Module:Game: Difference between revisions
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>OmegaK2 No edit summary |
>OmegaK2 (tags, labyrinth item classes) |
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Line 43: | Line 43: | ||
short_upper = 'Chaos', | short_upper = 'Chaos', | ||
short_lower = 'chaos', | short_lower = 'chaos', | ||
}, | |||
} | |||
-- Tags.dat | |||
game.constants.tags = { | |||
{ | |||
full = 'default', | |||
}, | |||
{ | |||
full = 'shield', | |||
}, | |||
{ | |||
full = 'ring', | |||
}, | |||
{ | |||
full = 'amulet', | |||
}, | |||
{ | |||
full = 'boots', | |||
}, | |||
{ | |||
full = 'bow', | |||
}, | |||
{ | |||
full = 'equipment', | |||
}, | |||
{ | |||
full = 'armour', | |||
}, | |||
{ | |||
full = 'weapon', | |||
}, | |||
{ | |||
full = 'wand', | |||
}, | |||
{ | |||
full = 'staff', | |||
}, | |||
{ | |||
full = 'mace', | |||
}, | |||
{ | |||
full = 'sword', | |||
}, | |||
{ | |||
full = 'dagger', | |||
}, | |||
{ | |||
full = 'claw', | |||
}, | |||
{ | |||
full = 'axe', | |||
}, | |||
{ | |||
full = 'body_armour', | |||
}, | |||
{ | |||
full = 'life_flask', | |||
}, | |||
{ | |||
full = 'mana_flask', | |||
}, | |||
{ | |||
full = 'hybrid_flask', | |||
}, | |||
{ | |||
full = 'flask', | |||
}, | |||
{ | |||
full = 'quiver', | |||
}, | |||
{ | |||
full = 'gloves', | |||
}, | |||
{ | |||
full = 'onehand', | |||
}, | |||
{ | |||
full = 'twohand', | |||
}, | |||
{ | |||
full = 'helmet', | |||
}, | |||
{ | |||
full = 'belt', | |||
}, | |||
{ | |||
full = 'gem', | |||
}, | |||
{ | |||
full = 'relic', | |||
}, | |||
{ | |||
full = 'not_str', | |||
}, | |||
{ | |||
full = 'not_dex', | |||
}, | |||
{ | |||
full = 'not_int', | |||
}, | |||
{ | |||
full = 'ranged', | |||
}, | |||
{ | |||
full = 'not_for_sale', | |||
}, | |||
{ | |||
full = 'caster', | |||
}, | |||
{ | |||
full = 'magic', | |||
}, | |||
{ | |||
full = 'rare', | |||
}, | |||
{ | |||
full = 'sceptre', | |||
}, | |||
{ | |||
full = 'str_armour', | |||
}, | |||
{ | |||
full = 'dex_armour', | |||
}, | |||
{ | |||
full = 'int_armour', | |||
}, | |||
{ | |||
full = 'str_dex_armour', | |||
}, | |||
{ | |||
full = 'str_int_armour', | |||
}, | |||
{ | |||
full = 'dex_int_armour', | |||
}, | |||
{ | |||
full = 'str_dex_int_armour', | |||
}, | |||
{ | |||
full = 'focus', | |||
}, | |||
{ | |||
full = 'utility_flask', | |||
}, | |||
{ | |||
full = 'critical_utility_flask', | |||
}, | |||
{ | |||
full = 'humanoid', | |||
}, | |||
{ | |||
full = 'mammal_beast', | |||
}, | |||
{ | |||
full = 'reptile_beast', | |||
}, | |||
{ | |||
full = 'skeleton', | |||
}, | |||
{ | |||
full = 'zombie', | |||
}, | |||
{ | |||
full = 'ghost', | |||
}, | |||
{ | |||
full = 'earth_elemental', | |||
}, | |||
{ | |||
full = 'water_elemental', | |||
}, | |||
{ | |||
full = 'demon', | |||
}, | |||
{ | |||
full = 'map', | |||
}, | |||
{ | |||
full = 'rapier', | |||
}, | |||
