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Differences from Path of Exile 1: Difference between revisions

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(Initial version)
 
m (Finish converted damage difference)
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| Chaos damage bypasses energy shield. || Chaos damage deals double damage to energy shield.
| Chaos damage bypasses energy shield. || Chaos damage deals double damage to energy shield.
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| Damage conversion change || TODO
| Converted damage remembers its origin type. This means that physical damage converted to lightning damage will still be increased by sources of "Increased physical damage". || Converted damage does not remember its origin type.
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| Evasion evades attacks. || Evasion evades hits that don't have an area of effect.
| Evasion evades attacks. || Evasion evades hits that don't have an area of effect.

Revision as of 21:58, 15 January 2025

This page is dedicated towards summarizing some of the major differences between Path of Exile 1 and Path of Exile 2.

Mechanics

Path of Exile 1 Path of Exile 2
Chaos damage bypasses energy shield. Chaos damage deals double damage to energy shield.
Converted damage remembers its origin type. This means that physical damage converted to lightning damage will still be increased by sources of "Increased physical damage". Converted damage does not remember its origin type.
Evasion evades attacks. Evasion evades hits that don't have an area of effect.
Armour is relatively stronger than PoE 2. Armour is relatively weaker than PoE 1.
The only type of block is passive block. There is passive block as well as active block. Active block involves a new mechanic called stagger.

Items

Path of Exile 1 Path of Exile 2
Gems level up from gaining experience. Gems level up through the uncut gem item system.