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The Trial of Chaos: Difference between revisions
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* The Impending Doom modifier in the Trial of Chaos now has more time before it explodes and has had its visuals improved. | * The Impending Doom modifier in the Trial of Chaos now has more time before it explodes and has had its visuals improved. | ||
* The Shielding Monsters modifier has been reenabled in the Trial of Chaos. | * The Shielding Monsters modifier has been reenabled in the Trial of Chaos. | ||
* Added an exit portal to the Trialmaster arena. | |||
* Some interactables in the Trial of the Sekhemas and the Trial of Chaos are now prioritised over using skills on enemies if you have Interact bound to the same button as a skill. | * Some interactables in the Trial of the Sekhemas and the Trial of Chaos are now prioritised over using skills on enemies if you have Interact bound to the same button as a skill. | ||
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Revision as of 05:24, 17 January 2025
The Trials of Chaos is one of three Ascension Trials, first accessible in Act 3, off the Chimeral Wetlands. It is a gauntlet of rooms filled with monsters and traps of increasing difficulty that must be completed without dying. It is based on Ultimatum from Path of Exile 1.
Overview
To gain access, the player must reach the Temple of Chaos in Act 3 of the campaign.
To start the Trial of Chaos, insert an Inscribed Ultimatum into the Temple Offering.
During the campaign, the player can acquire a Chimeral Inscribed Ultimatum quest item. This item works similarly to a regular Inscribed Ultimatum, but it is returned to the player if the challenge is failed. Unlike the regular version of the Trial of Chaos, the quest version cannot be ended before the fourth room.
Mechanics
Each Trial of Chaos run has a number of trials or rounds, each separated into its own room. The number of trials is based on the item level of the Inscribed Ultimatum used to open it:
Item Level | Number of trials |
---|---|
<60 | 4 |
60-74 | 7 |
75+ | 10 |
After starting the trial or completing a room, the player can progress to the entrance to the next room containing an altar. The altar displays a reward and three modifiers to choose from.
The player is then offered two choices: end the trial and receive the accumulated rewards, or aim for more rewards and start the next round by selecting a new modifier to add.
There are four possible objectives:
- Defeat all the Monsters: Kill all enemies to progress.
- Survive until the timer expires: Survive for 90 seconds until the Corruption Dais is filled.
- Escort the Statue: Stand near the statue to move it forward to the goal. It will spawn monsters as it moves.
- Retrieve the Soul Cores: Retrieve the Vaal Soul Cores and bring it to a Stone Altar. You take escalating physical damage over time while holding a Vaal Soul Core.
The final trial of each run is always one of three random bosses, listed below. A Well is available prior to the boss arena.
If the player's character dies or fails any of the trial objectives, the trial run is failed and all rewards are forfeited.
The entire area has a modifier Found Items have 10% chance to drop Corrupted in Area. This affects items dropped by monsters.
Monsters
- Chaos Zealot
- Bloodrite Guard
- Bloodrite Priest
- Cerebral Bat
- Scute Lizard
- Petulant Stonemaw
- Stoneclad Gorilla
- Saurian Servant
- Crested Behemoth
Bosses
The Trialmaster
The Trialmaster also has his own set of exclusive drops and can be challenged by bringing three fates to unlock the door to the Trialmaster's Tower after successfully completing a Trial of Chaos.
He drops the following exclusive unique items:
Item | Base item | ![]() | Stats |
---|---|---|---|
The Adorned![]() | Diamond | 1 | (0–100)% increased Effect of Jewel Socket Passive Skills containing Corrupted Magic JewelsCorrupted |
Mahuxotl's Machination![]() | Omen Crest Shield | 48 | Grants Skill: ![]() (333-666)% increased effect of Socketed Soul Cores Has 2 Rune Sockets (Hidden) |
Glimpse of Chaos![]() | Tribal Mask | 52 | Can be modified while Corrupted +(50-150) to maximum Life +(50-150) to maximum Mana +(-30-30)% to Fire Resistance +(-30-30)% to Cold Resistance +(-30-30)% to Lightning Resistance Chaos Resistance is Zero |
Zerphi's Genesis![]() | Heavy Belt | 56 | (20-30)% increased Stun Threshold Charm Slots: 1+(10–30) to Strength Corrupted Blood cannot be inflicted on you 50% of charges used by Charms granted to your Life Flasks (10–30)% increased Charm Charges used |
Hateforge![]() | Moulded Mitts | 60 | (50-80)% increased Armour Gain (1-3) random Charge on reaching Maximum Rage Lose all Rage on reaching Maximum Rage (-10-10) to Maximum Rage |
Rewards
The Trial of Chaos offers cumulative rewards. Upon completing or manually ending a trial, each round's rewards can be obtained at the trial altar. Failing an Ultimatum encounter forfeits all accumulated rewards and ends the trial.
Rewards include corrupted rare items, corrupted unique items, currency, Vaal Orbs. and soul cores.
Additionally, Inscribed Ultimatums can have affixes which allow the player to sacrifice items to double them upon completing the trial.
Each of the three bosses in a 10-round Trial of Chaos will always randomly drop one of the three fates required to challenge the Trialmaster.
List of Trial modifiers
List of wagers
Inscribed Ultimatums can roll modifiers that allow players to sacrifice the following quantities of currency to receive double back upon successfully completing the Trial.
Armourer's Scrap x20
Blacksmith's Whetstone x20
Arcanist's Etcher x20
Glassblower's Bauble x20
Regal Orb x20
Artificer's Orb x20
Exalted Orb x20
Orb of Alchemy x10
Chaos Orb x10
Vaal Orb x10
Gemcutter's Prism x10
Orb of Annulment x3
Orb of Chance x3
Divine Orb x3
Partying
When facing a Trial of Chaos with other players, each player will be offered their own individual set of rewards. When an individual player fails the trial, they will lose their rewards but the trial will continue with the remaining players.
In between waves, the players will vote on which modifier to add to the next wave. The one with the most votes gets added. In case of ties, a mod is randomly chosen between them.
Version history
Version | Changes |
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0.1.1 |
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0.1.0f |
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0.1.0e |
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0.1.0d |
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0.1.0 |
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