Module:Game: Difference between revisions
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(Cosmetic item types) |
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Line 2,202: | Line 2,202: | ||
['Dance'] = { | ['Dance'] = { | ||
type = 'Dance', | type = 'Dance', | ||
}, | |||
['Cursor Skin'] = { | |||
type = 'Cursor Skin', | |||
}, | }, | ||
} | } |
Revision as of 14:53, 17 July 2021
This is a meta module.
This module is meant to be used only by other modules. It should not be invoked in wikitext.
Overview
This module holds some constants and functions related to path of exile in general.
Stucture
The module has the following structure
game.constants | General game constants, such as the attributes or classes |
game.constants.item | item constants |
game.constants.mod | Mod constants |
Data
Table Id | Description | Available keys | Extra keys | ||||
---|---|---|---|---|---|---|---|
full | long_upper | long_lower | short_upper | short_lower | |||
game.constants.characters | Character |
| |||||
game.constants.ascendancy | Ascendancy class |
| |||||
game.constants.attributes | Attributes | ||||||
game.constants.damage_types | Damage type | ||||||
game.constants.difficulties | Difficulties |
| |||||
game.constants.passive_types | Passive skill |
| |||||
game.constants.tags | internal tags | ||||||
game.constants.item.rarity | Rarity | ||||||
game.constants.item.class | Item class | ||||||
game.constants.item.gem_tags | Gem tags | ||||||
game.constants.mod.domains | Mod Domain | ||||||
game.constants.mod.generation_types | Mod Generation Type |
Usage
This module should be loaded with mw.loadData()
.
The above documentation is transcluded from Module:Game/doc.
Editors can experiment in this module's sandbox and testcases pages.
Subpages of this module.
Editors can experiment in this module's sandbox and testcases pages.
Subpages of this module.
local game = {}
-- In-game units of measure
game.units = {
seconds = {
full = 'Seconds',
long_upper = 'Seconds',
long_lower = 'seconds',
short_upper = 'Sec',
short_lower = 'sec',
long_upper_plural = 'Seconds',
long_lower_plural = 'seconds',
short_upper_plural = 'Sec',
short_lower_plural = 'sec',
long_upper_singular = 'Second',
long_lower_singular = 'second',
short_upper_singular = 'Sec',
short_lower_singular = 'sec',
}
}
-- Harvest seed types
game.seed_types = {
primal = 'Primal',
vivid = 'Vivid',
wild = 'Wild',
}
game.level_requirement =
{
full = 'Level Requirement',
long_upper = 'Level Requirement',
long_lower = 'level requirement',
short_upper = 'Req. Lv.',
short_lower = 'req. lv.',
icon = '[[Image:Level up icon small.png|link=|Lvl.]]',
}
game.constants = {}
-- Characters.dat
game.constants.characters_order = {'Witch', 'Shadow', 'Ranger', 'Duelist', 'Marauder', 'Templar', 'Scion'}
game.constants.characters = {
Marauder = {
id = 0,
str_id = 'Str',
name = 'Marauder',
str = 32,
dex = 14,
int = 14,
},
Witch = {
id = 1,
str_id = 'Int',
name = 'Witch',
str = 14,
dex = 14,
int = 32,
},
Scion = {
id = 2,
str_id = 'StrDexInt',
name = 'Scion',
str = 20,
dex = 20,
int = 20,
},
Ranger = {
id = 3,
str_id = 'Dex',
name = 'Ranger',
str = 14,
dex = 32,
int = 14,
},
Duelist = {
id = 4,
str_id = 'StrDex',
name = 'Duelist',
str = 23,
dex = 23,
int = 14,
},
Shadow = {
id = 5,
str_id = 'DexInt',
name = 'Shadow',
str = 14,
dex = 23,
int = 23,
},
Templar = {
id = 6,
str_id = 'StrInt',
name = 'Templar',
str = 14,
dex = 23,
int = 23,
},
}
game.constants.characters.Str = game.constants.characters.Marauder
game.constants.characters.Dex = game.constants.characters.Ranger
game.constants.characters.Int = game.constants.characters.Witch
game.constants.characters.StrDex = game.constants.characters.Duelist
game.constants.characters.DexStr = game.constants.characters.StrDex
game.constants.characters.StrInt = game.constants.characters.Templar
game.constants.characters.IntStr = game.constants.characters.StrInt
game.constants.characters.DexInt = game.constants.characters.Shadow
game.constants.characters.IntDex = game.constants.characters.DexInt
game.constants.characters.StrDexInt = game.constants.characters.Scion
game.constants.characters.DexStrInt = game.constants.characters.StrDexInt
game.constants.characters.DexIntStr = game.constants.characters.StrDexInt
game.constants.characters.IntDexStr = game.constants.characters.StrDexInt
game.constants.characters.IntStrDex = game.constants.characters.StrDexInt
game.constants.characters.StrIntDex = game.constants.characters.StrDexInt
-- No character starts with attributes lower than this.
game.constants.characters.minimum_attributes = {
str = 14,
dex = 14,
int = 14,
}
game.constants.leagues = {
['Onslaught'] = {
name = 'Onslaught',
},
['Anarchy'] = {
name = 'Anarchy',
},
['Nemesis'] = {
name = 'Nemesis',
},
['Domination'] = {
name = 'Domination',
},
['Invasion'] = {
name = 'Invasion',
},
['Ambush'] = {
name = 'Ambush',
},
['Beyond'] = {
name = 'Beyond',
},
['Rampage'] = {
name = 'Rampage',
},
['Bloodlines'] = {
name = 'Bloodlines',
},
['Torment'] = {
name = 'Torment',
},
['Tempest'] = {
name = 'Tempest',
},
['Warbands'] = {
name = 'Warbands',
},
['Talisman'] = {
name = 'Talisman',
},
['Perandus'] = {
name = 'Perandus',
},
['Prophecy'] = {
name = 'Prophecy',
},
['Essence'] = {
name = 'Essence',
},
['Breach'] = {
name = 'Breach',
},
['Legacy'] = {
name = 'Legacy',
},
['Harbinger'] = {
name = 'Harbinger',
},
['Abyss'] = {
name = 'Abyss',
},
['Bestiary'] = {
name = 'Bestiary',
},
['Incursion'] = {
name = 'Incursion',
},
['Delve'] = {
name = 'Delve',
},
['Betrayal'] = {
name = 'Betrayal',
},
['Synthesis'] = {
name = 'Synthesis',
},
['Legion'] = {
name = 'Legion',
},
['Blight'] = {
name = 'Blight',
},
['Metamorph'] = {
name = 'Metamorph',
},
['Delirium'] = {
name = 'Delirium',
},
['Harvest'] = {
name = 'Harvest',
},
['Heist'] = {
name = 'Heist',
},
['Ritual'] = {
name = 'Ritual',
},
['Ultimatum'] = {
name = 'Ultimatum',
},
}
-- Ascendancy.dat
game.constants.ascendancy = {
['Juggernaut'] = {
id = 1,
character = 0,
name = 'Juggernaut',
},
['Berserker'] = {
id = 2,
character = 0,
name = 'Berserker',
},
['Chieftain'] = {
id = 3,
character = 0,
name = 'Chieftain',
},
['Raider'] = {
id = 4,
character = 3,
name = 'Raider',
},
['Deadeye'] = {
id = 5,
character = 3,
name = 'Deadeye',
},
['Pathfinder'] = {
id = 6,
character = 3,
name = 'Pathfinder',
},
['Occultist'] = {
id = 7,
character = 1,
name = 'Occultist',
},
['Elementalist'] = {
id = 8,
character = 1,
name = 'Elementalist',
},
['Necromancer'] = {
id = 9,
character = 1,
name = 'Necromancer',
},
['Slayer'] = {
id = 10,
