Gold: Difference between revisions
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(Created page with "{{Item |rarity_id = normal |name = Gold |class_id = Gold |size_x = 1 |size_y = 1 |drop_level = 1 |tags = default |metadata_id = Metadata/Items/Currency/GoldCoin |description = |inventory_icon...") |
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==Mechanics== | ==Mechanics== | ||
* Any Gold within pickup range will be added to your inventory automatically upon moving or teleporting using a skill | * Any Gold within pickup range will be added to your inventory automatically upon moving or teleporting using a skill. | ||
* Gold does not take up any inventory space. The amount of Gold currently held can be seen on your Inventory screen. | * Gold does not take up any inventory space. The amount of Gold currently held can be seen on your Inventory screen. | ||
* Gold cannot be traded with other players or itemized. | * Gold cannot be traded with other players or itemized. |
Revision as of 06:41, 9 October 2024
GoldFile:CoinPileTier2 inventory icon.png
Acquisition
Drop level: 1Metadata
Item class: Gold
Metadata ID: Metadata/Items/Currency/GoldCoin
Drop level: 1Metadata
Item class: Gold
Metadata ID: Metadata/Items/Currency/GoldCoin
Gold is a collectible item that drops from monsters and chests. Gold can be used to purchase items from vendors.
Mechanics
- Any Gold within pickup range will be added to your inventory automatically upon moving or teleporting using a skill.
- Gold does not take up any inventory space. The amount of Gold currently held can be seen on your Inventory screen.
- Gold cannot be traded with other players or itemized.
Uses
Each town contains a vendor and gambler that can trade the player items for gold.
Item acquisition
Gold can drop anywhere.
Version history
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