=string.format([[
mods.domain = 3
AND mods.generation_type = 3
AND mods.id REGEXP "Monster%s[0-9]*$"
]],
tpl_args.rarity_id
),
}
),
field='mods.id',
keep_id_field=false,
}
for modid, mod in pairs(results) do
h.add_mod_id(tpl_args, modid)
tpl_args._mod_data[modid] = mod
end
return m_game.constants.rarities[tpl_args.rarity_id]['full']
end
},
--
-- Processing fields
--
mods = {
func = function (tpl_args)
-- Format the mod ids for cargo queries:
local mlist = {}
for _, key in ipairs(tpl_args._mods) do
mlist[#mlist+1] = string.format('"%s"', key)
end
tpl_args._mod_data = {}
if #mlist > 0 then
tpl_args._mod_data = m_cargo.map_results_to_id{
results=m_cargo.query(
{
'mods',
'mod_stats',
},
{
'mods.id',
'mods.stat_text',
'mods.generation_type',
'mod_stats.id',
'mod_stats.min',
'mod_stats.max',
'mod_stats._pageName',
},
{
join=[[
mods._pageID=mod_stats._pageID
]],
where=string.format([[
mods.id IN (%s)
]], table.concat(mlist, ',')),
}
),
field='mods.id',
keep_id_field=false,
}
end
end,
},
}
}
tables.monster_types = {
table = 'monster_types',
order = {'id', 'tags', 'monster_resistance_id'},
fields = {
id = {
field = 'id',
type = 'String',
},
tags = {
field = 'tags',
type = 'List (,) of String',
},
monster_resistance_id = {
field = 'monster_resistance_id',
type = 'String',
},
armour_multiplier = {
field = 'armour_multiplier',
type = 'Float',
},
evasion_multiplier = {
field = 'evasion_multiplier',
type = 'Float',
},
energy_shield_multiplier = {
field = 'energy_shield_multiplier',
type = 'Float',
},
damage_spread = {
field = 'damage_spread',
type = 'Float',
},
}
}
tables.monster_resistances = {
table = 'monster_resistances',
order = {'id', 'part1_fire', 'part1_cold', 'part1_lightning',
'part1_chaos', 'part2_fire', 'part2_cold', 'part2_lightning',
'part2_chaos', 'maps_fire', 'maps_cold', 'maps_lightning',
'maps_chaos'},
fields = {
id = {
field = 'id',
type = 'String',
},
part1_fire = {
field = 'part1_fire',
type = 'Integer',
},
part1_cold = {
field = 'part1_cold',
type = 'Integer',
},
part1_lightning = {
field = 'part1_lightning',
type = 'Integer',
},
part1_chaos = {
field = 'part1_chaos',
type = 'Integer',
},
part2_fire = {
field = 'part2_fire',
type = 'Integer',
},
part2_cold = {
field = 'part2_cold',
type = 'Integer',
},
part2_lightning = {
field = 'part2_lightning',
type = 'Integer',
},
part2_chaos = {
field = 'part2_chaos',
type = 'Integer',
},
maps_fire = {
field = 'maps_fire',
type = 'Integer',
},
maps_cold = {
field = 'maps_cold',
type = 'Integer',
},
maps_lightning = {
field = 'maps_lightning',
type = 'Integer',
},
maps_chaos = {
field = 'maps_chaos',
type = 'Integer',
},
}
}
tables.monster_base_stats = {
table = 'monster_base_stats',
order = {'level', 'damage', 'evasion', 'accuracy', 'life', 'experience',
'summon_life'},
fields = {
level = {
field = 'level',
type = 'Integer',
},
damage = {
field = 'damage',
type = 'Float',
},
evasion = {
field = 'evasion',
type = 'Integer',
},
armour = {
field = 'armour',
type = 'Integer',
},
accuracy = {
field = 'accuracy',
type = 'Integer',
},
life = {
field = 'life',
type = 'Integer',
},
experience = {
field = 'experience',
type = 'Integer',
},
summon_life = {
field = 'summon_life',
type = 'Integer',
},
-- whole bunch of other values I have no clue about ...
