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Module:Data tables/Character stats: Difference between revisions
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>OmegaK2 (more custom stat texts and interwikis) |
>BotK2 (PyPoE/ExporterBot/1.0.0a0:) |
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local data = { | local data = { { | ||
name = "Character", | |||
name="Character", | id = "level", | ||
id="level", | value = 1, | ||
value=1, | stat_text = "[[Level]] 1", | ||
stat_text="[[Level]] 1 | |||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id=" | id = "is_player", | ||
value= | value = 1, | ||
stat_text=" | stat_text = "Is player", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id=" | id = "energy_shield_recharge_rate_per_minute_%", | ||
value= | value = 1200, | ||
stat_text=" | stat_text = "20% of [[Energy Shield]] Recharged per second", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id=" | id = "mana_regeneration_rate_per_minute_%", | ||
value= | value = 105, | ||
stat_text=" | stat_text = "Regenerate 1.8% of [[Mana]] per second", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id=" | id = "base_maximum_fire_damage_resistance_%", | ||
value=75, | value = 75, | ||
stat_text="+75% to maximum [[ | stat_text = "+75% to maximum [[Fire Resistance]]", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id=" | id = "base_maximum_cold_damage_resistance_%", | ||
value=75, | value = 75, | ||
stat_text="+75% to maximum [[ | stat_text = "+75% to maximum [[Cold Resistance]]", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id=" | id = "base_maximum_lightning_damage_resistance_%", | ||
value=75, | value = 75, | ||
stat_text="+75% to maximum [[ | stat_text = "+75% to maximum [[Lightning Resistance]]", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id=" | id = "base_maximum_chaos_damage_resistance_%", | ||
value= | value = 75, | ||
stat_text=" | stat_text = "+75% to maximum [[Chaos Resistance]]", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id=" | id = "maximum_physical_damage_reduction_%", | ||
value= | value = 90, | ||
stat_text=" | stat_text = "90% to maximum [[Physical Damage]] Reduction", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id=" | id = "maximum_block_%", | ||
value=75, | value = 75, | ||
stat_text="+75% to maximum Chance to [[Block]] [[ | stat_text = "+75% to maximum Chance to [[Block]] [[Attack Damage]]", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id=" | id = "base_maximum_spell_block_%", | ||
value= | value = 75, | ||
stat_text=" | stat_text = "+75% to maximum Chance to [[Block]] [[Spell Damage]]", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id=" | id = "base_attack_speed_+%_per_frenzy_charge", | ||
value=4, | value = 4, | ||
stat_text="4% increased [[ | stat_text = "4% increased [[Attack Speed]] per [[Frenzy Charge]]", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id=" | id = "base_cast_speed_+%_per_frenzy_charge", | ||
value=4, | value = 4, | ||
stat_text="4% | stat_text = "4% increased [[Cast Speed]] per [[Frenzy Charge]]", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id=" | id = "object_inherent_damage_+%_final_per_frenzy_charge", | ||
value=4, | value = 4, | ||
stat_text="4% | stat_text = "4% more Damage per [[Frenzy Charge]]", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id=" | id = "physical_damage_reduction_%_per_endurance_charge", | ||
value=4, | value = 4, | ||
stat_text=" | stat_text = "4% additional [[Physical Damage]] Reduction per [[Endurance Charge]]", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id=" | id = "resist_all_elements_%_per_endurance_charge", | ||
value= | value = 4, | ||
stat_text=" | stat_text = "+4% to all [[Elemental Resistance|Elemental Resistances]] per [[Endurance Charge]]", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id=" | id = "critical_strike_chance_+%_per_power_charge", | ||
value= | value = 40, | ||
stat_text=" | stat_text = "40% increased [[Critical Strike Chance]] per [[Power Charge]]", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id=" | id = "max_viper_strike_orbs", | ||
value= | value = 4, | ||
stat_text=" | stat_text = "Can have up to 4 [[Viper Strike]] Orbs", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id=" | id = "dual_wield_inherent_attack_speed_+%_final", | ||
value= | value = 10, | ||
stat_text=" | stat_text = "10% more [[Attack Speed]] while [[Dual Wield|Dual Wielding]]", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="max_fuse_arrow_orbs", | id = "max_fuse_arrow_orbs", | ||
value=5, | value = 5, | ||
stat_text="Can have up to 5 [[Explosive Arrow]] Stacks", | stat_text = "Can have up to 5 [[Explosive Arrow]] Stacks", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="max_fire_beam_stacks", | id = "max_fire_beam_stacks", | ||
