Module:Sandbox: Difference between revisions
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Line 192: | Line 192: | ||
category = 'Items with invalid types' | category = 'Items with invalid types' | ||
end | end | ||
args. | if args.type == 'Card' then | ||
args.belowStats = '[[Category:' .. category .. ']]' | |||
else | |||
args.belowStats = mw.html.create('div') | |||
:attr('class', 'itemboximage') | |||
:wikitext( '[[File:' .. args.image .. '|' .. p._itemsize({args.size}) .. '|]]' ) | |||
:wikitext( '[[Category:' .. category .. ']]' ) | |||
end | |||
return tostring( p._itembox(args) ) | return tostring( p._itembox(args) ) | ||
end | end | ||
Line 581: | Line 579: | ||
local container = mw.html.create(args.isHover and 'span' or 'div') | local container = mw.html.create(args.isHover and 'span' or 'div') | ||
:attr( 'class', 'itembox-' .. ( string.lower(args.frame or frames[args.type] or args.rarity or 'normal') ) .. ' ' .. (args.class or '') ) | :attr( 'class', 'itembox-' .. ( string.lower(args.frame or frames[args.type] or args.rarity or 'normal') ) .. ' ' .. (args.class or '') ) | ||
if type(args.aboveStats) == 'table' then | |||
container:node(args.aboveStats) | |||
elseif type(args.aboveStats) == 'string' then | |||
container:wikitext(args.aboveStats) | |||
end | |||
if args.type == 'Card' then | if args.type == 'Card' then | ||
container | container | ||
Line 613: | Line 616: | ||
:done() | :done() | ||
:done() | :done() | ||
:done() | :done() | ||
else | else | ||
Line 630: | Line 632: | ||
:done() | :done() | ||
:done() | :done() | ||
local stats = mw.html.create('span') | local stats = mw.html.create('span') | ||
:attr('class', 'itemboxstats') | :attr('class', 'itemboxstats') | ||
Line 643: | Line 640: | ||
end | end | ||
container:node(stats) | container:node(stats) | ||
end | |||
if type(args.belowStats) == 'table' then | |||
container:node(args.belowStats) | |||
elseif type(args.belowStats) == 'string' then | |||
container:wikitext(args.belowStats) | |||
end | end | ||
return container | return container |
Revision as of 06:20, 27 February 2016
This page is not an actual Scribunto module. It exists to provide editors a place to create experimental modules.
Naming your modules
To keep things tidy, please use the following format to name your experimental modules:
Module:Sandbox/Your username/Module name
Cleaning up unused modules
Experimental modules may be deleted by admins upon request or after a long period of inactivity.
List of modules in this area
For a list of the experimental modules under Module:Sandbox, see Special:PrefixIndex/Module:Sandbox/.
The above documentation is transcluded from Module:Sandbox/doc.
Editors can experiment in this module's sandbox and testcases pages.
Subpages of this module.
Editors can experiment in this module's sandbox and testcases pages.
Subpages of this module.
local p = {}
local h = {}
local views = {}
local getArgs, roundAndPad
local xtable = require('Module:Table')
-- will be moved to a differnt module
local game = {}
game.attributes = {
{
long_upper = 'Strength',
long_lower = 'strength',
short_upper = 'Str',
short_lower = 'str',
},
{
long_upper = 'Dexterity',
long_lower = 'dexterity',
short_upper = 'Dex',
short_lower = 'dex',
},
{
long_upper = 'Intelligence',
long_lower = 'intelligence',
short_upper = 'Int',
short_lower = 'int',
},
}
game.damage_types = {
{
short_upper = 'Physical',
short_lower = 'physical',
},
{
short_upper = 'Fire',
short_lower = 'fire',
},
{
short_upper = 'Cold',
short_lower = 'cold',
},
{
short_upper = 'Lightning',
short_lower = 'lightning',
},
{
short_upper = 'Chaos',
short_lower = 'chaos',
},
}
---------------------------------------------------------------------
-- Implements {{item}}
---------------------------------------------------------------------
function p.item(frame)
if not getArgs then
getArgs = require('Module:Arguments').getArgs
end
local args = getArgs(frame, {
parentFirst = true
})