character = 4,
name = 'Slayer',
},
['Gladiator'] = {
id = 11,
character = 4,
name = 'Gladiator',
},
['Champion'] = {
id = 12,
character = 4,
name = 'Champion',
},
['Inquisitor'] = {
id = 13,
character = 6,
name = 'Inquisitor',
},
['Hierophant'] = {
id = 14,
character = 6,
name = 'Hierophant',
},
['Guardian'] = {
id = 15,
character = 6,
name = 'Guardian',
},
['Assassin'] = {
id = 16,
character = 5,
name = 'Assassin',
},
['Trickster'] = {
id = 17,
character = 5,
name = 'Trickster',
},
['Saboteur'] = {
id = 18,
character = 5,
name = 'Saboteur',
},
['Ascendant'] = {
id = 19,
character = 2,
name = 'Ascendant',
},
}
game.constants.attribute_order = {'strength', 'dexterity', 'intelligence'}
game.constants.attributes = {
strength = {
long_upper = 'Strength',
short_upper = 'Str',
arg = 'str',
icon = '[[Image:StrengthIcon small.png|link=|Str.]]',
color = 'red',
},
dexterity = {
long_upper = 'Dexterity',
short_upper = 'Dex',
arg = 'dex',
icon = '[[Image:DexterityIcon small.png|link=|Dex.]]',
color = 'green',
},
intelligence = {
long_upper = 'Intelligence',
short_upper = 'Int',
arg = 'int',
icon = '[[Image:IntelligenceIcon small.png|link=|Int.]]',
color = 'blue',
},
}
game.constants.damage_type_order = {'physical', 'fire', 'cold', 'lightning', 'chaos'}
game.constants.damage_types = {
['physical'] = {
short_upper = 'Physical',
short_lower = 'physical',
},
['fire'] = {
short_upper = 'Fire',
short_lower = 'fire',
},
['cold'] = {
short_upper = 'Cold',
short_lower = 'cold',
},
['lightning'] = {
short_upper = 'Lightning',
short_lower = 'lightning',
},
['chaos'] = {
short_upper = 'Chaos',
short_lower = 'chaos',
},
}
-- Tags.dat
game.constants.tags = {
['default'] = {},
['shield'] = {},
['ring'] = {},
['amulet'] = {},
['boots'] = {},
['bow'] = {},
['equipment'] = {},
['armour'] = {},
['weapon'] = {},
['wand'] = {},
['staff'] = {},
['mace'] = {},
['sword'] = {},
['dagger'] = {},
['claw'] = {},
['axe'] = {},
['body_armour'] = {},
['life_flask'] = {},
['mana_flask'] = {},
['hybrid_flask'] = {},
['flask'] = {},
['quiver'] = {},
['gloves'] = {},
['onehand'] = {},
['twohand'] = {},
['helmet'] = {},
['belt'] = {},
['gem'] = {
name = 'Gem',
},
['relic'] = {},
['not_str'] = {},
['not_dex'] = {},
['not_int'] = {},
['ranged'] = {},
['not_for_sale'] = {},
['caster'] = {
name = 'Caster',
},
['magic'] = {},
['rare'] = {},
['sceptre'] = {},
['str_armour'] = {},
['dex_armour'] = {},
['int_armour'] = {},
['str_dex_armour'] = {},
['str_int_armour'] = {},
['dex_int_armour'] = {},
['str_dex_int_armour'] = {},
['focus'] = {},
['utility_flask'] = {},
['critical_utility_flask'] = {},
['humanoid'] = {},
['mammal_beast'] = {},
['reptile_beast'] = {},
['skeleton'] = {},
['zombie'] = {},
['ghost'] = {},
['earth_elemental'] = {},
['water_elemental'] = {},
['demon'] = {},
['map'] = {},
['rapier'] = {},
['necromancer_raisable'] = {},
['lots_of_life'] = {},
['indoors_area'] = {},
['beach'] = {},
['dungeon'] = {},
['cave'] = {},
['forest'] = {},
['swamp'] = {},
['mountain'] = {},
['temple'] = {},
['urban'] = {},
['high_level_map'] = {},
['human'] = {},
['beast'] = {},
['undead'] = {},
['construct'] = {},
['insect'] = {},
['spider'] = {},
['undying'] = {},
['goatman'] = {},
['stone_construct'] = {},
['fishing_rod'] = {},
['one_hand_weapon'] = {},
['two_hand_weapon'] = {},
['atziri1'] = {},
['atziri2'] = {},
['drops_no_mods'] = {},
['drops_no_rares'] = {},
['drops_no_quality'] = {},
['drops_no_sockets'] = {},
['drops_not_dupeable'] = {},
['shore'] = {},
['darkshore'] = {},
['inland'] = {},
['prison'] = {},
['axis'] = {},
['cavern'] = {},
['southernforest'] = {},
['southernforest2'] = {},
['church'] = {},
['sins'] = {},
['forestdark'] = {},
['weavers'] = {},
['inca'] = {},
['city1'] = {},
['city2'] = {},
['city3'] = {},
['crematorium'] = {},
['catacombs'] = {},
['solaris'] = {},
['docks'] = {},
['sewers'] = {},
['barracks'] = {},
['lunaris'] = {},
['gardens'] = {},
['library'] = {},
['scepter'] = {},
['secret_area'] = {},
['limited_strongbox_benefits'] = {},
['red_blood'] = {},
['ghost_blood'] = {},
['mud_blood'] = {},
['insect_blood'] = {},
['bones'] = {},
['water'] = {},
['noblood'] = {},
['unusable_corpse'] = {},
['hidden_monster'] = {},
['devourer'] = {},
['wb_basic'] = {},
['wb_support'] = {},
['wb_elite'] = {},
['wb_leader'] = {},
['rare_minion'] = {},
['undeletable_corpse'] = {},
['jewel'] = {},
['strjewel'] = {},
['dexjewel'] = {},
['intjewel'] = {},
['gladiator'] = {},
['karui'] = {},
['flying'] = {},
['large_model'] = {},
['specific_weapon'] = {},
['two_handed_mod'] = {},
['dual_wielding_mod'] = {},
['shield_mod'] = {},
['one_handed_mod'] = {},
['melee_mod'] = {},
['twostonering'] = {},
['poison_zombie'] = {},
['divination_card'] = {},
['currency'] = {},
['no_divine'] = {},
['unique_map'] = {},
['low_tier_map'] = {},
['mid_tier_map'] = {},
['top_tier_map'] = {},
['old_map'] = {},
['act_boss_area'] = {},
['no_tempests'] = {},
['cannot_be_twinned'] = {},
['no_shroud_walker'] = {},
['no_echo'] = {},
['immobile'] = {},
['limited_tempests'] = {},
['small_staff'] = {},
['support_gem'] = {},
['level_capped_gem'] = {},
['no_effect_flask_mod'] = {},
['area_with_water'] = {},
['no_bloodlines'] = {},
['has_caster_mod'] = {},
['has_attack_mod'] = {},
['maraketh'] = {},
['uses_suicide_explode'] = {},
['cannot_be_monolith'] = {},
['no_zana_quests'] = {},
['atlas_base_type'] = {},
['ringatlas1'] = {},
['ringatlas2'] = {},
['ringatlas5'] = {},
['amuletatlas1'] = {},
['amuletatlas2'] = {},
['amuletatlas3'] = {},
['beltatlas1'] = {},
['beltatlas2'] = {},
['helmetatlas1'] = {},
['bootsatlas1'] = {},
['bootsatlas2'] = {},
['bootsatlas3'] = {},
['bootsatlasdexint'] = {},
['glovesatlasstr'] = {},
['glovesatlasdex'] = {},
['glovesatlasint'] = {},
['glovesatlasstrint'] = {},
['quiveratlas1'] = {},
['shaped_map'] = {},
['no_boss'] = {},
['no_monster_packs'] = {},
['no_strongboxes'] = {},
['hall_of_grandmasters'] = {},
['vaults_of_atziri'] = {},
['cowards_trial'] = {},
['breach_map'] = {},
['breach_commander'] = {},
['breach_leaguestone'] = {},
['breachstone'] = {},
['breachstone_splinter'] = {},
['essence_leaguestone'] = {},
['prophecy_leaguestone'] = {},
['perandus_leaguestone'] = {},
['talisman_leaguestone'] = {},
['warbands_leaguestone'] = {},
['torment_leaguestone'] = {},
['rampage_leaguestone'] = {},
['domination_leaguestone'] = {},
['tempest_leaguestone'] = {},
['bloodlines_leaguestone'] = {},
['beyond_leaguestone'] = {},
['ambush_leaguestone'] = {},
['invasion_leaguestone'] = {},
['nemesis_leaguestone'] = {},
['anarchy_leaguestone'] = {},
['onslaught_leaguestone'] = {},
