Module:Data tables/Monster stats: Difference between revisions
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>OmegaK2 (more custom stat texts and interwikis) |
>BotK2 (PyPoE/ExporterBot/1.0.0a0:) |
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local data = { | local data = { { | ||
name = "Monster", | |||
name="Monster", | id = "item_drop_slots", | ||
id="item_drop_slots", | value = 1, | ||
value=1, | stat_text = "1 item drop slots", | ||
stat_text="1 item drop slots", | |||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="energy_shield_recharge_rate_per_minute_%", | id = "energy_shield_recharge_rate_per_minute_%", | ||
value=1200, | value = 1200, | ||
stat_text="20% of [[Energy Shield]] Recharged per second", | stat_text = "20% of [[Energy Shield]] Recharged per second", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="mana_regeneration_rate_per_minute_%", | id = "mana_regeneration_rate_per_minute_%", | ||
value=100, | value = 100, | ||
stat_text="Regenerate 1.7% of [[Mana]] per second", | stat_text = "Regenerate 1.7% of [[Mana]] per second", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="base_maximum_mana", | id = "base_maximum_mana", | ||
value=200, | value = 200, | ||
stat_text="+200 to maximum [[Mana]]", | stat_text = "+200 to maximum [[Mana]]", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="maximum_physical_damage_reduction_%", | id = "maximum_physical_damage_reduction_%", | ||
value=75, | value = 75, | ||
stat_text="75% to maximum [[Physical Damage]] Reduction", | stat_text = "75% to maximum [[Physical Damage]] Reduction", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="max_viper_strike_orbs", | id = "max_viper_strike_orbs", | ||
value=4, | value = 4, | ||
stat_text="Can have up to 4 [[Viper Strike]] Orbs", | stat_text = "Can have up to 4 [[Viper Strike]] Orbs", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="base_maximum_fire_damage_resistance_%", | id = "base_maximum_fire_damage_resistance_%", | ||
value=75, | value = 75, | ||
stat_text="+75% to maximum [[Fire Resistance]]", | stat_text = "+75% to maximum [[Fire Resistance]]", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="base_maximum_cold_damage_resistance_%", | id = "base_maximum_cold_damage_resistance_%", | ||
value=75, | value = 75, | ||
stat_text="+75% to maximum [[Cold Resistance]]", | stat_text = "+75% to maximum [[Cold Resistance]]", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="base_maximum_lightning_damage_resistance_%", | id = "base_maximum_lightning_damage_resistance_%", | ||
value=75, | value = 75, | ||
stat_text="+75% to maximum [[Lightning Resistance]]", | stat_text = "+75% to maximum [[Lightning Resistance]]", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="base_maximum_chaos_damage_resistance_%", | id = "base_maximum_chaos_damage_resistance_%", | ||
value=75, | value = 75, | ||
stat_text="+75% to maximum [[Chaos Resistance]]", | stat_text = "+75% to maximum [[Chaos Resistance]]", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="max_fuse_arrow_orbs", | id = "max_fuse_arrow_orbs", | ||
value=5, | value = 5, | ||
stat_text="Can have up to 5 [[Explosive Arrow]] Stacks", | stat_text = "Can have up to 5 [[Explosive Arrow]] Stacks", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="max_fire_beam_stacks", | id = "max_fire_beam_stacks", | ||
value=8, | value = 8, | ||
stat_text="Can have up to 8 Fire Beam Stacks", | stat_text = "Can have up to 8 Fire Beam Stacks", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="max_charged_attack_stacks", | id = "max_charged_attack_stacks", | ||
value=10, | value = 10, | ||
stat_text="10 additional maximum [[Blade Flurry]] stages", | stat_text = "10 additional maximum [[Blade Flurry]] stages", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="base_critical_strike_multiplier", | id = "base_critical_strike_multiplier", | ||
value=130, | value = 130, | ||
