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Module:Data tables/Character stats: Difference between revisions
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>BotK2 (PyPoE/ExporterBot/1.0.0a0:) |
>OmegaK2 (more custom stat texts and interwikis) |
||
Line 4: | Line 4: | ||
id="level", | id="level", | ||
value=1, | value=1, | ||
stat_text="Level 1", | stat_text="[[Level]] 1", | ||
}, | }, | ||
{ | { | ||
Line 16: | Line 16: | ||
id="energy_shield_recharge_rate_per_minute_%", | id="energy_shield_recharge_rate_per_minute_%", | ||
value=1200, | value=1200, | ||
stat_text="20% of Energy Shield Recharged per second", | stat_text="20% of [[Energy Shield]] Recharged per second", | ||
}, | }, | ||
{ | { | ||
Line 22: | Line 22: | ||
id="mana_regeneration_rate_per_minute_%", | id="mana_regeneration_rate_per_minute_%", | ||
value=105, | value=105, | ||
stat_text="Regenerate 1.8% of Mana per second", | stat_text="Regenerate 1.8% of [[Mana]] per second", | ||
}, | }, | ||
{ | { | ||
Line 28: | Line 28: | ||
id="base_maximum_fire_damage_resistance_%", | id="base_maximum_fire_damage_resistance_%", | ||
value=75, | value=75, | ||
stat_text="+75% to maximum Fire Resistance", | stat_text="+75% to maximum [[Fire Resistance]]", | ||
}, | }, | ||
{ | { | ||
Line 34: | Line 34: | ||
id="base_maximum_cold_damage_resistance_%", | id="base_maximum_cold_damage_resistance_%", | ||
value=75, | value=75, | ||
stat_text="+75% to maximum Cold Resistance", | stat_text="+75% to maximum [[Cold Resistance]]", | ||
}, | }, | ||
{ | { | ||
Line 40: | Line 40: | ||
id="base_maximum_lightning_damage_resistance_%", | id="base_maximum_lightning_damage_resistance_%", | ||
value=75, | value=75, | ||
stat_text="+75% to maximum Lightning Resistance", | stat_text="+75% to maximum [[Lightning Resistance]]", | ||
}, | }, | ||
{ | { | ||
Line 46: | Line 46: | ||
id="base_maximum_chaos_damage_resistance_%", | id="base_maximum_chaos_damage_resistance_%", | ||
value=75, | value=75, | ||
stat_text="+75% to maximum Chaos Resistance", | stat_text="+75% to maximum [[Chaos Resistance]]", | ||
}, | }, | ||
{ | { | ||
Line 52: | Line 52: | ||
id="maximum_physical_damage_reduction_%", | id="maximum_physical_damage_reduction_%", | ||
value=90, | value=90, | ||
stat_text="90% to maximum Physical Damage Reduction", | stat_text="90% to maximum [[Physical Damage]] Reduction", | ||
}, | }, | ||
{ | { | ||
Line 58: | Line 58: | ||
id="maximum_block_%", | id="maximum_block_%", | ||
value=75, | value=75, | ||
stat_text="+75% to maximum Chance to Block Attack Damage", | stat_text="+75% to maximum Chance to [[Block]] [[Attack Damage]]", | ||
}, | }, | ||
{ | { | ||
Line 64: | Line 64: | ||
id="base_maximum_spell_block_%", | id="base_maximum_spell_block_%", | ||
value=75, | value=75, | ||
stat_text="+75% to maximum Chance to Block Spell Damage", | stat_text="+75% to maximum Chance to [[Block]] [[Spell Damage]]", | ||
}, | }, | ||
{ | { | ||
Line 70: | Line 70: | ||
id="base_attack_speed_+%_per_frenzy_charge", | id="base_attack_speed_+%_per_frenzy_charge", | ||
value=4, | value=4, | ||
stat_text="4% increased Attack Speed per Frenzy Charge", | stat_text="4% increased [[Attack Speed]] per [[Frenzy]] [[Charge]]", | ||
}, | }, | ||
{ | { | ||
Line 76: | Line 76: | ||
id="base_cast_speed_+%_per_frenzy_charge", | id="base_cast_speed_+%_per_frenzy_charge", | ||
value=4, | value=4, | ||
stat_text="4% increased Cast Speed per Frenzy Charge", | stat_text="4% increased [[Cast Speed]] per [[Frenzy]] [[Charge]]", | ||
}, | }, | ||
{ | { | ||