['god'] = {},
['unset_ring'] = {},
['no_leaguestone'] = {},
['chaos_warband'] = {},
['templar'] = {},
['cultist'] = {},
['female'] = {},
['str_shield'] = {},
['dex_shield'] = {},
['str_dex_shield'] = {},
['str_int_shield'] = {},
['dex_int_shield'] = {},
['currency_shard'] = {},
['harbinger_orb_shard'] = {},
['not_harbinger_minion'] = {},
['abyss_jewel_melee'] = {},
['abyss_jewel_ranged'] = {},
['abyss_jewel_caster'] = {},
['abyss_jewel_summoner'] = {},
['abyss_jewel'] = {},
['abyssal'] = {},
['unarmed'] = {},
['worlds_map'] = {},
['shaper_item'] = {},
['elder_item'] = {},
['boots_shaper'] = {},
['boots_elder'] = {},
['sword_shaper'] = {},
['sword_elder'] = {},
['gloves_shaper'] = {},
['gloves_elder'] = {},
['helmet_shaper'] = {},
['helmet_elder'] = {},
['body_armour_shaper'] = {},
['body_armour_elder'] = {},
['amulet_shaper'] = {},
['amulet_elder'] = {},
['ring_shaper'] = {},
['ring_elder'] = {},
['belt_shaper'] = {},
['belt_elder'] = {},
['quiver_shaper'] = {},
['quiver_elder'] = {},
['shield_shaper'] = {},
['shield_elder'] = {},
['2h_sword_shaper'] = {},
['2h_sword_elder'] = {},
['axe_shaper'] = {},
['axe_elder'] = {},
['mace_shaper'] = {},
['mace_elder'] = {},
['claw_shaper'] = {},
['claw_elder'] = {},
['bow_shaper'] = {},
['bow_elder'] = {},
['dagger_shaper'] = {},
['dagger_elder'] = {},
['2h_axe_shaper'] = {},
['2h_axe_elder'] = {},
['2h_mace_shaper'] = {},
['2h_mace_elder'] = {},
['staff_shaper'] = {},
['staff_elder'] = {},
['sceptre_shaper'] = {},
['sceptre_elder'] = {},
['wand_shaper'] = {},
['wand_elder'] = {},
['rune_dagger_shaper'] = {},
['rune_dagger_elder'] = {},
['warstaff_shaper'] = {},
['warstaff_elder'] = {},
['grants_crit_chance_support'] = {},
['no_legacy_of_zeal'] = {},
['bestiary_beast_boss'] = {},
['elder_occupied_map'] = {},
['bestiary_wilds'] = {},
['bestiary_sands'] = {},
['bestiary_caverns'] = {},
['bestiary_deep'] = {},
['no_cannot_die_aura'] = {},
['bestiary_net'] = {},
['up_to_level_2_gem'] = {},
['up_to_level_8_gem'] = {},
['essence'] = {},
['talisman'] = {},
['armour_divination'] = {},
['weapon_divination'] = {},
['jewellery_divination'] = {},
['delve_chest'] = {},
['incursion_monster'] = {},
['fire'] = {
name = 'Fire',
},
['cold'] = {
name = 'Cold',
},
['lightning'] = {
name = 'Lightning',
},
['chaos'] = {
name = 'Chaos',
},
['physical'] = {
name = 'Physical',
},
['poison'] = {},
['bleed'] = {},
['life'] = {
name = 'Life',
},
['defences'] = {
name = 'Defences',
},
['elemental'] = {
name = 'Elemental',
},
['attack'] = {
name = 'Attack',
},
['minion'] = {
name = 'Minion',
},
['aura'] = {
name = 'Aura',
},
['vaal'] = {
name = 'Vaal',
},
['mana'] = {
name = 'Mana',
},
['speed'] = {
name = 'Speed',
},
['flat_life_regen'] = {},
['einharbeast'] = {},
['einharmonkey'] = {},
['einharcavespiders'] = {},
['einhardropbear'] = {},
['einharsnake'] = {},
['einharthornspiders'] = {},
['einharrhoa'] = {},
['einharbonerhoa'] = {},
['einharinsectspawner'] = {},
['einharspiker'] = {},
['einharkiweth'] = {},
['einharchimeral'] = {},
['einharvultureparasite'] = {},
['einharsandleaper'] = {},
['einharfuryhound'] = {},
['einharbull'] = {},
['einhargoatman'] = {},
['einharmountaingoat'] = {},
['einharshieldcrab'] = {},
['einharcrabparasite'] = {},
['einharparasite'] = {},
['einharscorpion'] = {},
['quality_currency'] = {},
['einharmaps'] = {},
['rusted_scarab'] = {},
['old_map_series'] = {},
['map_not_on_atlas'] = {},
['warehouse_area'] = {},
['act6_karui_area'] = {},
['kaom_area'] = {},
['daresso_area'] = {},
['library_area'] = {},
['marketplace_area'] = {},
['belly_area'] = {},
['solaris_area'] = {},
['prison_area'] = {},
['fields_area'] = {},
['chamber_of_sins_area'] = {},
['has_road_area'] = {},
['garden_area'] = {},
['dock_area'] = {},
['sewer_area'] = {},
['crossroad_area'] = {},
['catacomb_area'] = {},
['lunaris_outer_area'] = {},
['crypt_area'] = {},
['vaal_pyramid_area'] = {},
['forest_map_area'] = {},
['urban_sarn_area'] = {},
['aqueduct_area'] = {},
['thicket_area'] = {},
['bandit_area'] = {},
['pitfight_area'] = {},
['slums_area'] = {},
['lunaris_area'] = {},
['vaal_ruin_area'] = {},
['reef_area'] = {},
['mine_area'] = {},
['has_foxes_area'] = {},
['flooded_area'] = {},
['fetid_area'] = {},
['necropolis_area'] = {},
['sceptre_of_god_area'] = {},
['graveyard_area'] = {},
['den_area'] = {},
['river_area'] = {},
['ship_graveyard_area'] = {},
['tower_area'] = {},
['relic_area'] = {},
['dark_forest_area'] = {},
['parapet_area'] = {},
['cave_area'] = {},
['desert_area'] = {},
['arena_area'] = {},
['lightning_area'] = {},
['rain_area'] = {},
['snow_area'] = {},
['fire_area'] = {},
['mausoleum_area'] = {},
['wealthy_area'] = {},
['otherworldly_story_area'] = {},
['harvest_area'] = {},
['triple_boss_map'] = {},
['lighthouse_area'] = {},
['lunaris_blood_area'] = {},
['ruined_vaal_city_area'] = {},
['coast_boat_area'] = {},
['snow_mountain_area'] = {},
['synthesised_monster'] = {},
['has_damage_taken_as_mod'] = {},
['has_physical_conversion_mod'] = {},
['polished_scarab'] = {},
['gilded_scarab'] = {},
['high_gardens_area'] = {},
['crystal_ore_area'] = {},
['tropical_island_area'] = {},
['jungle_valley_area'] = {},
['wasteland_area'] = {},
['desert_map_area'] = {},
['mud_geyser_area'] = {},
['southern_forest_area'] = {},
['northern_forest_area'] = {},
['dried_lake_area'] = {},
['labyrinth_end_area'] = {},
['old_fields_area'] = {},
['archives_area'] = {},
['labyrinth_OH_area'] = {},
['temple_of_decay_area'] = {},
['arachnid_tomb_map_area'] = {},
['cemetery_map_area'] = {},
['quay_area'] = {},
['local_item_quality'] = {},
['synthesised_monster2'] = {},
['core_map_area'] = {},
['breachstone2'] = {},
['breachstone3'] = {},
['breachstone4'] = {},
['breach_blessing'] = {},
['corrupted_vaal'] = {},
['shaper_divination'] = {},
['elder_divination'] = {},
['fire_prison_area'] = {},
['synthesis_area'] = {},
['attack_staff'] = {},
['attack_dagger'] = {},
['spell_dodge_mod'] = {},
['legion_monster'] = {},
['has_percent_mana_mod'] = {},
['ringatlas3'] = {},
['ringatlas4'] = {},
['rare_monster_pack'] = {},
['weapon_can_roll_minion_modifiers'] = {},
['wandatlas1'] = {},
['has_atlas_mission'] = {},
['legion_splinter'] = {},
['has_mana_cost_mod'] = {},
['unique_shard'] = {},
['unique_shard_base'] = {},
['infected_map'] = {},
['can_be_infected_map'] = {},
['mushrune'] = {},
['blight_death_fire'] = {},
['blight_death_cold'] = {},
['blight_death_lightning'] = {},
['blight_death_physical'] = {},
['blight_death_chaos'] = {},
['blight_doesnt_engage'] = {},
['map_area_with_open_water'] = {},
['vile_areas'] = {},
['no_frenzy_charge_on_death'] = {},