{ | |||
full = 'necromancer_raisable', | |||
}, | |||
{ | |||
full = 'lots_of_life', | |||
}, | |||
{ | |||
full = 'indoors_area', | |||
}, | |||
{ | |||
full = 'beach', | |||
}, | |||
{ | |||
full = 'dungeon', | |||
}, | |||
{ | |||
full = 'cave', | |||
}, | |||
{ | |||
full = 'forest', | |||
}, | |||
{ | |||
full = 'swamp', | |||
}, | |||
{ | |||
full = 'mountain', | |||
}, | |||
{ | |||
full = 'temple', | |||
}, | |||
{ | |||
full = 'urban', | |||
}, | |||
{ | |||
full = 'high_level_map', | |||
}, | |||
{ | |||
full = 'human', | |||
}, | |||
{ | |||
full = 'beast', | |||
}, | |||
{ | |||
full = 'undead', | |||
}, | |||
{ | |||
full = 'construct', | |||
}, | |||
{ | |||
full = 'insect', | |||
}, | |||
{ | |||
full = 'spider', | |||
}, | |||
{ | |||
full = 'undying', | |||
}, | |||
{ | |||
full = 'goatman', | |||
}, | |||
{ | |||
full = 'stone_construct', | |||
}, | |||
{ | |||
full = 'fishing_rod', | |||
}, | |||
{ | |||
full = 'one_hand_weapon', | |||
}, | |||
{ | |||
full = 'two_hand_weapon', | |||
}, | |||
{ | |||
full = 'atziri1', | |||
}, | |||
{ | |||
full = 'atziri2', | |||
}, | |||
{ | |||
full = 'drops_no_mods', | |||
}, | |||
{ | |||
full = 'drops_no_rares', | |||
}, | |||
{ | |||
full = 'drops_no_quality', | |||
}, | |||
{ | |||
full = 'drops_no_sockets', | |||
}, | |||
{ | |||
full = 'drops_not_dupeable', | |||
}, | |||
{ | |||
full = 'shore', | |||
}, | |||
{ | |||
full = 'darkshore', | |||
}, | |||
{ | |||
full = 'inland', | |||
}, | |||
{ | |||
full = 'prison', | |||
}, | |||
{ | |||
full = 'axis', | |||
}, | |||
{ | |||
full = 'cavern', | |||
}, | |||
{ | |||
full = 'southernforest', | |||
}, | |||
{ | |||
full = 'southernforest2', | |||
}, | |||
{ | |||
full = 'church', | |||
}, | |||
{ | |||
full = 'sins', | |||
}, | |||
{ | |||
full = 'forestdark', | |||
}, | |||
{ | |||
full = 'weavers', | |||
}, | |||
{ | |||
full = 'inca', | |||
}, | |||
{ | |||
full = 'city1', | |||
}, | |||
{ | |||
full = 'city2', | |||
}, | |||
{ | |||
full = 'city3', | |||
}, | |||
{ | |||
full = 'crematorium', | |||
}, | |||
{ | |||
full = 'catacombs', | |||
}, | |||
{ | |||
full = 'solaris', | |||
}, | |||
{ | |||
full = 'docks', | |||
}, | |||
{ | |||
full = 'sewers', | |||
}, | |||
{ | |||
full = 'barracks', | |||
}, | |||
{ | |||
full = 'lunaris', | |||
}, | |||
{ | |||
full = 'gardens', | |||
}, | |||
{ | |||
full = 'library', | |||
}, | |||
{ | |||
full = 'scepter', | |||
}, | |||
{ | |||
full = 'secret_area', | |||
}, | |||
{ | |||
full = 'limited_strongbox_benefits', | |||
}, | |||
{ | |||
full = 'no_caster_mods', | |||
}, | |||
{ | |||
full = 'no_attack_mods', | |||
}, | |||
{ | |||
full = 'red_blood', | |||
}, | |||
{ | |||
full = 'ghost_blood', | |||
}, | |||
{ | |||
full = 'mud_blood', | |||
}, | |||
{ | |||
full = 'insect_blood', | |||
}, | |||
{ | |||
full = 'bones', | |||
}, | |||
{ | |||
full = 'water', | |||
}, | |||