Line 82: | Line 82: | ||
id="object_inherent_damage_+%_final_per_frenzy_charge", | id="object_inherent_damage_+%_final_per_frenzy_charge", | ||
value=4, | value=4, | ||
stat_text="4% more Damage per Frenzy Charge", | stat_text="4% more Damage per [[Frenzy]] [[Charge]]", | ||
}, | }, | ||
{ | { | ||
Line 88: | Line 88: | ||
id="physical_damage_reduction_%_per_endurance_charge", | id="physical_damage_reduction_%_per_endurance_charge", | ||
value=4, | value=4, | ||
stat_text="4% additional Physical Damage Reduction per Endurance Charge", | stat_text="4% additional [[Physical Damage]] Reduction per [[Endurance Charge]]", | ||
}, | }, | ||
{ | { | ||
Line 94: | Line 94: | ||
id="resist_all_elements_%_per_endurance_charge", | id="resist_all_elements_%_per_endurance_charge", | ||
value=4, | value=4, | ||
stat_text="+4% to all Elemental Resistances per Endurance Charge", | stat_text="+4% to all [[Elemental Resistance|Elemental Resistances]] per [[Endurance Charge]]", | ||
}, | }, | ||
{ | { | ||
Line 100: | Line 100: | ||
id="critical_strike_chance_+%_per_power_charge", | id="critical_strike_chance_+%_per_power_charge", | ||
value=40, | value=40, | ||
stat_text="40% increased Critical Strike Chance per Power Charge", | stat_text="40% increased [[Critical Strike Chance]] per [[Power Charge]]", | ||
}, | }, | ||
{ | { | ||
Line 106: | Line 106: | ||
id="max_viper_strike_orbs", | id="max_viper_strike_orbs", | ||
value=4, | value=4, | ||
stat_text="Can have up to 4 Viper Strike Orbs", | stat_text="Can have up to 4 [[Viper Strike]] Orbs", | ||
}, | }, | ||
{ | { | ||
Line 112: | Line 112: | ||
id="dual_wield_inherent_attack_speed_+%_final", | id="dual_wield_inherent_attack_speed_+%_final", | ||
value=10, | value=10, | ||
stat_text="10% more Attack Speed while Dual Wielding", | stat_text="10% more [[Attack Speed]] while [[Dual Wield|Dual Wielding]]", | ||
}, | }, | ||
{ | { | ||
Line 118: | Line 118: | ||
id="dual_wield_inherent_physical_attack_damage_+%_final", | id="dual_wield_inherent_physical_attack_damage_+%_final", | ||
value=20, | value=20, | ||
stat_text="20% more Attack Physical Damage while Dual Wielding", | stat_text="20% more [[Attack]] [[Physical Damage]] while [[Dual Wield|Dual Wielding]]", | ||
}, | }, | ||
{ | { | ||
Line 124: | Line 124: | ||
id="max_fuse_arrow_orbs", | id="max_fuse_arrow_orbs", | ||
value=5, | value=5, | ||
stat_text="Can have up to 5 Explosive Arrow Stacks", | stat_text="Can have up to 5 [[Explosive Arrow]] Stacks", | ||
}, | }, | ||
{ | { | ||
Line 136: | Line 136: | ||
id="base_evasion_rating", | id="base_evasion_rating", | ||
value=53, | value=53, | ||
stat_text="+53 to Evasion Rating", | stat_text="+53 to [[Evasion Rating]]", | ||
}, | }, | ||
{ | { | ||
Line 142: | Line 142: | ||
id="life_per_level", | id="life_per_level", | ||
value=12, | value=12, | ||
stat_text="+12 Maximum Life per Level", | stat_text="+12 Maximum [[Life]] per [[Level]]", | ||
}, | }, | ||
{ | { | ||
Line 148: | Line 148: | ||
id="mana_per_level", | id="mana_per_level", | ||
value=6, | value=6, | ||
stat_text="+6 Maximum Mana per Level", | stat_text="+6 Maximum [[Mana]] per [[Level]]", | ||
}, | }, | ||
{ | { | ||
Line 154: | Line 154: | ||
id="accuracy_rating_per_level", | id="accuracy_rating_per_level", | ||
value=2, | value=2, | ||
stat_text="+2 Accuracy Rating per Level", | stat_text="+2 [[Accuracy Rating]] per [[Level]]", | ||
}, | }, | ||
{ | { | ||
Line 160: | Line 160: | ||
id="evasion_rating_per_level", | id="evasion_rating_per_level", | ||
value=300, | value=300, | ||
