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Dodge roll: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
* Dodge roll has no cooldown by default. | * Dodge roll has no cooldown or cost by default. | ||
* Dodge roll | * Dodge roll moves the player 3.7 metres in a direction. | ||
* Dodge roll cannot be used to cross gaps or crossable terrain obstacles (e.g. small fences) or move between different elevations. | |||
* Dodge roll reduces the player's character size to 0 units during the skill animation. This allows the user to roll through enemies if there's a small gap between them, but they can still get stuck if completely surrounded. | |||
* Certain small monsters can get pushed away by the player while dodge rolling. | |||
* The first half of the roll animation avoids projectiles and non-AoE attacks, and can be used to cancel almost any animation except another roll. | * The first half of the roll animation avoids projectiles and non-AoE attacks, and can be used to cancel almost any animation except another roll. | ||
* Rolling covers more initial distance but travels the same distance over time as base [[movement speed]] when averaged out. Roll speed is affected by movement speed. Allows for quicker initial reaction but is not a speed boost overall. | * Rolling covers more initial distance but travels the same distance over time as base [[movement speed]] when averaged out. Roll speed is affected by movement speed. Allows for quicker initial reaction but is not a speed boost overall. | ||
* Dodge roll cannot be | * Dodge roll's animation cannot be modified by [[skill speed]]. | ||
* Dodge roll will forcibly cancel most skills. Skills stop spending mana or other costs if cancelled. | * Dodge roll will forcibly cancel most skills. Skills stop spending mana or other costs if cancelled. | ||
* Rolling while [[ | * Rolling while [[shapeshift]]ed will morph you out of the transformation, though this can be negated in some cases. | ||
===Modifying dodge roll=== | ===Modifying dodge roll=== | ||
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* The [[Unwavering Stance]] [[keystone]] disables dodge roll entirely, but doubles stun threshold instead. | * The [[Unwavering Stance]] [[keystone]] disables dodge roll entirely, but doubles stun threshold instead. | ||
* The [[Bulwark]] keystone removes the invincibility frames granted during a dodge roll, but grants damage reduction while dodge rolling. | * The [[Bulwark]] keystone removes the invincibility frames granted during a dodge roll, but grants damage reduction while dodge rolling. | ||
* [[Blink]] is a buff skill that changes your dodge roll into a teleport. | * [[Blink]] is a buff skill that changes your dodge roll into a teleport while off cooldown. | ||
* | * {{il|Ghostmarch}} has {{c|mod|Dodge Roll passes through Enemies}}. | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.1.0d| | |||
* Player size is now set to Zero units while dodge rolling instead of One unit. | |||
* Some smaller monsters can now be pushed while dodge rolling. This includes monsters such as the [[Adorned Beetle]]s in [[Keth]]. | |||
}} | |||
{{Version history table row|0.1.0| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. |
Revision as of 19:48, 12 December 2024
Dodge roll is a movement skill that is possessed by default on all characters. It does not require a skill gem slot, and has a dedicated keybind space by default.
Mechanics
- Dodge roll has no cooldown or cost by default.
- Dodge roll moves the player 3.7 metres in a direction.
- Dodge roll cannot be used to cross gaps or crossable terrain obstacles (e.g. small fences) or move between different elevations.
- Dodge roll reduces the player's character size to 0 units during the skill animation. This allows the user to roll through enemies if there's a small gap between them, but they can still get stuck if completely surrounded.
- Certain small monsters can get pushed away by the player while dodge rolling.
- The first half of the roll animation avoids projectiles and non-AoE attacks, and can be used to cancel almost any animation except another roll.
- Rolling covers more initial distance but travels the same distance over time as base movement speed when averaged out. Roll speed is affected by movement speed. Allows for quicker initial reaction but is not a speed boost overall.
- Dodge roll's animation cannot be modified by skill speed.
- Dodge roll will forcibly cancel most skills. Skills stop spending mana or other costs if cancelled.
- Rolling while shapeshifted will morph you out of the transformation, though this can be negated in some cases.
Modifying dodge roll
Certain skills and passives can modify Dodge roll or change its functions entirely.
- The Unwavering Stance keystone disables dodge roll entirely, but doubles stun threshold instead.
- The Bulwark keystone removes the invincibility frames granted during a dodge roll, but grants damage reduction while dodge rolling.
- Blink is a buff skill that changes your dodge roll into a teleport while off cooldown.
Ghostmarch has Dodge Roll passes through Enemies.
Version history
Version | Changes |
---|---|
0.1.0d |
|
0.1.0 |
|