value=8, | value = 8, | ||
stat_text="Can have up to 8 Fire Beam Stacks", | stat_text = "Can have up to 8 Fire Beam Stacks", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="base_evasion_rating", | id = "base_evasion_rating", | ||
value=53, | value = 53, | ||
stat_text="+53 to [[Evasion Rating]]", | stat_text = "+53 to [[Evasion Rating]]", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="life_per_level", | id = "life_per_level", | ||
value=12, | value = 12, | ||
stat_text="+12 Maximum [[Life]] per [[Level]]", | stat_text = "+12 Maximum [[Life]] per [[Level]]", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="mana_per_level", | id = "mana_per_level", | ||
value=6, | value = 6, | ||
stat_text="+6 Maximum [[Mana]] per [[Level]]", | stat_text = "+6 Maximum [[Mana]] per [[Level]]", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="accuracy_rating_per_level", | id = "accuracy_rating_per_level", | ||
value=2, | value = 2, | ||
stat_text="+2 [[Accuracy Rating]] per [[Level]]", | stat_text = "+2 [[Accuracy Rating]] per [[Level]]", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="evasion_rating_per_level", | id = "evasion_rating_per_level", | ||
value=300, | value = 300, | ||
stat_text="+3 [[Evasion Rating]] per [[Level]]", | stat_text = "+3 [[Evasion Rating]] per [[Level]]", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="block_while_dual_wielding_%", | id = "block_while_dual_wielding_%", | ||
value=15, | value = 15, | ||
stat_text="+15% Chance to [[Block]] [[Attack Damage]] while [[Dual Wield|Dual Wielding]]", | stat_text = "+15% Chance to [[Block]] [[Attack Damage]] while [[Dual Wield|Dual Wielding]]", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="base_critical_strike_multiplier", | id = "base_critical_strike_multiplier", | ||
value=150, | value = 150, | ||
stat_text="Base [[Critical Strike]] Multiplier: 150", | stat_text = "Base [[Critical Strike]] Multiplier: 150", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="critical_ailment_dot_multiplier_+", | id = "critical_ailment_dot_multiplier_+", | ||
value=50, | value = 50, | ||
stat_text="+50% to Damage over Time Multiplier for Ailments from Critical Strikes", | stat_text = "+50% to Damage over Time Multiplier for Ailments from Critical Strikes", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="max_endurance_charges", | id = "max_endurance_charges", | ||
value=3, | value = 3, | ||
stat_text="+3 to Maximum [[Endurance Charge|Endurance Charges]]", | stat_text = "+3 to Maximum [[Endurance Charge|Endurance Charges]]", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="max_frenzy_charges", | id = "max_frenzy_charges", | ||
value=3, | value = 3, | ||
stat_text="+3 to Maximum [[Frenzy | stat_text = "+3 to Maximum [[Frenzy Charge|Frenzy Charges]]", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="max_power_charges", | id = "max_power_charges", | ||
value=3, | value = 3, | ||
stat_text="+3 to Maximum [[Power Charge|Power Charges]]", | stat_text = "+3 to Maximum [[Power Charge|Power Charges]]", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="maximum_righteous_charges", | id = "maximum_righteous_charges", | ||
value=5, | value = 5, | ||
stat_text="Can have up to 5 Righteous [[Charge|Charges]]", | stat_text = "Can have up to 5 Righteous [[Charge|Charges]]", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="base_number_of_totems_allowed", | id = "base_number_of_totems_allowed", | ||
value=1, | value = 1, | ||
stat_text="+1 to maximum number of Summoned [[Totem|Totems]]", | stat_text = "+1 to maximum number of Summoned [[Totem|Totems]]", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="base_number_of_traps_allowed", | id = "base_number_of_traps_allowed", | ||
value=15, | value = 15, | ||
stat_text="Can have up to 15 [[Trap|Traps]] placed at a time", | stat_text = "Can have up to 15 [[Trap|Traps]] placed at a time", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="base_number_of_remote_mines_allowed", | id = "base_number_of_remote_mines_allowed", | ||
value=15, | value = 15, | ||
stat_text="Can have up to 15 Remote [[Mine|Mines]] placed at a time", | stat_text = "Can have up to 15 Remote [[Mine|Mines]] placed at a time", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="max_corrupted_blood_stacks", | id = "max_corrupted_blood_stacks", | ||
value=20, | value = 20, | ||
stat_text="Can have up to 20 [[Corrupted Blood]] Stacks", | stat_text = "Can have up to 20 [[Corrupted Blood]] Stacks", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="max_corrupted_blood_rain_stacks", | id = "max_corrupted_blood_rain_stacks", | ||
value=20, | value = 20, | ||
