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Bleeding: Difference between revisions
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The chance to apply bleeding depends on the amount of damage dealt. [[Critical strike]]s do not inherently always apply ailments, but they do indirectly affect the chance to apply ailments due to critical damage bonus affecting the damage dealt. | The chance to apply bleeding depends on the amount of damage dealt. [[Critical strike]]s do not inherently always apply ailments, but they do indirectly affect the chance to apply ailments due to critical damage bonus affecting the damage dealt. | ||
Bleeding can only be applied if the hit deals damage to the defender's life; damage solely dealt to [[energy shield]] or redirected to anything other than life will not apply bleeding. The damage over time from bleeding bypasses energy shield and damages life directly. | |||
==Aggravated Bleeding== | ==Aggravated Bleeding== | ||
{{tooltip | {{tooltip | ||
| name = Aggravated Bleeding | | name = Aggravated Bleeding | ||
| description = | | description = Bleeding that has been Aggravated always treats the target as moving, dealing 200% extra damage.<br><br>Once a Bleeding Debuff has been Aggravated, it will remain Aggravated until its duraiton expires. Aggravating one Bleeding Debuff does not affect other instances of Bleeding on the target or Bleeding applied afterwards - each instance of Bleeding is Aggravated separately. | ||
}} | }} | ||
Revision as of 15:36, 5 December 2024
Bleeding or bleed is a damaging ailment that deals physical damage over time.
Mechanics
Bleeding deals ?% of a hit's physical damage dealt (before mitigation and damage taken modifiers) as physical damage over time for 5 seconds. Bleeding deals three times as much damage (?%) while the target is moving. This percentage is affected multiplicatively by ailment effect/magnitude. Ailment damage cannot be scaled directly; however, it can be indirectly scaled by modifying the hit damage.
Bleeding does not stack; each instance of bleeding has an independent duration and only the highest damage instance of bleeding will deal damage.
The chance to apply bleeding depends on the amount of damage dealt. Critical strikes do not inherently always apply ailments, but they do indirectly affect the chance to apply ailments due to critical damage bonus affecting the damage dealt.
Bleeding can only be applied if the hit deals damage to the defender's life; damage solely dealt to energy shield or redirected to anything other than life will not apply bleeding. The damage over time from bleeding bypasses energy shield and damages life directly.
Aggravated Bleeding
{{{1}}}
Version history
Version | Changes |
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0.1.0 |
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