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Armour: Difference between revisions
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'''Armour''' is a [[defence]] that provides [[damage reduction]] to incoming [[physical damage]] from [[spell]]s and [[attack]]s. The % of damage reduced depends on the size of the incoming hit relative to the armour value and cannot exceed 90%. Armour is associated with [[strength]]. | '''Armour''' is a [[defence]] that provides [[damage reduction]] to incoming [[physical damage]] from [[spell]]s and [[attack]]s. The % of damage reduced depends on the size of the incoming hit relative to the armour value and cannot exceed 90%. Armour is associated with [[strength]]. Hits with {{c|mod|Hits Break # Armour}} can '''Break''' a given portion of armour, rendering that amount of armour ineffective. | ||
[[Category: Game mechanics]] | [[Category: Game mechanics]] | ||
{{sister|poewiki}} | {{sister|poewiki}} |
Revision as of 00:26, 14 October 2024
Armour is a defence that provides damage reduction to incoming physical damage from spells and attacks. The % of damage reduced depends on the size of the incoming hit relative to the armour value and cannot exceed 90%. Armour is associated with strength. Hits with Hits Break # Armour can Break a given portion of armour, rendering that amount of armour ineffective.