stat_text="Can have up to 20 [[Corrupted Blood]] Rain Stacks", | stat_text = "Can have up to 20 [[Corrupted Blood]] Rain Stacks", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="max_charged_attack_stacks", | id = "max_charged_attack_stacks", | ||
value=6, | value = 6, | ||
stat_text="6 additional maximum [[Blade Flurry]] stages", | stat_text = "6 additional maximum [[Blade Flurry]] stages", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="max_talisman_degen_stacks", | id = "max_talisman_degen_stacks", | ||
value=20, | value = 20, | ||
stat_text="Can have up to 20 Talisman degen Stacks", | stat_text = "Can have up to 20 Talisman degen Stacks", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="max_frost_nova_stacks", | id = "max_frost_nova_stacks", | ||
value=20, | value = 20, | ||
stat_text="Can have up to 20 Frost Nova Stacks", | stat_text = "Can have up to 20 Frost Nova Stacks", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="maximum_dodge_chance_%", | id = "maximum_dodge_chance_%", | ||
value=75, | value = 75, | ||
stat_text="Can have up to 75% [[Dodge]] Chance", | stat_text = "Can have up to 75% [[Dodge]] Chance", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="maximum_spell_dodge_chance_%", | id = "maximum_spell_dodge_chance_%", | ||
value=75, | value = 75, | ||
stat_text="Can have up to 75% [[Spell Dodge]] Chance", | stat_text = "Can have up to 75% [[Spell Dodge]] Chance", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="max_rampage_stacks", | id = "max_rampage_stacks", | ||
value=1000, | value = 1000, | ||
stat_text="Can have up to 1000 [[Rampage]] Stacks", | stat_text = "Can have up to 1000 [[Rampage]] Stacks", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="damage_+%_per_10_rampage_stacks", | id = "damage_+%_per_10_rampage_stacks", | ||
value=2, | value = 2, | ||
stat_text="2% increased Damage per 10 [[Rampage]] Stacks", | stat_text = "2% increased Damage per 10 [[Rampage]] Stacks", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="movement_velocity_+%_per_10_rampage_stacks", | id = "movement_velocity_+%_per_10_rampage_stacks", | ||
value=1, | value = 1, | ||
stat_text="1% increased [[Movement Speed]] per 20 [[Rampage]] Stacks", | stat_text = "1% increased [[Movement Speed]] per 20 [[Rampage]] Stacks", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="pvp_shield_damage_+%_final", | id = "pvp_shield_damage_+%_final", | ||
value=-15, | value = -15, | ||
stat_text="15% less [[Shield]] Damage in [[PvP]]", | stat_text = "15% less [[Shield]] Damage in [[PvP]]", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="maximum_life_leech_rate_%_per_minute", | id = "maximum_life_leech_rate_%_per_minute", | ||
value=1200, | value = 1200, | ||
stat_text="+20% of Maximum [[Life]] to Maximum total Recovery per second from [[Life]] [[Leech]]", | stat_text = "+20% of Maximum [[Life]] to Maximum total Recovery per second from [[Life]] [[Leech]]", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="maximum_mana_leech_rate_%_per_minute", | id = "maximum_mana_leech_rate_%_per_minute", | ||
value=1200, | value = 1200, | ||
stat_text="+20% of Maximum [[Mana]] to maximum total Recovery per second from [[Mana]] [[Leech]]", | stat_text = "+20% of Maximum [[Mana]] to maximum total Recovery per second from [[Mana]] [[Leech]]", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="maximum_energy_shield_leech_rate_%_per_minute", | id = "maximum_energy_shield_leech_rate_%_per_minute", | ||
value=600, | value = 600, | ||
stat_text="+10% of Maximum [[Energy Shield]] to maximum total Recovery per second from [[Energy Shield]] [[Leech]]", | stat_text = "+10% of Maximum [[Energy Shield]] to maximum total Recovery per second from [[Energy Shield]] [[Leech]]", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="minions_have_labyrinth_trap_degen_effect_+%", | id = "minions_have_labyrinth_trap_degen_effect_+%", | ||
value=-90, | value = -90, | ||
stat_text="[[Minion|Minions]] take 90% less Damage over Time by Labyrinth [[Trap|Traps]]", | stat_text = "[[Minion|Minions]] take 90% less Damage over Time by Labyrinth [[Trap|Traps]]", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="minion_damage_taken_+%_from_spike_traps_final", | id = "minion_damage_taken_+%_from_spike_traps_final", | ||
value=-90, | value = -90, | ||
stat_text="[[Minion|Minions]] take 90% less Damage from Spike [[Trap|Traps]]", | stat_text = "[[Minion|Minions]] take 90% less Damage from Spike [[Trap|Traps]]", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="minion_damage_taken_+%_from_guillotine_traps_final", | id = "minion_damage_taken_+%_from_guillotine_traps_final", | ||
value=-90, | value = -90, | ||
