Module:Item table/config: Difference between revisions
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essence_level = 'Essence<br>Level', | essence_level = 'Essence<br>Level', | ||
drop_level = 'Drop<br>Level', | drop_level = 'Drop<br>Level', | ||
drop_level_maximum = 'Maximum<br>Drop Level', | |||
release_version = 'Release<br>Version', | release_version = 'Release<br>Version', | ||
removal_version = 'Removal<br>Version', | removal_version = 'Removal<br>Version', |
Revision as of 17:37, 12 August 2023
This is the configuration file for Module:Item table. This file can be edited to allow easy translation/porting of the module to other wikis.
The above documentation is transcluded from Module:Item table/config/doc.
Editors can experiment in this module's sandbox and testcases pages.
Subpages of this module.
Editors can experiment in this module's sandbox and testcases pages.
Subpages of this module.
-------------------------------------------------------------------------------
--
-- Configuration for Module:Item table
--
-------------------------------------------------------------------------------
local m_util = require('Module:Util')
local cfg = {}
-- ----------------------------------------------------------------------------
-- i18n
-- ----------------------------------------------------------------------------
cfg.i18n = {}
-- Used by the item table
cfg.i18n.item_table = {
item = 'Item',
skill_gem = 'Gem',
physical_dps = m_util.html.abbr('pDPS', 'physical damage per second'),
fire_dps = m_util.html.abbr('Fire DPS', 'fire damage per second'),
cold_dps = m_util.html.abbr('Cold DPS', 'cold damage per second'),
lightning_dps = m_util.html.abbr('Light. DPS', 'lightning damage per second'),
chaos_dps = m_util.html.abbr('Chaos DPS', 'chaos damage per second'),
elemental_dps = m_util.html.abbr('eDPS', 'elemental damage (i.e. fire/cold/lightning) per second'),
poison_dps = m_util.html.abbr('Poison DPS', 'poison damage (i.e. physical/chaos) per second'),
dps = m_util.html.abbr('DPS', 'total damage (i.e. physical/fire/cold/lightning/chaos) per second'),
base_item = 'Base Item',
metadata_id = 'Metadata ID',
item_class = 'Item Class',
rarity = 'Rarity',
rarity_id = 'Rarity ID',
essence_level = 'Essence<br>Level',
drop_level = 'Drop<br>Level',
drop_level_maximum = 'Maximum<br>Drop Level',
release_version = 'Release<br>Version',
removal_version = 'Removal<br>Version',
version_link = '[[Version %s|%s]]',
drop_enabled = m_util.html.abbr('Drop<br>Enabled', 'If an item is drop disabled, it can not be normally obtained, but still may be available under specific conditions (like trading via standard league or limited time events'),
drop_leagues = 'Drop Leagues',
drop_leagues_link = '[[%s league|%s]]',
drop_areas = 'Drop Areas',
drop_monsters = 'Drop Monsters',
drop_text = 'Additional<br>Drop Restrictions',
stack_size = 'Stack<br>Size',
stack_size_currency_tab = m_util.html.abbr('Tab<br>Stack<br>Size', 'Stack size in the currency stash tab'),
armour = m_util.html.abbr('AR', 'Armour'),
evasion = m_util.html.abbr('EV', 'Evasion Rating'),
energy_shield = m_util.html.abbr('ES', 'Energy Shield'),
ward = m_util.html.abbr('WD', 'Ward'),
block = m_util.html.abbr('Block', 'Chance to Block'),
damage = m_util.html.abbr('Damage', 'Colour coded damage'),
attacks_per_second = m_util.html.abbr('APS', 'Attacks per second'),
local_critical_strike_chance = m_util.html.abbr('Crit', 'Local weapon critical strike chance'),
flask_life = m_util.html.abbr('Life', 'Life regenerated over the flask duration'),
flask_life_per_second = m_util.html.abbr('Life/s', 'Life regenerated each second'),
flask_life_per_charge = m_util.html.abbr('Life/c', 'Life regenerated per flask charge'),
flask_mana = m_util.html.abbr('Mana', 'Mana regenerated over the flask duration'),
flask_mana_per_second = m_util.html.abbr('Mana/s', 'Mana regenerated each second'),
flask_mana_per_charge = m_util.html.abbr('Mana/c', 'Mana regenerated per flask charge'),
flask_duration = 'Duration',
flask_charges_per_use = m_util.html.abbr('Usage', 'Number of charges consumed on use'),
flask_maximum_charges = m_util.html.abbr('Capacity', 'Maximum number of flask charges held'),
seed_type = 'Seed Type',
seed_tier = 'Seed<br>Tier',
seed_growth_cycles = 'Growth<br>Cycles',
seed_consumed_primal_lifeforce_percentage = m_util.html.abbr('Primal<br>Lifeforce<br>consumed', 'How much of the consumed life force is of the primal type.'),
seed_consumed_vivid_lifeforce_percentage = m_util.html.abbr('Vivid<br>Lifeforce<br>consumed', 'How much of the consumed life force is of the vivid type.'),