{ | |||
full = 'noblood', | |||
}, | |||
{ | |||
full = 'unusable_corpse', | |||
}, | |||
{ | |||
full = 'hidden_monster', | |||
}, | |||
{ | |||
full = 'devourer', | |||
}, | |||
{ | |||
full = 'wb_basic', | |||
}, | |||
{ | |||
full = 'wb_support', | |||
}, | |||
{ | |||
full = 'wb_elite', | |||
}, | |||
{ | |||
full = 'wb_leader', | |||
}, | |||
{ | |||
full = 'rare_minion', | |||
}, | |||
{ | |||
full = 'undeletable_corpse', | |||
}, | |||
{ | |||
full = 'jewel', | |||
}, | |||
{ | |||
full = 'strjewel', | |||
}, | |||
{ | |||
full = 'dexjewel', | |||
}, | |||
{ | |||
full = 'intjewel', | |||
}, | |||
{ | |||
full = 'gladiator', | |||
}, | |||
{ | |||
full = 'karui', | |||
}, | |||
{ | |||
full = 'flying', | |||
}, | |||
{ | |||
full = 'large_model', | |||
}, | |||
{ | |||
full = 'specific_weapon', | |||
}, | |||
{ | |||
full = 'two_handed_mod', | |||
}, | |||
{ | |||
full = 'dual_wielding_mod', | |||
}, | |||
{ | |||
full = 'shield_mod', | |||
}, | |||
{ | |||
full = 'one_handed_mod', | |||
}, | |||
{ | |||
full = 'melee_mod', | |||
}, | |||
{ | |||
full = 'twostonering', | |||
}, | |||
{ | |||
full = 'poison_zombie', | |||
}, | |||
{ | |||
full = 'divination_card', | |||
}, | |||
{ | |||
full = 'currency', | |||
}, | |||
{ | |||
full = 'no_divine', | |||
}, | |||
{ | |||
full = 'unique_map', | |||
}, | |||
{ | |||
full = 'low_tier_map', | |||
}, | |||
{ | |||
full = 'mid_tier_map', | |||
}, | |||
{ | |||
full = 'top_tier_map', | |||
}, | |||
{ | |||
full = 'old_map', | |||
}, | |||
{ | |||
full = 'act_boss_area', | |||
}, | |||
{ | |||
full = 'no_tempests', | |||
}, | |||
{ | |||
full = 'cannot_be_twinned', | |||
}, | |||
{ | |||
full = 'no_shroud_walker', | |||
}, | |||
{ | |||
full = 'no_echo', | |||
}, | |||
{ | |||
full = 'immobile', | |||
}, | |||
{ | |||
full = 'limited_tempests', | |||
}, | |||
{ | |||
full = 'small_staff', | |||
}, | |||
{ | |||
full = 'tier15_map', | |||
}, | |||
{ | |||
full = 'support_gem', | |||
}, | |||
{ | |||
full = 'level_capped_gem', | |||
}, | |||
{ | |||
full = 'tier14_map', | |||
}, | |||
{ | |||
full = 'no_effect_flask_mod', | |||
}, | |||
{ | |||
full = 'perandus_monster', | |||
}, | }, | ||
} | } | ||
Line 287: | Line 813: | ||
long_upper = 'Divination Card', | long_upper = 'Divination Card', | ||
long_lower = 'divination card', | long_lower = 'divination card', | ||
}, | |||
[44] = { | |||
full = 'Labyrinth Item', | |||
long_upper = 'Labyrinth Item', | |||
long_lower = 'labyrinth item', | |||
}, | |||
[45] = { | |||
full = 'Labyrinth Trinket', | |||
long_upper = 'Labyrinth Trinket', | |||
long_lower = 'labyrinth trinket', | |||
}, | }, | ||
} | } |
Revision as of 11:31, 5 April 2016

This is a meta module.
This module is meant to be used only by other modules. It should not be invoked in wikitext.
Overview
This module holds some constants and functions related to path of exile in general.
