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Shock: Difference between revisions
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| description = Shock is an ailment that causes targets to take 20% increased damage, and lasts 4 seconds by default.<br/><br/>Lightning damage from Hits Contributes to chance to Shock enemies. The higher the Lightning damage dealt, the higher the chance. By default a Hit has 1% chance to Shock for every 4% of the target's Ailment Threshold dealt. | | description = Shock is an ailment that causes targets to take 20% increased damage, and lasts 4 seconds by default.<br/><br/>Lightning damage from Hits Contributes to chance to Shock enemies. The higher the Lightning damage dealt, the higher the chance. By default a Hit has 1% chance to Shock for every 4% of the target's Ailment Threshold dealt. |
Revision as of 04:31, 11 December 2024
Lightning damage from Hits Contributes to chance to Shock enemies. The higher the Lightning damage dealt, the higher the chance. By default a Hit has 1% chance to Shock for every 4% of the target's Ailment Threshold dealt.
Shock is a non-damaging lightning ailment that deals causes the target to take increased damage.
Mechanics
Shock grants a debuff of 20% increased Damage taken. This is additive with other damage taken modifiers.
Shock does not stack; each instance of shock has an independent duration and only the highest effect shock will apply.
The chance to apply shock depends on the amount of pre-mitigation damage dealt relative to the monster's ailment threshold. It is a base of 25% chance to apply per 100% of ailment threshold the hit deals.[1] Critical strikes do not inherently always apply ailments, but they do indirectly affect the chance to apply ailments due to critical damage bonus affecting the damage dealt.
Version history
Version | Changes |
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0.1.0 |
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- ↑ Confirmed by viperesque on the official Path of Exile Discord. https://discord.com/channels/174993814845521922/1118165205025828884/1311050747261227071