args.view = args.view or args.View or 'full'
if not views[args.view] then
error('The requested view "' .. args.view .. '" does not exist')
end
args.format = args.format or args.Format
args.name = args.name or args.Name
args.sortKey = args.sortKey or args.SortKey or args.name
args.pageName = args.pageName or args.PageName or args.name
args.art = args.art or args.Art or args.pageName .. ' card art.png'
args.size = args.size or args.Size or '2x_'
args.rarity = args.rarity or args.Rarity or 'Normal'
args.type = args.type or args.Type
args.subtype = args.subtype or args.Subtype
args.baseItem = args.baseItem or args.BaseItem
args.baseItemPage = args.baseItemPage or args.BaseItemPage or args.baseItem
args.level = args.level or args.RequiredLevel
args.averageDamage = args.averageDamage or args.AverageDamage
args.critChance = args.critChance or args.CriticalStrikeChance
args.attacksPerSecond = args.attacksPerSecond or args.AttacksPerSecond
args.block = args.block or args.blockChance or args.Block
args.armour = args.armour or args.Armour
args.evasion = args.evasion or args.Evasion
args.energyshield = args.energyshield or args.energyShield or args.EnergyShield
args.talismanTier = args.talismanTier or args.TalismanTier
args.mapLevel = args.mapLevel or args.MapLevel
args.itemQuantity = args.itemQuantity or args.itemQuantity
args.radius = args.radius or args.Radius
args.limit = args.limit or args.Limit
args.stackSize = args.stackSize or args.StackSize
args.effect = args.effect or args.Effect
args.life = args.life or args.FlaskLife
args.mana = args.mana or args.FlaskMana
args.duration = args.duration or args.FlaskDuration
args.chargeCap = args.chargeCap or args.FlaskCharges
args.chargeUse = args.chargeUse or args.FlaskChargesUsed
args.reward = args.reward or args.Reward
args.drop = args.drop or args.Drop
args.implicitMods = args.implicitMods or args.ImplicitMods
args.randomMods = args.randomMods or args.RandomMods
args.cosmeticMods = args.cosmeticMods or args.CosmeticMods
args.helpText = args.helpText or args.HelpText
args.flavourText = args.flavourText or args.FlavourText
args.variations = args.variations or args.Variations
args.variations = tonumber(args.variations)
for _, attr in ipairs(game.attributes) do
-- i.e. args['strength'] = args['strength'] or args['RequiredStrength']
args[attr['long_lower']] = args[attr['long_lower']] or args['Required' .. attr['long_upper']]
end
for _, dtype in ipairs(game.damage_types) do
-- i.e. args['physical'] = args['physicalDamage'] or args['PhysicalDamage']
args[dtype['short_lower']] = args[dtype['short_lower'] .. 'Damage'] or args[dtype['short_upper'] .. 'Damage']
end
if args.type == 'Decoration' then
args.image = args.image or args.Image or args.pageName .. ' Decoration.png'
args.effect = args.effect or 'Creates an object in your hideout'
args.helpText = args.helpText or 'Right click this item then left click a location on the ground to create the object'
else
args.image = args.image or args.Image or args.pageName .. '.png'
end
return views[args.view](args)
end
---------------------------------------------------------------------
-- Views
---------------------------------------------------------------------
function views.full(args)
args.stats = h.statsBuilder(args)
args.class = 'itembox-full'
args.name = '[[' .. args.pageName .. '|' .. args.name .. ']]'
args.baseItem = args.baseItem and ('[[' .. args.baseItemPage .. '|' .. args.baseItem .. ']]') or nil
local types = {
['Weapon'] = {
['Bow'] = 'Bows',
['Claw'] = 'Claws',
['Dagger'] = 'Daggers',
['Wand'] = 'Wands',
['Fishing Rod'] = 'Fishing rods',
['Staff'] = 'Staves',
['One Handed Axe'] = 'One-handed axes',
['Two Handed Axe'] = 'Two-handed axes',
['One Handed Mace'] = 'One-handed maces',
['Two Handed Mace'] = 'Two-handed maces',
['One Handed Sword'] = 'One-handed swords',
['Two Handed Sword'] = 'Two-handed swords'
},
['Armour'] = {
['Body Armour'] = 'Body armours',
['Helmet'] = 'Helmets',
['Shield'] = 'Shields',
['Boots'] = 'Boots',
