Ignite: Difference between revisions
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{{status | |||
| name = Ignited | |||
| type = Ailment | |||
| icon = Ignite status icon.png | |||
| description ={{c|normal|You're on fire}} | |||
| bonuses = {{c|default|Ignite deals Fire Damage over time.<br><br>All Fire damage Hits have a chance to Ignite enemies for 4 seconds. The higher the Fire damage dealt, the higher the chance and the higher the damage of the ignite.)}} | |||
}} | |||
'''Ignite''' is a damaging [[ailment]] that deals [[fire]] [[damage over time]]. | '''Ignite''' is a damaging [[ailment]] that deals [[fire]] [[damage over time]]. | ||
Revision as of 14:30, 23 November 2024
You're on fire
Ignite deals Fire Damage over time.All Fire damage Hits have a chance to Ignite enemies for 4 seconds. The higher the Fire damage dealt, the higher the chance and the higher the damage of the ignite.)
Ignite is a damaging ailment that deals fire damage over time.
Mechanics
Ignite deals 90% of a hit's fire damage dealt (before mitigation and damage taken modifiers) as fire damage over time for 4 seconds. This percentage is affected multiplicatively by ailment effect. Ailment damage cannot be scaled directly; however, it can be indirectly scaled by modifying the hit damage.
Ignite does not stack; each instance of ignite has an independent duration and only the highest damage instance of ignite will deal damage.
The chance to apply ignite depends on the amount of damage dealt. Critical strikes do not inherently always apply ailments, but they do indirectly affect the chance to apply ailments due to critical damage bonus affecting the damage dealt.
Version history
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