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Bleeding: Difference between revisions

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(→‎Aggravated Bleeding: Renaming template because of name conflict)
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==Aggravated Bleeding==
==Aggravated Bleeding==
{{tooltip
{{Tooltip info
| name                  = Aggravated Bleeding
| name                  = Aggravated Bleeding
| description            = Bleeding that has been Aggravated always treats the target as moving, dealing 200% extra damage.<br><br>Once a Bleeding Debuff has been Aggravated, it will remain Aggravated until its duraiton expires. Aggravating one Bleeding Debuff does not affect other instances of Bleeding on the target or Bleeding applied afterwards - each instance of Bleeding is Aggravated separately.
| description            = Bleeding that has been Aggravated always treats the target as moving, dealing 200% extra damage.<br><br>Once a Bleeding Debuff has been Aggravated, it will remain Aggravated until its duraiton expires. Aggravating one Bleeding Debuff does not affect other instances of Bleeding on the target or Bleeding applied afterwards - each instance of Bleeding is Aggravated separately.

Revision as of 04:30, 11 December 2024

Bleeding or bleed is a damaging ailment that deals physical damage over time.

Mechanics

Bleeding deals 15% of a hit's physical damage dealt to Life (before mitigation and damage taken modifiers) as physical damage over time for 5 seconds. Bleeding deals an extra 100% damage while the target is moving, or if the bleeding is Aggravated. This percentage is affected multiplicatively by ailment magnitude. Ailment damage cannot be scaled directly; however, it can be indirectly scaled by modifying the hit damage.

Bleeding does not stack; each instance of bleeding has an independent duration and only the highest damage instance of bleeding will deal damage.

Bleeding chance depends on an explicit chance to inflict Bleeding.

Bleeding can only be applied if the hit deals damage to the defender's life; damage solely dealt to energy shield or redirected to anything other than life will not apply bleeding. The damage over time from bleeding bypasses energy shield and damages life directly.

Note that bleeding can be applied by any skill that can hit, not exclusively attacks.

Aggravated Bleeding

Aggravated Bleeding
Tooltip
Bleeding that has been Aggravated always treats the target as moving, dealing 200% extra damage.

Once a Bleeding Debuff has been Aggravated, it will remain Aggravated until its duraiton expires. Aggravating one Bleeding Debuff does not affect other instances of Bleeding on the target or Bleeding applied afterwards - each instance of Bleeding is Aggravated separately.

Version history

Version Changes
0.1.0
  • Introduced to the game.