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Shock: Difference between revisions
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{{tooltip | {{tooltip | ||
| name = Shock | | name = Shock | ||
| description = | | description = Shock is an ailment that causes targets to take 20% increased damage, and lasts 4 seconds by default.<br/><br/>Lightning damage from Hits Contributes to chance to Shock enemies. The higher the Lightning damage dealt, the higher the chance. By default a Hit has 1% chance to Shock for every 4% of the target's Ailment Threshold dealt. | ||
}} | }} | ||
Revision as of 17:32, 9 December 2024
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Shock is a non-damaging lightning ailment that deals causes the target to take increased damage.
Mechanics
Shock grants a debuff of 20% increased Damage taken. This is additive with other damage taken modifiers.
Shock does not stack; each instance of shock has an independent duration and only the highest effect shock will apply.
The chance to apply shock depends on the amount of pre-mitigation damage recived relative to 25% of the monster's ailment threshold.[1] Critical strikes do not inherently always apply ailments, but they do indirectly affect the chance to apply ailments due to critical damage bonus affecting the damage dealt. Because shock chance is determined before mitigation, resistances and other damage reduction do not affect it.
Version history
Version | Changes |
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0.1.0 |
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- ↑ Confirmed by viperesque on the official Path of Exile Discord. https://discord.com/channels/174993814845521922/1118165205025828884/1311050747261227071