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Item socket: Difference between revisions
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Item sockets can hold [[rune]]s or [[soul core]]s, which add an [[enchantment]] to the item. Both runes and soul cores grant offensive modifiers to [[martial weapons]] and defensive modifiers to [[Armour (equipment)|armour]]. Once socketed, runes and soul cores cannot be removed. | Item sockets can hold [[rune]]s or [[soul core]]s, which add an [[enchantment]] to the item. Both runes and soul cores grant offensive modifiers to [[martial weapons]] and defensive modifiers to [[Armour (equipment)|armour]]. Once socketed, runes and soul cores cannot be removed. | ||
[[Body armour]]s and [[two-handed weapon]]s can have up to 2 maximum sockets, while other types of armour and martial weapons can have up to 1. | Sockets can be increased through the use of an {{il|Artificer's Orb}}. [[Body armour]]s and [[two-handed weapon]]s can have up to 2 maximum sockets, while other types of armour and martial weapons can have up to 1. | ||
An additional item socket can be added as result of [[corruption]], such as using a {{il|Vaal Orb}}. | An additional item socket can also be added as result of [[corruption]], such as using a {{il|Vaal Orb}}, bypassing the usual limit. | ||
==Version history== | ==Version history== |
Revision as of 05:19, 22 November 2024
Item sockets are slots found on equipment such as armours or martial weapons into which certain items can be placed.
Mechanics
Item sockets can hold runes or soul cores, which add an enchantment to the item. Both runes and soul cores grant offensive modifiers to martial weapons and defensive modifiers to armour. Once socketed, runes and soul cores cannot be removed.
Sockets can be increased through the use of an Artificer's Orb. Body armours and two-handed weapons can have up to 2 maximum sockets, while other types of armour and martial weapons can have up to 1.
An additional item socket can also be added as result of corruption, such as using a Vaal Orb, bypassing the usual limit.
Version history
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