Module:Data tables/Character stats: Difference between revisions
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id = "inherent_block_while_dual_wielding_%", | id = "inherent_block_while_dual_wielding_%", | ||
value = 15, | value = 15, | ||
stat_text = "", | stat_text = "+15% Chance to [[Block]] [[Attack Damage]] while [[Dual Wield|Dual Wielding]]", | ||
}, | }, | ||
{ | { |
Revision as of 23:51, 8 June 2024
You might want to create a documentation page for this module.
Editors can experiment in this module's sandbox and testcases pages.
Please add categories to the /doc subpage. Subpages of this module.
Editors can experiment in this module's sandbox and testcases pages.
Please add categories to the /doc subpage. Subpages of this module.
local data = { {
name = "Character",
id = "level",
value = 1,
stat_text = "[[Level]] 1",
},
{
name = "Character",
id = "is_player",
value = 1,
stat_text = "Is player",
},
{
name = "Character",
id = "energy_shield_recharge_rate_per_minute_%",
value = 2000,
stat_text = "33.3% of [[Energy Shield]] Recharged per second",
},
{
name = "Character",
id = "mana_regeneration_rate_per_minute_%",
value = 105,
stat_text = "Regenerate 1.8% of [[Mana]] per second",
},
{
name = "Character",
id = "base_maximum_all_resistances_%",
value = 75,
stat_text = "",
},
{
name = "Character",
id = "maximum_physical_damage_reduction_%",
value = 90,
stat_text = "90% to maximum [[Physical Damage]] Reduction",
},
{
name = "Character",
id = "maximum_block_%",
value = 75,
stat_text = "+75% to maximum Chance to [[Block]] [[Attack Damage]]",
},
{
name = "Character",
id = "base_maximum_spell_block_%",
value = 75,
stat_text = "+75% to maximum Chance to [[Block]] [[Spell Damage]]",
},
{
name = "Character",
id = "base_attack_speed_+%_per_frenzy_charge",
value = 4,
stat_text = "4% increased [[Attack Speed]] per [[Frenzy Charge]]",
},
{
name = "Character",
id = "base_cast_speed_+%_per_frenzy_charge",
value = 4,
stat_text = "4% increased [[Cast Speed]] per [[Frenzy Charge]]",
},
{
name = "Character",
id = "object_inherent_damage_+%_final_per_frenzy_charge",
value = 4,
stat_text = "4% more Damage per [[Frenzy Charge]]",
},
{
name = "Character",
id = "physical_damage_reduction_%_per_endurance_charge",
value = 4,
stat_text = "4% additional [[Physical Damage]] Reduction per [[Endurance Charge]]",
},
{
name = "Character",
id = "resist_all_elements_%_per_endurance_charge",
value = 4,
stat_text = "+4% to all [[Elemental Resistance|Elemental Resistances]] per [[Endurance Charge]]",
},
{
name = "Character",
id = "critical_strike_chance_+%_per_power_charge",
value = 50,
stat_text = "50% increased [[Critical Strike Chance]] per [[Power Charge]]",
},
{
name = "Character",
id = "max_viper_strike_orbs",
value = 4,
stat_text = "Can have up to 4 [[Viper Strike]] Orbs",
},
{
name = "Character",
id = "dual_wield_inherent_attack_speed_+%_final",
value = 10,
stat_text = "10% more [[Attack Speed]] while [[Dual Wield|Dual Wielding]]",
},
{
name = "Character",
id = "max_fuse_arrow_orbs",
value = 5,
stat_text = "Can have up to 5 [[Explosive Arrow]] Stacks",
},
{
name = "Character",
id = "max_fire_beam_stacks",
value = 8,
stat_text = "Can have up to 8 Fire Beam Stacks",
},
{
name = "Character",
id = "base_evasion_rating",
value = 15,
stat_text = "+15 to [[Evasion Rating]]",
},
{
name = "Character",
id = "life_per_level",
value = 12,
stat_text = "+12 Maximum [[Life]] per [[Level]]",
},
{
name = "Character",
id = "mana_per_level",
value = 6,
stat_text = "+6 Maximum [[Mana]] per [[Level]]",
},
{
name = "Character",
id = "accuracy_rating_per_level",
value = 2,
stat_text = "+2 [[Accuracy Rating]] per [[Level]]",
},
{
name = "Character",
id = "inherent_block_while_dual_wielding_%",