}
}
tables.monster_map_multipliers = {
table = 'monster_map_multipliers',
order = {'level', 'life', 'damage', 'boss_life', 'boss_damage',
'boss_item_rarity', 'boss_item_quantity'},
fields = {
level = {
field = 'level',
type = 'Integer',
},
life = {
field = 'life',
type = 'Integer',
},
damage = {
field = 'damage',
type = 'Integer',
},
boss_life = {
field = 'boss_life',
type = 'Integer',
},
boss_damage = {
field = 'boss_damage',
type = 'Integer',
},
boss_item_rarity = {
field = 'boss_item_rarity',
type = 'Integer',
},
boss_item_quantity = {
field = 'boss_item_quantity',
type = 'Integer',
},
}
}
tables.monster_life_scaling = {
table = 'monster_life_scaling',
order = {'level', 'magic', 'rare'},
fields = {
level = {
field = 'level',
type = 'Integer',
},
magic = {
field = 'magic',
type = 'Integer',
},
rare = {
field = 'rare',
type = 'Integer',
},
}
}
-- ----------------------------------------------------------------------------
-- Monster box sections
-- ----------------------------------------------------------------------------
local display = {}
function display.value (args)
return function (tpl_args)
local v
if args.sub then
v = tpl_args[args.sub][args.arg]
else
v = tpl_args[args.arg]
end
if v and args.fmt then
return string.format(args.fmt, v)
else
return v
end
end
end
function display.sub_value (args)
return function (tpl_args)
return tpl_args[args.sub][args.arg]
end
end
local tbl_view = {
{
-- header = i18n.tooltips.name,
func = function (tpl_args)
if tpl_args.name == nil then
return
end
local linked_name = string.format(
'[[Monster:%s|%s]]',
string.gsub(tpl_args.metadata_id, '_', '~'),
tpl_args.name
)
return m_util.html.poe_color(tpl_args.rarity_id, linked_name)
end,
},
{
-- header = i18n.tooltips.image,
func = function (tpl_args)
local image_name = tpl_args.name or tpl_args.monster_type_id
image_name = string.gsub(image_name, '[%[%]]', '')
local title = mw.title.makeTitle('File', image_name .. ' monster screenshot.jpg')
if not (title and title.file and title.file.exists) then
return
end
return string.format(
'[[File:%s monster screenshot.jpg|296x500px]]',
image_name
)
end,
},
-- {
-- header = i18n.tooltips.rarity,
-- func = display.value{arg='rarity'},
-- },
{
header = i18n.tooltips.area,
func = function(tpl_args)
local out = {}
for i, v in ipairs(tpl_args.monster_usages) do
out[#out+1] = string.format(
'[[%s|%s]]',
v['areas.main_page'] or v['areas._pageName'],
v['areas.name'] or v['areas.id']
)
end
return table.concat(out, ', ')
end
},
{
header = i18n.tooltips.monster_level,
func = function(tpl_args)
-- Get monster level from the area level unless it's been
-- user defined.
local monster_level = {}
if tpl_args.monster_level then
monster_level = m_util.string.split(tpl_args.monster_level, ',')
else
for _, v in ipairs(tpl_args.monster_usages) do
local lvl = v['maps.area_level'] or v['areas.area_level']
monster_level[#monster_level+1] = lvl
end
end
tpl_args.monster_level = monster_level
-- Add monster stats specific to monster level:
if #tpl_args.monster_level > 0 then
tpl_args._mod_data['monster_level'] = m_cargo.query(
{
'monster_base_stats',
'monster_life_scaling',
'monster_map_multipliers',
},
{
'monster_base_stats.level',
-- Life:
'monster_base_stats.life',
'monster_life_scaling.magic',
'monster_life_scaling.rare',
'monster_map_multipliers.life',
'monster_map_multipliers.boss_life',
-- Damage:
'monster_base_stats.damage',
'monster_map_multipliers.damage',
'monster_map_multipliers.boss_damage',
'monster_base_stats.armour',
'monster_base_stats.evasion',
'monster_base_stats.accuracy',
'monster_base_stats.experience',
'monster_base_stats.summon_life',
},
{
join=[[
monster_base_stats.level=monster_life_scaling.level,
monster_base_stats.level=monster_map_multipliers.level
]],
where=string.format(
'monster_base_stats.level IN (%s)',
table.concat(tpl_args.monster_level, ', ')
),
}
)
end
return table.concat(tpl_args.monster_level, ', ')
end
},
{
header = i18n.tooltips.stat_text,
func = function (tpl_args)
local out = {}
for _, modid in ipairs(tpl_args._mods) do
local mod = tpl_args._mod_data[modid] or {}
local stat_text = {}
-- Add stat_text for each modifier, ignore duplicates:
for _, v in ipairs(mod) do
if v['mods.stat_text'] then
if stat_text[v['mods.stat_text']] == nil then
