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Thorns: Difference between revisions

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'''Thorns''' is a stat that deals damage to enemies that [[hit]] you with a [[melee]] attack. It is similar to, but not considered to be [[Reflect|Reflected damage]].
'''Thorns''' is a stat that deals damage to enemies that [[hit]] you with a [[melee]] attack. It is similar to, but not considered to be [[Reflect|Reflected damage]]. Mechanically, this works as if enemies are "hitting" themselves.


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Thorns damage can be scaled by all relevant modifiers to damage, such as generic damage, physical damage (or other damage types for non-Physical thorns/with conversion), and critical hit chance/critical damage bonus. Thorns has a base critical hit chance of 0%, but can be increased through sources of base crit such as {{il|Briarpatch}} and [[Thornhide]]. [[Resolute Technique]] also removes thorns crit chance. Thorns damage can also be [[conversion|converted]], including regular conversion ([[Avatar of Fire]]) and gain conversion.
Thorns damage can be scaled by all relevant modifiers to damage, such as generic damage, physical damage (or other damage types for non-Physical thorns/with conversion), and critical hit chance/critical damage bonus. Thorns has a base critical hit chance of 0%, but can be increased through sources of base crit such as {{il|Briarpatch}} and [[Thornhide]]. [[Resolute Technique]] also removes thorns crit chance. Thorns damage can also be [[conversion|converted]], including regular conversion ([[Avatar of Fire]]) and gain conversion.


Thorns cannot inflict [[bleeding]]. Thorns ''can'' inflict elemental [[ailment]]s based on the damage it deals. Thorns do not benefit from players' increased chance to inflict ailments, but it does benefit from effects that apply to all hits, such as [[Shaper of Winter]].
Thorns can inflict ailments to enemies **based on their chance to inflict ailments on all hits** (for example an enemy with all damage shocks will shock themselves when they hit you). Thorns ''can'' inflict elemental [[ailment]]s based on the damage it deals. Thorns do not benefit from players' increased chance to inflict ailments, but it does benefit from effects that apply to all hits, such as [[Shaper of Winter]].


{{il|Crown of the Pale King}} allows thorns to trigger from non-melee hits. It also enables self-damage to trigger thorns damage against the player character.
{{il|Crown of the Pale King}} allows thorns to trigger from non-melee hits. It also enables self-damage to trigger thorns damage against the player character.

Revision as of 05:56, 8 February 2025

Thorns is a stat that deals damage to enemies that hit you with a melee attack. It is similar to, but not considered to be Reflected damage. Mechanically, this works as if enemies are "hitting" themselves.

Mechanics

Thorns can trigger off from any melee hit, including blocked hits and hits that deal no damage, but not evaded hits. Thorns damage does not scale with the amount of damage the hit that triggered it dealt.

Thorns damage does not count as a character's own hit, and any effects inflicted by thorns damage (such as ailments) also do not count as originating from the player.

Thorns damage can be scaled by all relevant modifiers to damage, such as generic damage, physical damage (or other damage types for non-Physical thorns/with conversion), and critical hit chance/critical damage bonus. Thorns has a base critical hit chance of 0%, but can be increased through sources of base crit such as Briarpatch and Thornhide. Resolute Technique also removes thorns crit chance. Thorns damage can also be converted, including regular conversion (Avatar of Fire) and gain conversion.

Thorns can inflict ailments to enemies **based on their chance to inflict ailments on all hits** (for example an enemy with all damage shocks will shock themselves when they hit you). Thorns can inflict elemental ailments based on the damage it deals. Thorns do not benefit from players' increased chance to inflict ailments, but it does benefit from effects that apply to all hits, such as Shaper of Winter.

Crown of the Pale King allows thorns to trigger from non-melee hits. It also enables self-damage to trigger thorns damage against the player character.

Sources

Thorns can roll as explicit Prefixes on Belts, Body Armours, and Shields. The largest provider of Thorns damage is from Scavenged Plating.

Unique items

ItemBase itemRequired levelStats
Crown of ThornsTwig Circlet1+(100-150) to maximum Energy Shield
Lose 5 Life when you use a Skill
(3-5) to (6-10) Physical Thorns damage
Pain Attunement
The Blood ThornWrapped Quarterstaff1Adds (8-12) to (16-18) Physical Damage
+(10-15) to Strength
Causes Bleeding on Hit
(4-5) to (8-10) Physical Thorns damage
BriarpatchLaced Boots11(10–20)% increased Movement Speed
+(40–60) to maximum Life
+(60–80) to Stun Threshold
+25% to Thorns Critical Hit Chance
(10-15) to (20-25) Physical Thorns damage
Edyrn's TusksIron Cuirass11(120-160)% increased Armour
50% chance to inflict Bleeding on Hit
50% reduced Slowing Potency of Debuffs on You
(15-20) to (25-30) Physical Thorns damage
Crown of the Pale KingCultist Crown16(50–100)% increased Armour and Energy Shield
+(40–80) to maximum Life
10% increased Rarity of Items found
(10-15) to (20-25) Physical Thorns damage
Thorns damage is triggered by all Hits
Cloak of FlameSilk Robe22+(30-50)% of Fire Resistance
(30-50)% reduced Ignite Duration on You
40% of Physical Damage taken as Fire Damage
25 to 35 Fire Thorns damage
Belly of the BeastExplorer Armour33(100-150)% increased Armour and Evasion
+(100-150) to maximum Life
+(100-150) to Stun Threshold
Life Recovery from Flasks is instant
(25-30) to (35-40) Physical Thorns Damage
BeetlebiteVelour Shoes52(20–30)% increased Movement Speed
(60–120)% increased Evasion and Energy Shield
Aggravate Bleeding on Enemies when they Enter your Presence
100% increased Thorns damage