['Gloves'] = 'Gloves'
},
['Accessory'] = {
['Amulet'] = 'Amulets',
['Belt'] = 'Belts',
['Quiver'] = 'Quivers',
['Ring'] = 'Rings'
},
['Flask'] = {
['Life'] = 'Life flasks',
['Mana'] = 'Mana flasks',
['Hybrid'] = 'Hybrid flasks',
['Utility'] = 'Utility flasks'
},
['Map'] = {
['Fragment'] = 'Map fragments',
['_default'] = 'Maps'
},
['Jewel'] = 'Jewels',
['Currency'] = 'Currency items',
['Card'] = 'Divination cards',
['Quest'] = 'Quest items',
['Microtrans'] = 'Microtransaction features',
['Decoration'] = 'Decorations'
}
local category = types[args.type]
if type(category) == 'table' then
category = types[args.type][args.subtype or '_default']
end
if category then
if args.rarity == 'Unique' then
category = 'Unique ' .. string.lower(category)
end
else
category = 'Items with invalid types'
end
if args.type == 'Card' then
args.belowStats = '[[Category:' .. category .. ']]'
else
args.belowStats = mw.html.create('div')
:attr('class', 'itemboximage')
:wikitext( '[[File:' .. args.image .. '|' .. p._itemsize({args.size}) .. '|]]' )
:wikitext( '[[Category:' .. category .. ']]' )
end
return tostring( p._itembox(args) )
end
function views.standard(args)
args.stats = h.statsBuilder(args)
args.name = '[[' .. args.pageName .. '|' .. args.name .. ']]'
args.baseItem = args.baseItem and ('[[' .. args.baseItemPage .. '|' .. args.baseItem .. ']]') or nil
return tostring( p._itembox(args) )
end
function views.inline(args)
args.stats = h.statsBuilder(args)
args.class = 'itemboxhover itemboxhoverhide itemboxhovernojs'
args.isHover = true
args.itemLinkText = args.itemLinkText or args.name
args.itemLinkArt = args.itemLinkArt and string.gsub(args.image, '%.(%a+)$', ' ' .. args.itemLinkArt .. '.%1') or args.image
local container = mw.html.create('span')
:tag('span')
:attr('class', 'itemhover')
:wikitext(
args.itemLinkLarge
and '[[' .. args.pageName .. '|' .. args.itemLinkText .. ']] <br> [[File:' .. args.itemLinkArt .. '|' .. p._itemsize({args.size, '39'}) .. '|link=' .. args.pageName .. '|alt=]]'
or '[[File:' .. args.itemLinkArt .. '|16x16px|link=|alt=]][[' .. args.pageName .. '|' .. args.itemLinkText .. ']]'
)
:done()
:node( p._itembox(args) )
if args.type ~= 'Card' then
container
:tag('span')
:attr('class', 'itemboxhovericon itemboxhoverhide itemboxhovernojs')
:wikitext( '[[File:' .. args.itemLinkArt .. '|' .. p._itemsize({args.size}) .. '|link=|alt=]]' )
:done()
end
return tostring(container)
end
function views.tablerow(args)
if not roundAndPad then
roundAndPad = require('Module:Decimals')._main
end
local otherPage = mw.title.getCurrentTitle().fullText ~= args.pageName
local flags = args.flags and mw.text.split(args.flags, ' ', true) or {}
for i=1, #flags do
flags[ flags[i] ] = true
end
local function newNA(val)
local cell = mw.html.create('td')
:attr('class', 'table-na')
:wikitext('<small>N/A</small>')
if val ~= nil then
cell
:attr('data-sort-value', val)
end
return cell
end
local row = mw.html.create('tr')
if otherPage then
row
:attr('id', args.name)
end
if flags.name then
row
:tag('td')
:attr('data-sort-value', args.sortKey)
:wikitext( (otherPage and '[[' .. args.pageName .. '|' .. args.name .. ']]' or args.name) .. ' <br> [[File:' .. args.image .. '|' .. p._itemsize({args.size, '39'}) .. '|link=' .. (otherPage and args.pageName or '') .. '|alt=]]' )
:done()
end
if flags.base then
row
:tag('td')
:attr('data-sort-value', args.baseItemPage)
:wikitext( '[[' .. args.baseItemPage .. '|' .. args.baseItem .. ']]' )
:done()
end
if flags.level then
if args.level then
row
:tag('td')
:wikitext(args.level)
:done()
else
row
:node( newNA(0) )
end
end
if args.type == 'Weapon' or args.type == 'Armour' then
for _,attr in ipairs(game.attributes) do
if flags[attr['short_lower']] then
if args[attr['long_lower']] then
row
:tag('td')
:wikitext(args[attr['long_lower']])
:done()
else
row
:node( newNA(0) )
end
end
end
end
if args.type == 'Weapon' then
if flags.weapon then
local avgDmg = tonumber(args.averageDamage)
if avgDmg == nil then
