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Dodge roll: Difference between revisions

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'''Dodge roll''' is a [[movement]] skill that is possessed by default on all [[character]]s. It does not require a skill gem slot, and has a dedicated keybind {{key press|space}} by default.
'''Dodge roll''' is a [[movement]] ability that is possessed by default on all [[character]]s and has a dedicated keybind {{key press|space}} by default.


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Revision as of 22:04, 13 April 2025

Dodge roll is a movement ability that is possessed by default on all characters and has a dedicated keybind space by default.

Mechanics

  • Dodge roll has no cooldown or cost by default.
  • Dodge roll moves the player 3.7 metres in a direction.
  • Dodge roll cannot be used to cross gaps or crossable terrain obstacles (e.g. small fences) or move between different elevations.
  • Dodge roll reduces the player's character size to 0 units during the skill animation. This allows the user to roll through enemies if there is a small gap between them, but they can still get stuck if completely surrounded.
  • Certain small monsters can get pushed away by the player while dodge rolling.
  • The first half of the roll animation avoids damage (grants i-frames) from projectiles and non-AoE attacks, and can be used to cancel almost any animation except another roll.
  • Rolling covers more initial distance but travels the same total distance as base movement speed (walking/running) over its entire duration. Roll speed is affected by movement speed. Compared to regular movement, it allows for quicker reactions against hazards but is not an overall speed boost.
  • Modifiers to dodge roll distance (e.g. Surefooted SigilSurefooted Sigil
    Jade Amulet
    Requires Level 8+(10-15) to Dexterity+(40-60) to maximum Life
    +(5-15) to Dexterity
    +1 Metre to Dodge Roll distance
    50% increased Evasion Rating if you've Dodge Rolled Recently
    Natural grace is born, not earned.
    ) do not increase the time it takes to complete the dodge roll, but instead cause it to cover a larger distance in the same time. It is effectively a speed multiplier for dodge roll overall.
  • Dodge roll's animation cannot be modified by skill speed. However, it is affected by action speed.
  • Dodge roll will forcibly cancel most skills. Skills stop spending mana or other costs if cancelled.
  • Rolling while shapeshifted will usually morph you out of the transformation, though this can be negated in some cases. Dodge roll does not revert shapeshift in towns.
    • Demon Form does not get reverted; instead, it replaces dodge roll with a dash.

Modifying dodge roll

Certain skills and passives can modify Dodge roll or change its functions entirely.

  • The Bulwark keystone removes the damage avoidance granted during a dodge roll, but grants consistent damage reduction while dodge rolling.
  • The Unwavering Stance keystone disables dodge roll entirely, but doubles stun threshold instead.
  • BlinkBlinkBuff, Persistent, Spell
    Tier: 14
    Level: 1
    Reservation: 60 spirit
    Cooldown Time: 4.50 sec
    Cast Time: 0.70 sec
    While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.Teleports (4–4.9) metresPlace into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    is a persistent buff skill that changes your dodge roll into a teleport spell with a cooldown.

Related unique items

Theses unique items have effects related to Dodge Roll:

ItemBase itemRequired levelStats
Surefooted SigilSurefooted Sigil
Jade Amulet
Requires Level 8+(10-15) to Dexterity+(40-60) to maximum Life
+(5-15) to Dexterity
+1 Metre to Dodge Roll distance
50% increased Evasion Rating if you've Dodge Rolled Recently
Natural grace is born, not earned.
Jade Amulet8+(10-15) to Dexterity+(40-60) to maximum Life
+(5-15) to Dexterity
+1 Metre to Dodge Roll distance
50% increased Evasion Rating if you've Dodge Rolled Recently
GhostmarchGhostmarch
Threaded Shoes
Evasion: 28
Energy Shield: 14
Requires Level 16, 17 Dex, 17 Int(100-150)% increased Evasion and Energy Shield
+(30-50) to maximum Mana
+(17-23)% to Chaos Resistance
Dodge Roll passes through Enemies
The cursed ones march forever,
On their hopeless, last endeavour.
Threaded Shoes16(100-150)% increased Evasion and Energy Shield
+(30-50) to maximum Mana
+(17-23)% to Chaos Resistance
Dodge Roll passes through Enemies
Ab AeternoAb Aeterno
Grand Cuisses
Armour: 66
Evasion: 60
Energy Shield: 23
Requires Level 65, 43 Str, 43 Dex, 43 Int(15–30)% increased Movement Speed
(60–80)% increased Armour, Evasion and Energy Shield
Dodge Roll avoids all Hits
10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds
His enemy was for endurance forged. His own waned.
Grand Cuisses65(15–30)% increased Movement Speed
(60–80)% increased Armour, Evasion and Energy Shield
Dodge Roll avoids all Hits
10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds
Lioneye's GlareLioneye's Glare
Heavy Bow
Bow
Physical Damage: 45-75
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Requires Level 65, 148 Dex(150-240)% increased Physical Damage
+(300-500) to Accuracy Rating
10% increased Attack Speed
+(20-30) to Dexterity
+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence
"Kinslayer, you dishonour your own traditions to turn the tide of battle!
Let us see which is stronger... Karui savagery or the might of the Empire!"
- General Marceus Lioneye
Heavy Bow65(150-240)% increased Physical Damage
+(300-500) to Accuracy Rating
10% increased Attack Speed
+(20-30) to Dexterity
+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence

Version history

Version Changes
0.1.1
  • More Monsters are now able to be pushed while dodge rolling. This generally applies to most Monsters smaller than a Skeleton.
  • Fixed a bug where you could briefly be unable to perform any skills if you tried to interact with an object and dodge rolled at the same time.
  • Fixed a bug where some interactables couldn't be cancelled by using dodge roll.
  • Fixed a bug with dodge roll which allowed the player to roll through Bone Walls and Frost Walls.
  • Fixed a bug with dodge roll which allowed the player to roll off of The Ardura Caravan Ramp.
0.1.0d
  • Player size is now set to Zero units while dodge rolling instead of One unit.
  • Some smaller monsters can now be pushed while dodge rolling. This includes monsters such as the Adorned Beetles in Keth.
0.1.0
  • Introduced to the game.