['no_soul_conduit'] = {},
['no_fractured'] = {},
['boots_crusader'] = {},
['boots_adjudicator'] = {},
['boots_eyrie'] = {},
['boots_basilisk'] = {},
['gloves_crusader'] = {},
['gloves_adjudicator'] = {},
['gloves_eyrie'] = {},
['gloves_basilisk'] = {},
['helmet_crusader'] = {},
['helmet_adjudicator'] = {},
['helmet_eyrie'] = {},
['helmet_basilisk'] = {},
['body_armour_crusader'] = {},
['body_armour_adjudicator'] = {},
['body_armour_eyrie'] = {},
['body_armour_basilisk'] = {},
['shield_crusader'] = {},
['shield_adjudicator'] = {},
['shield_eyrie'] = {},
['shield_basilisk'] = {},
['belt_crusader'] = {},
['belt_adjudicator'] = {},
['belt_eyrie'] = {},
['belt_basilisk'] = {},
['amulet_crusader'] = {},
['amulet_adjudicator'] = {},
['amulet_eyrie'] = {},
['amulet_basilisk'] = {},
['ring_crusader'] = {},
['ring_adjudicator'] = {},
['ring_eyrie'] = {},
['ring_basilisk'] = {},
['quiver_crusader'] = {},
['quiver_adjudicator'] = {},
['quiver_eyrie'] = {},
['quiver_basilisk'] = {},
['claw_crusader'] = {},
['dagger_crusader'] = {},
['wand_crusader'] = {},
['sword_crusader'] = {},
['axe_crusader'] = {},
['mace_crusader'] = {},
['sceptre_crusader'] = {},
['bow_crusader'] = {},
['staff_crusader'] = {},
['2h_sword_crusader'] = {},
['2h_axe_crusader'] = {},
['2h_mace_crusader'] = {},
['rune_dagger_crusader'] = {},
['warstaff_crusader'] = {},
['claw_eyrie'] = {},
['dagger_eyrie'] = {},
['wand_eyrie'] = {},
['sword_eyrie'] = {},
['axe_eyrie'] = {},
['mace_eyrie'] = {},
['sceptre_eyrie'] = {},
['bow_eyrie'] = {},
['staff_eyrie'] = {},
['2h_sword_eyrie'] = {},
['2h_axe_eyrie'] = {},
['2h_mace_eyrie'] = {},
['rune_dagger_eyrie'] = {},
['warstaff_eyrie'] = {},
['claw_basilisk'] = {},
['dagger_basilisk'] = {},
['wand_basilisk'] = {},
['sword_basilisk'] = {},
['axe_basilisk'] = {},
['mace_basilisk'] = {},
['sceptre_basilisk'] = {},
['bow_basilisk'] = {},
['staff_basilisk'] = {},
['2h_sword_basilisk'] = {},
['2h_axe_basilisk'] = {},
['2h_mace_basilisk'] = {},
['rune_dagger_basilisk'] = {},
['warstaff_basilisk'] = {},
['claw_adjudicator'] = {},
['dagger_adjudicator'] = {},
['wand_adjudicator'] = {},
['sword_adjudicator'] = {},
['axe_adjudicator'] = {},
['mace_adjudicator'] = {},
['sceptre_adjudicator'] = {},
['bow_adjudicator'] = {},
['staff_adjudicator'] = {},
['2h_sword_adjudicator'] = {},
['2h_axe_adjudicator'] = {},
['2h_mace_adjudicator'] = {},
['rune_dagger_adjudicator'] = {},
['warstaff_adjudicator'] = {},
['grants_2h_support'] = {},
['no_prophecies'] = {},
['warstaff'] = {},
['expansion_jewel_large'] = {},
['expansion_jewel_medium'] = {},
['expansion_jewel_small'] = {},
['affliction_axe_and_sword_damage'] = {},
['affliction_mace_and_staff_damage'] = {},
['affliction_dagger_and_claw_damage'] = {},
['affliction_bow_damage'] = {},
['affliction_wand_damage'] = {},
['affliction_damage_with_two_handed_melee_weapons'] = {},
['affliction_attack_damage_while_dual_wielding_'] = {},
['affliction_attack_damage_while_holding_a_shield'] = {},
['affliction_attack_damage_'] = {},
['affliction_spell_damage'] = {},
['affliction_elemental_damage'] = {},
['affliction_physical_damage'] = {},
['affliction_fire_damage'] = {},
['affliction_lightning_damage'] = {},
['affliction_cold_damage'] = {},
['affliction_chaos_damage'] = {},
['affliction_minion_damage'] = {},
['affliction_fire_damage_over_time_multiplier'] = {},
['affliction_chaos_damage_over_time_multiplier'] = {},
['affliction_physical_damage_over_time_multiplier'] = {},
['affliction_cold_damage_over_time_multiplier'] = {},
['affliction_damage_over_time_multiplier'] = {},
['affliction_effect_of_non-damaging_ailments'] = {},
['affliction_aura_effect'] = {},
['affliction_curse_effect'] = {},
['affliction_damage_while_you_have_a_herald'] = {},
['affliction_minion_damage_while_you_have_a_herald'] = {},
['affliction_warcry_buff_effect'] = {},
['affliction_critical_chance'] = {},
['affliction_minion_life'] = {},
['affliction_area_damage'] = {},
['affliction_projectile_damage'] = {},
['affliction_trap_and_mine_damage'] = {},
['affliction_totem_damage'] = {},
['affliction_brand_damage'] = {},
['affliction_channelling_skill_damage'] = {},
['affliction_flask_duration'] = {},
['affliction_life_and_mana_recovery_from_flasks'] = {},
['affliction_maximum_life'] = {},
['affliction_maximum_energy_shield'] = {},
['affliction_maximum_mana'] = {},
['affliction_armour'] = {},
['affliction_evasion'] = {},
['affliction_chance_to_block'] = {},
['affliction_fire_resistance'] = {},
['affliction_cold_resistance'] = {},
['affliction_lightning_resistance'] = {},
['affliction_chaos_resistance'] = {},
['affliction_chance_to_dodge_attacks'] = {},
['affliction_strength'] = {},
['affliction_dexterity'] = {},
['affliction_intelligence'] = {},
['has_affliction_notable'] = {},
['map_device'] = {},
['jewelled_scarab'] = {},
['critical'] = {
name = 'Critical',
},
['heist_contract'] = {},
['evasion'] = {},
['energy_shield'] = {},
['power_charge'] = {},
['frenzy_charge'] = {},
['endurance_charge'] = {},
['damage'] = {
name = 'Damage',
},
['resistance'] = {
name = 'Resistance',
},
['attribute'] = {
name = 'Attribute',
},
['block'] = {},
['dodge'] = {},
['ailment'] = {
name = 'Ailment',
},
['blue_herring'] = {},
['skill'] = {},
['support'] = {},
['curse'] = {
name = 'Curse',
},
['green_herring'] = {},
['red_herring'] = {},
['heist_coin'] = {},
['heist_equipment_utility'] = {},
['heist_equipment_reward'] = {},
['heist_equipment_weapon'] = {},
['heist_equipment_lockpick'] = {},
['heist_equipment_bruteforce'] = {},
['heist_equipment_perception'] = {},
['heist_equipment_demolition'] = {},
['heist_equipment_counterthaumaturge'] = {},
['heist_equipment_trapdisarmament'] = {},
['heist_equipment_agility'] = {},
['heist_equipment_deception'] = {},
['heist_equipment_engineering'] = {},
['trinket'] = {},
['heist_equipment_tool'] = {},
['elemental_damage'] = {},
['physical_damage'] = {},
['resource'] = {},
['caster_damage'] = {},
['heist_equipment_melee'] = {},
['heist_equipment_ranged'] = {},
['heist_equipment_caster'] = {},
['heist_blueprint'] = {},
['affliction_orb'] = {},
['affliction_splinter'] = {},
['catalyst'] = {},
['sextant'] = {},
['heist_job_level_1'] = {},
['heist_job_level_2'] = {},
['heist_job_level_3'] = {},
['heist_job_level_4'] = {},
['heist_job_level_5'] = {},
['heist_guard'] = {},
['heist_equipment'] = {},
['maven_map'] = {},
['no_possessed_foe'] = {},
['ultimatum_trial'] = {},
['watchstone'] = {},
['watchstone_item'] = {},
['watchstone_environment'] = {},
['watchstone_league'] = {},
}
game.constants.item = {}