avgDmg = 0
for _, dtype in ipairs(game.damage_types) do
avgDmg = avgDmg + (args[dtype['short_lower']] and p._itemRangeAverage{args[dtype['short_lower']]} or 0)
end
end
local avgCrt = args.critChance and p._itemRangeAverage({args.critChance}) or 0
local avgAps = args.attacksPerSecond and p._itemRangeAverage({args.attacksPerSecond}) or 0
local damage = mw.html.create('td')
:attr('data-sort-value', avgDmg)
if avgDmg == 0 then
damage
:wikitext('0')
else
for _, dtype in ipairs(game.damage_types) do
if args[dtype['short_lower']] then
damage
:node( h.newColor(dtype['short_lower'], args[dtype['short_lower']]) )
:tag('br'):done()
end
end
end
row
:node(damage)
:tag('td')
:attr('data-sort-value', avgCrt)
:wikitext(args.critChance)
:done()
:tag('td')
:attr('data-sort-value', avgAps)
:wikitext(args.attacksPerSecond)
:done()
:tag('td')
:wikitext( roundAndPad( avgDmg * avgAps * (1 - avgCrt / 100) + avgDmg * avgAps * avgCrt / 100 * 1.5, 2 ) )
:done()
end
elseif args.type == 'Armour' then
local _display = {
'block',
'armour',
'evasion',
'energyshield',
}
for _, v in ipairs(_display) do
if flags[v] then
if args[v] then
row
:tag('td')
:attr( 'data-sort-value', p._itemRangeAverage({args[v]}) )
:wikitext(args[v])
:done()
else
row
:node( newNA(0) )
end
end
end
elseif args.type == 'Flask' then
if flags.flask then
if flags.life or flags.mana then
local _display = {
'life',
'mana',
}
for _, v in ipairs(_display) do
if flags[v] then
if args[v] then
row
:tag('td')
:attr( 'data-sort-value', p._itemRangeAverage({args[v]}) )
:wikitext(args[v])
:done()
:tag('td')
:attr( 'data-sort-value', p._itemRangeAverage({args.duration}) )
:wikitext(args.duration)
:done()
else
row
:node( newNA(0) )
:node( newNA(0) )
end
end
end
end
if flags.effect then
if args.effect then
row
:tag('td')
:attr('class', 'text-mod')
:node(args.effect)
:done()
:tag('td')
:attr( 'data-sort-value', p._itemRangeAverage({args.duration}) )
:wikitext(args.duration)
:done()
else
row
:node( newNA() )
:node( newNA() )
end
end
local avgChargeCap = p._itemRangeAverage({args.chargeCap})
local avgChargeUse = p._itemRangeAverage({args.chargeUse})
row
:tag('td')
:attr( 'data-sort-value', avgChargeCap )
:wikitext(args.chargeCap)
:done()
:tag('td')
:attr( 'data-sort-value', avgChargeUse )
:wikitext(args.chargeUse)
:done()
:tag('td')
:wikitext( roundAndPad( avgChargeCap / avgChargeUse, 2 ) )
:done()
end
elseif args.type == 'Map' then
if flags.map then
row
:tag('td')
:wikitext(args.mapLevel)
:done()
if flags.qty then
if args.itemQuantity then
row
:tag('td')
:attr( 'data-sort-value', p._itemRangeAverage({args.itemQuantity}) )
:wikitext(args.itemQuantity)
:done()
else
row
:node( newNA(0) )
end
end
end
elseif args.type == 'Jewel' then
if flags.jewel then
if args.limit then
row
:tag('td')
:wikitext(args.limit)
:done()
else
row
:node( newNA() )
end
if args.radius then
row
:tag('td')
:wikitext(args.radius)
:done()
else
row
:node( newNA() )
end
end
elseif args.type == 'Currency' then
if flags.currency then
if args.stackSize then
row
:tag('td')
:wikitext(args.stackSize)
:done()
else
row
:node( newNA() )
end
if flags.effect then
if args.effect then
row
:tag('td')
:attr('class', 'text-mod')
:wikitext(args.effect)
:done()
else
row
:node( newNA() )
end
end
end
elseif args.type == 'Card' then
if flags.card then
row
:tag('td')
:wikitext(args.stackSize)
:done()
:tag('td')
:tag('div')
:attr('class', 'itemboxstats')
:wikitext(args.reward)
:done()
:done()
:tag('td')
:wikitext(args.drop)
:done()
end
end
if flags.mods then
if args.implicitMods or args.randomMods or args.cosmeticMods then
local stats = mw.html.create('div')
:attr('class', 'itemboxstats')
local _display = {
'implicitMods',
'randomMods',
'cosmeticMods',
}
for _, v in ipairs(_display) do
if args[v] then
stats
:node(
h.newGroup('text-mod')
:wikitext(args[v])
)
end
end
row
:tag('td')
:node(stats)
:done()
else
row
:node( newNA() )
end
end
if flags.flavour then
if args.flavourText then
row
:tag('td')
:attr('class', 'text-flavour')