Stucture
The module has the following structure
game.constants | General game constants, such as the attributes or classes |
game.constants.item | item constants |
game.constants.mod | Mod constants |
Data
Table Id | Description | Available keys | Extra keys | ||||
---|---|---|---|---|---|---|---|
full | long_upper | long_lower | short_upper | short_lower | |||
game.constants.characters | Character | ![]() |
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|
game.constants.ascendancy | Ascendancy class | ![]() |
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|
game.constants.attributes | Attributes | ![]() |
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|
game.constants.damage_types | Damage type | ![]() |
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|
game.constants.difficulties | Difficulties | ![]() |
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|
game.constants.passive_types | Passive skill | ![]() |
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|
game.constants.tags | internal tags | ![]() |
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|
game.constants.item.rarity | Rarity | ![]() |
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|
game.constants.item.class | Item class | ![]() |
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|
game.constants.item.gem_tags | Gem tags | ![]() |
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|
game.constants.mod.domains | Mod Domain | ![]() |
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|
game.constants.mod.generation_types | Mod Generation Type | ![]() |
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Usage
This module should be loaded with mw.loadData()
.
The above documentation is transcluded from Module:Game/doc.
Editors can experiment in this module's sandbox and testcases pages.
Subpages of this module.
Editors can experiment in this module's sandbox and testcases pages.
Subpages of this module.
local game = {}
game.constants = {}
game.constants.attributes = {
{
long_upper = 'Strength',
long_lower = 'strength',
short_upper = 'Str',
short_lower = 'str',
},
{
long_upper = 'Dexterity',
long_lower = 'dexterity',
short_upper = 'Dex',
short_lower = 'dex',
},
{
long_upper = 'Intelligence',
long_lower = 'intelligence',
short_upper = 'Int',
short_lower = 'int',
},
}
game.constants.damage_types = {
{
short_upper = 'Physical',
short_lower = 'physical',
},
{
short_upper = 'Fire',
short_lower = 'fire',
},
{
short_upper = 'Cold',
short_lower = 'cold',
},
{
short_upper = 'Lightning',
short_lower = 'lightning',
},
{
short_upper = 'Chaos',
short_lower = 'chaos',
},
}
-- Tags.dat
game.constants.tags = {
{
full = 'default',
},
{
full = 'shield',
},
{
full = 'ring',
},
{
full = 'amulet',
},
{
full = 'boots',
},
{
full = 'bow',
},
{
full = 'equipment',
},
{
full = 'armour',
},
{
full = 'weapon',
},
{
full = 'wand',
},
{
full = 'staff',
},
{
full = 'mace',
},
{
full = 'sword',
},
{
full = 'dagger',
},
{
full = 'claw',
},
{
full = 'axe',
},
{
full = 'body_armour',
},
{
full = 'life_flask',
},
{
full = 'mana_flask',
},
{
full = 'hybrid_flask',
},
{
full = 'flask',
},
{
full = 'quiver',
},
{
full = 'gloves',
},
{
full = 'onehand',
},
{
full = 'twohand',
},
{
full = 'helmet',
},
{
full = 'belt',