game.constants.item.jewel_radius_to_size = {
[0] = 'Variable',
[800] = 'Small',
[1200] = 'Medium',
[1500] = 'Large',
}
game.constants.influences = {
shaper = {
id = 1,
full = 'Shaper',
long_upper = 'Shaper',
long_lower = 'shaper',
},
elder = {
id = 2,
full = 'Elder',
long_upper = 'Elder',
long_lower = 'elder',
},
crusader = {
id = 3,
full = 'Crusader',
long_upper = 'Crusader',
long_lower = 'crusader',
},
redeemer = {
id = 4,
full = 'Redeemer',
long_upper = 'Redeemer',
long_lower = 'redeemer',
},
hunter = {
id = 5,
full = 'Hunter',
long_upper = 'Hunter',
long_lower = 'hunter',
},
warlord = {
id = 6,
full = 'Warlord',
long_upper = 'Warlord',
long_lower = 'warlord',
},
}
game.constants.rarity_order = {'normal', 'magic', 'rare', 'unique'}
game.constants.rarities = {
normal = {
id = 1,
full = 'Normal',
long_upper = 'Normal',
long_lower = 'normal',
},
magic = {
id = 2,
full = 'Magic',
long_upper = 'Magic',
long_lower = 'magic',
},
rare = {
id = 3,
full = 'Rare',
long_upper = 'Rare',
long_lower = 'rare',
},
unique = {
id = 4,
full = 'Unique',
long_upper = 'Unique',
long_lower = 'unique',
},
}
-- ItemClasses.dat
game.constants.item.classes = {
['LifeFlask'] = {
id = 1,
full = 'Life Flasks',
long_upper = 'Life Flasks',
long_lower = 'life flasks',
category = 'Flasks',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['ManaFlask'] = {
id = 2,
full = 'Mana Flasks',
long_upper = 'Mana Flasks',
long_lower = 'mana flasks',
category = 'Flasks',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['HybridFlask'] = {
id = 3,
full = 'Hybrid Flasks',
long_upper = 'Hybrid Flasks',
long_lower = 'hybrid flasks',
category = 'Flasks',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['Currency'] = {
id = 4,
full = 'Currency',
long_upper = 'Currency',
long_lower = 'currency',
category = 'Other',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['Amulet'] = {
id = 5,
full = 'Amulets',
long_upper = 'Amulets',
long_lower = 'amulets',
category = 'Jewellery',
elder_tag = 'amulet_elder',
shaper_tag = 'amulet_shaper',
crusader_tag = 'amulet_crusader',
eyrie_tag = 'amulet_eyrie',
basilisk_tag = 'amulet_basilisk',
adjudicator_tag = 'amulet_adjudicator',
},
['Ring'] = {
id = 6,
full = 'Rings',
long_upper = 'Rings',
long_lower = 'rings',
category = 'Jewellery',
elder_tag = 'ring_elder',
shaper_tag = 'ring_shaper',
crusader_tag = 'ring_crusader',
eyrie_tag = 'ring_eyrie',
basilisk_tag = 'ring_basilisk',
adjudicator_tag = 'ring_adjudicator',
},
['Claw'] = {
id = 7,
full = 'Claws',
long_upper = 'Claws',
long_lower = 'claws',
category = 'One Handed Weapon',
elder_tag = 'claw_elder',
shaper_tag = 'claw_shaper',
crusader_tag = 'claw_crusader',
eyrie_tag = 'claw_eyrie',
basilisk_tag = 'claw_basilisk',
adjudicator_tag = 'claw_adjudicator',
},
['Dagger'] = {
id = 8,
full = 'Daggers',
long_upper = 'Daggers',
long_lower = 'daggers',
category = 'One Handed Weapon',
elder_tag = 'dagger_elder',
shaper_tag = 'dagger_shaper',
crusader_tag = 'dagger_crusader',
eyrie_tag = 'dagger_eyrie',
basilisk_tag = 'dagger_basilisk',
adjudicator_tag = 'dagger_adjudicator',
},
['Wand'] = {
id = 9,
full = 'Wands',
long_upper = 'Wands',
long_lower = 'wands',
category = 'One Handed Weapon',
elder_tag = 'wand_elder',
shaper_tag = 'wand_shaper',
crusader_tag = 'wand_crusader',
eyrie_tag = 'wand_eyrie',
basilisk_tag = 'wand_basilisk',
adjudicator_tag = 'wand_adjudicator',
},
['One Hand Sword'] = {
id = 10,
full = 'One Hand Swords',
long_upper = 'One Hand Swords',
long_lower = 'one hand swords',
category = 'One Handed Weapon',
elder_tag = 'sword_elder',
shaper_tag = 'sword_shaper',
crusader_tag = 'sword_crusader',
eyrie_tag = 'sword_eyrie',
basilisk_tag = 'sword_basilisk',
adjudicator_tag = 'sword_adjudicator',
},
['Thrusting One Hand Sword'] = {
id = 11,
full = 'Thrusting One Hand Swords',
long_upper = 'Thrusting One Hand Swords',
long_lower = 'thrusting one hand swords',
category = 'One Handed Weapon',
elder_tag = 'sword_elder',
shaper_tag = 'sword_shaper',
crusader_tag = 'sword_crusader',
eyrie_tag = 'sword_eyrie',
basilisk_tag = 'sword_basilisk',
adjudicator_tag = 'sword_adjudicator',
},
['One Hand Axe'] = {
id = 12,
full = 'One Hand Axes',
long_upper = 'One Hand Axes',
long_lower = 'one hand axes',
category = 'One Handed Weapon',
elder_tag = 'axe_elder',
shaper_tag = 'axe_shaper',
crusader_tag = 'axe_crusader',
eyrie_tag = 'axe_eyrie',
basilisk_tag = 'axe_basilisk',
adjudicator_tag = 'axe_adjudicator',
},
['One Hand Mace'] = {
id = 13,
full = 'One Hand Maces',
long_upper = 'One Hand Maces',
long_lower = 'one hand maces',
category = 'One Handed Weapon',
elder_tag = 'mace_elder',
shaper_tag = 'mace_shaper',
crusader_tag = 'mace_crusader',
eyrie_tag = 'mace_eyrie',
basilisk_tag = 'mace_basilisk',
adjudicator_tag = 'mace_adjudicator',
},
['Bow'] = {
id = 14,
full = 'Bows',
long_upper = 'Bows',
long_lower = 'bows',
category = 'Two Handed Weapon',
elder_tag = 'bow_elder',
shaper_tag = 'bow_shaper',
crusader_tag = 'bow_crusader',
eyrie_tag = 'bow_eyrie',
basilisk_tag = 'bow_basilisk',
adjudicator_tag = 'bow_adjudicator',
},
['Staff'] = {
id = 15,
full = 'Staves',
long_upper = 'Staves',
long_lower = 'staves',
category = 'Two Handed Weapon',
elder_tag = 'staff_elder',
shaper_tag = 'staff_shaper',
crusader_tag = 'staff_crusader',
eyrie_tag = 'staff_eyrie',
basilisk_tag = 'staff_basilisk',
adjudicator_tag = 'staff_adjudicator',
},
['Two Hand Sword'] = {
id = 16,
full = 'Two Hand Swords',
long_upper = 'Two Hand Swords',
long_lower = 'two hand swords',
category = 'Two Handed Weapon',
elder_tag = '2h_sword_elder',
shaper_tag = '2h_sword_shaper',
crusader_tag = '2h_sword_crusader',
eyrie_tag = '2h_sword_eyrie',
basilisk_tag = '2h_sword_basilisk',
adjudicator_tag = '2h_sword_adjudicator',
},
['Two Hand Axe'] = {
id = 17,
full = 'Two Hand Axes',
long_upper = 'Two Hand Axes',
long_lower = 'two hand axes',
category = 'Two Handed Weapon',
elder_tag = '2h_axe_elder',
shaper_tag = '2h_axe_shaper',
crusader_tag = '2h_axe_crusader',
eyrie_tag = '2h_axe_eyrie',
basilisk_tag = '2h_axe_basilisk',
adjudicator_tag = '2h_axe_adjudicator',
},
['Two Hand Mace'] = {
id = 18,
full = 'Two Hand Maces',
long_upper = 'Two Hand Maces',
long_lower = 'two hand maces',
category = 'Two Handed Weapon',
elder_tag = '2h_mace_elder',
shaper_tag = '2h_mace_shaper',
crusader_tag = '2h_mace_crusader',
eyrie_tag = '2h_mace_eyrie',
basilisk_tag = '2h_mace_basilisk',
adjudicator_tag = '2h_mace_adjudicator',
},
['Active Skill Gem'] = {
id = 19,
full = 'Active Skill Gems',
long_upper = 'Active Skill Gems',
long_lower = 'active skill gems',
