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Culling strike: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
Culling strike is an on-hit effect that automatically kills the target if their life is | Culling strike is an on-hit effect that automatically kills the target if their life is below a certain percentage of life before receiving damage from that hit. [[Damage over time]] cannot cull. | ||
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Revision as of 15:36, 4 December 2024
Culling strike (also known as culling or cull) is a property that causes hits to instantly kill enemies that are below a certain threshold of life based on their rarity.
Mechanics
Culling strike is an on-hit effect that automatically kills the target if their life is below a certain percentage of life before receiving damage from that hit. Damage over time cannot cull.
Enemy rarity | Cull threshold | Effective % more DPS |
---|---|---|
Normal | 30% | ~42.8% |
Magic | 20% | 25% |
Rare | 10% | ~11.1% |
Unique | 5% | ~5.2% |
A hit that is evaded or dodged cannot cause a culling strike. Culling strike ignores any other source of damage mitigation. Culling strike ignores energy shield.
Certain monsters with scripted death animations cannot be culled.
The effect of culling strike is not considered dealing damage to the target, and will never count towards overkill damage. A hit does not need to deal damage to cull.
Sources of culling strike
Gems
Gem | Tier | ![]() | ![]() | ![]() |
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Mods
Lua error: Error: Table spawn_weights not found..
Unique items
No results found
Passive skills
Base passives
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Ascendancy passives
Lua error: Error: Table passive_skills not found..
Version history
Version | Changes |
---|---|
0.1.0 |
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