:wikitext(args.flavourText)
:done()
else
row
:node( newNA() )
end
end
if flags.help then
if args.helpText then
row
:tag('td')
:attr('class', 'text-help')
:wikitext(args.helpText)
:done()
else
row
:node( newNA() )
end
end
return row
end
---------------------------------------------------------------------
-- Implements {{itembox}}
---------------------------------------------------------------------
function p.itembox(frame)
if not getArgs then
getArgs = require('Module:Arguments').getArgs
end
local args = getArgs(frame, {
wrappers = 'Template:Itembox'
})
return p._itembox(args)
end
function p._itembox(args)
local frames = {
['Currency'] = 'currency',
['Microtrans'] = 'currency',
['Gem'] = 'gem',
['Quest'] = 'quest',
['Card'] = 'divicard'
}
local container = mw.html.create(args.isHover and 'span' or 'div')
:attr( 'class', 'itembox-' .. ( string.lower(args.frame or frames[args.type] or args.rarity or 'normal') ) .. ' ' .. (args.class or '') )
if type(args.aboveStats) == 'table' then
container:node(args.aboveStats)
elseif type(args.aboveStats) == 'string' then
container:wikitext(args.aboveStats)
end
if args.type == 'Card' then
container
:tag('span')
:attr( 'class', 'divicard-wrapper')
:tag('span')
:attr('class', 'divicard-art')
:wikitext( '[[File:' .. args.art .. '|link=|alt=]]' )
:done()
:tag('span')
:attr('class', 'divicard-frame')
:wikitext( '[[File:Divination card frame.png|link=|alt=]]' )
:done()
:tag('span')
:attr('class', 'divicard-header')
:wikitext(args.name)
:done()
:tag('span')
:attr('class', 'divicard-stack')
:wikitext(args.stackSize)
:done()
:tag('span')
:attr('class', 'divicard-reward')
:tag('span')
:wikitext(args.reward)
:done()
:done()
:tag('span')
:attr('class', 'divicard-flavour text-flavour')
:tag('span')
:wikitext(args.flavourText)
:done()
:done()
:done()
else
container
:tag('span')
:attr( 'class', 'itemboxheader-' .. (args.baseItem and 'double' or 'single') )
:tag('span')
:attr('class', 'itemboxheaderleft')
:done()
:tag('span')
:attr('class', 'itemboxheaderright')
:done()
:tag('span')
:attr('class', 'itemboxheadertext')
:wikitext( args.name .. (args.baseItem and '<br>' .. args.baseItem or '') )
:done()
:done()
local stats = mw.html.create('span')
:attr('class', 'itemboxstats')
if type(args.stats) == 'table' then
stats:node(args.stats)
elseif type(args.stats) == 'string' then
stats:wikitext(args.stats)
end
container:node(stats)
end
if type(args.belowStats) == 'table' then
container:node(args.belowStats)
elseif type(args.belowStats) == 'string' then
container:wikitext(args.belowStats)
end
return container
end
---------------------------------------------------------------------
-- Implements {{il}}
---------------------------------------------------------------------
function p.itemLink(frame)
if not getArgs then
getArgs = require('Module:Arguments').getArgs
end
local args = getArgs(frame, {
parentOnly = true
})
local save = 'itemlink__' .. string.gsub(args[1], '%W+', '') .. '_' .. (args.art or args.image or '1') .. (args.large and '_large' or '')
if frame:callParserFunction('#varexists', {save}) == '1' then
return frame:callParserFunction('#var', {save})
end
return frame:callParserFunction('#vardefineecho', save, frame:expandTemplate{
title = ':' .. args[1],
args = {
view = 'inline',
itemLinkText = args[2],
itemLinkArt = args.art or args.image,
itemLinkLarge = args.large
}
})
end
---------------------------------------------------------------------
-- Implements {{item table}}
---------------------------------------------------------------------
function p.itemTable(frame)
if not getArgs then
getArgs = require('Module:Arguments').getArgs
end
local args = getArgs(frame, {
parentOnly = true
})
args.flags = args.flags or args.format
local flags = args.flags and mw.text.split(args.flags, ' ', true) or {}
for i=1, #flags do
flags[ flags[i] ] = true
end
local function newAbbr(text, title)
return mw.html.create('abbr')
:attr('class', 'nounderline')
:attr('title', title)
:wikitext(text)
end