category = 'Gems',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['Support Skill Gem'] = {
id = 20,
full = 'Support Skill Gems',
long_upper = 'Support Skill Gems',
long_lower = 'support skill gems',
category = 'Gems',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['Quiver'] = {
id = 21,
full = 'Quivers',
long_upper = 'Quivers',
long_lower = 'quivers',
category = 'Off-hand',
elder_tag = 'quiver_elder',
shaper_tag = 'quiver_shaper',
crusader_tag = 'quiver_crusader',
eyrie_tag = 'quiver_eyrie',
basilisk_tag = 'quiver_basilisk',
adjudicator_tag = 'quiver_adjudicator',
},
['Belt'] = {
id = 22,
full = 'Belts',
long_upper = 'Belts',
long_lower = 'belts',
category = 'Jewellery',
elder_tag = 'belt_elder',
shaper_tag = 'belt_shaper',
crusader_tag = 'belt_crusader',
eyrie_tag = 'belt_eyrie',
basilisk_tag = 'belt_basilisk',
adjudicator_tag = 'belt_adjudicator',
},
['Gloves'] = {
id = 23,
full = 'Gloves',
long_upper = 'Gloves',
long_lower = 'gloves',
category = 'Armor',
elder_tag = 'gloves_elder',
shaper_tag = 'gloves_shaper',
crusader_tag = 'gloves_crusader',
eyrie_tag = 'gloves_eyrie',
basilisk_tag = 'gloves_basilisk',
adjudicator_tag = 'gloves_adjudicator',
},
['Boots'] = {
id = 24,
full = 'Boots',
long_upper = 'Boots',
long_lower = 'boots',
category = 'Armor',
elder_tag = 'boots_elder',
shaper_tag = 'boots_shaper',
crusader_tag = 'boots_crusader',
eyrie_tag = 'boots_eyrie',
basilisk_tag = 'boots_basilisk',
adjudicator_tag = 'boots_adjudicator',
},
['Body Armour'] = {
id = 25,
full = 'Body Armours',
long_upper = 'Body Armours',
long_lower = 'body armours',
category = 'Armor',
elder_tag = 'body_armour_elder',
shaper_tag = 'body_armour_shaper',
crusader_tag = 'body_armour_crusader',
eyrie_tag = 'body_armour_eyrie',
basilisk_tag = 'body_armour_basilisk',
adjudicator_tag = 'body_armour_adjudicator',
},
['Helmet'] = {
id = 26,
full = 'Helmets',
long_upper = 'Helmets',
long_lower = 'helmets',
category = 'Armor',
elder_tag = 'helmet_elder',
shaper_tag = 'helmet_shaper',
crusader_tag = 'helmet_crusader',
eyrie_tag = 'helmet_eyrie',
basilisk_tag = 'helmet_basilisk',
adjudicator_tag = 'helmet_adjudicator',
},
['Shield'] = {
id = 27,
full = 'Shields',
long_upper = 'Shields',
long_lower = 'shields',
category = 'Off-hand',
elder_tag = 'shield_elder',
shaper_tag = 'shield_shaper',
crusader_tag = 'shield_crusader',
eyrie_tag = 'shield_eyrie',
basilisk_tag = 'shield_basilisk',
adjudicator_tag = 'shield_adjudicator',
},
['SmallRelic'] = {
id = 28,
full = 'Small Relics',
long_upper = 'Small Relics',
long_lower = 'small relics',
category = '',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['MediumRelic'] = {
id = 29,
full = 'Medium Relics',
long_upper = 'Medium Relics',
long_lower = 'medium relics',
category = '',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['LargeRelic'] = {
id = 30,
full = 'Large Relics',
long_upper = 'Large Relics',
long_lower = 'large relics',
category = '',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['StackableCurrency'] = {
id = 31,
full = 'Stackable Currency',
long_upper = 'Stackable Currency',
long_lower = 'stackable currency',
category = '',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['QuestItem'] = {
id = 32,
full = 'Quest Items',
long_upper = 'Quest Items',
long_lower = 'quest items',
category = '',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['Sceptre'] = {
id = 33,
full = 'Sceptres',
long_upper = 'Sceptres',
long_lower = 'sceptres',
category = 'One Handed Weapon',
elder_tag = 'sceptre_elder',
shaper_tag = 'sceptre_shaper',
crusader_tag = 'sceptre_crusader',
eyrie_tag = 'sceptre_eyrie',
basilisk_tag = 'sceptre_basilisk',
adjudicator_tag = 'sceptre_adjudicator',
},
['UtilityFlask'] = {
id = 34,
full = 'Utility Flasks',
long_upper = 'Utility Flasks',
long_lower = 'utility flasks',
category = 'Flasks',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['UtilityFlaskCritical'] = {
id = 35,
full = 'Critical Utility Flasks',
long_upper = 'Critical Utility Flasks',
long_lower = 'critical utility flasks',
category = '',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['Map'] = {
id = 36,
full = 'Maps',
long_upper = 'Maps',
long_lower = 'maps',
category = 'Other',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['Unarmed'] = {
id = 37,
full = 'Unarmed',
long_upper = 'Unarmed',
long_lower = 'unarmed',
category = '',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['FishingRod'] = {
id = 38,
full = 'Fishing Rods',
long_upper = 'Fishing Rods',
long_lower = 'fishing rods',
category = '',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['MapFragment'] = {
id = 39,
full = 'Map Fragments',
long_upper = 'Map Fragments',
long_lower = 'map fragments',
category = 'Other',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['HideoutDoodad'] = {
id = 40,
full = 'Hideout Doodads',
long_upper = 'Hideout Doodads',
long_lower = 'hideout doodads',
category = '',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['Microtransaction'] = {
id = 41,
full = 'Microtransactions',
long_upper = 'Microtransactions',
long_lower = 'microtransactions',
category = 'Microtransactions',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['Jewel'] = {
id = 42,
full = 'Jewel',
long_upper = 'Jewel',
long_lower = 'jewel',
category = 'Other',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['DivinationCard'] = {
id = 43,
full = 'Divination Card',
long_upper = 'Divination Card',
long_lower = 'divination card',
category = 'Other',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['LabyrinthItem'] = {
id = 44,
full = 'Labyrinth Item',
long_upper = 'Labyrinth Item',
long_lower = 'labyrinth item',
category = '',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['LabyrinthTrinket'] = {
id = 45,
full = 'Labyrinth Trinket',
long_upper = 'Labyrinth Trinket',
long_lower = 'labyrinth trinket',
category = '',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['LabyrinthMapItem'] = {
id = 46,
full = 'Labyrinth Map Item',
long_upper = 'Labyrinth Map Item',
long_lower = 'labyrinth map item',
category = '',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['MiscMapItem'] = {
id = 47,
full = 'Misc Map Items',
long_upper = 'Misc Map Items',
long_lower = 'misc map items',
category = 'Other',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['Leaguestone'] = {
id = 48,
full = 'Leaguestones',
long_upper = 'Leaguestones',
long_lower = 'leaguestones',
category = 'Other',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['PantheonSoul'] = {
id = 49,
full = 'Pantheon Soul',
