Gold: Difference between revisions

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==Mechanics==
==Mechanics==
* Any Gold within pickup range will be added to your inventory automatically upon moving or teleporting using a skill like {{il|Flicker Strike}}.
* Any Gold within pickup range will be added to your inventory automatically upon moving or teleporting using a skill.
* Gold does not take up any inventory space. The amount of Gold currently held can be seen on your Inventory screen.
* Gold does not take up any inventory space. The amount of Gold currently held can be seen on your Inventory screen.
* Gold cannot be traded with other players or itemized.
* Gold cannot be traded with other players or itemized.

Revision as of 06:41, 9 October 2024

GoldFile:CoinPileTier2 inventory icon.png
Acquisition
Drop level: 1
Metadata
Item class: Gold
Metadata ID: Metadata/Items/Currency/GoldCoin

Gold is a collectible item that drops from monsters and chests. Gold can be used to purchase items from vendors.

Mechanics

  • Any Gold within pickup range will be added to your inventory automatically upon moving or teleporting using a skill.
  • Gold does not take up any inventory space. The amount of Gold currently held can be seen on your Inventory screen.
  • Gold cannot be traded with other players or itemized.

Uses

Each town contains a vendor and gambler that can trade the player items for gold.

Item acquisition

Gold can drop anywhere.

Version history

Version Changes