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Ignite: Difference between revisions

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(I misread Viperesque's post initially.)
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Ignite does not stack; each instance of ignite has an independent duration and only the highest damage instance of ignite will deal damage.
Ignite does not stack; each instance of ignite has an independent duration and only the highest damage instance of ignite will deal damage.


The chance to apply ignite depends on the amount of pre-mitigation damage dealt relative to 25% of the monster's ailment threshold.<ref>Confirmed by viperesque on the official Path of Exile Discord. https://discord.com/channels/174993814845521922/1118165205025828884/1311050747261227071</ref> [[Critical strike]]s do not inherently always apply ailments, but they do indirectly affect the chance to apply ailments due to critical damage bonus affecting the damage dealt. Because the ignite chance is determined pre-mitigation, resistances and other damage reduction do not affect it.
The chance to apply ignite depends on the amount of pre-mitigation damage dealt relative to 25% of the monster's ailment threshold.<ref>Confirmed by viperesque on the official Path of Exile Discord. https://discord.com/channels/174993814845521922/1118165205025828884/1311050747261227071</ref> [[Critical strike]]s do not inherently always apply ailments, but they do indirectly affect the chance to apply ailments due to critical damage bonus affecting the damage dealt.
 
Ignite does not double-dip on enemy resistance. Ignite is applied before resistance is calculated for the igniting hit, then resistance is applied to both the hit and the ignite separately.


==Version history==
==Version history==

Revision as of 20:18, 9 December 2024

Ignited
Ailment
Ignite status icon.png
You're on fire

{{{1}}}

Ignite is a damaging ailment that deals fire damage over time.

Mechanics

Ignite deals 25% of a hit's fire damage dealt (before mitigation and damage taken modifiers) as fire damage over time for 4 seconds. This percentage is affected multiplicatively by ailment effect/magnitude. Ailment damage cannot be scaled directly; however, it can be indirectly scaled by modifying the hit damage.

Ignite does not stack; each instance of ignite has an independent duration and only the highest damage instance of ignite will deal damage.

The chance to apply ignite depends on the amount of pre-mitigation damage dealt relative to 25% of the monster's ailment threshold.[1] Critical strikes do not inherently always apply ailments, but they do indirectly affect the chance to apply ailments due to critical damage bonus affecting the damage dealt.

Ignite does not double-dip on enemy resistance. Ignite is applied before resistance is calculated for the igniting hit, then resistance is applied to both the hit and the ignite separately.

Version history

Version Changes
0.1.0
  • Introduced to the game.
  1. Confirmed by viperesque on the official Path of Exile Discord. https://discord.com/channels/174993814845521922/1118165205025828884/1311050747261227071