stat_text="+3 Evasion Rating per Level", | stat_text="+3 [[Evasion Rating]] per [[Level]]", | ||
}, | }, | ||
{ | { | ||
Line 166: | Line 166: | ||
id="block_while_dual_wielding_%", | id="block_while_dual_wielding_%", | ||
value=15, | value=15, | ||
stat_text="+15% Chance to Block Attack Damage while Dual Wielding", | stat_text="+15% Chance to [[Block]] [[Attack Damage]] while [[Dual Wield|Dual Wielding]]", | ||
}, | }, | ||
{ | { | ||
Line 172: | Line 172: | ||
id="base_critical_strike_multiplier", | id="base_critical_strike_multiplier", | ||
value=150, | value=150, | ||
stat_text="Base Critical Strike Multiplier: 150", | stat_text="Base [[Critical Strike]] Multiplier: 150", | ||
}, | }, | ||
{ | { | ||
Line 184: | Line 184: | ||
id="max_endurance_charges", | id="max_endurance_charges", | ||
value=3, | value=3, | ||
stat_text="+3 to Maximum Endurance Charges", | stat_text="+3 to Maximum [[Endurance Charge|Endurance Charges]]", | ||
}, | }, | ||
{ | { | ||
Line 190: | Line 190: | ||
id="max_frenzy_charges", | id="max_frenzy_charges", | ||
value=3, | value=3, | ||
stat_text="+3 to Maximum Frenzy Charges", | stat_text="+3 to Maximum [[Frenzy]] [[Charge|Charges]]", | ||
}, | }, | ||
{ | { | ||
Line 196: | Line 196: | ||
id="max_power_charges", | id="max_power_charges", | ||
value=3, | value=3, | ||
stat_text="+3 to Maximum Power Charges", | stat_text="+3 to Maximum [[Power Charge|Power Charges]]", | ||
}, | }, | ||
{ | { | ||
Line 202: | Line 202: | ||
id="maximum_righteous_charges", | id="maximum_righteous_charges", | ||
value=5, | value=5, | ||
stat_text="", | stat_text="Can have up to 5 Righteous [[Charge|Charges]]", | ||
}, | }, | ||
{ | { | ||
Line 208: | Line 208: | ||
id="base_number_of_totems_allowed", | id="base_number_of_totems_allowed", | ||
value=1, | value=1, | ||
stat_text="+1 to maximum number of Summoned Totems", | stat_text="+1 to maximum number of Summoned [[Totem|Totems]]", | ||
}, | }, | ||
{ | { | ||
Line 214: | Line 214: | ||
id="base_number_of_traps_allowed", | id="base_number_of_traps_allowed", | ||
value=15, | value=15, | ||
stat_text="Can have up to 15 Traps placed at a time", | stat_text="Can have up to 15 [[Trap|Traps]] placed at a time", | ||
}, | }, | ||
{ | { | ||
Line 220: | Line 220: | ||
id="base_number_of_remote_mines_allowed", | id="base_number_of_remote_mines_allowed", | ||
value=15, | value=15, | ||
stat_text="Can have up to 15 Remote Mines placed at a time", | stat_text="Can have up to 15 Remote [[Mine|Mines]] placed at a time", | ||
}, | }, | ||
{ | { | ||
Line 226: | Line 226: | ||
id="max_corrupted_blood_stacks", | id="max_corrupted_blood_stacks", | ||
value=20, | value=20, | ||
stat_text="Can have up to 20 Corrupted Blood Stacks", | stat_text="Can have up to 20 [[Corrupted Blood]] Stacks", | ||
}, | }, | ||
{ | { | ||
Line 232: | Line 232: | ||
id="max_corrupted_blood_rain_stacks", | id="max_corrupted_blood_rain_stacks", | ||
value=20, | value=20, | ||
stat_text="Can have up to 20 Corrupted Blood Rain Stacks", | stat_text="Can have up to 20 [[Corrupted Blood]] Rain Stacks", | ||
}, | }, | ||
{ | { | ||
Line 238: | Line 238: | ||
id="max_charged_attack_stacks", | id="max_charged_attack_stacks", | ||
value=6, | value=6, | ||
stat_text="6 additional maximum Blade Flurry stages", | stat_text="6 additional maximum [[Blade Flurry]] stages", | ||
}, | }, | ||
{ | { | ||
Line 244: | Line 244: | ||
id="max_talisman_degen_stacks", | id="max_talisman_degen_stacks", | ||
value=20, | value=20, | ||
stat_text="", | stat_text="Can have up to 20 Talisman degen Stacks", | ||
