|explicit5_text = Rolls only the minimum or maximum Damage value for each Damage Type
|explicit5_text = Rolls only the minimum or maximum Damage value for each Damage Type
|flavour_text = Heads fall to the sand, just as the star fell from the sky
|flavour_text = Heads fall to the sand, just as the star fell from the sky
|lightning_damage_min = 23
|lightning_damage_max = 91
|extra_stat1_id = local_weapon_no_physical_damage
|extra_stat1_value = 1
|fire_damage_min = 25
|fire_damage_max = 50
|release_version = 0.1.0d
|release_version = 0.1.0d
}}
}}
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==Mechanics==
==Mechanics==
{{c|mod|Rolls only the minimum or maximum Damage value for each Damage Type}}: This modifier causes the item's local damage range to have only 2 possible values - the minimum or maximum. For example, if the weapon rolls {{c|mod|Adds 1 to 120 Lightning Damage}}, the base damage of this weapon will be either 1 or 120, not 1 to 120. Because of this, a source of [[lucky]] damage (e.g. [[Lightning Rod (passive skill)|Lightning Rod]]) is incredibly valuable to reduce the chance of rolling 1 damage.
{{Item acquisition}}
{{Item acquisition}}
Revision as of 10:13, 5 April 2025
Skysliver Winged SpearSpear Elemental Damage: 25-50, 23-91 Critical Strike Chance: 5.00% Attacks per Second: 1.65 Weapon Range: 1.5 metresRequires Level 16, 14 Str, 30 DexGrants Skill: Spear ThrowNo Physical Damage Adds 1 to (80-120) Lightning Damage (15-30)% increased Attack Speed (50-100)% increased chance to Shock Rolls only the minimum or maximum Damage value for each Damage TypeHeads fall to the sand, just as the star fell from the sky
Rolls only the minimum or maximum Damage value for each Damage Type: This modifier causes the item's local damage range to have only 2 possible values - the minimum or maximum. For example, if the weapon rolls Adds 1 to 120 Lightning Damage, the base damage of this weapon will be either 1 or 120, not 1 to 120. Because of this, a source of lucky damage (e.g. Lightning Rod) is incredibly valuable to reduce the chance of rolling 1 damage.