stat_text="Base [[Critical Strike]] Multiplier: 130", | stat_text = "Base [[Critical Strike]] Multiplier: 130", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="critical_ailment_dot_multiplier_+", | id = "critical_ailment_dot_multiplier_+", | ||
value=30, | value = 30, | ||
stat_text="+30% to Damage over Time Multiplier for Ailments from Critical Strikes", | stat_text = "+30% to Damage over Time Multiplier for Ailments from Critical Strikes", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="max_endurance_charges", | id = "max_endurance_charges", | ||
value=3, | value = 3, | ||
stat_text="+3 to Maximum [[Endurance Charge|Endurance Charges]]", | stat_text = "+3 to Maximum [[Endurance Charge|Endurance Charges]]", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="max_frenzy_charges", | id = "max_frenzy_charges", | ||
value=3, | value = 3, | ||
stat_text="+3 to Maximum [[Frenzy | stat_text = "+3 to Maximum [[Frenzy Charge|Frenzy Charges]]", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="max_power_charges", | id = "max_power_charges", | ||
value=3, | value = 3, | ||
stat_text="+3 to Maximum [[Power Charge|Power Charges]]", | stat_text = "+3 to Maximum [[Power Charge|Power Charges]]", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="base_attack_speed_+%_per_frenzy_charge", | id = "base_attack_speed_+%_per_frenzy_charge", | ||
value=15, | value = 15, | ||
stat_text="15% increased [[Attack Speed]] per [[Frenzy | stat_text = "15% increased [[Attack Speed]] per [[Frenzy Charge]]", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="base_cast_speed_+%_per_frenzy_charge", | id = "base_cast_speed_+%_per_frenzy_charge", | ||
value=15, | value = 15, | ||
stat_text="15% increased [[Cast Speed]] per [[Frenzy | stat_text = "15% increased [[Cast Speed]] per [[Frenzy Charge]]", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="movement_velocity_+%_per_frenzy_charge", | id = "movement_velocity_+%_per_frenzy_charge", | ||
value=5, | value = 5, | ||
stat_text="5% increased [[Movement Speed]] per [[Frenzy | stat_text = "5% increased [[Movement Speed]] per [[Frenzy Charge]]", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="object_inherent_damage_+%_final_per_frenzy_charge", | id = "object_inherent_damage_+%_final_per_frenzy_charge", | ||
value=4, | value = 4, | ||
stat_text="4% more Damage per [[Frenzy | stat_text = "4% more Damage per [[Frenzy Charge]]", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="physical_damage_reduction_%_per_endurance_charge", | id = "physical_damage_reduction_%_per_endurance_charge", | ||
value=15, | value = 15, | ||
stat_text="15% additional [[Physical Damage]] Reduction per [[Endurance Charge]]", | stat_text = "15% additional [[Physical Damage]] Reduction per [[Endurance Charge]]", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="resist_all_elements_%_per_endurance_charge", | id = "resist_all_elements_%_per_endurance_charge", | ||
value=15, | value = 15, | ||
stat_text="+15% to all [[Elemental Resistance|Elemental Resistances]] per [[Endurance Charge]]", | stat_text = "+15% to all [[Elemental Resistance|Elemental Resistances]] per [[Endurance Charge]]", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="critical_strike_chance_+%_per_power_charge", | id = "critical_strike_chance_+%_per_power_charge", | ||
value=200, | value = 200, | ||
stat_text="200% increased [[Critical Strike Chance]] per [[Power Charge]]", | stat_text = "200% increased [[Critical Strike Chance]] per [[Power Charge]]", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="maximum_block_%", | id = "maximum_block_%", | ||
value=75, | value = 75, | ||
stat_text="+75% to maximum Chance to [[Block]] [[Attack Damage]]", | stat_text = "+75% to maximum Chance to [[Block]] [[Attack Damage]]", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="base_number_of_totems_allowed", | id = "base_number_of_totems_allowed", | ||
value=1, | value = 1, | ||