},
{
full = 'gem',
},
{
full = 'relic',
},
{
full = 'not_str',
},
{
full = 'not_dex',
},
{
full = 'not_int',
},
{
full = 'ranged',
},
{
full = 'not_for_sale',
},
{
full = 'caster',
},
{
full = 'magic',
},
{
full = 'rare',
},
{
full = 'sceptre',
},
{
full = 'str_armour',
},
{
full = 'dex_armour',
},
{
full = 'int_armour',
},
{
full = 'str_dex_armour',
},
{
full = 'str_int_armour',
},
{
full = 'dex_int_armour',
},
{
full = 'str_dex_int_armour',
},
{
full = 'focus',
},
{
full = 'utility_flask',
},
{
full = 'critical_utility_flask',
},
{
full = 'humanoid',
},
{
full = 'mammal_beast',
},
{
full = 'reptile_beast',
},
{
full = 'skeleton',
},
{
full = 'zombie',
},
{
full = 'ghost',
},
{
full = 'earth_elemental',
},
{
full = 'water_elemental',
},
{
full = 'demon',
},
{
full = 'map',
},
{
full = 'rapier',
},
{
full = 'necromancer_raisable',
},
{
full = 'lots_of_life',
},
{
full = 'indoors_area',
},
{
full = 'beach',
},
{
full = 'dungeon',
},
{
full = 'cave',
},
{
full = 'forest',
},
{
full = 'swamp',
},
{
full = 'mountain',
},
{
full = 'temple',
},
{
full = 'urban',
},
{
full = 'high_level_map',
},
{
full = 'human',
},
{
full = 'beast',
},
{
full = 'undead',
},
{
full = 'construct',
},
{
full = 'insect',
},
{
full = 'spider',
},
{
full = 'undying',
},
{
full = 'goatman',
},
{
full = 'stone_construct',
},
{
full = 'fishing_rod',
},
{
full = 'one_hand_weapon',
},
{
full = 'two_hand_weapon',
},
{
full = 'atziri1',
},
{
full = 'atziri2',
},
{
full = 'drops_no_mods',
},
{
full = 'drops_no_rares',
},
{
full = 'drops_no_quality',
},
{
full = 'drops_no_sockets',
},
{
full = 'drops_not_dupeable',
},
{
full = 'shore',
},
{
full = 'darkshore',
},
{
full = 'inland',
},
{
full = 'prison',
},
{
full = 'axis',
},
{
full = 'cavern',
},
{
full = 'southernforest',
},
{
full = 'southernforest2',
},
{
full = 'church',
},
{
full = 'sins',
},
{
full = 'forestdark',
},
{
full = 'weavers',
},
{
full = 'inca',
},
{
full = 'city1',
},
{
full = 'city2',
},
{
full = 'city3',
},
{
full = 'crematorium',
},
{
full = 'catacombs',
},
{
full = 'solaris',
},
{
full = 'docks',
},
{
full = 'sewers',
},
{
full = 'barracks',
},
{
full = 'lunaris',
},
{
full = 'gardens',
},
{
full = 'library',
},
{
full = 'scepter',
},
{
full = 'secret_area',
},
{
full = 'limited_strongbox_benefits',
},
{
full = 'no_caster_mods',
},
{
full = 'no_attack_mods',
},
{
full = 'red_blood',
},
{
full = 'ghost_blood',
},
{
full = 'mud_blood',
},
{
full = 'insect_blood',
},
{
full = 'bones',
},
{
full = 'water',
},
{
full = 'noblood',
},
{
full = 'unusable_corpse',
},
{
full = 'hidden_monster',
},
{
full = 'devourer',
},
{
full = 'wb_basic',
},
{
full = 'wb_support',
},
{
full = 'wb_elite',
},
{
full = 'wb_leader',
},
{
full = 'rare_minion',
},
{
full = 'undeletable_corpse',
},
{
full = 'jewel',
},
{
full = 'strjewel',
},
{
full = 'dexjewel',
},
{
full = 'intjewel',
},
{
full = 'gladiator',
},
{
full = 'karui',
},
{
full = 'flying',
},
{
full = 'large_model',
},
{
full = 'specific_weapon',
},
{
full = 'two_handed_mod',
},
{
full = 'dual_wielding_mod',
},
{
full = 'shield_mod',
},
{
full = 'one_handed_mod',
},
{
full = 'melee_mod',
},
{
full = 'twostonering',
},
{
full = 'poison_zombie',
},
{
full = 'divination_card',
},
{
full = 'currency',
},
{
full = 'no_divine',