stat_text="", | stat_text = "[[Minion|Minions]] take 90% less Damage from Guillotine [[Trap|Traps]]", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="traps_explode_on_timeout", | id = "traps_explode_on_timeout", | ||
value=1, | value = 1, | ||
stat_text="[[Trap|Traps]] Trigger at the end of their Duration", | stat_text = "[[Trap|Traps]] Trigger at the end of their Duration", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="maximum_rage", | id = "maximum_rage", | ||
value=50, | value = 50, | ||
stat_text="+50 to Maximum Rage", | stat_text = "+50 to Maximum Rage", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="max_delve_degen_stacks", | id = "max_delve_degen_stacks", | ||
value=5000, | value = 5000, | ||
stat_text="Can have up to 5000 Darkness Stacks", | stat_text = "Can have up to 5000 Darkness Stacks", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="max_azurite_debuff_stacks", | id = "max_azurite_debuff_stacks", | ||
value=10, | value = 10, | ||
stat_text="Can have up to 10 Azurite Stacks", | stat_text = "Can have up to 10 Azurite Stacks", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="melee_variation", | id = "melee_variation", | ||
value=1, | value = 1, | ||
stat_text="", | stat_text = "", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="impaled_debuff_base_duration_ms", | id = "impaled_debuff_base_duration_ms", | ||
value=8000, | value = 8000, | ||
stat_text="Impale lasts 8 seconds", | stat_text = "Impale lasts 8 seconds", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="impaled_debuff_number_of_reflected_hits", | id = "impaled_debuff_number_of_reflected_hits", | ||
value=5, | value = 5, | ||
stat_text="Impales you inflict last 5 additional [[Hit|Hits]]", | stat_text = "Impales you inflict last 5 additional [[Hit|Hits]]", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="base_total_number_of_sigils_allowed", | id = "base_total_number_of_sigils_allowed", | ||
value=3, | value = 3, | ||
stat_text="You can Cast 3 additional Brands", | stat_text = "You can Cast 3 additional Brands", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="maximum_life_leech_amount_per_leech_%_max_life", | id = "maximum_life_leech_amount_per_leech_%_max_life", | ||
value=10, | value = 10, | ||
stat_text="+10% of Maximum [[Life]] to maximum Recovery per [[Life]] [[Leech]]", | stat_text = "+10% of Maximum [[Life]] to maximum Recovery per [[Life]] [[Leech]]", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="maximum_mana_leech_amount_per_leech_%_max_mana", | id = "maximum_mana_leech_amount_per_leech_%_max_mana", | ||
value=10, | value = 10, | ||
stat_text="+10% of Maximum [[Mana]] to maximum Recovery per [[Mana]] [[Leech]]", | stat_text = "+10% of Maximum [[Mana]] to maximum Recovery per [[Mana]] [[Leech]]", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield", | id = "maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield", | ||
value=10, | value = 10, | ||
stat_text="+10% of Maximum [[Energy Shield]] to maximum Recovery per [[Energy Shield]] [[Leech]]", | stat_text = "+10% of Maximum [[Energy Shield]] to maximum Recovery per [[Energy Shield]] [[Leech]]", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="enable_movement_skill_animation_skipping", | id = "enable_movement_skill_animation_skipping", | ||
value=1, | value = 1, | ||
stat_text="Movement [[Skill|skill]] animations can be skipped", | stat_text = "Movement [[Skill|skill]] animations can be skipped", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="melee_hit_damage_stun_multiplier_+%", | id = "melee_hit_damage_stun_multiplier_+%", | ||
value=25, | value = 25, | ||
stat_text="Melee Damage counts as 25% more for Stuns", | stat_text = "Melee Damage counts as 25% more for Stuns", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="non_physical_hit_damage_stun_multiplier_+%", | id = "non_physical_hit_damage_stun_multiplier_+%", | ||
value=-25, | value = -25, | ||
stat_text="", | stat_text = "", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="object_inherent_melee_hit_stun_duration_+%_final", | id = "object_inherent_melee_hit_stun_duration_+%_final", | ||
value=50, | value = 50, | ||
stat_text="Melee [[Hit|hits]] have 50% more Stun Duration", | stat_text = "Melee [[Hit|hits]] have 50% more Stun Duration", | ||
}, | }, | ||
{ | { | ||
name="Character", | name = "Character", | ||
id="additional_insanity_effects_while_delirious", | id = "additional_insanity_effects_while_delirious", | ||
value=1, | value = 1, | ||
stat_text="Insanity effects while delirious", | stat_text = "Insanity effects while delirious", | ||
} | }} | ||
} | |||
return data | return data |
Revision as of 19:32, 19 June 2020
You might want to create a documentation page for this module.