stat_text="+1 to maximum number of Summoned [[Totem|Totems]]", | stat_text = "+1 to maximum number of Summoned [[Totem|Totems]]", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="base_number_of_traps_allowed", | id = "base_number_of_traps_allowed", | ||
value=3, | value = 3, | ||
stat_text="Can have up to 3 [[Trap|Traps]] placed at a time", | stat_text = "Can have up to 3 [[Trap|Traps]] placed at a time", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="base_number_of_remote_mines_allowed", | id = "base_number_of_remote_mines_allowed", | ||
value=5, | value = 5, | ||
stat_text="Can have up to 5 Remote [[Mine|Mines]] placed at a time", | stat_text = "Can have up to 5 Remote [[Mine|Mines]] placed at a time", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="max_corrupted_blood_stacks", | id = "max_corrupted_blood_stacks", | ||
value=20, | value = 20, | ||
stat_text="Can have up to 20 [[Corrupted Blood]] Stacks", | stat_text = "Can have up to 20 [[Corrupted Blood]] Stacks", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="max_corrupted_blood_rain_stacks", | id = "max_corrupted_blood_rain_stacks", | ||
value=20, | value = 20, | ||
stat_text="Can have up to 20 [[Corrupted Blood]] Rain Stacks", | stat_text = "Can have up to 20 [[Corrupted Blood]] Rain Stacks", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="maximum_dodge_chance_%", | id = "maximum_dodge_chance_%", | ||
value=75, | value = 75, | ||
stat_text="Can have up to 75% [[Dodge]] Chance", | stat_text = "Can have up to 75% [[Dodge]] Chance", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="maximum_spell_dodge_chance_%", | id = "maximum_spell_dodge_chance_%", | ||
value=75, | value = 75, | ||
stat_text="Can have up to 75% [[Spell Dodge]] Chance", | stat_text = "Can have up to 75% [[Spell Dodge]] Chance", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="movement_velocity_cap", | id = "movement_velocity_cap", | ||
value=128, | value = 128, | ||
stat_text="[[Movement Speed]] is capped at 128", | stat_text = "[[Movement Speed]] is capped at 128", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="maximum_life_leech_rate_%_per_minute", | id = "maximum_life_leech_rate_%_per_minute", | ||
value=1200, | value = 1200, | ||
stat_text="+20% of Maximum [[Life]] to Maximum total Recovery per second from [[Life]] [[Leech]]", | stat_text = "+20% of Maximum [[Life]] to Maximum total Recovery per second from [[Life]] [[Leech]]", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="maximum_mana_leech_rate_%_per_minute", | id = "maximum_mana_leech_rate_%_per_minute", | ||
value=1200, | value = 1200, | ||
stat_text="+20% of Maximum [[Mana]] to maximum total Recovery per second from [[Mana]] [[Leech]]", | stat_text = "+20% of Maximum [[Mana]] to maximum total Recovery per second from [[Mana]] [[Leech]]", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="maximum_energy_shield_leech_rate_%_per_minute", | id = "maximum_energy_shield_leech_rate_%_per_minute", | ||
value=600, | value = 600, | ||
stat_text="+10% of Maximum [[Energy Shield]] to maximum total Recovery per second from [[Energy Shield]] [[Leech]]", | stat_text = "+10% of Maximum [[Energy Shield]] to maximum total Recovery per second from [[Energy Shield]] [[Leech]]", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="monster_ignite_damage_+%_final", | id = "monster_ignite_damage_+%_final", | ||
value=-50, | value = -50, | ||
stat_text="Monsters deal 50% less [[Ignite]] Damage", | stat_text = "Monsters deal 50% less [[Ignite]] Damage", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="monster_bleeding_damage_+%_final", | id = "monster_bleeding_damage_+%_final", | ||
value=-86, | value = -86, | ||
stat_text="Monsters deal 86% less Bleeding Damage", | stat_text = "Monsters deal 86% less Bleeding Damage", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="monster_poison_damage_+%_final", | id = "monster_poison_damage_+%_final", | ||
value=-50, | value = -50, | ||
