Ignite: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
Ignite deals | Ignite deals 25% of a [[hit]]'s fire damage dealt (before mitigation and [[damage taken]] modifiers) as fire damage over time for 4 seconds. This percentage is affected multiplicatively by ailment magnitude. Ailment damage cannot be scaled directly; however, it can be indirectly scaled by modifying the hit damage. | ||
Ignite does not stack; each instance of ignite has an independent duration and only the highest damage instance of ignite will deal damage. | Ignite does not stack; each instance of ignite has an independent duration and only the highest damage instance of ignite will deal damage. |
Revision as of 04:41, 25 November 2024
All Fire damage Hits have a chance to Ignite enemies for 4 seconds. The higher the Fire damage dealt, the higher the chance and the higher the damage of the ignite.
Ignite is a damaging ailment that deals fire damage over time.
Mechanics
Ignite deals 25% of a hit's fire damage dealt (before mitigation and damage taken modifiers) as fire damage over time for 4 seconds. This percentage is affected multiplicatively by ailment magnitude. Ailment damage cannot be scaled directly; however, it can be indirectly scaled by modifying the hit damage.
Ignite does not stack; each instance of ignite has an independent duration and only the highest damage instance of ignite will deal damage.
The chance to apply ignite depends on the amount of damage dealt. Critical strikes do not inherently always apply ailments, but they do indirectly affect the chance to apply ailments due to critical damage bonus affecting the damage dealt.
Version history
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