seed_consumed_wild_lifeforce_percentage = m_util.html.abbr('Wild<br>Lifeforce<br>consumed', 'How much of the consumed life force is of the wild type.'),
seed_required_nearby_seed_amount = m_util.html.abbr('Nearby<br>Seeds<br>required', 'How many seeds of the same type are required for this seed.'),
seed_required_nearby_seed_tier = m_util.html.abbr('Nearby<br>Seed<br>Tier', 'The minimum tier required of nearby seeds of the same type.'),
seed_granted_crafting_options = 'Crafting Options',
jewel_limit = 'Limit',
jewel_radius = 'Radius',
map_tier = 'Map<br>Tier',
map_level = 'Map<br>Level',
map_guild_character = m_util.html.abbr('Char', 'Character for the guild tag'),
map_series = 'Map<br>Series',
atlas_tier = 'Atlas map tier<br>based on [[atlas region|region]]',
atlas_level = 'Atlas map level<br>based on [[atlas region|region]]',
variation_count = 'Variations',
buff_effects = 'Buff Effects',
stats = 'Stats',
quality_stats = 'Stats per 1% [[Quality]]',
effects = 'Effect(s)',
flavour_text = 'Flavour Text',
prediction_text = 'Prediction',
help_text = 'Help Text',
seal_cost = m_util.html.abbr('Seal<br>Cost', 'Silver Coin cost of sealing this prophecies into an item'),
objective = 'Objective',
reward = 'Reward',
buff_icon = 'Buff<br>Icon',
quest_name = 'Quest',
quest_act = 'Quest<br>Act',
purchase_costs = m_util.html.abbr('Purchase Cost', 'Cost of purchasing an item of this type at NPC vendors. This does not indicate whether NPCs actually sell the item.'),
sell_price = m_util.html.abbr('Sell Price', 'Items or currency received when selling this item at NPC vendors. Certain vendor recipes may override this value.'),
boss_name = 'Boss',
boss_number = 'Number of bosses',
legacy = m_util.html.abbr('Legacy stats', 'Compare legacy variants to the current one. • Bright text indicates modifiers that are different from the latest variant. • Strike-through text indicates modifiers that do not exist on legacy variants.'),
granted_skills = 'Granted skills',
granted_skills_level_label = 'Level',
granted_skills_level_pattern = '{granted_skills_level_label}%s*(%d+)',
granted_skills_level_format = '{granted_skills_level_label} {level_number} ',
granted_skills_skill_output_format = '{level}{sl}',
granted_skills_gem_output_format = '{level}{il}',
alternate_art = 'Alternate<br>Arts',
-- Skills
support_gem_letter = m_util.html.abbr('L', 'Support gem letter.'),
skill_icon = 'Icon',
description = 'Description',
skill_critical_strike_chance = m_util.html.abbr('Crit', 'Critical Strike Chance'),
cast_time = m_util.html.abbr('Cast<br>Time', 'Casting time of the skill in seconds'),
attack_speed_multiplier = m_util.html.abbr('ASPD', 'Attack Speed Multiplier'),
damage_effectiveness = m_util.html.abbr('Dmg.<br>Eff.', 'Effectiveness of Added Damage'),
cost_multiplier = m_util.html.abbr('C/R Multi', 'Cost and reservation multiplier'),
cost = 'Cost',
mana_cost = 'Mana cost',
life_cost = 'Life cost',
es_cost = 'Life cost',
rage_cost = 'Life cost',
reservation = 'Reservation',
mana_reservation = 'Mana reservation',
life_reservation = 'Life reservation',
reserves_mana_suffix = m_util.html.abbr('R', 'reserves mana'),
vaal_souls_requirement = m_util.html.abbr('Souls', 'Vaal souls requirement (1.5x in part 2, 2x in maps)'),
stored_uses = m_util.html.abbr('Uses', 'Maximum number of stored uses'),
primary_radius = m_util.html.abbr('R1', 'Primary radius'),
secondary_radius = m_util.html.abbr('R2', 'Secondary radius'),
tertiary_radius = m_util.html.abbr('R3', 'Tertiary radius'),
vendor_rewards = m_util.html.abbr('Vendor rewards', 'Vendor rewards after quest completion'),
vendor_rewards_row_format = '[[Act %s]] after [[%s]] from [[%s]] with %s.',
vendor_rewards_any_classes = 'any character',
quest_rewards = m_util.html.abbr('Quest rewards', 'Rewards after quest completion'),
quest_rewards_row_format = '[[Act %s]] after [[%s]] with %s.',
quest_rewards_any_classes = 'any character',
}
cfg.i18n.prophecy_description = {
objective = 'Objective',
reward = 'Reward',
}
cfg.i18n.categories = {
-- maintenance cats
query_limit = 'Item tables hitting query limit',
query_hard_limit = 'Item tables hitting hard query limit',
no_results = 'Item tables without results',
}
cfg.i18n.errors = {
generic_argument_parameter = 'Unrecognized %s parameter "%s"',
invalid_item_table_mode = 'Invalid mode for item table',
}
-- ----------------------------------------------------------------------------
-- Constants
-- ----------------------------------------------------------------------------
return cfg