stat_text[v['mods.stat_text']] = true
out[#out+1] = v['mods.stat_text']
end
end
end
end
return table.concat(out, '<br>')
end,
},
{
header = i18n.tooltips.skills,
func = function (tpl_args)
local out = {}
for _, id in ipairs(tpl_args.skill_ids or {}) do
out[#out+1] = f_skill_link{id=id}
if string.find(out[#out], 'class="module%-error"') then
out[#out] = id
end
end
return table.concat(out, '<br>')
end,
},
{
header = i18n.tooltips.life,
func = function(tpl_args)
local f_stats = function(tpl_args, result)
local stats = {
added={
result['monster_base_stats.life'],
},
increased={
result['monster_life_scaling.' .. tpl_args.rarity_id] or 0,
},
-- more={},
m_map = (tpl_args.health_multiplier or 1) + (result['monster_map_multipliers.life'] or 0)
}
if tpl_args.is_boss then
stats.m_map = stats.m_map + (result['monster_map_multipliers.boss_life'] or 0)/100
end
return stats
end
local f_strings = function(tpl_args, result)
local strings = {
added={'base_maximum_life'},
increased={'maximum_life_+%', 'map_monsters_life_+%'},
more={
'maximum_life_+%_final',
'monster_life_+%_final_from_rarity',
},
}
if tpl_args.is_boss then
table.insert(strings.increased, 'map_boss_maximum_life_+%')
end
return strings
end
return h.stat_calc_per_monster_level(tpl_args, f_stats, f_strings)
end,
},
{
header = i18n.tooltips.damage,
func = function(tpl_args)
local f_stats = function(tpl_args, result)
local stats = {
added={
result['monster_base_stats.damage'],
},
-- increased={},
-- more={},
m_map = (tpl_args.damage_multiplier or 1) + (result['monster_map_multipliers.damage'] or 0)
}
if tpl_args.is_boss then
stats.m_map = stats.m_map + (result['monster_map_multipliers.boss_damage'] or 0)
end
return stats
end
local f_strings = function(tpl_args, result)
local strings = {
-- added={},
increased={'map_monsters_damage_+%'},
more={'monster_rarity_damage_+%_final'},
less={
'monster_rarity_attack_cast_speed_+%_and_damage_-%_final',
'monster_base_type_attack_cast_speed_+%_and_damage_-%_final',
},
}
if tpl_args.is_boss then
table.insert(strings.increased, 'map_boss_damage_+%')
end
return strings
end
return h.stat_calc_per_monster_level(tpl_args, f_stats, f_strings)
end,
},
{
header = i18n.tooltips.aps,
func = function(tpl_args)
local f_stats = function(tpl_args, result)
local stats = {
added={
tpl_args.attack_speed or 1,
},
}
return stats
end
local f_strings = function(tpl_args, result)
local strings = {
increased={'map_monsters_attack_speed_+%'}, -- map_monsters_cast_speed_+%
more={
'monster_rarity_attack_cast_speed_+%_and_damage_-%_final',
'monster_base_type_attack_cast_speed_+%_and_damage_-%_final',
},
}
if tpl_args.is_boss then
table.insert(strings.increased, 'map_boss_attack_and_cast_speed_+%')
end
return strings
end
return h.stat_calc_per_monster_level(tpl_args, f_stats, f_strings)
end,
},
{
header = i18n.tooltips.critical_strike_chance_total,
func = function(tpl_args)
local f_stats = function(tpl_args, result)
local stats = {
added={
tpl_args.critical_strike_chance,
},
}
return stats
end
local f_strings = function(tpl_args, result)
local strings = {
increased={'map_monsters_critical_strike_chance_+%'},
}
return strings
end
return h.stat_calc_per_monster_level(tpl_args, f_stats, f_strings)
end,
},
{
header = i18n.tooltips.armour,
func = function(tpl_args)
local f_stats = function(tpl_args, result)
local stats = {
added={
result['monster_base_stats.armour'],
},
}
return stats
end
local f_strings = function(tpl_args, result)
local strings = {
-- more={},
}
return strings
end
return h.stat_calc_per_monster_level(tpl_args, f_stats, f_strings)
end,
},
{
header = i18n.tooltips.evasion,
func = function(tpl_args)
local f_stats = function(tpl_args, result)
local stats = {
added={
result['monster_base_stats.evasion'],
},
}
return stats
end
local f_strings = function(tpl_args, result)
local strings = {
-- more={},
}
return strings
end
return h.stat_calc_per_monster_level(tpl_args, f_stats, f_strings)
end,
},
{
header = i18n.tooltips.accuracy,
func = function(tpl_args)
local f_stats = function(tpl_args, result)
local stats = {
added={
result['monster_base_stats.accuracy'],
},
}
return stats
end
local f_strings = function(tpl_args, result)
local strings = {
increased = {'map_monsters_accuracy_rating_+%'},
-- more={},
}
return strings