}, | }, | ||
{ | { | ||
Line 250: | Line 250: | ||
id="max_frost_nova_stacks", | id="max_frost_nova_stacks", | ||
value=20, | value=20, | ||
stat_text="", | stat_text="Can have up to 20 Frost Nova Stacks", | ||
}, | }, | ||
{ | { | ||
Line 256: | Line 256: | ||
id="maximum_dodge_chance_%", | id="maximum_dodge_chance_%", | ||
value=75, | value=75, | ||
stat_text="Can have up to 75% Dodge Chance", | stat_text="Can have up to 75% [[Dodge]] Chance", | ||
}, | }, | ||
{ | { | ||
Line 262: | Line 262: | ||
id="maximum_spell_dodge_chance_%", | id="maximum_spell_dodge_chance_%", | ||
value=75, | value=75, | ||
stat_text="Can have up to 75% Spell Dodge Chance", | stat_text="Can have up to 75% [[Spell Dodge]] Chance", | ||
}, | }, | ||
{ | { | ||
Line 268: | Line 268: | ||
id="max_rampage_stacks", | id="max_rampage_stacks", | ||
value=1000, | value=1000, | ||
stat_text="Can have up to 1000 Rampage Stacks", | stat_text="Can have up to 1000 [[Rampage]] Stacks", | ||
}, | }, | ||
{ | { | ||
Line 274: | Line 274: | ||
id="damage_+%_per_10_rampage_stacks", | id="damage_+%_per_10_rampage_stacks", | ||
value=2, | value=2, | ||
stat_text="2% increased Damage per 10 Rampage Stacks", | stat_text="2% increased Damage per 10 [[Rampage]] Stacks", | ||
}, | }, | ||
{ | { | ||
Line 280: | Line 280: | ||
id="movement_velocity_+%_per_10_rampage_stacks", | id="movement_velocity_+%_per_10_rampage_stacks", | ||
value=1, | value=1, | ||
stat_text="1% increased Movement Speed per 20 Rampage Stacks", | stat_text="1% increased [[Movement Speed]] per 20 [[Rampage]] Stacks", | ||
}, | }, | ||
{ | { | ||
Line 286: | Line 286: | ||
id="pvp_shield_damage_+%_final", | id="pvp_shield_damage_+%_final", | ||
value=-15, | value=-15, | ||
stat_text="15% less Shield Damage in PvP", | stat_text="15% less [[Shield]] Damage in [[PvP]]", | ||
}, | }, | ||
{ | { | ||
Line 292: | Line 292: | ||
id="maximum_life_leech_rate_%_per_minute", | id="maximum_life_leech_rate_%_per_minute", | ||
value=1200, | value=1200, | ||
stat_text="+20% of Maximum Life to Maximum total Recovery per second from Life Leech", | stat_text="+20% of Maximum [[Life]] to Maximum total Recovery per second from [[Life]] [[Leech]]", | ||
}, | }, | ||
{ | { | ||
Line 298: | Line 298: | ||
id="maximum_mana_leech_rate_%_per_minute", | id="maximum_mana_leech_rate_%_per_minute", | ||
value=1200, | value=1200, | ||
stat_text="+20% of Maximum Mana to maximum total Recovery per second from Mana Leech", | stat_text="+20% of Maximum [[Mana]] to maximum total Recovery per second from [[Mana]] [[Leech]]", | ||
}, | }, | ||
{ | { | ||
Line 304: | Line 304: | ||
id="maximum_energy_shield_leech_rate_%_per_minute", | id="maximum_energy_shield_leech_rate_%_per_minute", | ||
value=600, | value=600, | ||
stat_text="+10% of Maximum Energy Shield to maximum total Recovery per second from Energy Shield Leech", | stat_text="+10% of Maximum [[Energy Shield]] to maximum total Recovery per second from [[Energy Shield]] [[Leech]]", | ||
}, | }, | ||
{ | { | ||
Line 310: | Line 310: | ||
id="minions_have_labyrinth_trap_degen_effect_+%", | id="minions_have_labyrinth_trap_degen_effect_+%", | ||
value=-90, | value=-90, | ||
stat_text="", | stat_text="[[Minion|Minions]] take 90% less Damage over Time by Labyrinth [[Trap|Traps]]", | ||
}, | }, | ||
{ | { | ||
Line 316: | Line 316: | ||
id="minion_damage_taken_+%_from_spike_traps_final", | id="minion_damage_taken_+%_from_spike_traps_final", | ||
value=-90, | value=-90, | ||
stat_text="", | stat_text="[[Minion|Minions]] take 90% less Damage from Spike [[Trap|Traps]]", | ||