long_upper = 'Pantheon Soul',
long_lower = 'pantheon soul',
category = '',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['UniqueFragment'] = {
id = 50,
full = 'Piece',
long_upper = 'Piece',
long_lower = 'piece',
category = 'Other',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['AbyssJewel'] = {
id = 51,
full = 'Abyss Jewel',
long_upper = 'Abyss Jewel',
long_lower = 'abyss jewel',
category = 'Other',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['IncursionItem'] = {
id = 52,
full = 'Incursion Item',
long_upper = 'Incursion Item',
long_lower = 'incursion item',
category = '',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['DelveSocketableCurrency'] = {
id = 53,
full = 'Delve Socketable Currency',
long_upper = 'Delve Socketable Currency',
long_lower = 'delve socketable currency',
category = '',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['Incubator'] = {
id = 54,
full = 'Incubator',
long_upper = 'Incubator',
long_lower = 'incubator',
category = '',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['UniqueShard'] = {
id = 55,
full = 'Shard',
long_upper = 'Shard',
long_lower = 'shard',
category = '',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['UniqueShardBase'] = {
id = 56,
full = 'Shard Heart',
long_upper = 'Shard Heart',
long_lower = 'shard heart',
category = '',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['Rune Dagger'] = {
id = 57,
full = 'Rune Daggers',
long_upper = 'Rune Daggers',
long_lower = 'rune daggers',
category = 'One Handed Weapon',
elder_tag = 'dagger_elder',
shaper_tag = 'dagger_shaper',
crusader_tag = 'dagger_crusader',
eyrie_tag = 'dagger_eyrie',
basilisk_tag = 'dagger_basilisk',
adjudicator_tag = 'dagger_adjudicator',
},
['Warstaff'] = {
id = 58,
full = 'Warstaves',
long_upper = 'Warstaves',
long_lower = 'warstaves',
category = 'Two Handed Weapon',
elder_tag = 'staff_elder',
shaper_tag = 'staff_shaper',
crusader_tag = 'staff_crusader',
eyrie_tag = 'staff_eyrie',
basilisk_tag = 'staff_basilisk',
adjudicator_tag = 'staff_adjudicator',
},
['DelveStackableSocketableCurrency'] = {
id = 59,
full = 'Delve Stackable Socketable Currency',
long_upper = 'Delve Stackable Socketable Currency',
long_lower = 'delve stackable socketable currency',
category = '',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['AtlasRegionUpgradeItem'] = {
id = 60,
full = 'Atlas Region Upgrade Item',
long_upper = 'Atlas Region Upgrade Item',
long_lower = 'atlas region upgrade item',
category = '',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['MetamorphosisDNA'] = {
id = 61,
full = 'Metamorph Sample',
long_upper = 'Metamorph Sample',
long_lower = 'metamorph sample',
category = '',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['HarvestObject'] = {
id = 62,
full = '',
long_upper = '',
long_lower = '',
category = '',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['HarvestSeed'] = {
id = 63,
full = 'Harvest Seed',
long_upper = 'Harvest Seed',
long_lower = 'harvest seed',
category = '',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['HarvestInfrastructure'] = {
id = 64,
full = '',
long_upper = '',
long_lower = '',
category = '',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['HarvestPlantBooster'] = {
id = 65,
full = 'Seed Enhancer',
long_upper = 'Seed Enhancer',
long_lower = 'seed enhancer',
category = '',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['HeistContract'] = {
id = 66,
full = 'Contract',
long_upper = 'Contract',
long_lower = 'contract',
category = '',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['HeistEquipmentWeapon'] = {
id = 67,
full = 'Heist Gear',
long_upper = 'Heist Gear',
long_lower = 'heist gear',
category = '',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['HeistEquipmentTool'] = {
id = 68,
full = 'Heist Tool',
long_upper = 'Heist Tool',
long_lower = 'heist tool',
category = '',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['HeistEquipmentUtility'] = {
id = 69,
full = 'Heist Cloak',
long_upper = 'Heist Cloak',
long_lower = 'heist cloak',
category = '',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['HeistEquipmentReward'] = {
id = 70,
full = 'Heist Brooch',
long_upper = 'Heist Brooch',
long_lower = 'heist brooch',
category = '',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['HeistBlueprint'] = {
id = 71,
full = 'Blueprint',
long_upper = 'Blueprint',
long_lower = 'blueprint',
category = '',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['Trinket'] = {
id = 72,
full = 'Trinkets',
long_upper = 'Trinkets',
long_lower = 'trinkets',
category = 'Jewellery',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
['HeistObjective'] = {
id = 73,
full = 'Heist Target',
long_upper = 'Heist Target',
long_lower = 'heist target',
category = '',
elder_tag = nil,
shaper_tag = nil,
crusader_tag = nil,
eyrie_tag = nil,
basilisk_tag = nil,
adjudicator_tag = nil,
},
}
game.constants.item.cosmetic_item_types = {
['Consumable'] = {
type = 'Consumable',
},
['Apparition'] = {
type = 'Apparition',
},
['Armour Attachment'] = {
type = 'Armour Attachment',
},
['Armour Skin'] = {
type = 'Armour Skin',
},
['Boots Skin'] = {
type = 'Boots Skin',
},
['Character Effect'] = {
type = 'Character Effect',
},
['Footprints'] = {
type = 'Footprints',
},
['Gloves Skin'] = {
type = 'Gloves Skin',
},
['Helmet Attachment'] = {
type = 'Helmet Attachment',
},
['Helmet Skin'] = {
type = 'Helmet Skin',
},
['Pet'] = {
type = 'Pet',
},
['Portal'] = {
type = 'Portal',
},
['Skill Gem Effect'] = {
type = 'Skill Gem Effect',
},
['Social Frame'] = {
type = 'Social Frame',
},
['Weapon Effect'] = {
type = 'Weapon Effect',
},
['Weapon Skin'] = {
type = 'Weapon Skin',
},
['Dance'] = {
type = 'Dance',
},
['Cursor Skin'] = {
type = 'Cursor Skin',
},
}
game.constants.item.gem_tags = {
['fire'] = {
id = 1,
tag = 'Fire',
},
['cold'] = {
id = 2,
tag = 'Cold',
},
['lightning'] = {
id = 3,
tag = 'Lightning',
},
['chaos'] = {
id = 4,
tag = 'Chaos',
},
['spell'] = {
id = 5,
tag = 'Spell',
},
['projectile'] = {
id = 6,
tag = 'Projectile',
},
['bow'] = {
id = 7,
tag = 'Bow',
},
['melee'] = {
id = 8,
tag = 'Melee',
},
['minion'] = {
id = 9,
tag = 'Minion',
},
['strength'] = {
id = 10,
tag = '',
},
['dexterity'] = {
id = 11,
tag = '',
},
['intelligence'] = {
id = 12,
tag = '',
},
['aura'] = {
id = 13,
tag = 'Aura',
},
['attack'] = {
id = 14,
tag = 'Attack',
},
['area'] = {
id = 15,
tag = 'AoE',
},
['duration'] = {
id = 16,
tag = 'Duration',
},
['support'] = {
id = 17,
tag = 'Support',
},
['curse'] = {
id = 18,
tag = 'Curse',
},
['chaining'] = {
id = 19,