end
return h.stat_calc_per_monster_level(tpl_args, f_stats, f_strings)
end,
},
{
header = i18n.tooltips.resistances,
func = function (tpl_args)
local tbl = mw.html.create('table')
tbl
:attr('class', 'wikitable')
:tag('tr')
:tag('th')
:wikitext(i18n.tooltips.difficulty)
:attr('rowspan', 2)
:done()
-- :tag('th')
-- :wikitext(i18n.tooltips.resistances)
-- :attr('colspan', 4)
-- :done()
:done()
:tag('tr')
:tag('th')
:wikitext(i18n.tooltips.fire)
:done()
:tag('th')
:wikitext(i18n.tooltips.cold)
:done()
:tag('th')
:wikitext(i18n.tooltips.lightning)
:done()
:tag('th')
:wikitext(i18n.tooltips.chaos)
:done()
:done()
local difficulties = {'part1', 'part2', 'maps'}
local elements = {'fire', 'cold', 'lightning', 'chaos'}
for _, k in ipairs(difficulties) do
local tr = tbl:tag('tr')
tr
:tag('th')
:wikitext(i18n.tooltips[k])
:done()
for _, element in ipairs(elements) do
local field = string.format(
'monster_resistances.%s_%s',
k,
element
)
tr
:tag('td')
:attr('class', 'tc -' .. element)
:wikitext(tpl_args.monster_type[field])
:done()
end
end
-- -- Compressed resistance table:
-- local tbl = mw.html.create('table')
-- local tr = tbl:tag('tr')
-- local res = {}
-- for _, element in ipairs(elements) do
-- if res[element] == nil then
-- res[element] = {}
-- end
-- for _, k in ipairs(difficulties) do
-- local r = string.format('monster_resistances.%s_%s', k, element)
-- res[element][#res[element]+1] = m_util.html.abbr(
-- tpl_args.monster_type[r],
-- k
-- )
-- end
-- tr
-- :tag('td')
-- :attr('class', 'tc -' .. element)
-- :wikitext(table.concat(res[element], '/'))
-- :done()
-- end
return tostring(tbl)
end,
},
{
header = i18n.tooltips.experience,
func = function(tpl_args)
local f_stats = function(tpl_args, result)
local stats = {
added={
result['monster_base_stats.experience'],
},
m = tpl_args.experience_multiplier,
}
return stats
end
local f_strings = function(tpl_args, result)
local strings = {
increased={'monster_slain_experience_+%'},
}
return strings
end
return h.stat_calc_per_monster_level(tpl_args, f_stats, f_strings)
end,
},
{
header = i18n.tooltips.summon_life,
func = function(tpl_args)
-- Uniques cannot be summoned:
if tpl_args.rarity_id == 'unique' then
return nil
end
local f_stats = function(tpl_args, result)
local stats = {
added={
result['monster_base_stats.summon_life'],
},
m = tpl_args.experience_multiplier,
}
return stats
end
local f_strings = function(tpl_args, result)
local strings = {
-- increased={},
}
return strings
end
return h.stat_calc_per_monster_level(tpl_args, f_stats, f_strings)
end,
},
{
header = i18n.tooltips.metadata_id,
func = display.value{arg='metadata_id'},
},
}
local tbl_view_detailed = {
{
func = function(tpl_args)
return i18n.tooltips.monster_data
end,
},
{
header = i18n.tooltips.metadata_id,
func = display.value{arg='metadata_id'},
},
{
header = i18n.tooltips.monster_type_id,
func = display.value{arg='monster_type_id'},
},
{
header = i18n.tooltips.tags,
func = function (tpl_args)
if tpl_args.tags == nil or #tpl_args.tags == 0 then
return
end
return table.concat(tpl_args.tags, '<br>')
end,
},
{
header = i18n.tooltips.experience_multiplier,
func = display.value{arg='experience_multiplier'},
},
{
header = i18n.tooltips.health_multiplier,
func = display.value{arg='health_multiplier'},
},
{
header = i18n.tooltips.damage_multiplier,
func = display.value{arg='damage_multiplier'},
},
{
header = i18n.tooltips.attack_speed,
func = display.value{arg='attack_speed', fmt='%.3fs<sup>-1</sup>',},
},
{
header = i18n.tooltips.critical_strike_chance,
func = display.value{arg='critical_strike_chance', fmt='%.2f%%',},
},
{
header = i18n.tooltips.minimum_attack_distance,
func = display.value{arg='minimum_attack_distance'},
},
{
header = i18n.tooltips.maximum_attack_distance,
func = display.value{arg='maximum_attack_distance'},
},
{
header = i18n.tooltips.size,
func = display.value{arg='size'},
},
{
header = i18n.tooltips.model_size_multiplier,
func = display.value{arg='model_size_multiplier'},
},
}
local list_view = {
}
-- ----------------------------------------------------------------------------
-- Main functions
-- ----------------------------------------------------------------------------
local function _monster(tpl_args)
--[[
Stores data and display infoboxes of monsters.
