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Thorns: Difference between revisions

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==Mechanics==
==Mechanics==
Thorns can trigger off from any hit, including [[block]]ed hits and hits that deal no damage, but not [[Evasion|evaded]] hits. Thorns damage does not scale with the amount of damage the hit that triggered it dealt. '''Thorns are not considered the player hitting.''' Thorns cannot gain bleed chance. Thorns damage can be scaled by getting passives that increase damage,  physical damage (or fire if you are using {{il|Cloak of Flame}} / using [[Avatar of Fire]]), global critical chance (if given a base critical strike chance), and critical damage bonus. Thorns damage can ignite if it deals fire damage, but is not considered the player igniting (and ignite chance does not scale this). Thorns can also gain damage if you have nodes that provide extra damage globally (such as from [[Pure Chaos]]).
Thorns can trigger off from any Melee hit, including [[block]]ed hits and hits that deal no damage, but not [[Evasion|evaded]] hits. Thorns damage does not scale with the amount of damage the hit that triggered it dealt. '''Thorns are not considered the player hitting.''' Thorns cannot gain bleed chance. Thorns damage can be scaled by getting passives that increase damage,  physical damage (or fire if you are using {{il|Cloak of Flame}} / using [[Avatar of Fire]]), global critical chance (if given a base critical strike chance), and critical damage bonus. Thorns damage can ignite if it deals fire damage, but is not considered the player igniting (and ignite chance does not scale this). Thorns can also gain damage if you have nodes that provide extra damage globally (such as from [[Pure Chaos]]).


Thorns has a base [[critical strike]] chance of 0%, but can be given base critical strike chance.
Thorns has a base [[critical strike]] chance of 0%, but can be given base critical strike chance.

Revision as of 23:30, 24 January 2025

Thorns is a stat that deals damage to enemies that hit you with a melee attack. It is similar to, but not considered to be Reflected damage.

Mechanics

Thorns can trigger off from any Melee hit, including blocked hits and hits that deal no damage, but not evaded hits. Thorns damage does not scale with the amount of damage the hit that triggered it dealt. Thorns are not considered the player hitting. Thorns cannot gain bleed chance. Thorns damage can be scaled by getting passives that increase damage, physical damage (or fire if you are using Cloak of Flame / using Avatar of Fire), global critical chance (if given a base critical strike chance), and critical damage bonus. Thorns damage can ignite if it deals fire damage, but is not considered the player igniting (and ignite chance does not scale this). Thorns can also gain damage if you have nodes that provide extra damage globally (such as from Pure Chaos).

Thorns has a base critical strike chance of 0%, but can be given base critical strike chance.

Crown of the Pale King allows Thorns to trigger from non-melee hits.

Sources

Thorns can roll as explicit Prefixes on Belts, Body Armours, and Shields. The largest provider of Thorns damage is from Scavenged Plating.

Unique items

ItemBase itemRequired levelStats
Crown of ThornsTwig Circlet1+(100-150) to maximum Energy Shield
Lose 5 Life when you use a Skill
(3-5) to (6-10) Physical Thorns damage
Pain Attunement
The Blood ThornWrapped Quarterstaff1Adds (8-12) to (16-18) Physical Damage
+(10-15) to Strength
Causes Bleeding on Hit
(4-5) to (8-10) Physical Thorns damage
BriarpatchLaced Boots11(10–20)% increased Movement Speed
+(40–60) to maximum Life
+(60–80) to Stun Threshold
+25% to Thorns Critical Hit Chance
(10-15) to (20-25) Physical Thorns damage
Edyrn's TusksIron Cuirass11(120-160)% increased Armour
50% chance to inflict Bleeding on Hit
50% reduced Slowing Potency of Debuffs on You
(15-20) to (25-30) Physical Thorns damage
Crown of the Pale KingCultist Crown16(50–100)% increased Armour and Energy Shield
+(40–80) to maximum Life
10% increased Rarity of Items found
(10-15) to (20-25) Physical Thorns damage
Thorns damage is triggered by all Hits
Cloak of FlameSilk Robe22+(30-50)% of Fire Resistance
(30-50)% reduced Ignite Duration on You
40% of Physical Damage taken as Fire Damage
25 to 35 Fire Thorns damage
Belly of the BeastExplorer Armour33(100-150)% increased Armour and Evasion
+(100-150) to maximum Life
+(100-150) to Stun Threshold
Life Recovery from Flasks is instant
(25-30) to (35-40) Physical Thorns Damage
BeetlebiteVelour Shoes52(20–30)% increased Movement Speed
(60–120)% increased Evasion and Energy Shield
Aggravate Bleeding on Enemies when they Enter your Presence
100% increased Thorns damage