},
{
full = 'unique_map',
},
{
full = 'low_tier_map',
},
{
full = 'mid_tier_map',
},
{
full = 'top_tier_map',
},
{
full = 'old_map',
},
{
full = 'act_boss_area',
},
{
full = 'no_tempests',
},
{
full = 'cannot_be_twinned',
},
{
full = 'no_shroud_walker',
},
{
full = 'no_echo',
},
{
full = 'immobile',
},
{
full = 'limited_tempests',
},
{
full = 'small_staff',
},
{
full = 'tier15_map',
},
{
full = 'support_gem',
},
{
full = 'level_capped_gem',
},
{
full = 'tier14_map',
},
{
full = 'no_effect_flask_mod',
},
{
full = 'perandus_monster',
},
}
game.constants.item = {}
game.constants.item.rarity = {
{
full = 'Normal',
long_upper = 'Normal',
long_lower = 'normal',
},
{
full = 'Magic',
long_upper = 'Magic',
long_lower = 'magic',
},
{
full = 'Rare',
long_upper = 'Rare',
long_lower = 'rare',
},
{
full = 'Unique',
long_upper = 'Unique',
long_lower = 'unique',
},
}
-- ItemClassDisplay.dat
game.constants.item.class = {
[1] = {
full = 'Life Flasks',
long_upper = 'Life Flasks',
long_lower = 'life flasks',
},
[2] = {
full = 'Mana Flasks',
long_upper = 'Mana Flasks',
long_lower = 'mana flasks',
},
[3] = {
full = 'Hybrid Flasks',
long_upper = 'Hybrid Flasks',
long_lower = 'hybrid flasks',
},
[4] = {
full = 'Currency',
long_upper = 'Currency',
long_lower = 'currency',
},
[5] = {
full = 'Amulets',
long_upper = 'Amulets',
long_lower = 'amulets',
},
[6] = {
full = 'Rings',
long_upper = 'Rings',
long_lower = 'rings',
},
[7] = {
full = 'Claws',
long_upper = 'Claws',
long_lower = 'claws',
},
[8] = {
full = 'Daggers',
long_upper = 'Daggers',
long_lower = 'daggers',
},
[9] = {
full = 'Wands',
long_upper = 'Wands',
long_lower = 'wands',
},
[10] = {
full = 'One Hand Swords',
long_upper = 'One Hand Swords',
long_lower = 'one hand swords',
},
[11] = {
full = 'Thrusting One Hand Swords',
long_upper = 'Thrusting One Hand Swords',
long_lower = 'thrusting one hand swords',
},
[12] = {
full = 'One Hand Axes',
long_upper = 'One Hand Axes',
long_lower = 'one hand axes',
},
[13] = {
full = 'One Hand Maces',
long_upper = 'One Hand Maces',
long_lower = 'one hand maces',
},
[14] = {
full = 'Bows',
long_upper = 'Bows',
long_lower = 'bows',
},
[15] = {
full = 'Staves',
long_upper = 'Staves',
long_lower = 'staves',
},
[16] = {
full = 'Two Hand Swords',
long_upper = 'Two Hand Swords',
long_lower = 'two hand swords',
},
[17] = {
full = 'Two Hand Axes',
long_upper = 'Two Hand Axes',
long_lower = 'two hand axes',
},
[18] = {
full = 'Two Hand Maces',
long_upper = 'Two Hand Maces',
long_lower = 'two hand maces',
},
[19] = {
full = 'Active Skill Gems',
long_upper = 'Active Skill Gems',
long_lower = 'active skill gems',
},
[20] = {
full = 'Support Skill Gems',
long_upper = 'Support Skill Gems',
long_lower = 'support skill gems',
},
[21] = {
full = 'Quivers',
long_upper = 'Quivers',
long_lower = 'quivers',
},
[22] = {
full = 'Belts',
long_upper = 'Belts',
long_lower = 'belts',
},
[23] = {
full = 'Gloves',
long_upper = 'Gloves',
long_lower = 'gloves',
},
[24] = {
full = 'Boots',
long_upper = 'Boots',
long_lower = 'boots',
},
[25] = {
full = 'Body Armours',
long_upper = 'Body Armours',
long_lower = 'body armours',
},
[26] = {
full = 'Helmets',
long_upper = 'Helmets',
long_lower = 'helmets',
},
[27] = {
full = 'Shields',
long_upper = 'Shields',