tag = 'Chaining',
},
['totem'] = {
id = 20,
tag = 'Totem',
},
['trap'] = {
id = 21,
tag = 'Trap',
},
['mine'] = {
id = 22,
tag = 'Mine',
},
['movement'] = {
id = 23,
tag = 'Movement',
},
['cast'] = {
id = 24,
tag = 'Cast',
},
['vaal'] = {
id = 25,
tag = 'Vaal',
},
['active_skill'] = {
id = 26,
tag = '',
},
['trigger'] = {
id = 27,
tag = 'Trigger',
},
['warcry'] = {
id = 28,
tag = 'Warcry',
},
['golem'] = {
id = 29,
tag = 'Golem',
},
['low_max_level'] = {
id = 30,
tag = '',
},
['channelling'] = {
id = 31,
tag = 'Channelling',
},
['herald'] = {
id = 32,
tag = 'Herald',
},
['brand'] = {
id = 33,
tag = 'Brand',
},
['physical'] = {
id = 34,
tag = 'Physical',
},
['guard'] = {
id = 35,
tag = 'Guard',
},
['travel'] = {
id = 36,
tag = 'Travel',
},
['strike'] = {
id = 37,
tag = 'Strike',
},
['blink'] = {
id = 38,
tag = 'Blink',
},
['nova'] = {
id = 39,
tag = 'Nova',
},
['banner'] = {
id = 40,
tag = '',
},
['slam'] = {
id = 41,
tag = 'Slam',
},
['stance'] = {
id = 42,
tag = 'Stance',
},
['hex'] = {
id = 43,
tag = 'Hex',
},
['mark'] = {
id = 44,
tag = 'Mark',
},
['orb'] = {
id = 45,
tag = 'Orb',
},
}
game.constants.item.gem_tags_lookup = {
['Fire'] = 'fire',
['Cold'] = 'cold',
['Lightning'] = 'lightning',
['Chaos'] = 'chaos',
['Spell'] = 'spell',
['Projectile'] = 'projectile',
['Bow'] = 'bow',
['Melee'] = 'melee',
['Minion'] = 'minion',
['Aura'] = 'aura',
['Attack'] = 'attack',
['AoE'] = 'area',
['Duration'] = 'duration',
['Support'] = 'support',
['Curse'] = 'curse',
['Chaining'] = 'chaining',
['Totem'] = 'totem',
['Trap'] = 'trap',
['Mine'] = 'mine',
['Movement'] = 'movement',
['Cast'] = 'cast',
['Vaal'] = 'vaal',
['Trigger'] = 'trigger',
['Warcry'] = 'warcry',
['Golem'] = 'golem',
['Channelling'] = 'channelling',
['Herald'] = 'herald',
['Brand'] = 'brand',
['Physical'] = 'physical',
['Guard'] = 'guard',
['Travel'] = 'travel',
['Strike'] = 'strike',
['Blink'] = 'blink',
['Nova'] = 'nova',
['Slam'] = 'slam',
['Stance'] = 'stance',
['Hex'] = 'hex',
['Mark'] = 'mark',
['Orb'] = 'orb',
}
game.constants.skill = {}
-- CostTypes.dat
game.constants.skill.cost_types = {
mana = {
full = 'Mana',
long_upper = 'Mana',
long_lower = 'mana',
},
life = {
full = 'Life',
long_upper = 'Life',
long_lower = 'life',
},
energy_shield = {
full = 'Energy Shield',
long_upper = 'Energy Shield',
long_lower = 'energy shield',
},
rage = {
full = 'Rage',
long_upper = 'Rage',
long_lower = 'rage',
},
mana_percent = {
full = 'Mana Percent',
long_upper = 'Mana',
long_lower = 'mana',
},
life_percent = {
full = 'Life Percent',
long_upper = 'Life',
long_lower = 'life',
},
}
-- NPCMaster.dat
game.constants.masters = {
{
full = 'Navali',
long_upper = 'Navali',
short_upper = 'Navali',
short_lower = 'navali',
},
{
full = 'Einhar, Beastmaster',
long_upper = 'Einhar, Beastmaster',
short_upper = 'Einhar',
short_lower = 'einhar',
},
{
full = 'Alva, Master Explorer',
long_upper = 'Alva, Master Explorer',
short_upper = 'Alva',
short_lower = 'alva',
},
{
full = 'Helena',
long_upper = 'Helena',
short_upper = 'Helena',
short_lower = 'helena',
},
{
full = 'Niko, Master of the Depths',
long_upper = 'Niko, Master of the Depths',
short_upper = 'Niko',
short_lower = 'niko',
},
{
full = 'Jun, Veiled Master',
long_upper = 'Jun, Veiled Master',
short_upper = 'Jun',
short_lower = 'jun',
},
{
full = 'Zana, Master Cartographer',
long_upper = 'Zana, Master Cartographer',
short_upper = 'Zana',
short_lower = 'zana',
},
}
game.constants.mod = {}
-- ModDomains.dat, reversed
game.constants.mod.domains = {
[1] = {
short_upper = 'Item',
short_lower = 'item',
},
[2] = {
short_upper = 'Flask',
short_lower = 'flask',
},
[3] = {
short_upper = 'Monster',
short_lower = 'monster',
},
[4] = {
short_upper = 'Chest',
short_lower = 'chest',
},
[5] = {
short_upper = 'Area',
short_lower = 'area',
},
--[6] = {},
--[7] = {},
--[8] = {},
[9] = {
short_upper = 'Crafted',
short_lower = 'crafted',
},
[10] = {
short_upper = 'Misc',
short_lower = 'misc',
},
[11] = {
short_upper = 'Atlas',
short_lower = 'atlas',
},
[12] = {
short_upper = 'Leaguestone',
short_lower = 'leaguestone',
},
[13] = {
short_upper = 'Abyss Jewel',
short_lower = 'abyss_jewel',
},
[14] = {
short_upper = 'Map Device',
short_lower = 'map_device',
},
[15] = {
short_upper = 'Dummy',
short_lower = 'dummy',
},
[16] = {
short_upper = 'Delve',
short_lower = 'delve',
},
[17] = {
short_upper = 'Delve Area',
short_lower = 'delve area',
},
[18] = {
short_upper = 'Synthesis unknown',
short_lower = 'Synthesis unknown',
},
[19] = {
short_upper = 'Synthesis Globals',
short_lower = 'synthesis globals',
},
[20] = {
short_upper = 'Synthesis Bonus',
short_lower = 'Synthesis bonus',
},
[21] = {
short_upper = 'Affliction Jewel',
short_lower = 'Affliction jewel',
},
[22] = {
short_upper = 'Heist Area',
short_lower = 'heist area',
},
[23] = {
short_upper = 'Heist NPC',
short_lower = 'heist NPC',
},
[24] = {
short_upper = 'Heist Trinket',
short_lower = 'heist trinket',
},
}
-- ModGenerationTypes.dat
game.constants.mod.generation_types = {
[1] = {
full = 'Prefix',
short_upper = 'Prefix',
short_lower = 'prefix',
},
[2] = {
full = 'Suffix',
short_upper = 'Suffix',
short_lower = 'suffix',
},
-- given mod
[3] = {
full = 'Unique',
short_upper = 'Unique',
short_lower = 'unique',
},
[4] = {
full = 'Nemesis',
short_upper = 'Nemesis',
short_lower = 'nemesis',
},
[5] = {
full = 'Corrupted',
short_upper = 'Corrupted',
short_lower = 'corrupted',
},
[6] = {
full = 'Bloodlines',
short_upper = 'Bloodlines',
short_lower = 'bloodlines',
},
[7] = {
full = 'Torment',
short_upper = 'Torment',
short_lower = 'torment',
},
[8] = {
full = 'Tempest',
short_upper = 'Tempest',
short_lower = 'tempest',
},
[9] = {
full = 'Talisman',
short_upper = 'Talisman',
short_lower = 'talisman',
},
[10] = {
full = 'Enchantment',
short_upper = 'Enchantment',
short_lower = 'enchantment',
},
[11] = {
full = 'Essence',
short_upper = 'Essence',
short_lower = 'essence',
},
[12] = {},
[13] = {
full = 'Bestiary',
short_upper = 'Bestiary',
short_lower = 'bestiary',
},
[14] = {
full = 'Delve Area',
short_upper = 'Delve Area',
short_lower = 'delve area',
},
[15] = {
short_upper = 'Synthesis unknown',
short_lower = 'synthesis unknown',
},
[16] = {
short_upper = 'Synthesis Globals',
short_lower = 'synthesis globals',
},
[17] = {
short_upper = 'Synthesis Bonus',
short_lower = 'synthesis bonus',
},
[18] = {
short_upper = 'Blight',
short_lower = 'blight',
},
[19] = {
short_upper = 'Blight Tower',
short_lower = 'blight tower',
},
[20] = {
short_upper = 'Monster Affliction',
short_lower = 'monster affliction',
},
}
return game