local tbl = mw.html.create('table')
:attr('class', 'wikitable sortable')
:attr('style', 'text-align:center; ' .. ( args.width and 'width:' .. args.width or '' ) )
local hdr = mw.html.create('tr')
:tag('th')
:wikitext('Name')
:done()
if flags.base then
hdr
:tag('th')
:wikitext('Base Item')
:done()
end
if flags.level then
hdr
:tag('th')
:attr('data-sort-type', 'number')
:node( newAbbr('[[File:Level_up_icon_small.png|link=|Lvl.]]', 'Required Level') )
:done()
end
for _, attr in ipairs(game.attributes) do
if flags[attr['short_lower']] then
hdr
:tag('th')
:attr('data-sort-type', 'number')
:node( newAbbr('[[File:' .. attr['long_upper'] .. 'Icon_small.png|link=|' .. attr['short_upper'] .. '.]]', 'Required ' .. attr['long_upper']) )
:done()
end
end
if flags.weapon then
hdr
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('Damage')
:done()
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('Critical Strike Chance')
:done()
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('Attacks per Second')
:done()
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('Damage per Second')
:done()
end
if flags.block then
hdr
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('Chance to Block')
:done()
end
if flags.armour then
hdr
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('Armour Rating')
:done()
end
if flags.evasion then
hdr
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('Evasion Rating')
:done()
end
if flags.energyshield then
hdr
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('Energy Shield')
:done()
end
if flags.flask then
if flags.life or flags.mana then
if flags.life then
hdr
:tag('th')
:attr('data-sort-type', 'number')
:node( newAbbr('Life', 'Life Recovered over Time per Sip') )
:done()
end
if flags.mana then
hdr
:tag('th')
:attr('data-sort-type', 'number')
:node( newAbbr('Mana', 'Mana Recovered over Time per Sip') )
:done()
end
hdr
:tag('th')
:attr('data-sort-type', 'number')
:node( newAbbr(
'Time',
(flags.life and 'Life' or '') .. ( (flags.life and flags.mana) and ' and ' or '' ) .. (flags.mana and 'Mana' or '') .. ' Recovery Time in Seconds'
) )
:done()
end
if flags.effect then
hdr
:tag('th')
:attr('class', 'unsortable')
:wikitext('Effects')
:done()
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('Duration')
:done()
end
hdr
:tag('th')
:attr('data-sort-type', 'number')
:node( newAbbr('Capacity', 'Number of Charges the Flask Can Hold') )
:done()
:tag('th')
:attr('data-sort-type', 'number')
:node( newAbbr('Usage', 'Number of Charges Used per Sip') )
:done()
:tag('th')
:attr('data-sort-type', 'number')
:node( newAbbr('Sips', 'Number of Sips at Maximum Capacity') )
:done()
end
if flags.map then
hdr
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('Map Level')
:done()
if flags.qty then
hdr
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('Item Quantity')
:done()
end
end
if flags.jewel then
hdr
:tag('th')
:wikitext('Limit')
:done()
hdr
:tag('th')
:wikitext('Radius')
:done()
end
if flags.currency then
hdr
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('Stack Size')
:done()
if flags.effect then
hdr
:tag('th')
:attr('class', 'unsortable')
:wikitext('Effects')
:done()
end
end
if flags.card then
hdr
:tag('th')
:attr('data-sort-type', 'number')
:node( newAbbr('Set', 'Amount needed to complete a set') )
:done()
:tag('th')
:attr('class', 'unsortable')
:wikitext('Reward')
:done()
:tag('th')
:attr('class', 'unsortable')
:wikitext('Drop Restrictions')
:done()
end
if flags.mods then
hdr
:tag('th')
:attr('class', 'unsortable')
:wikitext('Modifiers')
:done()
end
if flags.flavour then
hdr
:tag('th')
:attr('class', 'unsortable')
:wikitext('Flavour Text')
:done()
end
if flags.help then
hdr
:tag('th')
:attr('class', 'unsortable')
:wikitext('Help Text')
:done()
end
tbl:node(hdr)
local i = 1
while args[i] do
tbl
:node(
frame:expandTemplate{
title = ':' .. args[i],
args = {
view = 'tablerow',
flags = 'name ' .. args.flags
}
}
)
i = i + 1
end
return tostring(tbl)
end
