Dodge roll: Difference between revisions

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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|?|
* Introduced to the game.
}}
{{Version history table end}}
{{Version history table end}}

Revision as of 14:28, 27 November 2024

Dodge roll is a movement skill that is possessed by default on all characters. It does not require a skill gem slot, and has a dedicated keybind space by default.

Mechanics

  • Dodge roll has no cooldown by default.
  • Dodge roll mechanically reduces the player's character size while being used, allowing players to escape if surrounded by dense packs of monsters.
  • The start of the roll animation avoids projectiles and non-AoE attacks, and can be used to cancel almost any animation except another roll.
  • Rolling covers more initial distance but travels the same distance over time as base movement speed when averaged out. Roll speed is affected by movement speed.
  • Dodge roll cannot be used to cross gaps or crossable terrain obstacles (e.g. small fences) or move between different elevations.
  • Dodge roll will forcibly cancel most skills. Skills do not spend mana or other costs if cancelled.
  • Rolling while shapeshifted will morph you out of the transformation, though there are methods to prevent this.

Modifying dodge roll

Certain skills and passives can modify Dodge roll or change its functions entirely.

  • The Unwavering Stance keystone disables dodge roll entirely, but doubles stun threshold instead.
  • The Bulwark keystone removes the invincibility frames granted during a dodge roll, but grants damage reduction while dodge rolling.
  • Blink is a buff skill that changes your dodge roll into a teleport.
  • A unique grants Phasing on dodge roll.

Version history

Version Changes
Unknown
  • Introduced to the game.