Act 2: Difference between revisions
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[[File:Waypoint map act 2.jpg|thumb|400px|The map of Act 2]] | [[File:Waypoint map act 2.jpg|thumb|400px|The map of Act 2]] | ||
{{quote|The trail of Corruption leads esat, so east we shall go. It seems fate conspires to return me to the Plains of Vastiri...}} | {{quote|The trail of Corruption leads esat, so east we shall go. It seems fate conspires to return me to the Plains of Vastiri...|The Hooded One}} | ||
'''Act Two''' is [[Path of Exile 2]]'s second storyline [[act]], taking place in the deserts and ruins of the [[Vastiri Plains]]. In this act, the exile assists a [[Maraketh]] caravan in tracking down their enemies, the [[Faridun]], who have gained possession of a [[Seed of Corruption]]. The exile must retrace the steps of the legendary [[Orbala]] to combat the foul magic the Faridun use to hinder their path with unnatural sandstorms. | '''Act Two''' is [[Path of Exile 2]]'s second storyline [[act]], taking place in the deserts and ruins of the [[Vastiri Plains]]. In this act, the exile assists a [[Maraketh]] caravan in tracking down their enemies, the [[Faridun]], who have gained possession of a [[Seed of Corruption]]. The exile must retrace the steps of the legendary [[Orbala]] to combat the foul magic the Faridun use to hinder their path with unnatural sandstorms. | ||
Revision as of 06:05, 25 November 2024
The trail of Corruption leads esat, so east we shall go. It seems fate conspires to return me to the Plains of Vastiri...
The Hooded One
Act Two is Path of Exile 2's second storyline act, taking place in the deserts and ruins of the Vastiri Plains. In this act, the exile assists a Maraketh caravan in tracking down their enemies, the Faridun, who have gained possession of a Seed of Corruption. The exile must retrace the steps of the legendary Orbala to combat the foul magic the Faridun use to hinder their path with unnatural sandstorms.
After confronting the Perennial King at the Ancient Gates, the progression in this act is split into three different routes which can be completed in any order. All three routes must be completed to progress forward to Act 3.
NPCs:
Quests
Progression
↓ | ||||||||
The Foundry 18 Waypoint Boss: Rudja, Dread Engineer |
↔ | The Quarry 17 Waypoint |
Vastiri Outskirts 16 Waypoint Boss: Rathbreaker |
Traitor's Passage 19 Waypoint Boss: Rattlecage Boss: Balbala, the Traitor |
↔ | The Ancient Gates 20 Waypoint Boss: The Perennial King | ||
⤡ | ↕ | ⤢ | ↕ | |||||
The Dreadnought 31 Waypoint Act Boss: The Perennial King |
↔ | The Ardura Caravan Waypoint |
↔ | The Burial Spires 28 Waypoint |
The Sandstorm Barrier 20 Waypoint | |||
⤢ | ↕ | ⤡ | ⤡ | |||||
The Mastodon Badlands 21 Waypoint |
The Valley of Titans 21 Waypoint |
The Lost City of Keth 21 Waypoint Boss: Kabala, Constrictor Queen |
Mourner's Path 29 Waypoint | |||||
↕ | ↕ | ↕ | ↕ | |||||
The Bone Pits 22 Waypoint Boss: Deathlord of Blackrib Pit and Ekbab, Ancient Steed |
The Titan Grotto 22 Waypoint Boss: The Colossus |
Lower Temple District 22 Waypoint Boss: The Ninth Treasure of Keth |
The Sacred Spires 30 Waypoint Boss: Tor Gul, the Defiler | |||||
↕ | ||||||||
The Keth Sanctum 22 Waypoint Boss: The Forsaken Son |
Version history
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