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List of modifiers for rubies: Difference between revisions

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Prefix
Prefix


(5–10)% increased Area of Effect
(5–10)% increased Area of Effect


(10–20)% increased Armour
(10–20)% increased Armour
(5–15)% increased Armour
(5–15)% increased Armour
(5–15)% increased Attack Damage
(5–15)% increased Attack Damage
(3–7)% chance to inflict Bleeding on Hit
(3–7)% chance to inflict Bleeding on Hit
(3–7)% increased Block chance
(3–7)% increased Block chance
(15–25)% increased Damage against Enemies with Fully Broken Armour
(15–25)% increased Damage against Enemies with Fully Broken Armour
(5–15)% increased Elemental Damage
(5–15)% increased Elemental Damage
(10–20)% increased Damage
(10–20)% increased Damage
(5–15)% increased Fire Damage
(5–15)% increased Fire Damage
(5–10)% Fire Resistance
(5–10)% Fire Resistance
(5–15)% increased Magnitude of Ignite you inflict
(5–15)% increased Magnitude of Ignite you inflict
(6–16)% increased Damage with Maces
(6–16)% increased Damage with Maces
+(1–2) to Maximum Rage
+(1–2) to Maximum Rage
(5–15)% increased Melee Damage
(5–15)% increased Melee Damage
(5–15)% increased Area of Effect
(5–15)% increased Area of Effect
(5–15)% increased maximum Life
(5–15)% increased maximum Life
(5–15)% increased Global Physical Damage
(5–15)% increased Global Physical Damage
(18–32)% increased Defences from Equipped Shield
(18–32)% increased Defences from Equipped Shield
(5–15)% increased Magnitude of Bleeding you inflict
(5–15)% increased Magnitude of Bleeding you inflict
(10–20)% increased Thorns damage
(10–20)% increased Thorns damage
(10–18)% increased Totem Damage
(10–18)% increased Totem Damage
(10–20)% increased Totem Life
(10–20)% increased Totem Life
(5–15)% increased Warcry Buff Effect
(5–15)% increased Warcry Buff Effect
(10–20)% increased Damage with Warcries
(10–20)% increased Damage with Warcries


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(5–15)% increased Warcry Cooldown Recovery Rate
(5–15)% increased Warcry Cooldown Recovery Rate
(10–20)% increased Warcry Speed
(10–20)% increased Warcry Speed
(15–25)% increased Weapon Swap Speed
(15–25)% increased Weapon Swap Speed


Corrupted
Corrupted
+(5–10) to Strength
+(5–10) to Strength
+(5–10) to Dexterity
+(5–10) to Dexterity
+(5–10) to Intelligence
+(5–10) to Intelligence
+(5–10)% to Fire Resistance
+(5–10)% to Fire Resistance
+(5–10)% to Cold Resistance
+(5–10)% to Cold Resistance
+(5–10)% to Lightning Resistance
+(5–10)% to Lightning Resistance
+(3–7)% to Chaos Resistance
+(3–7)% to Chaos Resistance
Immune to Maim
Immune to Maim
You cannot be Hindered
You cannot be Hindered
Corrupted Blood cannot be inflicted on you
Corrupted Blood cannot be inflicted on you
Cannot be Blinded
Cannot be Blinded


this was made wit help from the PoE2DB page
This was made with help from the PoE2DB page

Revision as of 09:28, 28 January 2025

Prefix


(5–10)% increased Area of Effect

(10–20)% increased Armour

(5–15)% increased Armour

(5–15)% increased Attack Damage

(3–7)% chance to inflict Bleeding on Hit

(3–7)% increased Block chance

(15–25)% increased Damage against Enemies with Fully Broken Armour

(5–15)% increased Elemental Damage

(10–20)% increased Damage

(5–15)% increased Fire Damage

(5–10)% Fire Resistance

(5–15)% increased Magnitude of Ignite you inflict

(6–16)% increased Damage with Maces

+(1–2) to Maximum Rage

(5–15)% increased Melee Damage

(5–15)% increased Area of Effect

(5–15)% increased maximum Life

(5–15)% increased Global Physical Damage

(18–32)% increased Defences from Equipped Shield

(5–15)% increased Magnitude of Bleeding you inflict

(10–20)% increased Thorns damage

(10–18)% increased Totem Damage

(10–20)% increased Totem Life

(5–15)% increased Warcry Buff Effect

(10–20)% increased Damage with Warcries


Suffix (10–20)% increased Armour Break Duration (5–15)% increased Bleeding Duration (10–20)% increased chance to Ignite (5–15)% increased Skill Effect Duration (5–15)% increased Knockback Distance (4–8)% of Skill Mana Costs Converted to Life Costs (5–15)% increased amount of Life Leeched (5–15)% increased Life Regeneration rate (15–25)% increased Stun Buildup with Maces +(1–2)% to Maximum Fire Resistance (6–16)% additional Physical Damage Reduction Gain 1 Rage on Melee Hit Gain (1–3) Rage when Hit by an Enemy (10–20)% increased Stun Buildup (6–16)% increased Stun Threshold (10–20)% increased Totem Placement speed (5–15)% increased Warcry Cooldown Recovery Rate (10–20)% increased Warcry Speed

(15–25)% increased Weapon Swap Speed


Corrupted


+(5–10) to Strength

+(5–10) to Dexterity

+(5–10) to Intelligence

+(5–10)% to Fire Resistance

+(5–10)% to Cold Resistance

+(5–10)% to Lightning Resistance

+(3–7)% to Chaos Resistance

Immune to Maim

You cannot be Hindered

Corrupted Blood cannot be inflicted on you

Cannot be Blinded

This was made with help from the PoE2DB page