stat_text="Monsters deal 50% less [[Poison]] Damage", | stat_text = "Monsters deal 50% less [[Poison]] Damage", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="bleeding_moving_damage_%_of_base_override", | id = "bleeding_moving_damage_%_of_base_override", | ||
value=500, | value = 500, | ||
stat_text="Bleeding while moving deals 500% of base damage", | stat_text = "Bleeding while moving deals 500% of base damage", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="max_azurite_debuff_stacks", | id = "max_azurite_debuff_stacks", | ||
value=10, | value = 10, | ||
stat_text="Can have up to 10 Azurite Stacks", | stat_text = "Can have up to 10 Azurite Stacks", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="impaled_debuff_base_duration_ms", | id = "impaled_debuff_base_duration_ms", | ||
value=8000, | value = 8000, | ||
stat_text="Impale lasts 8 seconds", | stat_text = "Impale lasts 8 seconds", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="impaled_debuff_number_of_reflected_hits", | id = "impaled_debuff_number_of_reflected_hits", | ||
value=5, | value = 5, | ||
stat_text="Impales you inflict last 5 additional [[Hit|Hits]]", | stat_text = "Impales you inflict last 5 additional [[Hit|Hits]]", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="ignore_skill_weapon_restrictions", | id = "ignore_skill_weapon_restrictions", | ||
value=1, | value = 1, | ||
stat_text="[[Skill]] weapon restrictions are ignored", | stat_text = "[[Skill]] weapon restrictions are ignored", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="base_total_number_of_sigils_allowed", | id = "base_total_number_of_sigils_allowed", | ||
value=3, | value = 3, | ||
stat_text="You can Cast 3 additional Brands", | stat_text = "You can Cast 3 additional Brands", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="maximum_life_leech_amount_per_leech_%_max_life", | id = "maximum_life_leech_amount_per_leech_%_max_life", | ||
value=10, | value = 10, | ||
stat_text="+10% of Maximum [[Life]] to maximum Recovery per [[Life]] [[Leech]]", | stat_text = "+10% of Maximum [[Life]] to maximum Recovery per [[Life]] [[Leech]]", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="maximum_mana_leech_amount_per_leech_%_max_mana", | id = "maximum_mana_leech_amount_per_leech_%_max_mana", | ||
value=10, | value = 10, | ||
stat_text="+10% of Maximum [[Mana]] to maximum Recovery per [[Mana]] [[Leech]]", | stat_text = "+10% of Maximum [[Mana]] to maximum Recovery per [[Mana]] [[Leech]]", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield", | id = "maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield", | ||
value=10, | value = 10, | ||
stat_text="+10% of Maximum [[Energy Shield]] to maximum Recovery per [[Energy Shield]] [[Leech]]", | stat_text = "+10% of Maximum [[Energy Shield]] to maximum Recovery per [[Energy Shield]] [[Leech]]", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="object_inherent_melee_hit_stun_duration_+%_final", | id = "object_inherent_melee_hit_stun_duration_+%_final", | ||
value=20, | value = 20, | ||
stat_text="Melee [[Hit|hits]] have 20% more Stun Duration", | stat_text = "Melee [[Hit|hits]] have 20% more Stun Duration", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="scale_melee_range_to_actor_scale", | id = "scale_melee_range_to_actor_scale", | ||
value=1, | value = 1, | ||
stat_text="Melee range scaled by model size", | stat_text = "Melee range scaled by model size", | ||
}, | }, | ||
{ | { | ||
name="Monster", | name = "Monster", | ||
id="use_melee_pattern_range", | id = "use_melee_pattern_range", | ||
value=1, | value = 1, | ||
stat_text="", | stat_text = "", | ||
} | }} | ||
} | |||
return data | return data |
Revision as of 19:32, 19 June 2020
You might want to create a documentation page for this module.
Editors can experiment in this module's sandbox and testcases pages.
Please add categories to the /doc subpage. Subpages of this module.
Editors can experiment in this module's sandbox and testcases pages.
Please add categories to the /doc subpage. Subpages of this module.