value = 15,
stat_text = "+15% Chance to [[Block]] [[Attack Damage]] while [[Dual Wield|Dual Wielding]]",
},
{
name = "Character",
id = "base_critical_strike_multiplier",
value = 150,
stat_text = "Base [[Critical Strike]] Multiplier: 150",
},
{
name = "Character",
id = "critical_ailment_dot_multiplier_+",
value = 50,
stat_text = "+50% to Damage over Time Multiplier for Ailments from [[Critical strike|Critical Strikes]]",
},
{
name = "Character",
id = "max_endurance_charges",
value = 3,
stat_text = "+3 to Maximum [[Endurance Charge|Endurance Charges]]",
},
{
name = "Character",
id = "max_frenzy_charges",
value = 3,
stat_text = "+3 to Maximum [[Frenzy Charge|Frenzy Charges]]",
},
{
name = "Character",
id = "max_power_charges",
value = 3,
stat_text = "+3 to Maximum [[Power Charge|Power Charges]]",
},
{
name = "Character",
id = "maximum_righteous_charges",
value = 5,
stat_text = "Can have up to 5 Righteous [[Charge|Charges]]",
},
{
name = "Character",
id = "maximum_blood_scythe_charges",
value = 5,
stat_text = "+5 to Maximum Blood [[Charge|Charges]]",
},
{
name = "Character",
id = "base_number_of_totems_allowed",
value = 1,
stat_text = "+1 to maximum number of Summoned [[Totem|Totems]]",
},
{
name = "Character",
id = "base_number_of_traps_allowed",
value = 15,
stat_text = "Can have up to 15 [[Trap|Traps]] placed at a time",
},
{
name = "Character",
id = "base_number_of_remote_mines_allowed",
value = 15,
stat_text = "Can have up to 15 Remote [[Mine|Mines]] placed at a time",
},
{
name = "Character",
id = "max_charged_attack_stacks",
value = 6,
stat_text = "6 additional maximum [[Blade Flurry]] stages",
},
{
name = "Character",
id = "max_talisman_degen_stacks",
value = 20,
stat_text = "Can have up to 20 Talisman degen Stacks",
},
{
name = "Character",
id = "max_frost_nova_stacks",
value = 20,
stat_text = "Can have up to 20 Frost Nova Stacks",
},
{
name = "Character",
id = "max_rampage_stacks",
value = 1000,
stat_text = "Can have up to 1000 [[Rampage]] Stacks",
},
{
name = "Character",
id = "damage_+%_per_10_rampage_stacks",
value = 2,
stat_text = "2% increased Damage per 20 [[Rampage]] Stacks",
},
{
name = "Character",
id = "movement_velocity_+%_per_10_rampage_stacks",
value = 1,
stat_text = "1% increased [[Movement Speed]] per 20 [[Rampage]] Stacks",
},
{
name = "Character",
id = "pvp_shield_damage_+%_final",
value = -15,
stat_text = "15% less [[Shield]] Damage in [[PvP]]",
},
{
name = "Character",
id = "maximum_life_leech_rate_%_per_minute",
value = 1200,
stat_text = "+20% to Maximum total [[Life]] Recovery per second from [[Leech]]",
},
{
name = "Character",
id = "maximum_mana_leech_rate_%_per_minute",
value = 1200,
stat_text = "+20% Maximum total [[Mana]] Recovery per second from [[Leech]]",
},
{
name = "Character",
id = "maximum_energy_shield_leech_rate_%_per_minute",
value = 600,
stat_text = "+10% to Maximum total [[Energy Shield]] Recovery per second from [[Leech]]",
},
{
name = "Character",
id = "minions_have_labyrinth_trap_degen_effect_+%",
value = -90,
stat_text = "[[Minion|Minions]] take 90% less Damage over Time by Labyrinth [[Trap|Traps]]",
},
{
name = "Character",
id = "minion_damage_taken_+%_from_spike_traps_final",
value = -90,
stat_text = "[[Minion|Minions]] take 90% less Damage from Spike [[Trap|Traps]]",
},
{
name = "Character",
id = "minion_damage_taken_+%_from_guillotine_traps_final",
value = -90,
stat_text = "[[Minion|Minions]] take 90% less Damage from Guillotine [[Trap|Traps]]",
},
{
name = "Character",
id = "traps_explode_on_timeout",
value = 1,
stat_text = "[[Trap|Traps]] Trigger at the end of their Duration",
},
{
name = "Character",
id = "maximum_rage",
value = 50,
stat_text = "+50 to Maximum Rage",
},
{
name = "Character",