}, | }, | ||
{ | { | ||
Line 328: | Line 328: | ||
id="traps_explode_on_timeout", | id="traps_explode_on_timeout", | ||
value=1, | value=1, | ||
stat_text="Traps Trigger at the end of their Duration", | stat_text="[[Trap|Traps]] Trigger at the end of their Duration", | ||
}, | }, | ||
{ | { | ||
Line 340: | Line 340: | ||
id="max_delve_degen_stacks", | id="max_delve_degen_stacks", | ||
value=5000, | value=5000, | ||
stat_text="", | stat_text="Can have up to 5000 Darkness Stacks", | ||
}, | }, | ||
{ | { | ||
Line 346: | Line 346: | ||
id="max_azurite_debuff_stacks", | id="max_azurite_debuff_stacks", | ||
value=10, | value=10, | ||
stat_text="", | stat_text="Can have up to 10 Azurite Stacks", | ||
}, | }, | ||
{ | { | ||
Line 358: | Line 358: | ||
id="impaled_debuff_base_duration_ms", | id="impaled_debuff_base_duration_ms", | ||
value=8000, | value=8000, | ||
stat_text="", | stat_text="Impale lasts 8 seconds", | ||
}, | }, | ||
{ | { | ||
Line 364: | Line 364: | ||
id="impaled_debuff_number_of_reflected_hits", | id="impaled_debuff_number_of_reflected_hits", | ||
value=5, | value=5, | ||
stat_text="Impales you inflict last 5 additional Hits", | stat_text="Impales you inflict last 5 additional [[Hit|Hits]]", | ||
}, | }, | ||
{ | { | ||
Line 376: | Line 376: | ||
id="maximum_life_leech_amount_per_leech_%_max_life", | id="maximum_life_leech_amount_per_leech_%_max_life", | ||
value=10, | value=10, | ||
stat_text="+10% of Maximum Life to maximum Recovery per Life Leech", | stat_text="+10% of Maximum [[Life]] to maximum Recovery per [[Life]] [[Leech]]", | ||
}, | }, | ||
{ | { | ||
Line 382: | Line 382: | ||
id="maximum_mana_leech_amount_per_leech_%_max_mana", | id="maximum_mana_leech_amount_per_leech_%_max_mana", | ||
value=10, | value=10, | ||
stat_text="+10% of Maximum Mana to maximum Recovery per Mana Leech", | stat_text="+10% of Maximum [[Mana]] to maximum Recovery per [[Mana]] [[Leech]]", | ||
}, | }, | ||
{ | { | ||
Line 388: | Line 388: | ||
id="maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield", | id="maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield", | ||
value=10, | value=10, | ||
stat_text="+10% of Maximum Energy Shield to maximum Recovery per Energy Shield Leech", | stat_text="+10% of Maximum [[Energy Shield]] to maximum Recovery per [[Energy Shield]] [[Leech]]", | ||
}, | }, | ||
{ | { | ||
Line 394: | Line 394: | ||
id="enable_movement_skill_animation_skipping", | id="enable_movement_skill_animation_skipping", | ||
value=1, | value=1, | ||
stat_text="", | stat_text="Movement [[Skill|skill]] animations can be skipped", | ||
}, | }, | ||
{ | { | ||
Line 400: | Line 400: | ||
id="melee_hit_damage_stun_multiplier_+%", | id="melee_hit_damage_stun_multiplier_+%", | ||
value=25, | value=25, | ||
stat_text="", | stat_text="Melee Damage counts as 25% more for Stuns", | ||
}, | }, | ||
{ | { | ||
Line 412: | Line 412: | ||
id="object_inherent_melee_hit_stun_duration_+%_final", | id="object_inherent_melee_hit_stun_duration_+%_final", | ||
value=50, | value=50, | ||
stat_text="", | stat_text="Melee [[Hit|hits]] have 50% more Stun Duration", | ||
}, | }, | ||
{ | { | ||
Line 418: | Line 418: | ||
id="additional_insanity_effects_while_delirious", | id="additional_insanity_effects_while_delirious", | ||
value=1, | value=1, | ||
stat_text="", | stat_text="Insanity effects while delirious", | ||
}, | }, | ||
} | } | ||
return data | return data |
Revision as of 17:36, 3 May 2020
You might want to create a documentation page for this module.
