The wiki is currently a work in progress. If you'd like to help out, please check the Community Portal and our getting started guide. Also, check out our sister project on poewiki.net.
Recoup: Difference between revisions
No edit summary |
Mefisto1029 (talk | contribs) No edit summary |
||
Line 8: | Line 8: | ||
Recoup instances are not removed when the relevant resource is filled. | Recoup instances are not removed when the relevant resource is filled. | ||
== | ==Releated unique items== | ||
=== | {{Drop enabled unique item table | ||
|where = items.stat_text LIKE "%Recoup%" | |||
|large=1 | |||
|base_item=1 | |||
|class=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
==Releated passive skills== | |||
Passive skills related to recoup: [[Pliable Flesh]], [[Loose Flesh]], [[Taut Flesh]], [[Infused Flesh]], [[Mind Eraser]], [[Heart Tissue]], [[Resilient Soul]], [[Made to Last]] | Passive skills related to recoup: [[Pliable Flesh]], [[Loose Flesh]], [[Taut Flesh]], [[Infused Flesh]], [[Mind Eraser]], [[Heart Tissue]], [[Resilient Soul]], [[Made to Last]] | ||
== | ==Releated ascendancy skills== | ||
Ascendancy skills related to recoup: [[Circular Heartbeat]], [[The Rapid River]] | Ascendancy skills related to recoup: [[Circular Heartbeat]], [[The Rapid River]] | ||
== | ==Version history== | ||
{{Version history table header}} | |||
{{Version history table row|0.1.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} |
Revision as of 19:09, 15 December 2024
Recoup is a mechanic that recovers an amount of life, mana, or energy shield over time, based on the damage taken (or prevented) from a hit.
Mechanics
The amount recoup recovers is based on a percentage of hit damage taken, calculated after damage mitigation such as resistance. Recoup stacks; each instance is independent.
Recouping normally occurs over 8 seconds, meaning a value of 40% of Damage taken Recouped as Life recovers 5% of the damage taken per second. This duration may be modified through stats such as the 25% increased speed of Recoup effects passive found on the Pliable Flesh notable, granting the same total recovery over an altered duration.
Recoup instances are not removed when the relevant resource is filled.
Releated unique items
Item | Base item | Item class | ![]() | Stats |
---|---|---|---|---|
Alkem Eira![]() | Blazon Crest Shield | Shield | 1 | Grants Skill: ![]() (30-50)% increased Armour and Energy Shield +(50-70) to maximum Mana Damage Blocked is Recouped as Mana |
Midnight Braid![]() | Rawhide Belt | Belt | 1 | (20–30)% increased Life Recovery from Flasks+(30–50) to maximum Mana +(5–10)% to all Elemental Resistances 50% of Damage taken Recouped as Mana |
Wandering Reliquary![]() | Steel Plate | Body Armour | 27 | +(50-100)% increased Armour +(40-60) to maximum Mana +(10-20) to Strength +(60-80) to Stun Threshold 50% of Physical Damage prevented Recouped as Life |
Temporalis![]() | Silk Robe | Body Armour | 64 | +(100-150) to maximum Energy Shield +(10-20)% to all Elemental Resistances (5-30)% of Damage taken is Recouped as Life (5-30)% of Damage taken is Recouped as Mana Skills have (-4--2) seconds to Cooldown |
Releated passive skills
Passive skills related to recoup: Pliable Flesh, Loose Flesh, Taut Flesh, Infused Flesh, Mind Eraser, Heart Tissue, Resilient Soul, Made to Last
Releated ascendancy skills
Ascendancy skills related to recoup: Circular Heartbeat, The Rapid River
Version history
Version | Changes |
---|---|
0.1.0 |
|