id = "max_delve_degen_stacks",
value = 5000,
stat_text = "Can have up to 5000 Darkness Stacks",
},
{
name = "Character",
id = "max_azurite_debuff_stacks",
value = 10,
stat_text = "Can have up to 10 Azurite Stacks",
},
{
name = "Character",
id = "melee_variation",
value = 1,
stat_text = "",
},
{
name = "Character",
id = "impaled_debuff_base_duration_ms",
value = 8000,
stat_text = "Impale lasts 8 seconds",
},
{
name = "Character",
id = "impaled_debuff_number_of_reflected_hits",
value = 5,
stat_text = "Impales you inflict last 5 additional [[Hit|Hits]]",
},
{
name = "Character",
id = "base_total_number_of_sigils_allowed",
value = 3,
stat_text = "You can Cast 3 additional Brands",
},
{
name = "Character",
id = "maximum_life_leech_amount_per_leech_%_max_life",
value = 10,
stat_text = "+10% of Maximum [[Life]] to maximum Recovery per [[Life]] [[Leech]]",
},
{
name = "Character",
id = "maximum_mana_leech_amount_per_leech_%_max_mana",
value = 10,
stat_text = "+10% of Maximum [[Mana]] to maximum Recovery per [[Mana]] [[Leech]]",
},
{
name = "Character",
id = "maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield",
value = 10,
stat_text = "+10% of Maximum [[Energy Shield]] to maximum Recovery per [[Energy Shield]] [[Leech]]",
},
{
name = "Character",
id = "enable_movement_skill_animation_skipping",
value = 1,
stat_text = "Movement [[Skill|skill]] animations can be skipped",
},
{
name = "Character",
id = "melee_hit_damage_stun_multiplier_+%",
value = 25,
stat_text = "Melee Damage counts as 25% more for Stuns",
},
{
name = "Character",
id = "non_physical_hit_damage_stun_multiplier_+%",
value = -25,
stat_text = "",
},
{
name = "Character",
id = "non_melee_hit_damage_stun_multiplier_+%_final",
value = -25,
stat_text = "",
},
{
name = "Character",
id = "object_inherent_melee_hit_stun_duration_+%_final",
value = 50,
stat_text = "Melee [[Hit|hits]] have 50% more Stun Duration",
},
{
name = "Character",
id = "additional_insanity_effects_while_delirious",
value = 1,
stat_text = "Insanity effects while delirious",
},
{
name = "Character",
id = "max_steel_ammo",
value = 12,
stat_text = "Call of Steel has +12 to maximum Steel Shards",
},
{
name = "Character",
id = "chance_to_deal_triple_damage_%_per_brutal_charge",
value = 3,
stat_text = "",
},
{
name = "Character",
id = "stun_threshold_+%_per_brutal_charge",
value = 10,
stat_text = "",
},
{
name = "Character",
id = "ailment_damage_+%_final_per_affliction_charge",
value = 8,
stat_text = "",
},
{
name = "Character",
id = "non_damaging_ailment_effect_+%_final_per_affliction_charge",
value = 8,
stat_text = "",
},
{
name = "Character",
id = "elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge",
value = 12,
stat_text = "",
},
{
name = "Character",
id = "actor_scale_+%_limit",
value = 100,
stat_text = "",
},
{
name = "Character",
id = "mines_invulnerable_for_duration_ms",
value = 2000,
stat_text = "[[Mine|Mines]] cannot be Damaged for +2 seconds after being thrown",
},
{
name = "Character",
id = "traps_invulnerable_for_duration_ms",
value = 2000,
stat_text = "[[Trap|Traps]] cannot be Damaged for +2 seconds after being Thrown",
},
{
name = "Character",
id = "damage_taken_when_hit_+%_final_per_fortification",
value = -1,
stat_text = "",
},
{
name = "Character",
id = "base_max_fortification",
value = 20,
stat_text = "+20 to maximum Fortification",
},
{
name = "Character",
id = "base_presence_radius",
value = 80,
stat_text = "",
},
{
name = "Character",
id = "mtx_max_killstreak_stacks",
value = 1000,
stat_text = "",
},
{
name = "Character",
id = "mtx_max_killcounter_stacks",
value = 30000,
stat_text = "",
},
{
name = "Character",
id = "soul_eater_maximum_stacks",
value = 45,
stat_text = "Maximum 45 Eaten Souls",
}}
return data