---------------------------------------------------------------------
-- Implements {{item range average}}
---------------------------------------------------------------------
function p.itemRangeAverage(frame)
if not getArgs then
getArgs = require('Module:Arguments').getArgs
end
local args = getArgs(frame, {
wrappers = 'Template:Item range average'
})
return p._itemRangeAverage(args)
end
function p._itemRangeAverage(args)
if args[1] == nil then
return nil
end
local s = {}
s.mod = string.match(args[1], '>([^><]+)</') or args[1]
s.sign = string.find(s.mod, '−', 0, true) and -1 or 1
s.min = string.match(s.mod, '%((%S+)%s*to') or s.mod
s.max = string.match(s.mod, 'to%s*(%S+)%)') or s.min
s.minLow = tonumber( string.match(s.min, '(%d*%.?%d+)') )
s.minHigh = tonumber( string.match(s.min, '–(%d*%.?%d+)') or s.minLow )
s.maxLow = tonumber( string.match(s.max, '(%d*%.?%d+)') )
s.maxHigh = tonumber( string.match(s.max, '–(%d*%.?%d+)') or s.maxLow )
if #{s.minLow, s.minHigh, s.maxLow, s.maxHigh} == 0 then
return nil
end
return ( ( (s.minLow + s.minHigh) / 2 ) + ( (s.maxLow + s.maxHigh) / 2 ) ) / 2 * s.sign
end
---------------------------------------------------------------------
-- Implements {{itemsize}}
---------------------------------------------------------------------
function p.itemsize(frame)
if not getArgs then
getArgs = require('Module:Arguments').getArgs
end
local args = getArgs(frame, {
wrappers = 'Template:Itemsize'
})
return p._itemsize(args)
end
function p._itemsize(args)
local size = args[1] or '1x_'
local grid = args[2] or 78
local dim = mw.text.split(size, 'x', true)
if dim[1] == '_' then
if dim[2] == '_' then
dim[1] = grid
else
dim[1] = ''
end
else
dim[1] = dim[1] * grid
end
if dim[2] == '_' then
dim[2] = ''
else
dim[2] = 'x' .. dim[2] * grid
end
return dim[1] .. dim[2] .. 'px'
end
---------------------------------------------------------------------
-- Helper functions
---------------------------------------------------------------------
function h.statsBuilder(args)
local container = mw.html.create('span')
local group
if args.type == 'Weapon' then
group = h.newGroup()
:wikitext(args.subtype)
:tag('br'):done()
if args.physical then
group
:wikitext('Physical Damage: ')
:node( h.newColor('value', args.physical) )
:tag('br'):done()
end
if args.fire or args.cold or args.lightning then
local elementalDamage = {}
if args.fire then
table.insert( elementalDamage, tostring( h.newColor('fire', args.fire) ) )
end
if args.cold then
table.insert( elementalDamage, tostring( h.newColor('cold', args.cold) ) )
end
if args.lightning then
table.insert( elementalDamage, tostring( h.newColor('lightning', args.lightning) ) )
end
group
:wikitext('Elemental Damage: ')
:wikitext( table.concat(elementalDamage, ', ') )
:tag('br'):done()
end
if args.chaos then
group
:wikitext('Chaos Damage: ')
:node( h.newColor('chaos', args.chaos) )
:tag('br'):done()
end
group
:wikitext('Critical Strike Chance: ')
:node( h.newColor('value', args.critChance) )
:tag('br'):done()
:wikitext('Attacks per Second: ')
:node( h.newColor('value', args.attacksPerSecond) )
container:node(group)
elseif args.type == 'Armour' then
if args.block or args.armour or args.evasion or args.energyshield then
group = h.newGroup()
if args.block then
group
:wikitext('Chance to Block: ')
:node( h.newColor('value', args.block) )
:tag('br'):done()
end
if args.armour then
group
:wikitext('Armour: ')
:node( h.newColor('value', args.armour) )
:tag('br'):done()
end
if args.evasion then
group
:wikitext('Evasion: ')
:node( h.newColor('value', args.evasion) )
:tag('br'):done()
end
if args.energyshield then
group
:wikitext('Energy Shield: ')
:node( h.newColor('value', args.energyshield) )
end
container:node(group)
end
elseif args.type == 'Map' then
if args.mapLevel then
group = h.newGroup()
:wikitext('Map Level: ')
:node( h.newColor('value', args.mapLevel) )
:tag('br'):done()
if args.itemQuantity then
group
:wikitext('Item Quantity: ')
:node( h.newColor('value', args.itemQuantity) )