long_lower = 'shields',
},
[28] = {
full = 'Small Relics',
long_upper = 'Small Relics',
long_lower = 'small relics',
},
[29] = {
full = 'Medium Relics',
long_upper = 'Medium Relics',
long_lower = 'medium relics',
},
[30] = {
full = 'Large Relics',
long_upper = 'Large Relics',
long_lower = 'large relics',
},
[31] = {
full = 'Stackable Currency',
long_upper = 'Stackable Currency',
long_lower = 'stackable currency',
},
[32] = {
full = 'Quest Items',
long_upper = 'Quest Items',
long_lower = 'quest items',
},
[33] = {
full = 'Sceptres',
long_upper = 'Sceptres',
long_lower = 'sceptres',
},
[34] = {
full = 'Utility Flasks',
long_upper = 'Utility Flasks',
long_lower = 'utility flasks',
},
[35] = {
full = 'Critical Utility Flasks',
long_upper = 'Critical Utility Flasks',
long_lower = 'critical utility flasks',
},
[36] = {
full = 'Maps',
long_upper = 'Maps',
long_lower = 'maps',
},
[37] = {
full = '',
long_upper = '',
long_lower = '',
},
[38] = {
full = 'Fishing Rods',
long_upper = 'Fishing Rods',
long_lower = 'fishing rods',
},
[39] = {
full = 'Map Fragments',
long_upper = 'Map Fragments',
long_lower = 'map fragments',
},
[40] = {
full = 'Hideout Doodads',
long_upper = 'Hideout Doodads',
long_lower = 'hideout doodads',
},
[41] = {
full = 'Microtransactions',
long_upper = 'Microtransactions',
long_lower = 'microtransactions',
},
[42] = {
full = 'Jewel',
long_upper = 'Jewel',
long_lower = 'jewel',
},
[43] = {
full = 'Divination Card',
long_upper = 'Divination Card',
long_lower = 'divination card',
},
[44] = {
full = 'Labyrinth Item',
long_upper = 'Labyrinth Item',
long_lower = 'labyrinth item',
},
[45] = {
full = 'Labyrinth Trinket',
long_upper = 'Labyrinth Trinket',
long_lower = 'labyrinth trinket',
},
}
game.constants.item.gem_tags = {
{
full = 'Fire',
long_upper = 'Fire',
long_lower = 'fire',
short_upper = 'Fire',
short_lower = 'fire',
},
{
full = 'Cold',
long_upper = 'Cold',
long_lower = 'cold',
short_upper = 'Cold',
short_lower = 'cold',
},
{
full = 'Lightning',
long_upper = 'Lightning',
long_lower = 'lightning',
short_upper = 'Lightning',
short_lower = 'lightning',
},
{
full = 'Chaos',
long_upper = 'Chaos',
long_lower = 'chaos',
short_upper = 'Chaos',
short_lower = 'chaos',
},
{
full = 'Spell',
long_upper = 'Spell',
long_lower = 'spell',
short_upper = 'Spell',
short_lower = 'spell',
},
{
full = 'Projectile',
long_upper = 'Projectile',
long_lower = 'projectile',
short_upper = 'Projectile',
short_lower = 'projectile',
},
{
full = 'Bow',
long_upper = 'Bow',
long_lower = 'bow',
short_upper = 'Bow',
short_lower = 'bow',
},
{
full = 'Melee',
long_upper = 'Melee',
long_lower = 'melee',
short_upper = 'Melee',
short_lower = 'melee',
},
{
full = 'Minion',
long_upper = 'Minion',
long_lower = 'minion',
short_upper = 'Minion',
short_lower = 'minion',
},
{
full = '',
long_upper = '',
long_lower = 'strength',
short_upper = '',
short_lower = 'strength',
},
{
full = '',
long_upper = '',
long_lower = 'dexterity',
short_upper = '',
short_lower = 'dexterity',
},
{
full = '',
long_upper = '',
long_lower = 'intelligence',
short_upper = '',
short_lower = 'intelligence',
},
{
full = 'Aura',
long_upper = 'Aura',
long_lower = 'aura',
short_upper = 'Aura',
short_lower = 'aura',
},
{
full = 'Attack',
long_upper = 'Attack',