Editors can experiment in this module's sandbox and testcases pages.
Please add categories to the /doc subpage. Subpages of this module.
Editors can experiment in this module's sandbox and testcases pages.
Please add categories to the /doc subpage. Subpages of this module.
local data = {
{
name="Character",
id="level",
value=1,
stat_text="[[Level]] 1",
},
{
name="Character",
id="is_player",
value=1,
stat_text="Is player",
},
{
name="Character",
id="energy_shield_recharge_rate_per_minute_%",
value=1200,
stat_text="20% of [[Energy Shield]] Recharged per second",
},
{
name="Character",
id="mana_regeneration_rate_per_minute_%",
value=105,
stat_text="Regenerate 1.8% of [[Mana]] per second",
},
{
name="Character",
id="base_maximum_fire_damage_resistance_%",
value=75,
stat_text="+75% to maximum [[Fire Resistance]]",
},
{
name="Character",
id="base_maximum_cold_damage_resistance_%",
value=75,
stat_text="+75% to maximum [[Cold Resistance]]",
},
{
name="Character",
id="base_maximum_lightning_damage_resistance_%",
value=75,
stat_text="+75% to maximum [[Lightning Resistance]]",
},
{
name="Character",
id="base_maximum_chaos_damage_resistance_%",
value=75,
stat_text="+75% to maximum [[Chaos Resistance]]",
},
{
name="Character",
id="maximum_physical_damage_reduction_%",
value=90,
stat_text="90% to maximum [[Physical Damage]] Reduction",
},
{
name="Character",
id="maximum_block_%",
value=75,
stat_text="+75% to maximum Chance to [[Block]] [[Attack Damage]]",
},
{
name="Character",
id="base_maximum_spell_block_%",
value=75,
stat_text="+75% to maximum Chance to [[Block]] [[Spell Damage]]",
},
{
name="Character",
id="base_attack_speed_+%_per_frenzy_charge",
value=4,
stat_text="4% increased [[Attack Speed]] per [[Frenzy]] [[Charge]]",
},
{
name="Character",
id="base_cast_speed_+%_per_frenzy_charge",
value=4,
stat_text="4% increased [[Cast Speed]] per [[Frenzy]] [[Charge]]",
},
{
name="Character",
id="object_inherent_damage_+%_final_per_frenzy_charge",
value=4,
stat_text="4% more Damage per [[Frenzy]] [[Charge]]",
},
{
name="Character",
id="physical_damage_reduction_%_per_endurance_charge",
value=4,
stat_text="4% additional [[Physical Damage]] Reduction per [[Endurance Charge]]",
},
{
name="Character",
id="resist_all_elements_%_per_endurance_charge",
value=4,
stat_text="+4% to all [[Elemental Resistance|Elemental Resistances]] per [[Endurance Charge]]",
},
{
name="Character",
id="critical_strike_chance_+%_per_power_charge",
value=40,
stat_text="40% increased [[Critical Strike Chance]] per [[Power Charge]]",
},
{
name="Character",
id="max_viper_strike_orbs",
value=4,
stat_text="Can have up to 4 [[Viper Strike]] Orbs",
},
{
name="Character",
id="dual_wield_inherent_attack_speed_+%_final",
value=10,
stat_text="10% more [[Attack Speed]] while [[Dual Wield|Dual Wielding]]",
},
{
name="Character",
id="dual_wield_inherent_physical_attack_damage_+%_final",
value=20,
stat_text="20% more [[Attack]] [[Physical Damage]] while [[Dual Wield|Dual Wielding]]",
},
{
name="Character",
id="max_fuse_arrow_orbs",
value=5,
stat_text="Can have up to 5 [[Explosive Arrow]] Stacks",
},
{
name="Character",
id="max_fire_beam_stacks",
value=8,