local data = { {
name = "Monster",
id = "item_drop_slots",
value = 1,
stat_text = "1 item drop slots",
},
{
name = "Monster",
id = "energy_shield_recharge_rate_per_minute_%",
value = 1200,
stat_text = "20% of [[Energy Shield]] Recharged per second",
},
{
name = "Monster",
id = "mana_regeneration_rate_per_minute_%",
value = 100,
stat_text = "Regenerate 1.7% of [[Mana]] per second",
},
{
name = "Monster",
id = "base_maximum_mana",
value = 200,
stat_text = "+200 to maximum [[Mana]]",
},
{
name = "Monster",
id = "maximum_physical_damage_reduction_%",
value = 75,
stat_text = "75% to maximum [[Physical Damage]] Reduction",
},
{
name = "Monster",
id = "max_viper_strike_orbs",
value = 4,
stat_text = "Can have up to 4 [[Viper Strike]] Orbs",
},
{
name = "Monster",
id = "base_maximum_fire_damage_resistance_%",
value = 75,
stat_text = "+75% to maximum [[Fire Resistance]]",
},
{
name = "Monster",
id = "base_maximum_cold_damage_resistance_%",
value = 75,
stat_text = "+75% to maximum [[Cold Resistance]]",
},
{
name = "Monster",
id = "base_maximum_lightning_damage_resistance_%",
value = 75,
stat_text = "+75% to maximum [[Lightning Resistance]]",
},
{
name = "Monster",
id = "base_maximum_chaos_damage_resistance_%",
value = 75,
stat_text = "+75% to maximum [[Chaos Resistance]]",
},
{
name = "Monster",
id = "max_fuse_arrow_orbs",
value = 5,
stat_text = "Can have up to 5 [[Explosive Arrow]] Stacks",
},
{
name = "Monster",
id = "max_fire_beam_stacks",
value = 8,
stat_text = "Can have up to 8 Fire Beam Stacks",
},
{
name = "Monster",
id = "max_charged_attack_stacks",
value = 10,
stat_text = "10 additional maximum [[Blade Flurry]] stages",
},
{
name = "Monster",
id = "base_critical_strike_multiplier",
value = 130,
stat_text = "Base [[Critical Strike]] Multiplier: 130",
},
{
name = "Monster",
id = "critical_ailment_dot_multiplier_+",
value = 30,
stat_text = "+30% to Damage over Time Multiplier for Ailments from Critical Strikes",
},
{
name = "Monster",
id = "max_endurance_charges",
value = 3,
stat_text = "+3 to Maximum [[Endurance Charge|Endurance Charges]]",
},
{
name = "Monster",
id = "max_frenzy_charges",
value = 3,
stat_text = "+3 to Maximum [[Frenzy Charge|Frenzy Charges]]",
},
{
name = "Monster",
id = "max_power_charges",
value = 3,
stat_text = "+3 to Maximum [[Power Charge|Power Charges]]",
},
{
name = "Monster",
id = "base_attack_speed_+%_per_frenzy_charge",
value = 15,
stat_text = "15% increased [[Attack Speed]] per [[Frenzy Charge]]",
},
{
name = "Monster",
id = "base_cast_speed_+%_per_frenzy_charge",
value = 15,
stat_text = "15% increased [[Cast Speed]] per [[Frenzy Charge]]",
},
{
name = "Monster",
id = "movement_velocity_+%_per_frenzy_charge",
value = 5,
stat_text = "5% increased [[Movement Speed]] per [[Frenzy Charge]]",
},
{
name = "Monster",
id = "object_inherent_damage_+%_final_per_frenzy_charge",
value = 4,
stat_text = "4% more Damage per [[Frenzy Charge]]",
},
{
name = "Monster",
id = "physical_damage_reduction_%_per_endurance_charge",
value = 15,
stat_text = "15% additional [[Physical Damage]] Reduction per [[Endurance Charge]]",
},
{
name = "Monster",
id = "resist_all_elements_%_per_endurance_charge",
value = 15,
stat_text = "+15% to all [[Elemental Resistance|Elemental Resistances]] per [[Endurance Charge]]",
},
{
name = "Monster",
id = "critical_strike_chance_+%_per_power_charge",
value = 200,
stat_text = "200% increased [[Critical Strike Chance]] per [[Power Charge]]",
},
{
name = "Monster",
id = "maximum_block_%",
value = 75,
stat_text = "+75% to maximum Chance to [[Block]] [[Attack Damage]]",
},
{
name = "Monster",
id = "base_number_of_totems_allowed",
value = 1,
