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Reservation: Difference between revisions

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==Related unique items==
==Related unique items==
{{Drop enabled unique item table
{{Drop enabled unique item table
|tables=item_stats
|where = items.stat_text LIKE "% Reserve%"
|join=items._pageID=item_stats._pageID
|where = item_stats.id LIKE "%Reserve%"
|level=1
|level=1
|stat=1
|stat=1
|large=1
|large=1
}}
}}
==Version history==
{{Version history table header}}
{{Version history table row|0.1.0|
* Introduced to the game.
}}
{{Version history table end}}


{{sister|poewiki}}
{{sister|poewiki}}


[[Category:Resources]]
[[Category:Resources]]

Revision as of 22:02, 14 December 2024

✍️This article is a stub. Please help improve the article by expanding it.

Reservation is a method of using a resource, typically spirit, to pay for an persistent effect, such as maintaining a permanent minion. When a resource is reserved, the amount that is reserved cannot be used to pay other costs. persistent reservation effects granted by skills do not deactivate on death.

Related unique items

ItemRequired levelStats
MatsyaMatsya
Crescent Quarterstaff
Quartertaff
Physical Damage: 19-39
Elemental Damage: 6-15, 1-29
Critical Strike Chance: 10.00%
Attacks per Second: 1.50
Requires Level 20, 37 Dex, 16 IntAdds (6-9) to (10-15) Cold Damage
Adds 1 to (19-29) Lightning Damage
+(3–5)% to Critical Hit Chance
(15-20)% increased Attack Speed
(25-40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
In our tales, and in our hearts, the rivers still flow.
20Adds (6-9) to (10-15) Cold Damage
Adds 1 to (19-29) Lightning Damage
+(3–5)% to Critical Hit Chance
(15-20)% increased Attack Speed
(25-40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit

Version history

Version Changes
0.1.0
  • Introduced to the game.