stat_text="Can have up to 8 Fire Beam Stacks",
},
{
name="Character",
id="base_evasion_rating",
value=53,
stat_text="+53 to [[Evasion Rating]]",
},
{
name="Character",
id="life_per_level",
value=12,
stat_text="+12 Maximum [[Life]] per [[Level]]",
},
{
name="Character",
id="mana_per_level",
value=6,
stat_text="+6 Maximum [[Mana]] per [[Level]]",
},
{
name="Character",
id="accuracy_rating_per_level",
value=2,
stat_text="+2 [[Accuracy Rating]] per [[Level]]",
},
{
name="Character",
id="evasion_rating_per_level",
value=300,
stat_text="+3 [[Evasion Rating]] per [[Level]]",
},
{
name="Character",
id="block_while_dual_wielding_%",
value=15,
stat_text="+15% Chance to [[Block]] [[Attack Damage]] while [[Dual Wield|Dual Wielding]]",
},
{
name="Character",
id="base_critical_strike_multiplier",
value=150,
stat_text="Base [[Critical Strike]] Multiplier: 150",
},
{
name="Character",
id="critical_ailment_dot_multiplier_+",
value=50,
stat_text="+50% to Damage over Time Multiplier for Ailments from Critical Strikes",
},
{
name="Character",
id="max_endurance_charges",
value=3,
stat_text="+3 to Maximum [[Endurance Charge|Endurance Charges]]",
},
{
name="Character",
id="max_frenzy_charges",
value=3,
stat_text="+3 to Maximum [[Frenzy]] [[Charge|Charges]]",
},
{
name="Character",
id="max_power_charges",
value=3,
stat_text="+3 to Maximum [[Power Charge|Power Charges]]",
},
{
name="Character",
id="maximum_righteous_charges",
value=5,
stat_text="Can have up to 5 Righteous [[Charge|Charges]]",
},
{
name="Character",
id="base_number_of_totems_allowed",
value=1,
stat_text="+1 to maximum number of Summoned [[Totem|Totems]]",
},
{
name="Character",
id="base_number_of_traps_allowed",
value=15,
stat_text="Can have up to 15 [[Trap|Traps]] placed at a time",
},
{
name="Character",
id="base_number_of_remote_mines_allowed",
value=15,
stat_text="Can have up to 15 Remote [[Mine|Mines]] placed at a time",
},
{
name="Character",
id="max_corrupted_blood_stacks",
value=20,
stat_text="Can have up to 20 [[Corrupted Blood]] Stacks",
},
{
name="Character",
id="max_corrupted_blood_rain_stacks",
value=20,
stat_text="Can have up to 20 [[Corrupted Blood]] Rain Stacks",
},
{
name="Character",
id="max_charged_attack_stacks",
value=6,
stat_text="6 additional maximum [[Blade Flurry]] stages",
},
{
name="Character",
id="max_talisman_degen_stacks",
value=20,
stat_text="Can have up to 20 Talisman degen Stacks",
},
{
name="Character",
id="max_frost_nova_stacks",
value=20,
stat_text="Can have up to 20 Frost Nova Stacks",
},
{
name="Character",
id="maximum_dodge_chance_%",
value=75,
stat_text="Can have up to 75% [[Dodge]] Chance",
},
{
name="Character",
id="maximum_spell_dodge_chance_%",
value=75,
stat_text="Can have up to 75% [[Spell Dodge]] Chance",
},
{
name="Character",
id="max_rampage_stacks",
value=1000,
stat_text="Can have up to 1000 [[Rampage]] Stacks",
},
{
name="Character",
id="damage_+%_per_10_rampage_stacks",
value=2,
stat_text="2% increased Damage per 10 [[Rampage]] Stacks",
},
{
name="Character",
id="movement_velocity_+%_per_10_rampage_stacks",
value=1,
stat_text="1% increased [[Movement Speed]] per 20 [[Rampage]] Stacks",
},
{
name="Character",