Editors can experiment in this module's sandbox and testcases pages.
Please add categories to the /doc subpage. Subpages of this module.
Editors can experiment in this module's sandbox and testcases pages.
Please add categories to the /doc subpage. Subpages of this module.
local data = { {
name = "Character",
id = "level",
value = 1,
stat_text = "[[Level]] 1",
},
{
name = "Character",
id = "is_player",
value = 1,
stat_text = "Is player",
},
{
name = "Character",
id = "energy_shield_recharge_rate_per_minute_%",
value = 1200,
stat_text = "20% of [[Energy Shield]] Recharged per second",
},
{
name = "Character",
id = "mana_regeneration_rate_per_minute_%",
value = 105,
stat_text = "Regenerate 1.8% of [[Mana]] per second",
},
{
name = "Character",
id = "base_maximum_fire_damage_resistance_%",
value = 75,
stat_text = "+75% to maximum [[Fire Resistance]]",
},
{
name = "Character",
id = "base_maximum_cold_damage_resistance_%",
value = 75,
stat_text = "+75% to maximum [[Cold Resistance]]",
},
{
name = "Character",
id = "base_maximum_lightning_damage_resistance_%",
value = 75,
stat_text = "+75% to maximum [[Lightning Resistance]]",
},
{
name = "Character",
id = "base_maximum_chaos_damage_resistance_%",
value = 75,
stat_text = "+75% to maximum [[Chaos Resistance]]",
},
{
name = "Character",
id = "maximum_physical_damage_reduction_%",
value = 90,
stat_text = "90% to maximum [[Physical Damage]] Reduction",
},
{
name = "Character",
id = "maximum_block_%",
value = 75,
stat_text = "+75% to maximum Chance to [[Block]] [[Attack Damage]]",
},
{
name = "Character",
id = "base_maximum_spell_block_%",
value = 75,
stat_text = "+75% to maximum Chance to [[Block]] [[Spell Damage]]",
},
{
name = "Character",
id = "base_attack_speed_+%_per_frenzy_charge",
value = 4,
stat_text = "4% increased [[Attack Speed]] per [[Frenzy Charge]]",
},
{
name = "Character",
id = "base_cast_speed_+%_per_frenzy_charge",
value = 4,
stat_text = "4% increased [[Cast Speed]] per [[Frenzy Charge]]",
},
{
name = "Character",
id = "object_inherent_damage_+%_final_per_frenzy_charge",
value = 4,
stat_text = "4% more Damage per [[Frenzy Charge]]",
},
{
name = "Character",
id = "physical_damage_reduction_%_per_endurance_charge",
value = 4,
stat_text = "4% additional [[Physical Damage]] Reduction per [[Endurance Charge]]",
},
{
name = "Character",
id = "resist_all_elements_%_per_endurance_charge",
value = 4,
stat_text = "+4% to all [[Elemental Resistance|Elemental Resistances]] per [[Endurance Charge]]",
},
{
name = "Character",
id = "critical_strike_chance_+%_per_power_charge",
value = 40,
stat_text = "40% increased [[Critical Strike Chance]] per [[Power Charge]]",
},
{
name = "Character",
id = "max_viper_strike_orbs",
value = 4,
stat_text = "Can have up to 4 [[Viper Strike]] Orbs",
},
{
name = "Character",
id = "dual_wield_inherent_attack_speed_+%_final",
value = 10,
stat_text = "10% more [[Attack Speed]] while [[Dual Wield|Dual Wielding]]",
},
{
name = "Character",
id = "max_fuse_arrow_orbs",
value = 5,
stat_text = "Can have up to 5 [[Explosive Arrow]] Stacks",
},
{
name = "Character",
id = "max_fire_beam_stacks",
value = 8,
stat_text = "Can have up to 8 Fire Beam Stacks",
},
{
name = "Character",
id = "base_evasion_rating",
value = 53,
stat_text = "+53 to [[Evasion Rating]]",
},
{
name = "Character",
