The wiki is currently a work in progress. If you'd like to help out, please check the Community Portal and our getting started guide. Also, check out our sister project on poewiki.net.
Stun: Difference between revisions
No edit summary |
Blvcksvnbot (talk | contribs) (→Version history: add version hx 0.1.0) |
||
Line 22: | Line 22: | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.1.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | {{Version history table end}} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
{{sister}} | {{sister}} |
Revision as of 20:29, 29 November 2024
{{{1}}} {{{1}}}
A stun is an on-hit effect that occurs when the defender's Stun buildup exceeds their Stun Threshold, interrupting the defender's action and causing them to be unable to act while the stun animation is playing.
Mechanics
Hits can inflict Stun buildup based on the damage inflicted compared to the target's maximum Life. Stun buildup stacks additively until it exceeds the target's Stun Threshold, at which point it inflicts a Stun for a short time.
Stun buildup cannot occur while the target is actively stunned. Physical damage and melee damage inherently have higher stun buildup than other damage types or damage categories.
A portion of stun also builds towards a Heavy Stun for non-player targets, which provides a longer interruption than regular stuns.
Version history
Version | Changes |
---|---|
0.1.0 |
|