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Combo: Difference between revisions
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{{tooltip info | |||
| name = Combo | |||
| description = Some skills and effects require a certain Combo count to use. Combo is built by successfully [[Strike|Striking]] Enemies. Combo count will fall off after a short duration of not building or maintaining further Combo.<br><br>Combo can only be built while using the same weapon as the Combo Skill is bound to, and will be lost if you swap weapons. | |||
}} | |||
'''Combo''' is a counter that tracks the number of [[melee]] hits done by the character in the last 8 seconds. [[Final Strike]] refers to the last hit of a combo. | |||
Some skills can only be activated by achieving a certain combo count (for example, {{il|Tempest Bell}} can only be activated after achieving a combo count of 4). Some skills can be transformed into combo skills using the {{il|Combo Finisher}} support gem, which causes the linked skill to deal 40% more damage, at the cost of requiring a combo count of 5. | |||
[[Category:Combat mechanics]] |
Revision as of 02:18, 12 February 2025
Combo
Tooltip
Some skills and effects require a certain Combo count to use. Combo is built by successfully Striking Enemies. Combo count will fall off after a short duration of not building or maintaining further Combo.
Combo can only be built while using the same weapon as the Combo Skill is bound to, and will be lost if you swap weapons.
Combo can only be built while using the same weapon as the Combo Skill is bound to, and will be lost if you swap weapons.
Combo is a counter that tracks the number of melee hits done by the character in the last 8 seconds. Final Strike refers to the last hit of a combo.
Some skills can only be activated by achieving a certain combo count (for example, Tempest Bell can only be activated after achieving a combo count of 4). Some skills can be transformed into combo skills using the
Combo Finisher support gem, which causes the linked skill to deal 40% more damage, at the cost of requiring a combo count of 5.