id = "life_per_level",
value = 12,
stat_text = "+12 Maximum [[Life]] per [[Level]]",
},
{
name = "Character",
id = "mana_per_level",
value = 6,
stat_text = "+6 Maximum [[Mana]] per [[Level]]",
},
{
name = "Character",
id = "accuracy_rating_per_level",
value = 2,
stat_text = "+2 [[Accuracy Rating]] per [[Level]]",
},
{
name = "Character",
id = "evasion_rating_per_level",
value = 300,
stat_text = "+3 [[Evasion Rating]] per [[Level]]",
},
{
name = "Character",
id = "block_while_dual_wielding_%",
value = 15,
stat_text = "+15% Chance to [[Block]] [[Attack Damage]] while [[Dual Wield|Dual Wielding]]",
},
{
name = "Character",
id = "base_critical_strike_multiplier",
value = 150,
stat_text = "Base [[Critical Strike]] Multiplier: 150",
},
{
name = "Character",
id = "critical_ailment_dot_multiplier_+",
value = 50,
stat_text = "+50% to Damage over Time Multiplier for Ailments from Critical Strikes",
},
{
name = "Character",
id = "max_endurance_charges",
value = 3,
stat_text = "+3 to Maximum [[Endurance Charge|Endurance Charges]]",
},
{
name = "Character",
id = "max_frenzy_charges",
value = 3,
stat_text = "+3 to Maximum [[Frenzy Charge|Frenzy Charges]]",
},
{
name = "Character",
id = "max_power_charges",
value = 3,
stat_text = "+3 to Maximum [[Power Charge|Power Charges]]",
},
{
name = "Character",
id = "maximum_righteous_charges",
value = 5,
stat_text = "Can have up to 5 Righteous [[Charge|Charges]]",
},
{
name = "Character",
id = "base_number_of_totems_allowed",
value = 1,
stat_text = "+1 to maximum number of Summoned [[Totem|Totems]]",
},
{
name = "Character",
id = "base_number_of_traps_allowed",
value = 15,
stat_text = "Can have up to 15 [[Trap|Traps]] placed at a time",
},
{
name = "Character",
id = "base_number_of_remote_mines_allowed",
value = 15,
stat_text = "Can have up to 15 Remote [[Mine|Mines]] placed at a time",
},
{
name = "Character",
id = "max_corrupted_blood_stacks",
value = 20,
stat_text = "Can have up to 20 [[Corrupted Blood]] Stacks",
},
{
name = "Character",
id = "max_corrupted_blood_rain_stacks",
value = 20,
stat_text = "Can have up to 20 [[Corrupted Blood]] Rain Stacks",
},
{
name = "Character",
id = "max_charged_attack_stacks",
value = 6,
stat_text = "6 additional maximum [[Blade Flurry]] stages",
},
{
name = "Character",
id = "max_talisman_degen_stacks",
value = 20,
stat_text = "Can have up to 20 Talisman degen Stacks",
},
{
name = "Character",
id = "max_frost_nova_stacks",
value = 20,
stat_text = "Can have up to 20 Frost Nova Stacks",
},
{
name = "Character",
id = "maximum_dodge_chance_%",
value = 75,
stat_text = "Can have up to 75% [[Dodge]] Chance",
},
{
name = "Character",
id = "maximum_spell_dodge_chance_%",
value = 75,
stat_text = "Can have up to 75% [[Spell Dodge]] Chance",
},
{
name = "Character",
id = "max_rampage_stacks",
value = 1000,
stat_text = "Can have up to 1000 [[Rampage]] Stacks",
},
{
name = "Character",
id = "damage_+%_per_10_rampage_stacks",
value = 2,
stat_text = "2% increased Damage per 10 [[Rampage]] Stacks",
},
{
name = "Character",
id = "movement_velocity_+%_per_10_rampage_stacks",
value = 1,
stat_text = "1% increased [[Movement Speed]] per 20 [[Rampage]] Stacks",
},
{
name = "Character",
id = "pvp_shield_damage_+%_final",
value = -15,
stat_text = "15% less [[Shield]] Damage in [[PvP]]",
},
{
