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Reservation: Difference between revisions
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==Related unique items== | ==Related unique items== | ||
{{Drop enabled unique item table | {{Drop enabled unique item table | ||
| | |where = items.stat_text LIKE "% Reserve%" | ||
|level=1 | |level=1 | ||
|stat=1 | |stat=1 | ||
|large=1 | |large=1 | ||
}} | }} | ||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|0.1.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | |||
{{sister|poewiki}} | {{sister|poewiki}} | ||
[[Category:Resources]] | [[Category:Resources]] |
Revision as of 22:02, 14 December 2024
✍️This article is a stub. Please help improve the article by expanding it.
Reservation is a method of using a resource, typically spirit, to pay for an persistent effect, such as maintaining a permanent minion. When a resource is reserved, the amount that is reserved cannot be used to pay other costs. persistent reservation effects granted by skills do not deactivate on death.
Related unique items
Item | ![]() | Stats |
---|---|---|
Matsya![]() Crescent QuarterstaffQuartertaff Physical Damage: 19-39 Elemental Damage: 6-15, 1-29 Critical Strike Chance: 10.00% Attacks per Second: 1.50Requires Level 20, 37 Dex, 16 IntAdds (6-9) to (10-15) Cold Damage Adds 1 to (19-29) Lightning Damage +(3–5)% to Critical Hit Chance (15-20)% increased Attack Speed (25-40)% increased Mana Regeneration Rate Skills reserve 50% less SpiritIn our tales, and in our hearts, the rivers still flow. ![]() | 20 | Adds (6-9) to (10-15) Cold Damage Adds 1 to (19-29) Lightning Damage +(3–5)% to Critical Hit Chance (15-20)% increased Attack Speed (25-40)% increased Mana Regeneration Rate Skills reserve 50% less Spirit |
Version history
Version | Changes |
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0.1.0 |
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