stat_text = "+1 to maximum number of Summoned [[Totem|Totems]]",
},
{
name = "Monster",
id = "base_number_of_traps_allowed",
value = 3,
stat_text = "Can have up to 3 [[Trap|Traps]] placed at a time",
},
{
name = "Monster",
id = "base_number_of_remote_mines_allowed",
value = 5,
stat_text = "Can have up to 5 Remote [[Mine|Mines]] placed at a time",
},
{
name = "Monster",
id = "max_corrupted_blood_stacks",
value = 20,
stat_text = "Can have up to 20 [[Corrupted Blood]] Stacks",
},
{
name = "Monster",
id = "max_corrupted_blood_rain_stacks",
value = 20,
stat_text = "Can have up to 20 [[Corrupted Blood]] Rain Stacks",
},
{
name = "Monster",
id = "maximum_dodge_chance_%",
value = 75,
stat_text = "Can have up to 75% [[Dodge]] Chance",
},
{
name = "Monster",
id = "maximum_spell_dodge_chance_%",
value = 75,
stat_text = "Can have up to 75% [[Spell Dodge]] Chance",
},
{
name = "Monster",
id = "movement_velocity_cap",
value = 128,
stat_text = "[[Movement Speed]] is capped at 128",
},
{
name = "Monster",
id = "maximum_life_leech_rate_%_per_minute",
value = 1200,
stat_text = "+20% of Maximum [[Life]] to Maximum total Recovery per second from [[Life]] [[Leech]]",
},
{
name = "Monster",
id = "maximum_mana_leech_rate_%_per_minute",
value = 1200,
stat_text = "+20% of Maximum [[Mana]] to maximum total Recovery per second from [[Mana]] [[Leech]]",
},
{
name = "Monster",
id = "maximum_energy_shield_leech_rate_%_per_minute",
value = 600,
stat_text = "+10% of Maximum [[Energy Shield]] to maximum total Recovery per second from [[Energy Shield]] [[Leech]]",
},
{
name = "Monster",
id = "monster_ignite_damage_+%_final",
value = -50,
stat_text = "Monsters deal 50% less [[Ignite]] Damage",
},
{
name = "Monster",
id = "monster_bleeding_damage_+%_final",
value = -86,
stat_text = "Monsters deal 86% less Bleeding Damage",
},
{
name = "Monster",
id = "monster_poison_damage_+%_final",
value = -50,
stat_text = "Monsters deal 50% less [[Poison]] Damage",
},
{
name = "Monster",
id = "bleeding_moving_damage_%_of_base_override",
value = 500,
stat_text = "Bleeding while moving deals 500% of base damage",
},
{
name = "Monster",
id = "max_azurite_debuff_stacks",
value = 10,
stat_text = "Can have up to 10 Azurite Stacks",
},
{
name = "Monster",
id = "impaled_debuff_base_duration_ms",
value = 8000,
stat_text = "Impale lasts 8 seconds",
},
{
name = "Monster",
id = "impaled_debuff_number_of_reflected_hits",
value = 5,
stat_text = "Impales you inflict last 5 additional [[Hit|Hits]]",
},
{
name = "Monster",
id = "ignore_skill_weapon_restrictions",
value = 1,
stat_text = "[[Skill]] weapon restrictions are ignored",
},
{
name = "Monster",
id = "base_total_number_of_sigils_allowed",
value = 3,
stat_text = "You can Cast 3 additional Brands",
},
{
name = "Monster",
id = "maximum_life_leech_amount_per_leech_%_max_life",
value = 10,
stat_text = "+10% of Maximum [[Life]] to maximum Recovery per [[Life]] [[Leech]]",
},
{
name = "Monster",
id = "maximum_mana_leech_amount_per_leech_%_max_mana",
value = 10,
stat_text = "+10% of Maximum [[Mana]] to maximum Recovery per [[Mana]] [[Leech]]",
},
{
name = "Monster",
id = "maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield",
value = 10,
stat_text = "+10% of Maximum [[Energy Shield]] to maximum Recovery per [[Energy Shield]] [[Leech]]",
},
{
name = "Monster",
id = "object_inherent_melee_hit_stun_duration_+%_final",
value = 20,
stat_text = "Melee [[Hit|hits]] have 20% more Stun Duration",
},
{
name = "Monster",
id = "scale_melee_range_to_actor_scale",
value = 1,
stat_text = "Melee range scaled by model size",
},
{
name = "Monster",
id = "use_melee_pattern_range",
value = 1,
stat_text = "",
}}
return data