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Dodge roll: Difference between revisions

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{{Version history table end}}
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[[Category:Game mechanics]]

Revision as of 23:48, 1 December 2024

Dodge roll is a movement skill that is possessed by default on all characters. It does not require a skill gem slot, and has a dedicated keybind space by default.

Mechanics

  • Dodge roll has no cooldown by default.
  • Dodge roll mechanically reduces the player's character size while being used, allowing players to escape if surrounded by dense packs of monsters.
  • The first half of the roll animation avoids projectiles and non-AoE attacks, and can be used to cancel almost any animation except another roll.
  • Rolling covers more initial distance but travels the same distance over time as base movement speed when averaged out. Roll speed is affected by movement speed. Allows for quicker initial reaction but is not a speed boost overall.
  • Dodge roll cannot be used to cross gaps or crossable terrain obstacles (e.g. small fences) or move between different elevations.
  • Dodge roll will forcibly cancel most skills. Skills stop spending mana or other costs if cancelled.
  • Rolling while shapeshifted will morph you out of the transformation, though there are methods to prevent this.

Modifying dodge roll

Certain skills and passives can modify Dodge roll or change its functions entirely.

  • The Unwavering Stance keystone disables dodge roll entirely, but doubles stun threshold instead.
  • The Bulwark keystone removes the invincibility frames granted during a dodge roll, but grants damage reduction while dodge rolling.
  • Blink is a buff skill that changes your dodge roll into a teleport.
  • A unique grants Phasing on dodge roll.

Version history

Version Changes
0.1.0
  • Introduced to the game.