end
container:node(group)
end
elseif args.type == 'Jewel' then
if args.limit or args.radius then
group = h.newGroup()
if args.limit then
group
:wikitext('Limited to: ')
:node( h.newColor('value', args.limit) )
end
if args.radius then
group
:wikitext('Radius: ')
:node( h.newColor('value', args.radius) )
end
container:node(group)
end
elseif args.type == 'Currency' then
group = h.newGroup()
:wikitext('Stack Size: ')
:node( h.newColor('value', args.stackSize) )
container:node(group)
if args.effect then
group = h.newGroup('textwrap text-mod')
:wikitext(args.effect)
container:node(group)
end
elseif args.type == 'Flask' then
group = h.newGroup()
if args.life then
group
:wikitext('Recovers ')
:node( h.newColor('value', args.life) )
:wikitext(' Life over ')
:node( h.newColor('value', args.duration) )
:wikitext(' Seconds')
:tag('br'):done()
end
if args.mana then
group
:wikitext('Recovers ')
:node( h.newColor('value', args.mana) )
:wikitext(' Mana over ')
:node( h.newColor('value', args.duration) )
:wikitext(' Seconds')
:tag('br'):done()
end
if args.effect then
group
:wikitext('Lasts ')
:node( h.newColor('value', args.duration) )
:wikitext(' Seconds')
:tag('br'):done()
end
group
:wikitext('Consumes ')
:node( h.newColor('value', args.chargeUse) )
:wikitext(' of ')
:node( h.newColor('value', args.chargeCap) )
:wikitext(' Charges on use')
:tag('br'):done()
if args.effect then
group
:node( h.newColor('mod', args.effect) )
end
container:node(group)
elseif args.type == 'Microtrans' or args.type == 'Decoration' then
group = h.newGroup()
if args.subtype or args.stackSize then
group
:wikitext(args.subtype)
:tag('br'):done()
if args.stackSize then
group
:wikitext('Stack Size: ')
:node( h.newColor('value', args.stackSize) )
end
container:node(group)
end
group = h.newGroup('textwrap text-mod')
:wikitext(args.effect)
container:node(group)
if args.variations ~= nil then
local variations_text = nil
if args.variations == 1 then
variations_text = '1 Variation'
elseif args.variations > 1 then
variations_text = args.variations .. ' Variations'
end
group = h.newGroup('textwrap text-mod')
:wikitext(variations_text)
container:node(group)
end
end
if args.level or args.strength or args.dexterity or args.intelligence or args.talismanTier then
local requirements = {}
local attrLabel
local use_short_label
if args.level then
table.insert( requirements, 'Level ' .. tostring( h.newColor('value', args.level) ) )
end
for _, attr in ipairs(game.attributes) do
if args[attr['long_lower']] then
use_short_label = false or args.level
for _, attr2 in ipairs(game.attributes) do
if attr ~= attr2 then
use_short_label = use_short_label or args[attr2['long_lower']]
end
end
if use_short_label then
attrLabel = attr['short_upper']
else
attrLabel = attr['long_upper']
end
table.insert( requirements, tostring( h.newColor('value', args[attr['long_lower']]) ) .. ' ' .. attrLabel )
end
end
group = h.newGroup()
if args.level or args.strength or args.dexterity or args.intelligence then
group
:wikitext('Requires ')
:wikitext( table.concat(requirements, ', ') )
:tag('br'):done()
end
if args.talismanTier then
group
:wikitext('Talisman Tier: ')
:node( h.newColor('value', args.talismanTier) )
:tag('br'):done()
end
container:node(group)
end
local _display = {
{
id = 'implicitMods',
cls = 'text-mod',
},
{
id = 'randomMods',
cls = 'text-mod',
},
{
id = 'cosmeticMods',
cls = 'text-cosmetic',
},
{
id = 'flavourText',
cls = 'textwrap text-flavour',
},
{
id = 'helpText',
cls = 'textwrap text-help',
},
}
for _, disp in ipairs(_display) do
if args[disp['id']] then
group = h.newGroup(disp['cls'])
:wikitext(args[disp['id']])
container:node(group)
end
end
return container
end
function h.newColor(label, text)
if text == nil or text == '' then
return nil
end
return mw.html.create('span')
:attr('class', 'text-' .. label)
:wikitext(text)
end
function h.newGroup(class)
return mw.html.create('span')
:attr( 'class', 'itemboxstatsgroup ' .. (class or '') )
end
return p