Dual wielding: Difference between revisions

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==Mechanics==
==Mechanics==
Dual wielding does not provide any inherent stat bonuses.
Dual-wielding does not provide any inherent stat bonuses.


The hand used will alternate unless otherwise specified when using a skill that can be used with either equipped weapon. The hand/weapon used will determine the skill's calculations. If one of the equipped weapons is incompatible with the skill's requirements, only the compatible weapon will be used.
If both weapons can be used by a skill, the hand used may alternate, or both hands may be used for a combined single damage hit. The specific interaction will be determined by the skill itself. In the case that both hands are used simultaneously, each hand rolls separately and combines their damage into a single hit at the end of calculations, but only one hand needs to be a critical strike for the entire hit to be considered a critical strike.
 
If one of the equipped weapons is incompatible with the skill's requirements, only the compatible weapon will be used.


It is possible to dual wield two two-handed weapons, or one two-handed weapon and one one-handed weapon, with the [[Giant's Blood]] [[keystone]]. This is restricted to two-handed [[axe]]s, [[sword]]s, or [[mace]]s however.
It is possible to dual wield two two-handed weapons, or one two-handed weapon and one one-handed weapon, with the [[Giant's Blood]] [[keystone]]. This is restricted to two-handed [[axe]]s, [[sword]]s, or [[mace]]s however.


Certain weapons cannot be dual wielded, or have restrictions to dual wielding:
Certain weapons cannot be dual-wielded, or have restrictions to dual-wielding:
* [[Spear]]s and [[flail]]s cannot be dual wielded with any weapon.
* [[Spear]]s and [[flail]]s cannot be dual-wielded with any weapon.
* A player cannot dual wield two [[wand]]s, [[sceptre]]s, or [[trap]]s.
* A player cannot dual wield two [[wand]]s, [[sceptre]]s, or [[trap]]s.
* A [[wand]] or [[trap]] and a [[melee]] weapon cannot be dual wielded.
* A [[wand]] or [[trap]] and a [[melee]] weapon cannot be dual wielded.
* [[Sceptre]]s can be equipped on the off-hand with any other one-handed weapon, but can only be equipped with an off-hand equipment if equipped on the main hand.
* [[Sceptre]]s can be equipped on the off-hand with any other one-handed weapon, but can only be equipped with a [[shield]] or [[focus]] if equipped on the main hand.


==Version history==
==Version history==

Revision as of 04:39, 25 November 2024

Dual wielding refers to the state of wielding one-handed weapon in each hand.

Mechanics

Dual-wielding does not provide any inherent stat bonuses.

If both weapons can be used by a skill, the hand used may alternate, or both hands may be used for a combined single damage hit. The specific interaction will be determined by the skill itself. In the case that both hands are used simultaneously, each hand rolls separately and combines their damage into a single hit at the end of calculations, but only one hand needs to be a critical strike for the entire hit to be considered a critical strike.

If one of the equipped weapons is incompatible with the skill's requirements, only the compatible weapon will be used.

It is possible to dual wield two two-handed weapons, or one two-handed weapon and one one-handed weapon, with the Giant's Blood keystone. This is restricted to two-handed axes, swords, or maces however.

Certain weapons cannot be dual-wielded, or have restrictions to dual-wielding:

  • Spears and flails cannot be dual-wielded with any weapon.
  • A player cannot dual wield two wands, sceptres, or traps.
  • A wand or trap and a melee weapon cannot be dual wielded.
  • Sceptres can be equipped on the off-hand with any other one-handed weapon, but can only be equipped with a shield or focus if equipped on the main hand.

Version history

Version Changes