id="pvp_shield_damage_+%_final",
value=-15,
stat_text="15% less [[Shield]] Damage in [[PvP]]",
},
{
name="Character",
id="maximum_life_leech_rate_%_per_minute",
value=1200,
stat_text="+20% of Maximum [[Life]] to Maximum total Recovery per second from [[Life]] [[Leech]]",
},
{
name="Character",
id="maximum_mana_leech_rate_%_per_minute",
value=1200,
stat_text="+20% of Maximum [[Mana]] to maximum total Recovery per second from [[Mana]] [[Leech]]",
},
{
name="Character",
id="maximum_energy_shield_leech_rate_%_per_minute",
value=600,
stat_text="+10% of Maximum [[Energy Shield]] to maximum total Recovery per second from [[Energy Shield]] [[Leech]]",
},
{
name="Character",
id="minions_have_labyrinth_trap_degen_effect_+%",
value=-90,
stat_text="[[Minion|Minions]] take 90% less Damage over Time by Labyrinth [[Trap|Traps]]",
},
{
name="Character",
id="minion_damage_taken_+%_from_spike_traps_final",
value=-90,
stat_text="[[Minion|Minions]] take 90% less Damage from Spike [[Trap|Traps]]",
},
{
name="Character",
id="minion_damage_taken_+%_from_guillotine_traps_final",
value=-90,
stat_text="",
},
{
name="Character",
id="traps_explode_on_timeout",
value=1,
stat_text="[[Trap|Traps]] Trigger at the end of their Duration",
},
{
name="Character",
id="maximum_rage",
value=50,
stat_text="+50 to Maximum Rage",
},
{
name="Character",
id="max_delve_degen_stacks",
value=5000,
stat_text="Can have up to 5000 Darkness Stacks",
},
{
name="Character",
id="max_azurite_debuff_stacks",
value=10,
stat_text="Can have up to 10 Azurite Stacks",
},
{
name="Character",
id="melee_variation",
value=1,
stat_text="",
},
{
name="Character",
id="impaled_debuff_base_duration_ms",
value=8000,
stat_text="Impale lasts 8 seconds",
},
{
name="Character",
id="impaled_debuff_number_of_reflected_hits",
value=5,
stat_text="Impales you inflict last 5 additional [[Hit|Hits]]",
},
{
name="Character",
id="base_total_number_of_sigils_allowed",
value=3,
stat_text="You can Cast 3 additional Brands",
},
{
name="Character",
id="maximum_life_leech_amount_per_leech_%_max_life",
value=10,
stat_text="+10% of Maximum [[Life]] to maximum Recovery per [[Life]] [[Leech]]",
},
{
name="Character",
id="maximum_mana_leech_amount_per_leech_%_max_mana",
value=10,
stat_text="+10% of Maximum [[Mana]] to maximum Recovery per [[Mana]] [[Leech]]",
},
{
name="Character",
id="maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield",
value=10,
stat_text="+10% of Maximum [[Energy Shield]] to maximum Recovery per [[Energy Shield]] [[Leech]]",
},
{
name="Character",
id="enable_movement_skill_animation_skipping",
value=1,
stat_text="Movement [[Skill|skill]] animations can be skipped",
},
{
name="Character",
id="melee_hit_damage_stun_multiplier_+%",
value=25,
stat_text="Melee Damage counts as 25% more for Stuns",
},
{
name="Character",
id="non_physical_hit_damage_stun_multiplier_+%",
value=-25,
stat_text="",
},
{
name="Character",
id="object_inherent_melee_hit_stun_duration_+%_final",
value=50,
stat_text="Melee [[Hit|hits]] have 50% more Stun Duration",
},
{
name="Character",
id="additional_insanity_effects_while_delirious",
value=1,
stat_text="Insanity effects while delirious",
},
}
return data