name = "Character",
id = "maximum_life_leech_rate_%_per_minute",
value = 1200,
stat_text = "+20% of Maximum [[Life]] to Maximum total Recovery per second from [[Life]] [[Leech]]",
},
{
name = "Character",
id = "maximum_mana_leech_rate_%_per_minute",
value = 1200,
stat_text = "+20% of Maximum [[Mana]] to maximum total Recovery per second from [[Mana]] [[Leech]]",
},
{
name = "Character",
id = "maximum_energy_shield_leech_rate_%_per_minute",
value = 600,
stat_text = "+10% of Maximum [[Energy Shield]] to maximum total Recovery per second from [[Energy Shield]] [[Leech]]",
},
{
name = "Character",
id = "minions_have_labyrinth_trap_degen_effect_+%",
value = -90,
stat_text = "[[Minion|Minions]] take 90% less Damage over Time by Labyrinth [[Trap|Traps]]",
},
{
name = "Character",
id = "minion_damage_taken_+%_from_spike_traps_final",
value = -90,
stat_text = "[[Minion|Minions]] take 90% less Damage from Spike [[Trap|Traps]]",
},
{
name = "Character",
id = "minion_damage_taken_+%_from_guillotine_traps_final",
value = -90,
stat_text = "[[Minion|Minions]] take 90% less Damage from Guillotine [[Trap|Traps]]",
},
{
name = "Character",
id = "traps_explode_on_timeout",
value = 1,
stat_text = "[[Trap|Traps]] Trigger at the end of their Duration",
},
{
name = "Character",
id = "maximum_rage",
value = 50,
stat_text = "+50 to Maximum Rage",
},
{
name = "Character",
id = "max_delve_degen_stacks",
value = 5000,
stat_text = "Can have up to 5000 Darkness Stacks",
},
{
name = "Character",
id = "max_azurite_debuff_stacks",
value = 10,
stat_text = "Can have up to 10 Azurite Stacks",
},
{
name = "Character",
id = "melee_variation",
value = 1,
stat_text = "",
},
{
name = "Character",
id = "impaled_debuff_base_duration_ms",
value = 8000,
stat_text = "Impale lasts 8 seconds",
},
{
name = "Character",
id = "impaled_debuff_number_of_reflected_hits",
value = 5,
stat_text = "Impales you inflict last 5 additional [[Hit|Hits]]",
},
{
name = "Character",
id = "base_total_number_of_sigils_allowed",
value = 3,
stat_text = "You can Cast 3 additional Brands",
},
{
name = "Character",
id = "maximum_life_leech_amount_per_leech_%_max_life",
value = 10,
stat_text = "+10% of Maximum [[Life]] to maximum Recovery per [[Life]] [[Leech]]",
},
{
name = "Character",
id = "maximum_mana_leech_amount_per_leech_%_max_mana",
value = 10,
stat_text = "+10% of Maximum [[Mana]] to maximum Recovery per [[Mana]] [[Leech]]",
},
{
name = "Character",
id = "maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield",
value = 10,
stat_text = "+10% of Maximum [[Energy Shield]] to maximum Recovery per [[Energy Shield]] [[Leech]]",
},
{
name = "Character",
id = "enable_movement_skill_animation_skipping",
value = 1,
stat_text = "Movement [[Skill|skill]] animations can be skipped",
},
{
name = "Character",
id = "melee_hit_damage_stun_multiplier_+%",
value = 25,
stat_text = "Melee Damage counts as 25% more for Stuns",
},
{
name = "Character",
id = "non_physical_hit_damage_stun_multiplier_+%",
value = -25,
stat_text = "",
},
{
name = "Character",
id = "object_inherent_melee_hit_stun_duration_+%_final",
value = 50,
stat_text = "Melee [[Hit|hits]] have 50% more Stun Duration",
},
{
name = "Character",
id = "additional_insanity_effects_while_delirious",
value = 1,
stat_text = "Insanity effects while delirious",
}}
return data