Example
-------
= p.monster{
metadata_id='Metadata/Monsters/Bandits/BanditBossHeavyStrike_',
monster_type_id='BanditBoss',
mod_ids='MonsterAttackBlock30Bypass20, MonsterExileLifeInMerciless_',
tags='red_blood',
skill_ids='Melee, MonsterHeavyStrike',
name='Calaf, Headstaver',
size=3,
minimum_attack_distance=4,
maximum_attack_distance=5,
model_size_multiplier=1.15,
experience_multiplier=1.0,
damage_multiplier=1.0,
health_multiplier=1.0,
critical_strike_chance=5.0,
attack_speed=1.35,
rarity_id = 'unique'
}
= p.monster{
metadata_id='Metadata/Monsters/Atziri/Atziri',
monster_type_id='Atziri',
mod_ids='MonsterAtziriMapBoss, MapMonsterReducedCurseEffect, AtziriReflectCurses, AtziriMinorDamageReflect, MonsterImplicitCannotBeStunned1, CannotBeSlowedBelowValueBosses, TauntImmunityDurationMapBoss',
tags='red_blood',
skill_ids='AtziriMirrorImage, AtziriSummonDemons, AtziriStormCall, AtziriStormCallEmpowered, AtziriFlameblast, AtziriFlameblastEmpowered, AtziriSpearThrow, AtziriSpearThrowEmpowered',
name='Atziri, Queen of the Vaal',
size=4,
minimum_attack_distance=4,
maximum_attack_distance=16,
model_size_multiplier=1.65,
experience_multiplier=2.0,
damage_multiplier=2.5,
health_multiplier=9.36,
critical_strike_chance=5.0,
attack_speed=1.5,
}
]]
tpl_args._mods = {}
-- Parse and store the monster table:
m_util.args.from_cargo_map{
tpl_args=tpl_args,
table_map=tables.monsters,
}
-- Attach to table
mw.getCurrentFrame():expandTemplate{title = 'Template:Monster/cargo/monsters/attach'}
-- Create the infoboxes:
local out = {
h.info_box(tpl_args, tbl_view),
h.info_box(tpl_args, tbl_view_detailed),
h.stat_box(tpl_args),
h.intro_text(tpl_args),
}
for _, data in ipairs(list_view) do
out[#out+1] = data.func(tpl_args)
end
-- Categories:
local cats = {
i18n.cats.data,
}
local cats_type
if tpl_args.is_boss then
cats_type = i18n.cats.boss
else
cats_type = tpl_args.rarity
end
cats[#cats+1] = string.format('%s %s', cats_type, string.lower(i18n.cats.data))
return table.concat(out) .. m_util.misc.add_category(cats)
end
-- ----------------------------------------------------------------------------
-- Exported functions
-- ----------------------------------------------------------------------------
local p = {}
p.table_monsters = m_cargo.declare_factory{data=tables.monsters}
p.table_monster_types = m_cargo.declare_factory{data=tables.monster_types}
p.table_monster_resistances = m_cargo.declare_factory{data=tables.monster_resistances}
p.table_monster_base_stats = m_cargo.declare_factory{data=tables.monster_base_stats}
p.table_monster_map_multipliers = m_cargo.declare_factory{data=tables.monster_map_multipliers}
p.table_monster_life_scaling = m_cargo.declare_factory{data=tables.monster_life_scaling}
p.store_data = m_cargo.store_from_lua{tables=tables, module='Monster'}
--
-- Template:Monster
--
p.monster = m_util.misc.invoker_factory(_monster, {
wrappers = 'Template:Monster',
})
return p