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Concentration: Difference between revisions

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(Created page with "{{tooltip | name = Concentration | description = Enemies have less Cooldown Recovery Rate the lower their Concentration, scaling down to 50% less Cooldown Recovery Rate when Concentration is 0%. }} '''Concentration''' is a mechanic exclusive to the Witchhunter ascendancy that lessens the cooldown recovery rate of enemies, reducing the frequency of their skills. __TOC__ ==Mechanics== The Concentration mechanic only occurs if a...")
 
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{{tooltip
{{Tooltip info
| name                  = Concentration
| name                  = Concentration
| description            =  Enemies have less Cooldown Recovery Rate the lower their Concentration, scaling down to 50% less Cooldown Recovery Rate when Concentration is 0%.
| description            =  Enemies have less Cooldown Recovery Rate the lower their Concentration, scaling down to 50% less Cooldown Recovery Rate when Concentration is 0%.

Latest revision as of 04:31, 11 December 2024

Concentration
Tooltip
Enemies have less Cooldown Recovery Rate the lower their Concentration, scaling down to 50% less Cooldown Recovery Rate when Concentration is 0%.

Concentration is a mechanic exclusive to the Witchhunter ascendancy that lessens the cooldown recovery rate of enemies, reducing the frequency of their skills.

Mechanics

The Concentration mechanic only occurs if a player has Witchbane allocated. Dealing damage breaks an equivalent amount of Concentration. Concentration cannot be reduced by allies unless they also have Witchbane allocated.

Concentration will be regained at a rate of 10% per second if Concentration was not lost in the past 5 seconds, either by not dealing damage, or Concentration being fully depleted.

Version history

Version Changes
0.1.0
  • Introduced to the game.