long_lower = 'attack',
short_upper = 'Attack',
short_lower = 'attack',
},
{
full = 'AoE',
long_upper = 'AoE',
long_lower = 'area',
short_upper = 'AoE',
short_lower = 'area',
},
{
full = 'Duration',
long_upper = 'Duration',
long_lower = 'duration',
short_upper = 'Duration',
short_lower = 'duration',
},
{
full = 'Support',
long_upper = 'Support',
long_lower = 'support',
short_upper = 'Support',
short_lower = 'support',
},
{
full = 'Curse',
long_upper = 'Curse',
long_lower = 'curse',
short_upper = 'Curse',
short_lower = 'curse',
},
{
full = 'Chaining',
long_upper = 'Chaining',
long_lower = 'chaining',
short_upper = 'Chaining',
short_lower = 'chaining',
},
{
full = 'Totem',
long_upper = 'Totem',
long_lower = 'totem',
short_upper = 'Totem',
short_lower = 'totem',
},
{
full = 'Trap',
long_upper = 'Trap',
long_lower = 'trap',
short_upper = 'Trap',
short_lower = 'trap',
},
{
full = 'Mine',
long_upper = 'Mine',
long_lower = 'mine',
short_upper = 'Mine',
short_lower = 'mine',
},
{
full = 'Movement',
long_upper = 'Movement',
long_lower = 'movement',
short_upper = 'Movement',
short_lower = 'movement',
},
{
full = 'Cast',
long_upper = 'Cast',
long_lower = 'cast',
short_upper = 'Cast',
short_lower = 'cast',
},
{
full = 'Vaal',
long_upper = 'Vaal',
long_lower = 'vaal',
short_upper = 'Vaal',
short_lower = 'vaal',
},
{
full = '',
long_upper = '',
long_lower = 'active_skill',
short_upper = '',
short_lower = 'active_skill',
},
{
full = 'Trigger',
long_upper = 'Trigger',
long_lower = 'trigger',
short_upper = 'Trigger',
short_lower = 'trigger',
},
{
full = 'Warcry',
long_upper = 'Warcry',
long_lower = 'warcry',
short_upper = 'Warcry',
short_lower = 'warcry',
},
{
full = 'Golem',
long_upper = 'Golem',
long_lower = 'golem',
short_upper = 'Golem',
short_lower = 'golem',
},
}
-- ModDomains.dat, reversed
game.constants.mod = {}
game.constants.mod.domains = {
[1] = {
short_upper = 'Item',
short_lower = 'item',
},
[2] = {
short_upper = 'Flask',
short_lower = 'flask',
},
[3] = {
short_upper = 'Monster',
short_lower = 'monster',
},
[4] = {
short_upper = 'Chest',
short_lower = 'chest',
},
[5] = {
short_upper = 'Area',
short_lower = 'area',
},
--[6] = {},
--[7] = {},
--[8] = {},
[9] = {
short_upper = 'Stance',
short_lower = 'stance',
},
[10] = {
short_upper = 'Master',
short_lower = 'master',
},
[11] = {
short_upper = 'Jewel',
short_lower = 'jewel',
},
}
game.constants.mod.generation_types = {
[1] = {
full = 'Prefix',
short_upper = 'Prefix',
short_lower = 'prefix',
},
[2] = {
full = 'Suffix',
short_upper = 'Suffix',
short_lower = 'suffix',
},
-- given mod
[3] = {
full = 'Unique',
short_upper = 'Unique',
short_lower = 'unique',
},
[4] = {
full = 'Nemesis',
short_upper = 'Nemesis',
short_lower = 'nemesis',
},
[5] = {
full = 'Corrupted',
short_upper = 'Corrupted',
short_lower = 'corrupted',
},
[6] = {
full = 'Bloodlines',
short_upper = 'Bloodlines',
short_lower = 'bloodlines',
},
[7] = {
full = 'Torment',
short_upper = 'Torment',
short_lower = 'Torment',
},
[8] = {
full = 'Tempest',
short_upper = 'Tempest',
short_lower = 'tempest',
},
[9] = {
full = 'Talisman',
short_upper = 'Talisman',
short_lower = 'talisman',
},
[10] = {
full = 'Enchantment',
short_upper = 'Enchantment',
short_lower = 'enchantment',
},
}
return game